Talk:Bowser Jr. (SSB4): Difference between revisions

(→‎Drill Loop Glitch: new section)
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That the Mexico City PR isn't really that notable, and thus should not impact this page. Also, being ranked does not guarantee a spot in notable players. If we took the top 30 players of a character from each region, the section would be massive. <span style="font-family:Monotype Corsiva; font-size:12pt">[[User:Serpent King|<span style="color:#083">'''Serpent'''</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;">'''King'''</span></span>]] 19:35, 29 January 2016 (EST)
That the Mexico City PR isn't really that notable, and thus should not impact this page. Also, being ranked does not guarantee a spot in notable players. If we took the top 30 players of a character from each region, the section would be massive. <span style="font-family:Monotype Corsiva; font-size:12pt">[[User:Serpent King|<span style="color:#083">'''Serpent'''</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;">'''King'''</span></span>]] 19:35, 29 January 2016 (EST)
== Drill Loop Glitch ==
I have encountered a glitch that involves looping hitboxes belonging to Bowser Jr.'s drills. In the case of both down throw and forward smash, using the timer item of Bowser Jr. will result in additional hits from the drills during the looping section of the moves, hence increasing the moves' damage outputs. I have been unable to find another character affected by this so far, so it appears to be an issue with how Bowser Jr.'s drills' looping hitboxes interact with frame-speed multipliers. Does anyone have an explanation for why this happens? ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 09:07, 11 August 2018 (EDT)