User talk:TheNuttyOne/Pokémon Ranger: Difference between revisions
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I am also thinking of removing the tackle in field move, as Dash serves that function. What do you think? [[User:DekZek|<font color="midnightblue">'''Dek'''</font><font color="blue">'''Zek'''</font>]] [[File:Dekzeksig.png|23px|link=User talk:DekZek]] 23:04, 16 September 2015 (EDT) | I am also thinking of removing the tackle in field move, as Dash serves that function. What do you think? [[User:DekZek|<font color="midnightblue">'''Dek'''</font><font color="blue">'''Zek'''</font>]] [[File:Dekzeksig.png|23px|link=User talk:DekZek]] 23:04, 16 September 2015 (EDT) | ||
:Good point. Replace it with "Soak", which would be Corphish using Bubble (like in the original Poke Assist). <small>---Preceding unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:Nutta Butta|Nutta.]] </small> 10:07, 17 September 2015 (EDT) | |||
== Balance Patch DekZek 1.1 == | |||
I followed your instructions, here is the new table. Can you create an update change Log for this? | |||
{{MovesetTable | |||
|game=SSB4 | |||
|neutralcount=3 | |||
|neutralname= | |||
|neutral1dmg=3% | |||
|neutral2dmg=2.5% | |||
|neutral3dmg=5.5% | |||
|neutraldesc=The Ranger punches, followed by Pichu mimicking him (but with added electric effect), and lastly they both punch at the same time, knocking the opponent back. | |||
|ftiltname= | |||
|ftiltdmg=3% | |||
|ftiltdesc=Pichu headbutts. | |||
|utiltname= | |||
|utiltdmg=3% (head), 1% (tail) | |||
|utiltdesc=Pichu leaps up, hitting with his head, then spins around as he lands, hitting with his tail. | |||
|dtiltname= | |||
|dtiltdmg=2% (backward hit), 3% (forward hit) | |||
|dtiltdesc=The Ranger swings hit foot backwards before kicking. | |||
|dashname= | |||
|dashdmg=.8% (initial dive), 3.5% (landing) | |||
|dashdesc=Pichu leaps forward, his cheeks charged with electricity. | |||
|fsmashname= | |||
|fsmashdmg={{ChargedSmashDmgSSB4|5}} (early), {{ChargedSmashDmgSSB4|9}} (clean), {{ChargedSmashDmgSSB4|4}} (late) | |||
|fsmashdesc=Pichu leans back before leaning forwards and emitting electricity from his cheeks. Functionally similar to Pikachu's forward smash. | |||
|usmashname= | |||
|usmashdmg={{ChargedSmashDmgSSB4|7}} | |||
|usmashdesc=Pichu swings his ukulele upward. | |||
|dsmashname= | |||
|dsmashdmg={{ChargedSmashDmgSSB4|10}} (feet), {{ChargedSmashDmgSSB4|4}} (head) | |||
|dsmashdesc=The Ranger does a split before leaping back to his feet. Both the outward kick of his legs and his head as he jumps back up do damage. Pichu humorously mimics him during the move, but it has no effect. | |||
|nairname= | |||
|nairdmg=8% (clean), 3% (late) | |||
|nairdesc=The Ranger performs a [[sex kick]] similar to Mario's. Pichu humorously mimics him, but it has no effect. | |||
|fairname= | |||
|fairdmg=6.3% (early), 8% (clean), 1.7% (late) | |||
|fairdesc=Pichu curls up into a ball and spins in midair. The most damage is done by its head, which is electrically charged, in the middle of the attack, while its tail at the beginning and end does little damage. | |||
|bairname= | |||
|bairdmg=2% (back early), 5% (back clean), 3% (back late), 4% (front) | |||
|bairdesc=Pichu kicks backwards while spinning. His head also does damage during the move. | |||
|uairname= | |||
|uairdmg=2% (first hit), 4% (second hit), 6.5% (final hit) | |||
|uairdesc=The Ranger does a midair somersault. The first hit is with his feet while spinning, the second hit is with his head while spinning, while the final hit is when he extends his legs at the end of the spin, which also causes upward knockback. | |||
|dairname= | |||
|dairdmg=7.5% | |||
|dairdesc=The Ranger curls up his legs and then extends them in a downward kick, [[meteor smash]]ing anyone hit. | |||
|grabname=Capture Styler | |||
|grabdesc=The Ranger uses the Capture Styler to trap opponents. It has a moderate range, but always goes in a straight line. | |||
|pummelname= | |||
|pummeldmg=1.5% | |||
|pummeldesc=Pichu hits the opponent with its ukulele while the opponent is trapped in the Capture Styler. | |||
|fthrowname= | |||
|fthrowdmg=6% | |||
|fthrowdesc=Pichu swings his ukulele, launching the opponent. | |||
|bthrowname= | |||
|bthrowdmg=3% | |||
|bthrowdesc=The Ranger swings the Capture Styler backwards, throwing the opponent a short distance behind him. | |||
|uthrowname= | |||
|uthrowdmg=5% (initial release), 7.5% (headbutt) | |||
|uthrowdesc=The Ranger swings the Capture Styler upwards, throwing the opponent a short distance above him. Pichu then leaps up and headbutts with an electric charge, which can damage opponents who were not originally trapped. | |||
