Dark Pit (SSB4)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary |
|||
Line 13: | Line 13: | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=3 | |damage={{ChargedSmashDmgSSB4|3}} | ||
|angle=365 | |angle=365 | ||
|bk=40 | |bk=40 | ||
Line 33: | Line 33: | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=3 | |damage={{ChargedSmashDmgSSB4|3}} | ||
|angle=365 | |angle=365 | ||
|bk=40 | |bk=40 | ||
Line 53: | Line 53: | ||
|id=2 | |id=2 | ||
|part=0 | |part=0 | ||
|damage=3 | |damage={{ChargedSmashDmgSSB4|3}} | ||
|angle=105 | |angle=105 | ||
|bk=40 | |bk=40 | ||
Line 74: | Line 74: | ||
|id=0 | |id=0 | ||
|part=1 | |part=1 | ||
|damage=2 | |damage={{ChargedSmashDmgSSB4|2}} | ||
|angle=98 | |angle=98 | ||
|bk=0 | |bk=0 | ||
Line 94: | Line 94: | ||
|id=1 | |id=1 | ||
|part=1 | |part=1 | ||
|damage=2 | |damage={{ChargedSmashDmgSSB4|2}} | ||
|angle=120 | |angle=120 | ||
|bk=0 | |bk=0 | ||
Line 114: | Line 114: | ||
|id=2 | |id=2 | ||
|part=1 | |part=1 | ||
|damage=2 | |damage={{ChargedSmashDmgSSB4|2}} | ||
|angle=120 | |angle=120 | ||
|bk=0 | |bk=0 | ||
Line 135: | Line 135: | ||
|id=0 | |id=0 | ||
|part=2 | |part=2 | ||
|damage=8 | |damage={{ChargedSmashDmgSSB4|8}} | ||
|angle=89 | |angle=89 | ||
|bk=66 | |bk=66 | ||
Line 156: | Line 156: | ||
|id=1 | |id=1 | ||
|part=2 | |part=2 | ||
|damage=8 | |damage={{ChargedSmashDmgSSB4|8}} | ||
|angle=89 | |angle=89 | ||
|bk=66 | |bk=66 | ||
Line 177: | Line 177: | ||
|id=2 | |id=2 | ||
|part=2 | |part=2 | ||
|damage=8 | |damage={{ChargedSmashDmgSSB4|8}} | ||
|angle=89 | |angle=89 | ||
|bk=66 | |bk=66 | ||
Line 198: | Line 198: | ||
|id=3 | |id=3 | ||
|part=0 | |part=0 | ||
|damage=8 | |damage={{ChargedSmashDmgSSB4|8}} | ||
|angle=89 | |angle=89 | ||
|bk=66 | |bk=66 |
Revision as of 00:41, November 21, 2017
Overview
A leaping triple slash. Quick startup and high cooldown. Has low horizontal range despite the visuals; unable to hit behind Dark Pit and only able to drag point-blank opponents into the attack. Can be used after down throw at lower percents as a read.
Hitboxes
Timing
Charges between | 1-2 |
---|---|
First hit | 6 |
Late first hit | 7 |
Second hit | 10 |
Third hit | 18 |
Interruptible (FAF) | 52 |
Animation length | 70 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|