Dark Pit (SSBU): Difference between revisions
SonicSpeed48 (talk | contribs) (Reverting: And your reasoning for that is...?) |
SonicSpeed48 (talk | contribs) No edit summary |
||
Line 16: | Line 16: | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | {{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all [[veteran]]s returning from ''SSB4'', Dark Pit's model features a more subdued color scheme. His clothing and wings now feature simple detailing, and like {{SSBU|Pit}}, his eyes and hair appear more detailed.}} | *{{change|As with all [[veteran]]s returning from ''SSB4'', Dark Pit's model features a more subdued color scheme. His clothing and wings now feature simple detailing, and like {{SSBU|Pit}}, his eyes and hair appear more detailed.}} | ||
Line 27: | Line 28: | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{change|Neutral infinite's animation has changed. Dark Pit's bow no longer spins while fully formed; he now quickly slashes with the bow split in two.}} | *[[Neutral attack]]: | ||
*{{buff|Neutral infinite connects better into the final hit, improving the move's utility.}} | **{{change|Neutral infinite's animation has changed. Dark Pit's bow no longer spins while fully formed; he now quickly slashes with the bow split in two.}} | ||
*{{change|Up tilt's animation has been altered into two lunging upward kicks.}} | **{{buff|Neutral infinite connects better into the final hit, improving the move's utility.}} | ||
*{{buff|Up tilt's endlag has been significantly lowered.}} | *[[Up tilt]]: | ||
*{{buff|Down tilt's endlag has been significantly lowered, and its angle has been made more vertical.}} | **{{change|Up tilt's animation has been altered into two lunging upward kicks.}} | ||
*{{buff|Dash attack's animation has been altered to a downward swipe of his blade. It is quicker and covers more area in front of Dark Pit. It also deals significantly higher knockback.}} | **{{buff|Up tilt's endlag has been significantly lowered.}} | ||
*{{change|Forward smash's first hit has more range, but its second hit has less range. This makes it easier to land the first hit of the move and harder to land the second.}} | *[[Down tilt]]: | ||
*{{buff|Forward smash's second hit connects better, improving the move's utility.}} | **{{buff|Down tilt's endlag has been significantly lowered, and its angle has been made more vertical.}} | ||
*[[Dash attack]]: | |||
**{{buff|Dash attack's animation has been altered to a downward swipe of his blade. It is quicker and covers more area in front of Dark Pit. It also deals significantly higher knockback.}} | |||
*[[Forward smash]]: | |||
**{{change|Forward smash's first hit has more range, but its second hit has less range. This makes it easier to land the first hit of the move and harder to land the second.}} | |||
**{{buff|Forward smash's second hit connects better, improving the move's utility.}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|All aerials have reduced landing lag.}} | *{{buff|All aerials have reduced landing lag.}} | ||
*{{change|Neutral aerial has a slightly longer duration.}} | *[[Neutral aerial]]: | ||
*{{buff|Neutral aerial's multi-hits connect more consistently.}} | **{{change|Neutral aerial has a slightly longer duration.}} | ||
**{{buff|Neutral aerial's multi-hits connect more consistently.}} | |||
*{{buff|[[Forward aerial|Forward]] and [[up aerial]] multi-hits deal less damage, while the final hits deal more. As a result, their knockback, kill power, and overall damage are increased.}} | *{{buff|[[Forward aerial|Forward]] and [[up aerial]] multi-hits deal less damage, while the final hits deal more. As a result, their knockback, kill power, and overall damage are increased.}} | ||
*{{buff|Down | *[[Down aerial]]: | ||
**{{buff|Down aerial's hitbox is bigger.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{nerf|Standing grab and dash grab have increased ending lag.}} | *{{nerf|Standing [[grab]] and dash grab have increased ending lag.}} | ||
===Special Moves=== | ===Special Moves=== | ||
*{{buff| | *[[Silver Bow]]: | ||
*{{buff|[[Power of Flight]] can now grab the ledge when facing backwards.}} | **{{buff|Silver Bow travels faster and has decreased endlag.}} | ||
*{{nerf|Power of Flight halts at the end of the move, reducing its recovery potential.}} | *[[Electroshock Arm]]: | ||
**{{nerf|Dark Pit will float for a little bit after the move, but that means he will be more vulnerable to attacks.}} | **{{buff|Dark Pit can act out of [[Electroshock Arm]] faster if it connects.}} | ||
* | **{{change|Dark Pit always shouts "Electroshock!" when using Electroshock Arm. His other voice clip is used when he activates the Power of Flight.}} | ||
* | *[[Power of Flight]]: | ||
*{{buff| | **{{buff|Power of Flight can now grab the ledge when facing backwards.}} | ||
*{{change|Guardian Orbitars will shrink the longer they are held out.}} | **{{nerf|Power of Flight halts at the end of the move, reducing its recovery potential.}} | ||
***{{nerf|Dark Pit will float for a little bit after the move, but that means he will be more vulnerable to attacks.}} | |||
*[[Guardian Orbitars]]: | |||
**{{buff|Guardian Orbitars comes out faster when activated.}} | |||
**{{change|Guardian Orbitars will shrink the longer they are held out.}} | |||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== |
Revision as of 23:40, November 30, 2018
Dark Pit in Super Smash Bros. Ultimate | |
---|---|
Universe | Kid Icarus |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Dark Pit Staff |
“ | Dark Pit is Pit's echo fighter. His abilities are mostly the same as Pit's, but his hair and clothes are different colors, he summons different weapons, and celebrates victory to a different tune. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Dark Pit (ブラックピット, Black Pit) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. He is an Echo Fighter of Pit. Dark Pit is classified as fighter #28ε.