|dthrowname= | |||
|dthrowdmg=4% (jump), 7% (landing) | |||
|dthrowdesc=Pichu jumps up and lands on the trapped opponent's head before the Ranger releases the opponent. The jump can do damage to opponents who were not originally trapped. | |||
|floorfname= | |||
|floorfdmg=3.2% | |||
|floorfdesc=The Ranger punches after standing up. | |||
|floorbname= | |||
|floorbdmg=2.6% | |||
|floorbdesc=The Ranger kicks after standing up. | |||
|floortname= | |||
|floortdmg=4% | |||
|floortdesc=The Ranger extends his legs before standing up. | |||
|edgename= | |||
|edgedmg=3% | |||
|edgedesc=Pichu swings his ukulele as it and the Ranger climb up. | |||
|nsdefname=Field Move | |||
|nsdefdmg=2% per hit (max of 8%) (Burn), 15% (Cut), — (Stink), 9% (Bubble), 4% (Electrify) | |||
|nsdefdesc=The Ranger pulls out a Poké Ball and summons a Pokémon to attack. The Pokémon that will be summoned is shown with an icon above the Ranger's head, which will loop as long as the attack button is held. The order is Burn (Magmortar using Flamethrower) > Cut (Gallade using Cut) > Stink (Skuntank using Poison Gas) > Bubble (Corphish using Bubble) > Electrify (Magnezone using Zap Cannon) > Burn, etc. Burn has high range and can hit up to four times, Cut has low range but high knockback and power, Stink causes no damage but makes opponents [[Dizzy]], Bubble creates six bubbles, which will pop when collided with, doing 1.5% damage each, and Electrify causes no knockback and little damage but paralyzes opponents for a few seconds. | |||
|nsc1name=Powerful Field Move | |||
|nsc1dmg=10% (all but Cut), 5% per hit (max of 10%) (Cut) | |||
|nsc1desc=All of the moves do the same amount of damage, but have different effects. Magmortar now breathes one large fireball, which causes more knockback than Flamethrower but has less range and only hits once; Gallade's Cut now hits twice and has more range, but overall does less damage and knockback; Skuntank's Stink now causes damage and flinching but cannot make opponents dizzy; Corphish's Bubble is a small stream, with more range but only attacks in a straight line; Magnezone's Zap Cannon is more powerful but has no knockback and can't paralyze opponents. | |||
|nsc2name=Random Field Move | |||
|nsc2dmg=3% per hit (max of 12%) (Burn), 12.5% (Cut), 3% (Stink), 12% (Bubble), 6% (Electrify) | |||
|nsc2desc=All moves are now much more powerful (including Stink now doing damage), but which move is used is now randomized instead of being looped through when the button is held. | |||
|ssdefname=Assist Dash | |||
|ssdefdmg=3% (Doduo), 5% (Empoleon), 7% (Torkoal) | |||
|ssdefdesc=The Ranger summons Torkoal, Empoleon, or Doduo and dashes towards the opponent. Torkoal deals the most damage but has the smallest range and speed while Doduo travels fastest across the most area but deals the least damage. Empoleon deals medium damage with normal speed over average distance. Doesn’t cause helplessness when used in midair. | |||
|ssc1name=Shield Dash | |||
|ssc1dmg=1.5-3% (normal), 7% (shield) | |||
|ssc1desc=The move does less damage against most opponents, but deals heavy shield damage with slightly longer starting lag. | |||
|ssc2name=Random Dash | |||
|ssc2dmg= 4% (Doduo), 5.75% (Empoleon), 9% (Torkoal) | |||
|ssc2desc=All of the moves are slightly more powerful, but which move is used is now randomized instead of being looped through when the button is held. | |||
|usdefname=Fly | |||
|usdefdmg=2% (Noctowl), 4% (Pidgeot), 6% (Fearow), 8% (Flygon), 10% (Honchkrow) | |||
|usdefdesc=The Ranger summons a flying-type Pokémon to carry him upwards, similar to Charizard's up special. Like Field Move and Poké Assist, holding the button will loop through different Pokémon, which each have slightly different effects, while the Ranger falls at a slower speed. The less damage that can be dealt, the higher the corkscrew goes. All Pokémon deal 4 hits of varying damage, with the first hit dealing 2% and a wind effect pushing opponents towards the Ranger. The total damage above is if all non-trapping hits connect. | |||
|usc1name=Hurricane | |||
|usc1dmg=6% (tornado), 2.8% (corkscrew), 4% (last hit) | |||
|usc1desc=A random Pokémon uses Hurricane to create a small tornado, sending Ranger up in a corkscrew. This move doesn't send Ranger far, but deals significantly more damage | |||
|usc2name=Rising Assist | |||
|usc2dmg=0% | |||
|usc2desc=No damage dealt, but reaches much farther than other variants. | |||
|dsdefname=Ukulele Melody | |||
|dsdefdmg=2% per hit (max of 8%) | |||
