Donkey Kong (SSBM)/Hitboxes: Difference between revisions
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Revision as of 14:09, November 30, 2018
Move | Name | Hitbox |
---|---|---|
Neutral attack 1 | http://i.imgur.com/eJetn8g.gif | |
Neutral attack 2 | http://i.imgur.com/KmSOQhn.gif | |
Forward tilt | http://i.imgur.com/ejL00OP.gif | |
Forward tilt (angled up) | http://i.imgur.com/ncS4eEs.gif | |
Forward tilt (angled down) | http://i.imgur.com/QzZT3kb.gif | |
Up tilt | http://i.imgur.com/vq6UwDK.gif | |
Down tilt | http://i.imgur.com/7ALseXy.gif | |
Dash attack | http://i.imgur.com/Vu5XU0m.gif | |
Forward smash | http://i.imgur.com/6sHLPkM.gif | |
Up smash | http://i.imgur.com/1G83Ccu.gif | |
Down smash | http://i.imgur.com/pLTImua.gif | |
Neutral aerial | http://i.imgur.com/sy4uPaJ.gif | |
Forward aerial | http://i.imgur.com/DsKDoiG.gif | |
Back aerial | http://i.imgur.com/xi04bMt.gif | |
Up aerial | http://i.imgur.com/VGViLea.gif | |
Down aerial | http://i.imgur.com/47bPbNp.gif | |
Neutral special (startup) | Giant Punch | http://i.imgur.com/3RgR27q.gif |
Neutral special (charging loop) | Giant Punch | http://i.imgur.com/zikvhJH.gif |
Neutral special (uncharged) | Giant Punch | http://i.imgur.com/4bUbnT1.gif |
Neutral special (charged) | Giant Punch | http://i.imgur.com/OIwxQq5.gif |
Side special | Headbutt | http://i.imgur.com/4N3E3F8.gif |
Up special (ground) | Spinning Kong | http://i.imgur.com/o6PTT3X.gif |
Up special (aerial) | Spinning Kong | http://i.imgur.com/Z17JKDS.gif |
Down special (startup) | Hand Slap | http://i.imgur.com/6dlCIQ9.gif |
Down special (loop) | Hand Slap | http://i.imgur.com/g5xXz8l.gif |
Down special (cooldown) | Hand Slap | http://i.imgur.com/jMRwH3O.gif |
Grab | http://i.imgur.com/Fbr23jp.gif | |
Dash grab | http://i.imgur.com/QcwXT4z.gif | |
Forward roll | http://i.imgur.com/WIeofWU.gif | |
Back roll | http://i.imgur.com/Z889gAr.gif | |
Spot dodge | http://i.imgur.com/zWILcW3.gif | |
Air dodge | http://i.imgur.com/Q6I52EX.gif |