Editing Wind

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Stages that include winds are:
Stages that include winds are:
{| class="wikitable sortable"
{| class="wikitable sortable"
!Stage
!Stage
!Hazard
!Hazard
!Description
!Description
!data-sort-type="number"|{{rollover|Strength|In units per frame|?}}
!{{rollover|Strength|In units per frame|?}}
!Games
!Games
|-
|-
Line 24: Line 25:
|[[Green Greens]]
|[[Green Greens]]
|Whispy Woods
|Whispy Woods
|Whispy occasionally blows either to the left or right. In ''Brawl'' he blows at an angle of 10 {{angleIcon|10|s=16}}
|Whispy occasionally blows either to the left or right
|0.24 {{GameIcon|SSBM}}<br>{{rollover|0.24|x: 0.236354, y: 0.041675|?}} {{GameIcon|SSBB}}<br>0.48 {{GameIcon|SSBU}}
|0.24 {{GameIcon|SSBM}}<br>0.236354<!--0x3E7206C0--> {{GameIcon|SSBB}}<br>0.48 {{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|-
|-
|[[Mushroom Kingdom U]]
|[[Mushroom Kingdom U]]
|Water geysers
|Water geysers
|Pushes characters touching the geysers upward
|Pushes fighters touching the geysers upward
|1.0 <!--SSB4-U SSBU-->
|1.0 <!--SSB4-U SSBU-->
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
Line 42: Line 43:
|[[PictoChat]]
|[[PictoChat]]
|Gusty Gus
|Gusty Gus
|Blows to the left, covering most of the stage. Has an angle of 195 {{angleIcon|195|s=16}}
|Blows to the left, covering most of the stage
|{{rollover|0.5|x: -0.482962817, y: -0.12940979|?}}
|0.48296
|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}
|-
|-
Line 49: Line 50:
|Gusty Gus 2
|Gusty Gus 2
|Blows upward, generating wind above his mouth. Very strong, although varies in size and strength over time
|Blows upward, generating wind above his mouth. Very strong, although varies in size and strength over time
|data-sort-value="4.0"|Bottom: 4.0<br>Middle: 2.0, 4.0<br>Top: 2.0, 3.2<!--SSB4-3 SSBU-->
|data-sort-value="4.0"|bottom: 4.0<br>middle: 2.0/4.0<br>top: 2.0/3.2<!--SSB4-3 SSBU-->
|rowspan=2|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|-
|Tap
|Tap
|Pushes characters directly below the tap downward
|Pushes fighters directly below the tap downward
|1.5 <!--SSB4-3 SSBU-->
|1.5 <!--SSB4-3 SSBU-->
|-
|-
|[[Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
|Flying transformation
|Flying transformation
|Pushes characters directly above the stage upward somewhat, only reaching a certain height above the ground
|Pushes fighters directly above the stage upward somewhat, only reaching a certain height above the ground
|0.45
|0.45
|{{GameIcon|SSBU}}
|{{GameIcon|SSBU}}
Line 64: Line 65:
|[[Skyloft]]
|[[Skyloft]]
|Waterfall
|Waterfall
|Pushes characters downward where the waterfall touches characters, usually gimping them
|Pushes fighters downward where the waterfall touches fighters, usually gimping them
|0.9 {{GameIcon|SSB4-U}}<br>0.45 {{GameIcon|SSBU}}
|0.9 {{GameIcon|SSB4-U}}<br>0.45 {{GameIcon|SSBU}}
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
Line 70: Line 71:
|[[Wuhu Island]]
|[[Wuhu Island]]
|Fountain
|Fountain
|Water pushes characters upward, moderately strongly
|Water pushes fighters upward, moderately strongly
|data-sort-value="1.4"|Bottom: 1.4<br>Top: 1.2
|data-sort-value="1.4"|bottom: 1.4<br>top: 1.2
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|-
|rowspan=9|[[The Subspace Emissary]]
|rowspan=6|[[The Subspace Emissary]]
|[[The Battlefield Fortress]]: Battles with a Subspace Army in room 3
|[[Battleship Halberd Exterior]]: The exterior of the Halberd
|Pushes characters to the left towards a cliff
|Pushes fighters in the opposite direction the Halberd is moving, representing drag
|data-sort-value="0.33"|[[File:EasyDifficulty.png|16px|Easy|link=]]0.09<br><!--
|rowspan=6|
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.12<br><!--
|rowspan=6|{{GameIcon|SSBB}}
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.15<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.24<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.33
|rowspan=9|{{GameIcon|SSBB}}
|-
|-
|[[The Wilds (Part I)]]: Certain areas in room 1
|[[The Wilds (Part II)]]: Certain areas
|Pushes characters to the side, indicated by sand carried by the wind. Has an angle of 210 {{angleIcon|210|s=16}}
|Pushes fighters to the side, indicated by sand carried by the wind
|data-sort-value="0.31"|[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.1|x: -0.0866025388, y: -0.05|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.2|x: -0.173205078, y: -0.1|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.25|x: -0.216506347, y: -0.125|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.28|x: -0.242487118, y: -0.14|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.31|x: -0.268467903, y: -0.155|?}}
|-
|-
|[[The Wilds (Part II)]]: Certain areas in room 2
|[[The Lake]]: Above certain pits
|Pushes characters to the side, indicated by sand carried by the wind
|data-sort-value="0.31"|[[File:EasyDifficulty.png|16px|Easy|link=]]0.1<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.2<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.25<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.28<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.31
|-
|[[The Swamp]]: Above certain pits
|Either push straight up or straight down
|Either push straight up or straight down