|dsdefdesc=Pichu strums the Ukulele, sending 4 shockwaves at nearby opponents. After Pichu uses the move, the Ukulele breaks and Pichu will not be able to use the move again for a few seconds. | |||
|dsc1name=Melody of Confusion | |||
|dsc1dmg= | |||
|dsc1desc=Pichu strums its ukulele, which can cause multiple effects. It can cause nearby foes to trip uncontrollably, fall asleep, grow flowers, or be dizzy. | |||
|dsc2name=Capture Melody | |||
|dsc2dmg= | |||
|dsc2desc=Pichu strums the Ukulele, while the Ranger pulls out a Poké Ball. The ball has 8x chance of being a Master Ball. If the ranger pulls out a Poké Ball, however, Goldeen has a 16x chance of spawning. All other Poké Balls on the stage, when thrown, will turn into Goldeen. | |||
|fsname=Ranger Sign | |||
|fsdmg=2% per trapping hit (up to 8%), 30% with main attack | |||
|fsdesc=The Ranger uses the Capture Styler to capture opponents and deal damage as it passes, which can be angled freely. The trapped opponents are sucked inside the stylus, where they face Raikou, Entei, and Suicune. The three attack using Thunder, Flamethrower, and Blizzard, sending opponents flying. | |||
}} | |||
What do you think now, Nutta? Any more changes, or is this good? [[User:DekZek|<font color="midnightblue">'''Dek'''</font><font color="blue">'''Zek'''</font>]] [[File:Dekzeksig.png|23px|link=User talk:DekZek]] 11:57, 17 September 2015 (EDT) | |||
:I love it! Thanks! <small>---Preceding unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:Nutta Butta|Nutta.]] </small> 12:04, 17 September 2015 (EDT) | |||
== Redlinks == | |||
Please revise this userpage to remove broken image links, as the page is appearing in our automated maintenance bar. You may have to copy code directly from {{t|Infobox Character}} rather than using it directly. It would also be appreciated if you could reduce the redlinks in the moveset itself. Thank you. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 14:15, 24 September 2015 (EDT) | |||
== Do you know how... == | |||
<s>...to add in a series symbol? [[File:AidanzapunkChristmasSig.png|20px]][[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: green;">'''the Jolly Space Warrior'''</span>]][[File:AidanzapunkChristmasSig2.png|20px]] 11:29, 2 December 2015 (EST)</s> | |||
:Never mind, I found out how. [[File:AidanzapunkChristmasSig.png|20px]][[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: green;">'''the Jolly Space Warrior'''</span>]][[File:AidanzapunkChristmasSig2.png|20px]] 11:32, 2 December 2015 (EST) | |||
::Different topic: how did you make that head icon? [[File:AidanzapunkChristmasSig.png|20px]][[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: green;">'''the Jolly Space Warrior'''</span>]][[File:AidanzapunkChristmasSig2.png|20px]] 17:14, 2 December 2015 (EST) | |||
== I feel I should mention == | |||
If the Pokemon Ranger is a part of the Pokemon universe, then he gets the Pokemon symbol, does he not? [[File:AidanzapunkChristmasSig.png|20px]][[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: green;">'''the Jolly Space Warrior'''</span>]][[File:AidanzapunkChristmasSig2.png|20px]] 09:09, 8 December 2015 (EST) | |||
:He should, but I don't feel like copy-pasting the code for the infobox, so I'm just using the existing one and it doesn't provide one. <small>---Preceding unsigned comment added by [[Special:MyPage|<font color="red">SANTY</font> <font color="green">CLAWS</font>]]! Or maybe [[User:DatNuttyKid|DatNuttyKid]].</small> 13:21, 8 December 2015 (EST) | |||
::I know how to put it in without copy-pasting code. Shall I do the honors? [[File:AidanzapunkChristmasSig.png|20px]][[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: green;">'''the Jolly Space Warrior'''</span>]][[File:AidanzapunkChristmasSig2.png|20px]] 13:23, 8 December 2015 (EST) | |||
:::Yes please <small>---Preceding unsigned comment added by [[Special:MyPage|<font color="red">SANTY</font> <font color="green">CLAWS</font>]]! Or maybe [[User:DatNuttyKid|DatNuttyKid]].</small> 13:26, 8 December 2015 (EST) | |||
::::...it won't let me. [[File:AidanzapunkChristmasSig.png|20px]][[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: green;">'''the Jolly Space Warrior'''</span>]][[File:AidanzapunkChristmasSig2.png|20px]] 13:35, 8 December 2015 (EST) | |||
:::::D: <small>---Preceding unsigned comment added by [[Special:MyPage|<font color="red">SANTY</font> <font color="green">CLAWS</font>]]! Or maybe [[User:DatNuttyKid|DatNuttyKid]].</small> 13:37, 8 December 2015 (EST) |
Latest revision as of 20:49, March 10, 2018
Balance Patch DekZek1[edit]
