Head-On Assault: Difference between revisions
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{{cquote|''Crash headfirst into the ground.''|cite=''Smash for 3DS''{{'}}s foldout}} | {{cquote|''Crash headfirst into the ground.''|cite=''Smash for 3DS''{{'}}s foldout}} | ||
'''Head-On Assault''' ({{ja|くい打ちヘッドバット|Kuiuchi Heddobatto}}, ''Piledriving Headbutt'') is one of the three [[down special move]]s usable by [[Mii Brawler]]s. The move acts similarly to [[Bowser]]'s [[Bowser Bomb]] and [[Yoshi]]'s [[Yoshi Bomb]]. On the ground, the Mii leaps diagonally upwards into the air, flips upside down and heads straight to the ground, landing on its head. The grounded version has an initial hitbox that leads into the main hit. In the air, the Mii will skip straight to flipping upside down and headbutting. The move can actually edge sweetspot if used while facing one, making it usable for [[edgeguarding]]. | '''Head-On Assault''' ({{ja|くい打ちヘッドバット|Kuiuchi Heddobatto}}, ''Piledriving Headbutt'') is one of the three [[down special move]]s usable by [[Mii Brawler]]s. | ||
==Overview== | |||
The move acts similarly to [[Bowser]]'s [[Bowser Bomb]] and [[Yoshi]]'s [[Yoshi Bomb]]. On the ground, the Mii leaps diagonally upwards into the air, flips upside down and heads straight to the ground, landing on its head. The grounded version has an initial hitbox that leads into the main hit. In the air, the Mii will skip straight to flipping upside down and headbutting. The move can actually edge sweetspot if used while facing one, making it usable for [[edgeguarding]]. | |||
The headbutt has the ability to [[bury]] opponents, similarly to [[Zero Suit Samus]]'s [[Flip Jump]], though its impact range is rather small. The attack also has heavy ending lag and deals low damage to shields, making it easily punishable. As such, the move is rarely used in competitive play, apart from hard punishes or setting up [[sacrificial KO]]s while having a stock lead. | The headbutt has the ability to [[bury]] opponents, similarly to [[Zero Suit Samus]]'s [[Flip Jump]], though its impact range is rather small. The attack also has heavy ending lag and deals low damage to shields, making it easily punishable. As such, the move is rarely used in competitive play, apart from hard punishes or setting up [[sacrificial KO]]s while having a stock lead. | ||
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{{CustomSet|MiiBrawl|Down|name1=Head-On Assault|desc1=Crash headfirst into the ground, burying any foes standing nearby.|name2=Feint Jump|desc2=An invincible leap out of danger that you can combo into a mighty kick.|name3=Foot Flurry|desc3=A flurry of kicks. On the ground you'll change forward, but in the air you'll stay in place.|main=1}} | {{CustomSet|MiiBrawl|Down|name1=Head-On Assault|desc1=Crash headfirst into the ground, burying any foes standing nearby.|name2=Feint Jump|desc2=An invincible leap out of danger that you can combo into a mighty kick.|name3=Foot Flurry|desc3=A flurry of kicks. On the ground you'll change forward, but in the air you'll stay in place.|main=1}} | ||
{{Special Moves/Mii Brawler}} | {{Special Moves/Mii Brawler (SSB4)}} | ||
{{Special Moves/Mii Brawler (SSBU)}} | |||
[[Category:Down special moves]] | [[Category:Down special moves]] |
Revision as of 00:48, November 27, 2018
Head-On Assault | |
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Head-On Assault in Super Smash Bros. for Nintendo 3DS | |
User | Mii Brawler |
Universe | Super Smash Bros. |
“ | Crash headfirst into the ground. | ” |
—Smash for 3DS's foldout |
Head-On Assault (くい打ちヘッドバット, Piledriving Headbutt) is one of the three down special moves usable by Mii Brawlers.
Overview
The move acts similarly to Bowser's Bowser Bomb and Yoshi's Yoshi Bomb. On the ground, the Mii leaps diagonally upwards into the air, flips upside down and heads straight to the ground, landing on its head. The grounded version has an initial hitbox that leads into the main hit. In the air, the Mii will skip straight to flipping upside down and headbutting. The move can actually edge sweetspot if used while facing one, making it usable for edgeguarding.
The headbutt has the ability to bury opponents, similarly to Zero Suit Samus's Flip Jump, though its impact range is rather small. The attack also has heavy ending lag and deals low damage to shields, making it easily punishable. As such, the move is rarely used in competitive play, apart from hard punishes or setting up sacrificial KOs while having a stock lead.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Head-On Assault | 2. Feint Jump | 3. Foot Flurry |
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"Crash headfirst into the ground, burying any foes standing nearby." | "An invincible leap out of danger that you can combo into a mighty kick." | "A flurry of kicks. On the ground you'll change forward, but in the air you'll stay in place." |