Toon Link (SSB4)/Down aerial: Difference between revisions
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!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Hitbox|c=9|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=39|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Hitbox|c=9|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=39|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=10}} | ||
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{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=59}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=59}}{{FrameStrip|t=Autocancel|c=25}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 20:33, May 2, 2018
Overview
The Down Thrust. Unlike Link's Down Thrust, Toon Link's version is a stall-then-fall, which makes it very risky to use off-stage. Unlike in Brawl, it now pierces an opponent, which makes it a useful edge-guarding option when performed on edges because of its clean hitbox being a meteor smash. Its landing hit also has a windbox that pushes away nearby opponents. Due to it hitting on frame 17, however, it has the highest amount of start-up lag out of Toon Link's aerials. When coupled with its 75 frames of ending lag and 40 frames of landing lag, it is his most punishable attack.
Hitboxes
Timing
Attack
Initial autocancel | 1-5 |
---|---|
Clean hit | 17-25 |
Late hit | 26-64 |
Ending autocancel | 65- |
Interruptible | 80 |
Animation length | 89 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|