From what I see so far, the Ranger would have an overly centralizing effect on gameplay, as a lot of attacks deal more damage than normal. I would recommend letting me add balance patch DekZek1, which would prevent ranger from becoming the next Meta Knight. This patch would lower the total damage output by the final smash and special moves, and reduce the Ranger's chance of being banned. What do you think? DekZek 18:21, 15 September 2015 (EDT)
- please do, i suck at numbers xD ---Preceding unsigned comment added by you. Or maybe Nutta. 22:03, 15 September 2015 (EDT)
- Nutta, there is way too much randomness in the special moves. Do you really need to choose which fireball to send out with Mario? I suggest picking one type of move with diff pkmn doing it. This would be easier to program and play as. I have a plan for all of the moves except for the specials. The final smash is repurposed into a Trapping move, dealing about 30% dmg. What do I do to make the specials make sense. Fly is okay, I already balanced it out. DekZek 12:05, 16 September 2015 (EDT)
- I'd prefer if I didn't have to change my concept. No, you don't have to choose which type of fireball to send out as Mario, but you don't have tag-team Mario & Luigi either, which is why the Ice Climbers were a unique concept. (Tbh that's why I gave him higher damage, because he would be hard to play easily so he can be a little bit stronger. I think I overdid it though.) ---Preceding unsigned comment added by you. Or maybe Nutta. 13:18, 16 September 2015 (EDT)
- Okay. I kept the same concept, just nerfed the moves. A lot of special customs are repurposed, but here it is. And yes, you did overdo it. Can you make an update changelist, though? Here it is, the DekZek1 Balance Patch open beta. Enjoy
- Nutta, there is way too much randomness in the special moves. Do you really need to choose which fireball to send out with Mario? I suggest picking one type of move with diff pkmn doing it. This would be easier to program and play as. I have a plan for all of the moves except for the specials. The final smash is repurposed into a Trapping move, dealing about 30% dmg. What do I do to make the specials make sense. Fly is okay, I already balanced it out. DekZek 12:05, 16 September 2015 (EDT)
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | The Ranger punches, followed by Pichu mimicking him (but with added electric effect), and lastly they both punch at the same time, knocking the opponent back. | ||
2.5% | ||||
5.5% | ||||
Forward tilt | 3% | Pichu headbutts. | ||
Up tilt | 3% (head), 1% (tail) | Pichu leaps up, hitting with his head, then spins around as he lands, hitting with his tail. | ||
Down tilt | 2% (backward hit), 3% (forward hit) | The Ranger swings hit foot backwards before kicking. | ||
Dash attack | .8% (initial dive), 3.5% (landing) | Pichu leaps forward, his cheeks charged with electricity. | ||
Forward smash | 5% (early), 9% (clean), 4% (late) | Pichu leans back before leaning forwards and emitting electricity from his cheeks. Functionally similar to Pikachu's forward smash. | ||
Up smash | 7% | Pichu swings his ukulele upward. | ||
Down smash | 10% (feet), 4% (head) | The Ranger does a split before leaping back to his feet. Both the outward kick of his legs and his head as he jumps back up do damage. Pichu humorously mimics him during the move, but it has no effect. | ||
Neutral aerial | 8% (clean), 3% (late) | The Ranger performs a sex kick similar to Mario's. Pichu humorously mimics him, but it has no effect. | ||
Forward aerial | 6.3% (early), 8% (clean), 1.7% (late) | Pichu curls up into a ball and spins in midair. The most damage is done by its head, which is electrically charged, in the middle of the attack, while its tail at the beginning and end does little damage. | ||
Back aerial | 2% (back early), 5% (back clean), 3% (back late), 4% (front) | Pichu kicks backwards while spinning. His head also does damage during the move. | ||
Up aerial | 2% (first hit), 4% (second hit), 6.5% (final hit) | The Ranger does a midair somersault. The first hit is with his feet while spinning, the second hit is with his head while spinning, while the final hit is when he extends his legs at the end of the spin, which also causes upward knockback. | ||
Down aerial | 7.5% | The Ranger curls up his legs and then extends them in a downward kick, meteor smashing anyone hit. | ||
Grab | Capture Styler | — | The Ranger uses the Capture Styler to trap opponents. It has a moderate range, but always goes in a straight line. | |
Pummel | 1.5% | Pichu hits the opponent with its ukulele while the opponent is trapped in the Capture Styler. | ||
