Snake (SSBB)/Forward smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Snake Forward Smash Hitbox Brawl.gif|thumb|{{SSBB|Snake}}'s forward smash in ''Brawl'', with its hitbox shown.]] | [[File:Snake Forward Smash Hitbox Brawl.gif|thumb|{{SSBB|Snake}}'s forward smash in ''Brawl'', with its hitbox shown.]] |
Revision as of 00:03, August 23, 2018
Overview
Snake aims and fires an RPG-7 rocket launcher into the ground in front of himself, causing an explosion. The move sports disjointed range and is the second-slowest forward smash in the game, taking 81 frames to complete. However, it is one of the most powerful smash attacks in Brawl, dealing massive damage and knockback; fully charged, it deals 30.8% damage and is capable of OHKOing every character except Bowser if used at one of the edges of Final Destination, provided the opponent does not DI.
Because using the move is impractical in most situations and Snake is likely to be attacked or punished for attempting to use it, his forward smash is best suited as a punishing option or used after a hard read.
Hitboxes
Effect | Damage | Angle | Base knockback | Knockback scaling |
---|---|---|---|---|
Flame | 22% | 361° | 64 | 3C |
Timing
Hits on: | 41-42 |
---|---|
Animation length | 81 |
Lag time |
Hitbox |
|