Editing Wind

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|series=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}}
:''This page is for wind as used by stages. For wind as used by other game elements, see [[Windbox]]. For other uses of the term "wind", see [[Wind (disambiguation)]].''
{{disambig2|the game mechanic|other uses|Wind (disambiguation)}}
[[File:GGreensMelee.jpg|thumb|[[Peach]]'s hair being blown by Whispy Woods.]]
'''Wind''' is an aesthetic and physical element that appears in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. As a physical element, wind can move both characters and items, and is present as both part of stages, such as [[Whispy Woods]], and as part of attacks, such as [[Kirby]]'s [[Inhale]]. Outside of this, some stages and attacks can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as [[Link]]'s cap. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly [[SD]]s, it will count as a KO for the opponent.
'''Wind''' is an aesthetic and physical element that is used for stages in all five ''Super Smash Bros.'' games. As a physical element, wind can move both characters and items. Outside of this, some stages can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as [[Link]]'s cap.


Wind is also present in some stages of the [[Subspace Emissary]]. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's [[Smash Run]] in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time. Strong winds can also appear as a hazard in [[Spirit Battle]]s, and some [[spirit]]s will reduce or eliminate the wind's impact.
Wind is also present in some stages of the [[Subspace Emissary]]. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's [[Smash Run]] in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time.


Unlike other effects like gravity changes, wind does not have a universal effect, and wind zones are defined for each source of wind, taking up a given area on a stage, similarly to a hitbox, although wind zones are typically rectangular rather than spherical.
==Pushing attacks==
'''Pushing''' is a common side effect in ''Brawl'' for many attacks, such as the [[Water Gun]] and [[F.L.U.D.D.]]. This causes characters, as well as certain items, to be gently pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.


Stages that include winds are:
From a physics standpoint, pushing is simply [[knockback]] without [[flinch|flinching]]. Because of this, it can KO characters and its overall effectiveness is affected by the [[damage ratio]]. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.
{| class="wikitable sortable"
 
!Stage
Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been [[footstool]]led. Pushing attacks are ineffective against [[shield]]ing opponents.
!Hazard
 
!Description
Sources of pushing include:
!data-sort-type="number"|{{rollover|Strength|In units per frame|?}}
 
!Games
===Characters===
{| class="wikitable sortable" width=49%
!width=7%|Character
!width=37%|Move(s)
!width=5%|Games
|-
|[[Bowser]]
|[[Turbulent Bomb]] (vortex)
|rowspan=15|{{GameIcon|SSB4}}
|-
|[[Bowser Jr.]]
|[[Air Cannon]]
|-
|[[Captain Falcon]]
|[[Falcon Kick Fury]]
|-
|[[Cloud]]
|[[Finishing Touch]]
|-
|[[Dark Pit]]
|[[Breezy Flight]]
|-
|[[Donkey Kong]]
|[[Storm Punch]]
|-
|rowspan=3|[[Dr. Mario]]
|[[Breezy Sheet]]
|-
|[[Soaring Tornado]]
|-
|[[Clothesline Tornado]]
|-
|rowspan=2|[[Falco]]
|[[Neutral attack]] (final hit)
|-
|[[Explosive Blaster]]
|-
|rowspan=2|[[Fox]]
|[[Neutral attack]] (final hit)
|-
|[[Big Reflector]]
|-
|[[Greninja]]
|[[Hydro Pump]]
|-
|[[Ike]]
|[[Tempest]]
|-
|[[Jigglypuff]]
|[[Puff Up]]
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Link]]
|[[Gale Boomerang]], just before returning
|-
|rowspan=4|[[Little Mac]]
|[[KO Uppercut]]
|rowspan=4|{{GameIcon|SSB4}}
|-
|[[Dash Counter]]
|-
|[[Jolt Haymaker]]
|-
|[[Rising Uppercut]] (final hits)
|-
|[[Lucas]]
|[[PK Thunder]] (tail)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Lucina]]
|[[Storm Thrust]]
|rowspan=11|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Luigi]]
|[[Mach Cyclone]] (excluding final hit)
|-
|[[Clothesline Cyclone]]
|-
|rowspan=2|[[Mario]]
|[[Gust Cape]]
|-
|[[F.L.U.D.D.]]
|-
|[[Marth]]
|[[Storm Thrust]]
|-
|rowspan=2|[[Mega Man]]
|[[Up aerial]]
|-
|[[Skull Barrier]]
|-
|[[Mii Gunner]]
|[[Laser Blaze]]
|-
|[[Mii Swordfighter]]
|[[Gale Strike]]
|-
|rowspan=3|[[Mr. Game & Watch]]
|[[Down tilt]] (windbox does 1% damage)
|-
|[[Up aerial]]
|rowspan=3|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Fire]] (on launch)
|-
|[[Ness]]
|[[PSI Magnet]]
|-
|[[Pac-Man]]
|[[Fire Hydrant]] (water)
|rowspan=4|{{GameIcon|SSB4}}
|-
|rowspan=3|[[Palutena]]
|[[Forward smash]]
|-
|[[Down smash]]
|-
|[[Heavenly Light]]
|-
|rowspan=3|[[Pit]]
|[[Wings of Icarus]] (start)
|rowspan=2|{{GameIcon|SSBB}}
|-
|[[Angel Ring]] (end)
|-
|[[Breezy Flight]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Rosalina]]
|[[Luma Shot]] (appears on the wand when Luma is called back)
|-
|[[Sheik]]
|[[Vanish]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Squirtle]]
|[[Water Gun]]
|{{GameIcon|SSBB}}
|-
|[[Toon Link]]
|[[Down aerial]] (upon piercing the ground)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|}
 