Forward throw | 6% | Pichu swings his ukulele, launching the opponent. | ||
Back throw | 3% | The Ranger swings the Capture Styler backwards, throwing the opponent a short distance behind him. | ||
Up throw | 5% (initial release), 7.5% (headbutt) | The Ranger swings the Capture Styler upwards, throwing the opponent a short distance above him. Pichu then leaps up and headbutts with an electric charge, which can damage opponents who were not originally trapped. | ||
Down throw | 4% (jump), 7% (landing) | Pichu jumps up and lands on the trapped opponent's head before the Ranger releases the opponent. The jump can do damage to opponents who were not originally trapped. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
3.2% | The Ranger punches after standing up. | ||
Floor attack (back) Floor getups (back) |
2.6% | The Ranger kicks after standing up. | ||
Floor attack (trip) Floor getups (trip) |
4% | The Ranger extends his legs before standing up. | ||
Edge attack Edge getups |
3% | Pichu swings his ukulele as it and the Ranger climb up. | ||
Neutral special | Default | Field Move | 2% per hit (max of 8%) (Burn), 15% (Cut), — (Stink), 6% (Tackle), 4% (Electrify) | The Ranger pulls out a Poké Ball and summons a Pokémon to attack. The Pokémon that will be summoned is shown with an icon above the Ranger's head, which will loop as long as the attack button is held. The order is Burn (Magmortar using Flamethrower) > Cut (Gallade using Cut) > Stink (Skuntank using Poison Gas) > Tackle (Rampardos using Tackle) > Electrify (Magnezone using Zap Cannon) > Burn, etc. Burn has high range and can hit up to four times, Cut has low range but high knockback and power, Stink causes no damage but makes opponents Dizzy, Tackle causes no knockback but buries opponents, and Electrify causes no knockback and little damage but paralyzes opponents for a few seconds. |
Custom 1 | Powerful Field Move | 10% (all but Cut), 5% per hit (max of 10%) (Cut) | All of the moves do the same amount of damage, but have different effects. Magmortar now breathes one large fireball, which causes more knockback than Flamethrower but has less range and only hits once; Gallade's Cut now hits twice and has more range, but overall does less damage and knockback; Skuntank's Stink now causes damage and flinching but cannot make opponents dizzy; Rampardos' Tackle is slightly weaker and can't bury, but has more range and causes knockback; Magnezone's Zap Cannon is more powerful but has no knockback and can't paralyze opponents. | |
Custom 2 | Random Field Move | 3% per hit (max of 12%) (Burn), 12.5% (Cut), 3% (Stink), 7.5% (Tackle), 6% (Electrify) | All moves are now much more powerful (including Stink now doing damage), but which move is used is now randomized instead of being looped through when the button is held. | |
Side special | Default | Poké Assist | 2-5% per attack | The ranger sends a Pokémon to attack using bubble. Like with Field Move, holding the button will loop through different options. However, they all are similar moves. Depending on the selected Pokémon, the damage dealt, knock back inflicted, range, and number of bubbles will vary. If Muk is selected, however, it will send poisonous bubbles that make the opponent momentarily dizzy and inflict 1.5% per second for 5 seconds, instead of when contact is made. |
Custom 1 | Shield Breaking Assist | 1.5-3% (normal), 7% (shield) | The move does less damage against most opponents, but can break shields. Muk does not appear. | |
Custom 2 | Random Poké Assist | 2.5-6% per attack | All of the moves are slightly more powerful, but which move is used is now randomized instead of being looped through when the button is held. | |
Up special | Default | Fly | 2% (Noctowl), 4% (Pidgeot), 6% (Fearow), 8% (Flygon), 10% (Honchkrow) | The Ranger summons a flying-type Pokémon to carry him upwards, similar to Charizard's up special. Like Field Move and Poké Assist, holding the button will loop through different Pokémon, which each have slightly different effects, while the Ranger falls at a slower speed. The less damage that can be dealt, the higher the corkscrew goes. All Pokémon deal 4 hits of varying damage, with the first hit dealing 2% and a wind effect pushing opponents towards the Ranger. The total damage above is if all non-trapping hits connect. |
Custom 1 | Hurricane | 6% (tornado), 2.8% (corkscrew), 4% (last hit) | A random Pokémon uses Hurricane to create a small tornado, sending Ranger up in a corkscrew. This move doesn't send Ranger far, but deals significantly more damage | |
