Falco (SSB4)/Up special/Default: Difference between revisions
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[[File:FalcoFireBird.gif|thumb|270px|Hitbox visualization showing Falco's Fire Bird.]] | [[File:FalcoFireBird.gif|thumb|270px|Hitbox visualization showing Falco's Fire Bird.]] | ||
==Overview== | |||
Falco performs the Fire Bird, cloaking himself in fire, before launching off in any direction. It is a very poor recovery move, having long startup, small and weak hitboxes, and when compared to [[SSB4|Fox]]'s Fire Fox, it travels noticeably less distance. Due to these traits, Falco becomes very susceptible to [[gimp]]ing, and combined with his side special also being an easily telegraphed recovery move, Falco's recovery is quite weak. | |||
Fire Bird can be mixed up somewhat, via altering angles slightly or b reversing the move to shift momentum during the start, thus being able to possibly dodge attacks. Fire Bird as an attack is very weak, with poorly connecting multi-hits and a final hit that has very weak knockback growth, and thus is generally never used as an attack. | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 06:19, October 28, 2018
Overview
Falco performs the Fire Bird, cloaking himself in fire, before launching off in any direction. It is a very poor recovery move, having long startup, small and weak hitboxes, and when compared to Fox's Fire Fox, it travels noticeably less distance. Due to these traits, Falco becomes very susceptible to gimping, and combined with his side special also being an easily telegraphed recovery move, Falco's recovery is quite weak.
Fire Bird can be mixed up somewhat, via altering angles slightly or b reversing the move to shift momentum during the start, thus being able to possibly dodge attacks. Fire Bird as an attack is very weak, with poorly connecting multi-hits and a final hit that has very weak knockback growth, and thus is generally never used as an attack.
Hitboxes
Looping hit hits up to 7 times.
Timing
Looping hits (Charge) | 20, 22, 24, 26, 28, 30, 32 |
---|---|
Hit 1 (Attack) | 43-46 |
Looping hits (Attack) | 47, 49, 51, 53, 55, 57, 59 |
Final hit | 61 |
Animation length | 90 |
Lag time |
Hitbox |
Hitbox change |
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