===By stages===
''Note that none of these examples are "windboxes", as they are not knockback dealing, and simply push the opponent, with the same strength regardless of weight or damage ratio.''
{| class="wikitable sortable" width=49%
!width=7%|Stage
!width=37%|Hazard
!width=5%|Games
|-
|-
|{{SSB|Dream Land}}
|{{SSB|Dream Land}}
|[[Whispy Woods]]
|[[Whispy Woods]]
|Whispy occasionally blows either to the left or right
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSB4-3}}{{GameIcon|SSB4-U}}
|data-sort-value="0.2"|{{rollover|6 - 0.0006d|"d" is distance from Whispy. Smash 64 units are roughly 30 times bigger than later games, being equivalent to 0.2 - 0.00002d|?}} {{GameIcon|SSB}}<br>0.2 {{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Green Greens]]
|[[Green Greens]]
|Whispy Woods
|Whispy Woods
|Whispy occasionally blows either to the left or right. In ''Brawl'' he blows at an angle of 10 {{angleIcon|10|s=16}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|0.24 {{GameIcon|SSBM}}<br>{{rollover|0.24|x: 0.236354, y: 0.041675|?}} {{GameIcon|SSBB}}<br>0.48 {{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|-
|-
|[[Mushroom Kingdom U]]
|[[PAC-LAND]]
|Water geysers
|Fire Hydrants (water)
|Pushes characters touching the geysers upward
|{{GameIcon|SSB4-U}}
|1.0 <!--SSB4-U SSBU-->
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|-
|[[Paper Mario]]
|[[Paper Mario]]
|{{iw|mariowiki|Fan}} [[mariowiki:Sticker (Paper Mario: Sticker Star)#Things|Thing]] in Hither Thither Hill
|Fan Thing in Hither Thither Hill
|Appears after a while and blows fairly strong wind to the right, covering the entire stage
|{{GameIcon|SSB4-3}}
|0.5 {{GameIcon|SSB4-3}}<br>0.467252{{GameIcon|SSBU}}
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|-
|[[PictoChat]]
|[[PictoChat]]
|Gusty Gus
|Gusty Gus
|Blows to the left, covering most of the stage. Has an angle of 195 {{angleIcon|195|s=16}}
|{{rollover|0.5|x: -0.482962817, y: -0.12940979|?}}
|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}
|-
|-
|rowspan=2|[[PictoChat 2]]
|[[PictoChat 2]]
|Gusty Gus 2
|Gusty Gus 2
|Blows upward, generating wind above his mouth. Very strong, although varies in size and strength over time
|{{GameIcon|SSB4-3DS}}
|data-sort-value="4.0"|Bottom: 4.0<br>Middle: 2.0, 4.0<br>Top: 2.0, 3.2<!--SSB4-3 SSBU-->
|rowspan=2|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|Tap
|Pushes characters directly below the tap downward
|1.5 <!--SSB4-3 SSBU-->
|-
|-
|[[Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
|Flying transformation
|Flying transformation
|Pushes characters directly above the stage upward somewhat, only reaching a certain height above the ground
|{{GameIcon|SSBB}}{{GameIcon|SSB4-U}}
|0.45
|-
|{{GameIcon|SSBU}}
|rowspan=2|[[The Subspace Emissary]]
|[[Battleship Halberd Exterior]]: The exterior of the Halberd
|rowspan=2|{{GameIcon|SSBB}}
|-
|[[The Wilds (Part II)]]: Certain areas
|-
|[[Summit]]
|When the mountain is sliding
|{{GameIcon|SSBB}}
|}
 