Custom 2 | Rising Assist | 0% | No damage dealt, but reaches much farther than other variants. | |
Down special | Default | Ukulele Melody | 2% per hit (max of 8%) | Pichu strums the Ukulele, sending 4 shockwaves at nearby opponents. After Pichu uses the move, the Ukulele breaks and Pichu will not be able to use the move again for a few seconds. |
Custom 1 | Melody of Confusion | Pichu strums its ukulele, which can cause multiple effects. It can cause nearby foes to trip uncontrollably, fall asleep, grow flowers, or be dizzy. | ||
Custom 2 | Capture Melody | Pichu strums the Ukulele, while the Ranger pulls out a Poké Ball. The ball has 8x chance of being a Master Ball. If the ranger pulls out a Poké Ball, however, Goldeen has a 16x chance of spawning. All other Poké Balls on the stage, when thrown, will turn into Goldeen. | ||
Final Smash | Ranger Sign | 2% per trapping hit (up to 8%), 30% with main attack | The Ranger uses the Capture Styler to capture opponents and deal damage as it passes, which can be angled freely. The trapped opponents are sucked inside the stylus, where they face Raikou, Entei, and Suicune. The three attack using Thunder, Flamethrower, and Blizzard, sending opponents flying. |
What do you think, Nutta? DekZek 16:33, 16 September 2015 (EDT)
- Most of the changes are pretty cool (and I love the change in Ukulele Melody), but I'm a little meh on Poke Assist, if just because it now has nothing to do with the actual Poke Assists. ---Preceding unsigned comment added by you. Or maybe Nutta. 17:01, 16 September 2015 (EDT)
- I have never played these games, and I can't access their pages on bulbapedia until later today. Later today, I might be able to check them online and fix them. I removed fly because the up special already used flying types, and it didn't make sense to have two ones to swap through, so I made the damage vs. knockback and added Muk as an extra trick. I will try to fix this later. DekZek 17:44, 16 September 2015 (EDT)
- I can't really find anything of use on bulbapedia. Any suggestions, Nutta? DekZek 20:06, 16 September 2015 (EDT)
- I could try to find some other gimmick from the Pokemon Ranger series for them to use, but if it's going to be Poke Assist it's basically only going to work the way I originally had it. Let me search Bulbapedia on the earlier games... ---Preceding unsigned comment added by you. Or maybe Nutta. 21:58, 16 September 2015 (EDT)
- What if it was some type of move (idk what it would be named) similar to Fly, where the Ranger summons Doduo, Torkoal, or Empoleon and rides them forwards? Doduo would be the fastest but would do the least damage, Torkoal would be the slowest but would do more damage and could bury opponents he steps on, and Empoleon could be in between. ---Preceding unsigned comment added by you. Or maybe Nutta. 22:31, 16 September 2015 (EDT)
- I could try to find some other gimmick from the Pokemon Ranger series for them to use, but if it's going to be Poke Assist it's basically only going to work the way I originally had it. Let me search Bulbapedia on the earlier games... ---Preceding unsigned comment added by you. Or maybe Nutta. 21:58, 16 September 2015 (EDT)
Assist Dash? I will get on it, should be done in 15-30 min. DekZek 22:45, 16 September 2015 (EDT)
Here is the text within nowiki tags, what do you think?
|ssdefname=Assist Dash |ssdefdmg=3% (Doduo), 5% (Empoleon), 7% (Torkoal) |ssdefdesc=The Ranger summons Torkoal, Empoleon, or Doduo and dashes towards the opponent. Torkoal deals the most damage but has the smallest range and speed while Doduo travels fastest across the most area but deals the least damage. Empoleon deals medium damage with normal speed over average distance. Doesn’t cause helplessness when used in midair. |ssc1name=Shield Dash |ssc1dmg=1.5-3% (normal), 7% (shield) |ssc1desc=The move does less damage against most opponents, but deals heavy shield damage with slightly longer starting lag. |ssc2name=Random Dash |ssc2dmg= 4% (Doduo), 5.75% (Empoleon), 9% (Torkoal) |ssc2desc=All of the moves are slightly more powerful, but which move is used is now randomized instead of being looped through when the button is held.
I am also thinking of removing the tackle in field move, as Dash serves that function. What do you think? DekZek 23:04, 16 September 2015 (EDT)
- Good point. Replace it with "Soak", which would be Corphish using Bubble (like in the original Poke Assist). ---Preceding unsigned comment added by you. Or maybe Nutta. 10:07, 17 September 2015 (EDT)
Balance Patch DekZek 1.1[edit]
I followed your instructions, here is the new table. Can you create an update change Log for this?
