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(→Equipment categories: not sure why I left these out, maybe I got it in my head that -50 was the limit for negative values) |
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! Type !! Effect | ! Type !! Effect | ||
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| Attack || Increases damage done by all attacks, including special moves and items. [[Freeze frames]] are increased proportionally, however | | Attack || Increases damage done by all attacks, including special moves and items. [[Freeze frames]] are increased proportionally, however this extra damage seems to be mostly ignored in the knockback formula. Having negative Attack will decrease how much damage the fighter deals, making launching enemies take longer than expected. Equipment that increases Attack also decreases Defense. | ||
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| Defense || Decreases damage received (and therefore knockback taken) from all sources; it does not affect [[weight]] at all, but it does give a fighter knockback resistance (on top of the reduced knockback from taking lower damage). It also reduces the growth rate of [[Aura]]. However, negative defense values will make the fighter take more damage than normal, along with being more vulnerable to knockback. Hazards that normally do not KO, like the catapult in [[Pirate Ship]], may KO fighters with low enough Defense. Equipment that increases Defense also decreases Speed. | | Defense || Decreases damage received (and therefore knockback taken) from all sources; it does not affect [[weight]] at all, but it does give a fighter knockback resistance (on top of the reduced knockback from taking lower damage). It also reduces the growth rate of [[Aura]]. However, negative defense values will make the fighter take more damage than normal, along with being more vulnerable to knockback. Hazards that normally do not KO, like the catapult in [[Pirate Ship]], may KO fighters with low enough Defense. Equipment that increases Defense also decreases Speed. |