===By items===
{| class="wikitable sortable" width=49%
|-
!width=7%|Item
!width=37%|Attack
!width=5%|Games
|-
|[[Back Shield]]
|Back of the shield
|{{GameIcon|SSB4}}
|-
|[[Deku Nut]]
|Blasts can push opponents
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Gust Bellows]]
|Gust from bellowing and being dropped
|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Poké Ball]] ([[Pokémon]])
|[[Kyogre]]: Hydro Pump
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Skyloft]]
|[[Latios]] and [[Latias]]: Pockets of wind left behind that carry opponents from using Steel Wing
|Waterfall
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|Pushes characters downward where the waterfall touches characters, usually gimping them
|}
|0.9 {{GameIcon|SSB4-U}}<br>0.45 {{GameIcon|SSBU}}
 
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
===By enemies and bosses===
{| class="wikitable sortable" width=49%
|-
|-
|[[Wuhu Island]]
!width=7%|Enemy/Boss
|Fountain
!width=37%|Attack
|Water pushes characters upward, moderately strongly
!width=5%|Games
|data-sort-value="1.4"|Bottom: 1.4<br>Top: 1.2
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|-
|rowspan=9|[[The Subspace Emissary]]
|[[Borboras]]
|[[The Battlefield Fortress]]: Battles with a Subspace Army in room 3
|Blowing wind
|Pushes characters to the left towards a cliff
|{{GameIcon|SSBB}}
|data-sort-value="0.33"|[[File:EasyDifficulty.png|16px|Easy|link=]]0.09<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.12<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.15<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.24<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.33
|rowspan=9|{{GameIcon|SSBB}}
|-
|-
|[[The Wilds (Part I)]]: Certain areas in room 1
|[[Master Hand]]
|Pushes characters to the side, indicated by sand carried by the wind. Has an angle of 210 {{angleIcon|210|s=16}}
|Icy wind
|data-sort-value="0.31"|[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.1|x: -0.0866025388, y: -0.05|?}}<br><!--
|{{GameIcon|SSB4}}
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.2|x: -0.173205078, y: -0.1|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.25|x: -0.216506347, y: -0.125|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.28|x: -0.242487118, y: -0.14|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.31|x: -0.268467903, y: -0.155|?}}
|-
|-
|[[The Wilds (Part II)]]: Certain areas in room 2
|[[Rayquaza]]
|Pushes characters to the side, indicated by sand carried by the wind
|Horizontal flying
|data-sort-value="0.31"|[[File:EasyDifficulty.png|16px|Easy|link=]]0.1<br><!--
|{{GameIcon|SSBB}}
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.2<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.25<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.28<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.31
|-
|-
|[[The Swamp]]: Above certain pits
|[[Ridley]]
|Either push straight up or straight down
|Wing flapping
|data-sort-value="1.6"|Up:<br><!--
|{{GameIcon|SSBB}}
-->[[File:EasyDifficulty.png|16px|Easy|link=]]0.82<br><!--
|}
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.9<br><!--
 