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | The Ranger punches, followed by Pichu mimicking him (but with added electric effect), and lastly they both punch at the same time, knocking the opponent back. | ||
2.5% | ||||
5.5% | ||||
Forward tilt | 3% | Pichu headbutts. | ||
Up tilt | 3% (head), 1% (tail) | Pichu leaps up, hitting with his head, then spins around as he lands, hitting with his tail. | ||
Down tilt | 2% (backward hit), 3% (forward hit) | The Ranger swings hit foot backwards before kicking. | ||
Dash attack | .8% (initial dive), 3.5% (landing) | Pichu leaps forward, his cheeks charged with electricity. | ||
Forward smash | 5% (early), 9% (clean), 4% (late) | Pichu leans back before leaning forwards and emitting electricity from his cheeks. Functionally similar to Pikachu's forward smash. | ||
Up smash | 7% | Pichu swings his ukulele upward. | ||
Down smash | 10% (feet), 4% (head) | The Ranger does a split before leaping back to his feet. Both the outward kick of his legs and his head as he jumps back up do damage. Pichu humorously mimics him during the move, but it has no effect. | ||
Neutral aerial | 8% (clean), 3% (late) | The Ranger performs a sex kick similar to Mario's. Pichu humorously mimics him, but it has no effect. | ||
Forward aerial | 6.3% (early), 8% (clean), 1.7% (late) | Pichu curls up into a ball and spins in midair. The most damage is done by its head, which is electrically charged, in the middle of the attack, while its tail at the beginning and end does little damage. | ||
Back aerial | 2% (back early), 5% (back clean), 3% (back late), 4% (front) | Pichu kicks backwards while spinning. His head also does damage during the move. | ||
Up aerial | 2% (first hit), 4% (second hit), 6.5% (final hit) | The Ranger does a midair somersault. The first hit is with his feet while spinning, the second hit is with his head while spinning, while the final hit is when he extends his legs at the end of the spin, which also causes upward knockback. | ||
Down aerial | 7.5% | The Ranger curls up his legs and then extends them in a downward kick, meteor smashing anyone hit. | ||
Grab | Capture Styler | — | The Ranger uses the Capture Styler to trap opponents. It has a moderate range, but always goes in a straight line. | |
Pummel | 1.5% | Pichu hits the opponent with its ukulele while the opponent is trapped in the Capture Styler. | ||
Forward throw | 6% | Pichu swings his ukulele, launching the opponent. | ||
Back throw | 3% | The Ranger swings the Capture Styler backwards, throwing the opponent a short distance behind him. | ||
Up throw | 5% (initial release), 7.5% (headbutt) | The Ranger swings the Capture Styler upwards, throwing the opponent a short distance above him. Pichu then leaps up and headbutts with an electric charge, which can damage opponents who were not originally trapped. | ||
Down throw | 4% (jump), 7% (landing) | Pichu jumps up and lands on the trapped opponent's head before the Ranger releases the opponent. The jump can do damage to opponents who were not originally trapped. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
3.2% | The Ranger punches after standing up. | ||
Floor attack (back) Floor getups (back) |
2.6% | The Ranger kicks after standing up. | ||
Floor attack (trip) Floor getups (trip) |
4% | The Ranger extends his legs before standing up. | ||
Edge attack Edge getups |
3% | Pichu swings his ukulele as it and the Ranger climb up. | ||
Neutral special | Default | Field Move | 2% per hit (max of 8%) (Burn), 15% (Cut), — (Stink), 9% (Bubble), 4% (Electrify) | The Ranger pulls out a Poké Ball and summons a Pokémon to attack. The Pokémon that will be summoned is shown with an icon above the Ranger's head, which will loop as long as the attack button is held. The order is Burn (Magmortar using Flamethrower) > Cut (Gallade using Cut) > Stink (Skuntank using Poison Gas) > Bubble (Corphish using Bubble) > Electrify (Magnezone using Zap Cannon) > Burn, etc. Burn has high range and can hit up to four times, Cut has low range but high knockback and power, Stink causes no damage but makes opponents Dizzy, Bubble creates six bubbles, which will pop when collided with, doing 1.5% damage each, and Electrify causes no knockback and little damage but paralyzes opponents for a few seconds. |
Custom 1 | Powerful Field Move | 10% (all but Cut), 5% per hit (max of 10%) (Cut) | All of the moves do the same amount of damage, but have different effects. Magmortar now breathes one large fireball, which causes more knockback than Flamethrower but has less range and only hits once; Gallade's Cut now hits twice and has more range, but overall does less damage and knockback; Skuntank's Stink now causes damage and flinching but cannot make opponents dizzy; Corphish's Bubble is a small stream, with more range but only attacks in a straight line; Magnezone's Zap Cannon is more powerful but has no knockback and can't paralyze opponents. | |
Custom 2 | Random Field Move | 3% per hit (max of 12%) (Burn), 12.5% (Cut), 3% (Stink), 12% (Bubble), 6% (Electrify) | All moves are now much more powerful (including Stink now doing damage), but which move is used is now randomized instead of being looped through when the button is held. | |
