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When Falcon hits a wall while using it, he bounces off and gains height, but this event is very laggy. There is a glitch where the move will "bounce" when used close to any [[ledge]] while facing the opposite direction of it. The only way to achieve this position is by [[rolling]] towards a solid platform's ledge, which appears to register a character as both on and (exceptionally slightly) off of said platform. This explains why the wall collision animation plays instead of normal aerial or grounded travel, as well as why certain other attacks ({{SSB|Kirby}}'s {{b|Inhale|Kirby}}, for instance) push the user off the ledge after jumping (with no horizontal controller input) from that spot. | When Falcon hits a wall while using it, he bounces off and gains height, but this event is very laggy. There is a glitch where the move will "bounce" when used close to any [[ledge]] while facing the opposite direction of it. The only way to achieve this position is by [[rolling]] towards a solid platform's ledge, which appears to register a character as both on and (exceptionally slightly) off of said platform. This explains why the wall collision animation plays instead of normal aerial or grounded travel, as well as why certain other attacks ({{SSB|Kirby}}'s {{b|Inhale|Kirby}}, for instance) push the user off the ledge after jumping (with no horizontal controller input) from that spot. | ||
Interestingly, the hitbox of aerial Falcon Kick only covers up to Falcon's thigh, leaving his leg and foot completely exposed. The Falcon Kick's travel speed also slows down per target hit, causing multiple targets at once to severely slow down Captain Falcon during the attack. The aerial version however, is not as | Interestingly, the hitbox of aerial Falcon Kick only covers up to Falcon's thigh, leaving his leg and foot completely exposed. The Falcon Kick's travel speed also slows down per target hit, causing multiple targets at once to severely slow down Captain Falcon during the attack. The aerial version however, is not as affected in comparison. | ||
===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== |