Antony Del Rio and Minami Takayama reprise the role of Dark Pit in the English and Japanese versions of the game, respectively.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Dark Pit's model features a more subdued color scheme. His clothing and wings now feature simple detailing, and like Pit, his eyes and hair appear more detailed.
- Dark Pit's idle animation has been slightly altered.
- Dark Pit's down and side taunts are performed faster.
- Dark Pit's expression when Screen KOed is now identical to Pit's.
Attributes
- Like all characters, Dark Pit's jumpsquat animation now takes three frames to complete (down from 5).
- Dark Pit dashes much faster.
Ground attacks
- Neutral attack:
- Neutral infinite's animation has changed. Dark Pit's bow no longer spins while fully formed; he now quickly slashes with the bow split in two.
- Neutral infinite connects better into the final hit, improving the move's utility.
- Up tilt:
- Up tilt's animation has been altered into two lunging upward kicks.
- Up tilt's endlag has been significantly lowered.
- Down tilt:
- Down tilt's endlag has been significantly lowered, and its angle has been made more vertical.
- Dash attack:
- Dash attack's animation has been altered to a downward swipe of his blade. It is quicker and covers more area in front of Dark Pit. It also deals significantly higher knockback.
- Forward smash:
- Forward smash's first hit has more range, but its second hit has less range. This makes it easier to land the first hit of the move and harder to land the second.
- Forward smash's second hit connects better, improving the move's utility.
Aerial attacks
- All aerials have reduced landing lag.
- Neutral aerial:
- Neutral aerial has a slightly longer duration.
- Neutral aerial's multi-hits connect more consistently.
- Forward and up aerial multi-hits deal less damage, while the final hits deal more. As a result, their knockback, kill power, and overall damage are increased.
- Down aerial:
- Down aerial's hitbox is bigger.
Throws/other attacks
- Standing grab and dash grab have increased ending lag.
Special Moves
- Silver Bow:
- Silver Bow travels faster and has decreased endlag.
- Electroshock Arm:
- Dark Pit can act out of Electroshock Arm faster if it connects.
- Dark Pit always shouts "Electroshock!" when using Electroshock Arm. His other voice clip is used when he activates the Power of Flight.
- Power of Flight:
- Power of Flight can now grab the ledge when facing backwards.
- Power of Flight halts at the end of the move, reducing its recovery potential.
- Dark Pit will float for a little bit after the move, but that means he will be more vulnerable to attacks.
- Guardian Orbitars:
- Guardian Orbitars comes out faster when activated.
- Guardian Orbitars will shrink the longer they are held out.
Role in World of Light
Dark Pit was among the fighters that were summoned to fight the army of Master Hands.
Dark Pit was present when Galeem unleashed its beams of light. He was flying alongside Pit to escape the beams, but after Palutena was vaporized, they lost their Power of Flight and fell victim to the beams as well. They were both transformed into spirits along with the rest of the fighters, excluding Kirby.
Alternate costumes
Gallery
On Skyworld.
Dark Pit attacking Falco on Spirit Train.
Dark Pit using Electroshock Arm against Pit on Temple.
Dark Pit posing on Coliseum.
Using his Guardian Orbitars against Bayonetta on the Great Plateau Tower.
Unleashing his Final Smash, Dark Pit Staff on Yoshi's Story.
Dark Pit struck by Dark Samus's forward aerial on Gerudo Valley.
Character Showcase Video
<youtube>q2hJjyP8FGA</youtube>
Trivia
- Dark Pit and Lucina are the first and only full clones to retain their full clone status in two games in a row.
- In the World of Light trailer, Dark Pit is seen losing his Power of Flight with the loss of Palutena, and his wings glow blue during use. This is unlike the ingame move, where his wings use a green glow, which occurs when the ability is granted by Viridi.
Kid Icarus universe | |
---|---|
Fighters | Pit (SSBB · SSB4 · SSBU) · Palutena (SSB4 · SSBU) · Dark Pit (SSB4 · SSBU) |
Assist Trophies | Magnus · Phosphora |
Stages | Skyworld · Reset Bomb Forest · Palutena's Temple |
Items | Back Shield · Daybreak · Killer Eye · Ore Club · X Bomb · Staff |
Enemies | Boom Stomper · Bumpety Bomb · Clubberskull · Daphne · Flage · Lethinium · Lurchthorn · Mahva · Megonta · Mimicutie · Monoeye · Nutski · Orne · Reaper & Reapette · Skuttler · Souflee · Zuree |
Other | Centurion · Viridi |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Kid Icarus |