Side special | Default | Assist Dash | 3% (Doduo), 5% (Empoleon), 7% (Torkoal) | The Ranger summons Torkoal, Empoleon, or Doduo and dashes towards the opponent. Torkoal deals the most damage but has the smallest range and speed while Doduo travels fastest across the most area but deals the least damage. Empoleon deals medium damage with normal speed over average distance. Doesn’t cause helplessness when used in midair. |
Custom 1 | Shield Dash | 1.5-3% (normal), 7% (shield) | The move does less damage against most opponents, but deals heavy shield damage with slightly longer starting lag. | |
Custom 2 | Random Dash | 4% (Doduo), 5.75% (Empoleon), 9% (Torkoal) | All of the moves are slightly more powerful, but which move is used is now randomized instead of being looped through when the button is held. | |
Up special | Default | Fly | 2% (Noctowl), 4% (Pidgeot), 6% (Fearow), 8% (Flygon), 10% (Honchkrow) | The Ranger summons a flying-type Pokémon to carry him upwards, similar to Charizard's up special. Like Field Move and Poké Assist, holding the button will loop through different Pokémon, which each have slightly different effects, while the Ranger falls at a slower speed. The less damage that can be dealt, the higher the corkscrew goes. All Pokémon deal 4 hits of varying damage, with the first hit dealing 2% and a wind effect pushing opponents towards the Ranger. The total damage above is if all non-trapping hits connect. |
Custom 1 | Hurricane | 6% (tornado), 2.8% (corkscrew), 4% (last hit) | A random Pokémon uses Hurricane to create a small tornado, sending Ranger up in a corkscrew. This move doesn't send Ranger far, but deals significantly more damage | |
Custom 2 | Rising Assist | 0% | No damage dealt, but reaches much farther than other variants. | |
Down special | Default | Ukulele Melody | 2% per hit (max of 8%) | Pichu strums the Ukulele, sending 4 shockwaves at nearby opponents. After Pichu uses the move, the Ukulele breaks and Pichu will not be able to use the move again for a few seconds. |
Custom 1 | Melody of Confusion | Pichu strums its ukulele, which can cause multiple effects. It can cause nearby foes to trip uncontrollably, fall asleep, grow flowers, or be dizzy. | ||
Custom 2 | Capture Melody | Pichu strums the Ukulele, while the Ranger pulls out a Poké Ball. The ball has 8x chance of being a Master Ball. If the ranger pulls out a Poké Ball, however, Goldeen has a 16x chance of spawning. All other Poké Balls on the stage, when thrown, will turn into Goldeen. | ||
Final Smash | Ranger Sign | 2% per trapping hit (up to 8%), 30% with main attack | The Ranger uses the Capture Styler to capture opponents and deal damage as it passes, which can be angled freely. The trapped opponents are sucked inside the stylus, where they face Raikou, Entei, and Suicune. The three attack using Thunder, Flamethrower, and Blizzard, sending opponents flying. |
What do you think now, Nutta? Any more changes, or is this good? DekZek 11:57, 17 September 2015 (EDT)
- I love it! Thanks! ---Preceding unsigned comment added by you. Or maybe Nutta. 12:04, 17 September 2015 (EDT)
Redlinks[edit]
Please revise this userpage to remove broken image links, as the page is appearing in our automated maintenance bar. You may have to copy code directly from {{Infobox Character}} rather than using it directly. It would also be appreciated if you could reduce the redlinks in the moveset itself. Thank you. Miles (talk) 14:15, 24 September 2015 (EDT)
Do you know how...[edit]
...to add in a series symbol? Aidan, the Jolly Space Warrior 11:29, 2 December 2015 (EST)
- Never mind, I found out how. Aidan, the Jolly Space Warrior 11:32, 2 December 2015 (EST)
- Different topic: how did you make that head icon? Aidan, the Jolly Space Warrior 17:14, 2 December 2015 (EST)
I feel I should mention[edit]
If the Pokemon Ranger is a part of the Pokemon universe, then he gets the Pokemon symbol, does he not? Aidan, the Jolly Space Warrior 09:09, 8 December 2015 (EST)
- He should, but I don't feel like copy-pasting the code for the infobox, so I'm just using the existing one and it doesn't provide one. ---Preceding unsigned comment added by SANTY CLAWS! Or maybe DatNuttyKid. 13:21, 8 December 2015 (EST)
- I know how to put it in without copy-pasting code. Shall I do the honors? Aidan, the Jolly Space Warrior 13:23, 8 December 2015 (EST)
- Yes please ---Preceding unsigned comment added by SANTY CLAWS! Or maybe DatNuttyKid. 13:26, 8 December 2015 (EST)
- ...it won't let me. Aidan, the Jolly Space Warrior 13:35, 8 December 2015 (EST)
- D: ---Preceding unsigned comment added by SANTY CLAWS! Or maybe DatNuttyKid. 13:37, 8 December 2015 (EST)
- ...it won't let me. Aidan, the Jolly Space Warrior 13:35, 8 December 2015 (EST)
- Yes please ---Preceding unsigned comment added by SANTY CLAWS! Or maybe DatNuttyKid. 13:26, 8 December 2015 (EST)
- I know how to put it in without copy-pasting code. Shall I do the honors? Aidan, the Jolly Space Warrior 13:23, 8 December 2015 (EST)