Tournament rulesets (SSBB): Difference between revisions

Clarified the Suicide Rule's reasoning
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(Clarified the Suicide Rule's reasoning)
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*The Colorblind Rule: During doubles matches, if either team has {{SSBB|Lucario}}, {{SSBB|Sonic}}, or the {{SSBB|Pokémon Trainer}} on their team, a player on either team can invoke this rule to choose the team colors of their team and the opposing team, so that they can more easily discern team colors between them. This rule is implemented due to the subtle color differences in those characters' team palette swaps that can make it difficult for players to discern them between a teammate and opponent in the heat of a match. Also, while the use of [[texture hack]]s is often discouraged in tournaments, it's acceptable to use simple full color texture hacks on these characters' team palettes to make their color differences obvious. The colorblind rule sees universal usage.
*The Colorblind Rule: During doubles matches, if either team has {{SSBB|Lucario}}, {{SSBB|Sonic}}, or the {{SSBB|Pokémon Trainer}} on their team, a player on either team can invoke this rule to choose the team colors of their team and the opposing team, so that they can more easily discern team colors between them. This rule is implemented due to the subtle color differences in those characters' team palette swaps that can make it difficult for players to discern them between a teammate and opponent in the heat of a match. Also, while the use of [[texture hack]]s is often discouraged in tournaments, it's acceptable to use simple full color texture hacks on these characters' team palettes to make their color differences obvious. The colorblind rule sees universal usage.


*The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a suicide move (such as by {{SSBB|Bowser}}'s [[Flying Slam]] and {{SSBB|Ganondorf}}'s aerial [[Flame Choke]]), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played. In the past this rule was just used with the aforementioned Flying Slam and Flame Choke suicide finishes, but the rule has since then been used for all suicide KO moves. This rule is implemented as it is generally seen that the player initiating a suicide move had the advantage at the match's end, and the fact the game's inconsistent handling of suicide KO moves is considered unfair and nonsensical (such as, Flying Slam can result in Bowser being declared the winner by the game in a last stock suicide KO, while suicide Flame Choke can result in Ganondorf being declared the loser). While the rule is often used, it's not universal, as some players maintain that the winner of the match should be what the game declares.
*The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a suicide move (such as by {{SSBB|Bowser}}'s [[Flying Slam]] and {{SSBB|Ganondorf}}'s aerial [[Flame Choke]]), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played. In the past this rule was just used with the aforementioned Flying Slam and Flame Choke suicide finishes, but the rule has since then been used for all suicide KO moves. This rule is implemented as it is generally seen that the player initiating a suicide move had the advantage at the match's end, and the fact the game's inconsistent handling of suicide KO moves is considered unfair and nonsensical (for example, Bowser's Flying Slam uses {{port priority}} to determine if Bowser wins, and Ganondorf's Flame Charge is simply unpredictable). While the rule is often used, it's not universal, as some players maintain that the winner of the match should be what the game declares.


*Banning of Scrooging: The act of [[scrooging]] (where a player glides underneath the stage to the other side) is often limited or banned in tournaments, especially those that keep Meta Knight legal, due to its capacity to easily stall time. The rule will either forbid Meta Knight from scrooging twice without landing on the stage in-between, or ban any use of scrooging altogether.
*Banning of Scrooging: The act of [[scrooging]] (where a player glides underneath the stage to the other side) is often limited or banned in tournaments, especially those that keep Meta Knight legal, due to its capacity to easily stall time. The rule will either forbid Meta Knight from scrooging twice without landing on the stage in-between, or ban any use of scrooging altogether.
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