|data-sort-value="1.6"|Up:<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]]0.82<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.9<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]1.0<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]1.3<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]1.6<br><!--
-->Down:<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]]0.41<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.45<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.5<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.56<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.66<br><!--
-->Secret door:<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]][[File:NormalDifficulty.png|16px|Normal|link=]][[File:HardDifficulty.png|16px|Hard|link=]]1.6<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]1.3<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.8
|-
|-
|[[The Research Facility (Part II)]]: One of Ridley's attacks
|[[The Research Facility (Part II)]]: One of Ridley's attacks
|Pushes characters back. Strength increases when Ridley is at low health
|Pushes fighters back, with strength varying with distance from Ridley
|data-sort-value="0.33"|[[File:EasyDifficulty.png|16px|Easy|link=]]0.18, 0.195 (low health)<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.21, 0.24<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.24, 0.255<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.27, 0.285<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.315, 0.33
|-
|[[The Glacial Peak]]: Near the top of the mountain
|Pushes characters to the side and downwards. Has an angle of 210 {{angleIcon|210|s=16}}
|data-sort-value="0.42"|[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.24|x: -0.207846105, y: -0.12|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.27|x: -0.233826876, y: -0.135|?}}5<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.3|x: -0.259807646, y: -0.15|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.36|x: -0.311769187, y: -0.18|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.42|x: -0.363730669, y: -0.21|?}}
|-
|[[Battleship Halberd Exterior]]: The exterior of the Halberd
|Pushes characters in the opposite direction the Halberd is moving, representing drag. Has angles of 200 {{angleIcon|200|s=16}} (right side) and 340 {{AngleIcon|340|s=16}} (left side)
|data-sort-value="0.31"|Right side (backward):<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.08|x: -0.0751754045, y: -0.0273615979|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.16|x: -0.150350809, y: -0.0547231957|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.25|x: -0.234923139, y: -0.0855050012|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.28|x: -0.263113916, y: -0.0957655981|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.31|x: -0.291304708, y: -0.106026202|?}}<br><!--
-->Left side (forward):<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.19|x: 0.178541571, y: -0.0649838895|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.22|x: 0.206732363, y: -0.0752445087|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.25|x: 0.234923124, y: -0.0855051205|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.28|x: 0.263113886, y: -0.0957657397|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.31|x: 0.291304678, y: -0.106026351|?}}
|-
|-
|[[The Subspace Bomb Factory (Part II)]]: During Meta Ridley fight
|[[The Subspace Bomb Factory (Part II)]]: During Meta Ridley fight
|Pushes characters to the back of the Falcon Flyer, representing drag. Applied every 8 frames while grounded
|Pushes fighters to the back of the Falcon Flyer, representing drag
|0.293925017
|-
|-
|[[The Great Maze]]: Repeats of the above areas. New room to the left of the top-left rest area
|[[The Great Maze]]: Above areas repeated, and a new room to the left of the map
|Wind in new section pushes to the side and downwards. Has an angle of 240 {{angleIcon|240|s=16}}
|Wind in new section pushes to the side and slightly downward
|data-sort-value="0.4"|[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.14|x: -0.07, y: -0.121243544|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.17|x: -0.085, y: -0.147224307|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.2|x: -0.1, y: -0.173205063|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.3|x: -0.15, y: -0.259807587|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.4|x: -0.2, y: -0.346410125|?}}
|-
|-
|[[Stage Builder|Custom stages]]  
|[[Stage Builder|Custom stages]]  
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|}
|}


Only one source of wind can affect a character at a time. If multiple wind zones overlap a character, only the wind of the zone with the higher priority will push the character. Stage wind always takes priority over strong winds from Spirit Battles, and thus can serve as temporary refuges from strong wind, such as in the Whispy Woods and Fox Luigi Spirit Battles.
Only one source of wind can affect a fighter at a time. If multiple wind zones overlap a fighter, only the wind of the zone with the higher priority will push the fighter. Stage wind always takes priority over strong winds from Spirit Battles, and thus can serve as temporary refuges from strong wind, such as in the Whispy Woods and Fox Luigi Spirit Battles.
[[Category:Stage hazards]]
[[Category:Stage hazards]]

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