-->[[File:HardDifficulty.png|16px|Hard|link=]]1.0<br><!--
==Pulling attacks==
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]1.3<br><!--
Conversely, '''pulling''' or '''vacuuming''' attacks (such as [[Inhale]]) causes [[character]]s, as well as certain [[item]]s, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from [[ledge]]s are not affected by this. It is fairly easy to fight the vacuum's pull.
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]1.6<br><!--
 
-->Down:<br><!--
When [[Ganondorf]]'s up tilt is used on a [[Rolling Crate]], the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from {{SSBB|Ike}}'s [[Great Aether]] and {{SSBB|Link}} and {{SSBB|Toon Link}}'s [[Triforce Slash]]. Pulling attacks are ineffective against [[shield]]ing.
-->[[File:EasyDifficulty.png|16px|Easy|link=]]0.41<br><!--
 
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.45<br><!--
Sources of pulling include:
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.5<br><!--
 
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.56<br><!--
===Characters===
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.66<br><!--
 
-->Secret door:<br><!--
{| class="wikitable sortable" width=49%
-->[[File:EasyDifficulty.png|16px|Easy|link=]][[File:NormalDifficulty.png|16px|Normal|link=]][[File:HardDifficulty.png|16px|Hard|link=]]1.6<br><!--
!width=7%|Character
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]1.3<br><!--
!width=23%|Move(s)
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.8
!width=5%|Games
|-
|-
|[[The Research Facility (Part II)]]: One of Ridley's attacks
|rowspan=2|[[Donkey Kong]]
|Pushes characters back. Strength increases when Ridley is at low health
|[[Konga Beat]]'s weaker shockwaves
|data-sort-value="0.33"|[[File:EasyDifficulty.png|16px|Easy|link=]]0.18, 0.195 (low health)<br><!--
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.21, 0.24<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.24, 0.255<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.27, 0.285<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.315, 0.33
|-
|-
|[[The Glacial Peak]]: Near the top of the mountain
|[[Kong Cyclone]]
|Pushes characters to the side and downwards. Has an angle of 210 {{angleIcon|210|s=16}}
|{{GameIcon|SSB4}}
|data-sort-value="0.42"|[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.24|x: -0.207846105, y: -0.12|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.27|x: -0.233826876, y: -0.135|?}}5<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.3|x: -0.259807646, y: -0.15|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.36|x: -0.311769187, y: -0.18|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.42|x: -0.363730669, y: -0.21|?}}
|-
|-
|[[Battleship Halberd Exterior]]: The exterior of the Halberd
|[[Ganondorf]]
|Pushes characters in the opposite direction the Halberd is moving, representing drag. Has angles of 200 {{angleIcon|200|s=16}} (right side) and 340 {{AngleIcon|340|s=16}} (left side)
|[[Up tilt]]
|data-sort-value="0.31"|Right side (backward):<br><!--
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
-->[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.08|x: -0.0751754045, y: -0.0273615979|?}}<br><!--
|-
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.16|x: -0.150350809, y: -0.0547231957|?}}<br><!--
|rowspan=3|[[King Dedede]]
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.25|x: -0.234923139, y: -0.0855050012|?}}<br><!--
|[[Inhale]]
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.28|x: -0.263113916, y: -0.0957655981|?}}<br><!--
|{{GameIcon|SSB4}}
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.31|x: -0.291304708, y: -0.106026202|?}}<br><!--
|-
-->Left side (forward):<br><!--
|[[Waddle Dee Army]]
-->[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.19|x: 0.178541571, y: -0.0649838895|?}}<br><!--
|{{GameIcon|SSBB}}
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.22|x: 0.206732363, y: -0.0752445087|?}}<br><!--
|-
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.25|x: 0.234923124, y: -0.0855051205|?}}<br><!--
|[[Dedede Burst]] (startup)
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.28|x: 0.263113886, y: -0.0957657397|?}}<br><!--
|{{GameIcon|SSB4}}
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.31|x: 0.291304678, y: -0.106026351|?}}
|-
|rowspan=2|[[Kirby]]
|[[Inhale]]
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Cook Kirby]]
|{{GameIcon|SSBB}}
|-
|[[Link]]
|[[Gale Boomerang]] (upon return)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|rowspan=2|[[Lucario]]
|[[Aura Storm]]
|{{GameIcon|SSBB}}
|-
|[[Snaring Aura Sphere]]
|rowspan=9|{{GameIcon|SSB4}}
|-
|[[Luigi]]
|[[Poltergust 5000]]
|-
|[[Mega Man]]
|[[Up smash]]
|-
|[[Ness]]
|[[PSI Vacuum]]
|-
|[[Palutena]]
|[[Black Hole Laser]]
|-
|rowspan=4|[[Pac-Man]]
|[[Enticing Power Pellet]]
|-
|[[Pac-Jump]]
|-
|[[Power Pac-Jump]]
|-
|[[Meteor Trampoline]]
|-
|[[R.O.B.]]
|[[Gyro]] (when grounded)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Robin]]
|[[Goetia]]
|rowspan=5|{{GameIcon|SSB4}}
|-
|rowspan=3|[[Rosalina]]
|[[Gravitational Pull]] (only on items)
|-
|[[Catch & Release]]
|-
|[[Guardian Luma]] (only on items)
|-
|[[Ryu]]
|[[Shinku Hadoken]]
|-
|[[Samus]]
|[[Zero Laser]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Sheik]]
|[[Burst Grenade]] (windboxes do damage)
|{{GameIcon|SSB4}}
|-
|[[Wario-Man]]
|[[Up smash]]
|{{GameIcon|SSBB}}
|-
|[[Wii Fit Trainer]]
|[[Hoop Hurricane]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Zelda]]
|[[Nayru's Passion]]
|-
|[[Zero Suit Samus]]
|[[Power Suit Samus]]
|{{GameIcon|SSBB}}
|}
 
