Diddy Kong (SSB4)/Forward aerial: Difference between revisions
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!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=8}} | ||
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{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=23}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=23}}{{FrameStrip|t=Autocancel|c=29}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 19:10, May 2, 2018
Overview
Diddy Kong plunges both feet forward. It deals 10% damage sweet spoted and 8% if it hits late. It is one of his most effective options due to its range, speed and power. It has a generous auto-cancel window that makes it safe on shield if spaced properly.
Hitboxes
Update history
- Damage decreased: 12%/10% → 10%/8%.
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Clean hit | 6-9 |
Late hit | 10-16 |
Ending autocancel | 26- |
Interruptible | 47 |
Animation length | 54 |
Landing lag
Animation length | 26 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|