[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Luigi (SSB4)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
BrawlMatt202 (talk | contribs) No edit summary |
No edit summary |
||
(15 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{ArticleIcons|ssb4=y}} | ||
[[File:LuigiUpSmash.gif|thumb|270px|Hitbox visualization showing Luigi's up smash.]] | |||
==Overview== | |||
An upward headbutt. Quite fast for a smash attack, and its [[sweetspot]] is strong enough to [[KO]] middleweights at 135%. However, its [[sourspot]] is much weaker because of its lower damage output, and thus very unreliable for KOing. Like [[Mario (SSB4)/Up_smash|Mario]] and [[Dr. Mario (SSB4)/Up_smash|Dr. Mario]]'s up smashes, it renders his head intangible throughout its duration. His nose [[hurtbox]], however, is still vulnerable. It can also function well as a "slide" smash out of a [[dash]], thanks to Luigi's very low [[traction]]. Opponents are launched towards Luigi when hit. It's very safe thanks to low endlag. However, it punishable out of shield. | |||
==Hitboxes== | ==Hitboxes== | ||
Line 5: | Line 9: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=14 | |damage={{ChargedSmashDmgSSB4|14}} | ||
|angle=110 | |angle=110 | ||
|bk=35 | |bk=35 | ||
Line 20: | Line 24: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=12 | |damage={{ChargedSmashDmgSSB4|12}} | ||
|angle=110 | |angle=110 | ||
|bk=35 | |bk=35 | ||
Line 37: | Line 41: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
|7 | |6-7 | ||
|- | |- | ||
!Hitboxes | !Hitboxes | ||
Line 45: | Line 49: | ||
|9-13 | |9-13 | ||
|- | |- | ||
! | !Animation length | ||
| | |39 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|Hitboxes {{FrameStrip|t=Lag|c= | |Hitboxes {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=26}} | ||
|- | |- | ||
|Head {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c= | |Head {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=26}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 00:45, May 18, 2018
Overview[edit]
An upward headbutt. Quite fast for a smash attack, and its sweetspot is strong enough to KO middleweights at 135%. However, its sourspot is much weaker because of its lower damage output, and thus very unreliable for KOing. Like Mario and Dr. Mario's up smashes, it renders his head intangible throughout its duration. His nose hurtbox, however, is still vulnerable. It can also function well as a "slide" smash out of a dash, thanks to Luigi's very low traction. Opponents are launched towards Luigi when hit. It's very safe thanks to low endlag. However, it punishable out of shield.
Hitboxes[edit]
Timing[edit]
Charges between | 6-7 |
---|---|
Hitboxes | 9-13 |
Head intangible | 9-13 |
Animation length | 39 |
Hitboxes | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Head | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Vulnerable |
![]() Intangible |
![]() Interruptible |
|