===By items===
{| class="wikitable sortable" width=49%
|-
!width=7%|Item
!width=37%|Attack
!width=5%|Games
|-
|rowspan=3|[[Poké Ball]] ([[Pokémon]])
|[[Darkrai]]: Dark Void
|{{GameIcon|SSB4}}
|-
|[[Deoxys]]: Hyper Beam
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Latios]] and [[Latias]]: Vacuums created from intersections between the two
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Unira]]
|Directly around the Unira
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|}
 
===By enemies and bosses===
{| class="wikitable sortable" width=49%
|-
|-
|[[The Subspace Bomb Factory (Part II)]]: During Meta Ridley fight
!width=7%|Enemy/Boss
|Pushes characters to the back of the Falcon Flyer, representing drag. Applied every 8 frames while grounded
!width=37%|Attack
|0.293925017
!width=5%|Games
|-
|-
|[[The Great Maze]]: Repeats of the above areas. New room to the left of the top-left rest area
|[[Duon]]
|Wind in new section pushes to the side and downwards. Has an angle of 240 {{angleIcon|240|s=16}}
|Spinning attack
|data-sort-value="0.4"|[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.14|x: -0.07, y: -0.121243544|?}}<br><!--
|{{GameIcon|SSBB}}
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.17|x: -0.085, y: -0.147224307|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.2|x: -0.1, y: -0.173205063|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.3|x: -0.15, y: -0.259807587|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.4|x: -0.2, y: -0.346410125|?}}
|-
|-
|[[Stage Builder|Custom stages]]  
|[[Master Hand]]
|Wind
|Finger drill
|Strength, direction and area can be edited by the player
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|0.0 to 2.0
|{{GameIcon|SSBU}}
|}
|}


Only one source of wind can affect a character at a time. If multiple wind zones overlap a character, only the wind of the zone with the higher priority will push the character. Stage wind always takes priority over strong winds from Spirit Battles, and thus can serve as temporary refuges from strong wind, such as in the Whispy Woods and Fox Luigi Spirit Battles.
==Items affected by both pushing and pulling==
[[Category:Stage hazards]]
{{fact}}
*All [[Containers]] including [[Sandbag]]
*All Explosive items except [[Motion-Sensor Bomb]]s
*[[Unira]]
*[[Soccer Ball]]
*[[Metal Box]]
*[[Deku Nut]]
*[[Freezie]]
*[[Green Shell]]
*[[Mr. Saturn]]
*[[Beetle]]
*[[Bumper]]
 
[[Category:Game physics]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: