Editing Wind

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{{ArticleIcons|series=y}}
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:''This page is for wind as used by stages. For wind as used by other game elements, see [[Windbox]]. For other uses of the term "wind", see [[Wind (disambiguation)]].''
''This page is for wind as used by stages. For wind as used by other game elements, see [[Windbox]]. For other uses of the term "wind", see [[Wind (disambiguation)]].''
[[File:GGreensMelee.jpg|thumb|[[Peach]]'s hair being blown by Whispy Woods.]]
 
[[File:GGreensMelee.jpg|thumb|[[Peach|Peach's]] hair being blown by Whispy Woods.]]
'''Wind''' is an aesthetic and physical element that is used for stages in all five ''Super Smash Bros.'' games. As a physical element, wind can move both characters and items. Outside of this, some stages can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as [[Link]]'s cap.
'''Wind''' is an aesthetic and physical element that is used for stages in all five ''Super Smash Bros.'' games. As a physical element, wind can move both characters and items. Outside of this, some stages can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as [[Link]]'s cap.


Wind is also present in some stages of the [[Subspace Emissary]]. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's [[Smash Run]] in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time. Strong winds can also appear as a hazard in [[Spirit Battle]]s, and some [[spirit]]s will reduce or eliminate the wind's impact.
Wind is also present in some stages of the [[Subspace Emissary]]. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's [[Smash Run]] in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time. Strong winds can also appear as a hazard in [[Spirits (characters)|Spirit Battles]], and some Spirits will reduce or eliminate the wind's impact.


Unlike other effects like gravity changes, wind does not have a universal effect, and wind zones are defined for each source of wind, taking up a given area on a stage, similarly to a hitbox, although wind zones are typically rectangular rather than spherical.
Unlike other effects like gravity changes, wind does not have a universal effect, and wind zones are defined for each source of wind, taking up a given area on a stage, similarly to a hitbox, although wind zones are typically rectangular rather than spherical.


Stages that include winds are:
Stages that include winds are:
{| class="wikitable sortable"
 
!Stage
{| class="wikitable sortable" width=78%
!Hazard
!width=7%|Stage
!Description
!width=21%|Hazard
!data-sort-type="number"|{{rollover|Strength|In units per frame|?}}
!width=45%|Description
!Games
!width=5%|Games
|-
|-
|{{SSB|Dream Land}}
|{{SSB|Dream Land}}
|[[Whispy Woods]]
|[[Whispy Woods]]
|Whispy occasionally blows either to the left or right
|Whispy occasionally blows either to the left or right
|data-sort-value="0.2"|{{rollover|6 - 0.0006d|"d" is distance from Whispy. Smash 64 units are roughly 30 times bigger than later games, being equivalent to 0.2 - 0.00002d|?}} {{GameIcon|SSB}}<br>0.2 {{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Green Greens]]
|[[Green Greens]]
|Whispy Woods
|Whispy Woods
|Whispy occasionally blows either to the left or right. In ''Brawl'' he blows at an angle of 10 {{angleIcon|10|s=16}}
|Whispy occasionally blows either to the left or right
|0.24 {{GameIcon|SSBM}}<br>{{rollover|0.24|x: 0.236354, y: 0.041675|?}} {{GameIcon|SSBB}}<br>0.48 {{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|-
|[[Mushroom Kingdom U]]
|Water geysers
|Pushes characters touching the geysers upward
|1.0 <!--SSB4-U SSBU-->
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|-
|[[Paper Mario]]
|[[Paper Mario]]
|{{iw|mariowiki|Fan}} [[mariowiki:Sticker (Paper Mario: Sticker Star)#Things|Thing]] in Hither Thither Hill
|Fan [https://www.mariowiki.com/Sticker_(Paper_Mario:_Sticker_Star)#Things Thing] in Hither Thither Hill
|Appears after a while and blows fairly strong wind to the right, covering the entire stage
|Appears after a while and blows fairly strong wind to the right, covering the entire stage
|0.5 {{GameIcon|SSB4-3}}<br>0.467252{{GameIcon|SSBU}}
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|-
|[[PictoChat]]
|[[PictoChat]]
|Gusty Gus
|Gusty Gus
|Blows to the left, covering most of the stage. Has an angle of 195 {{angleIcon|195|s=16}}
|Blows to the left, covering most of the stage
|{{rollover|0.5|x: -0.482962817, y: -0.12940979|?}}
|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}
|-
|-
Line 49: Line 40:
|Gusty Gus 2
|Gusty Gus 2
|Blows upward, generating wind above his mouth. Very strong, although varies in size and strength over time
|Blows upward, generating wind above his mouth. Very strong, although varies in size and strength over time
|data-sort-value="4.0"|Bottom: 4.0<br>Middle: 2.0, 4.0<br>Top: 2.0, 3.2<!--SSB4-3 SSBU-->
|rowspan=2|{{GameIcon|SSB4-3DS}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|-
|Tap
|Tap
|Pushes characters directly below the tap downward
|Pushes fighters directly below the tap downward
|1.5 <!--SSB4-3 SSBU-->
|-
|[[Mushroom Kingdom U]] || Water upspurts || Pushes fighters touching the upspurt upward || {{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|[[Skyloft]] || Waterfall || Pushes fighters downward where the waterfall touches fighters, usually gimping them || {{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|[[Wuhu Island]] || Fountain || Water pushes fighters upward, moderately strongly || {{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|-
|[[Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
|Flying transformation
|Flying transformation
|Pushes characters directly above the stage upward somewhat, only reaching a certain height above the ground
|Pushes fighters directly above the stage upward somewhat, only reaching a certain height above the ground
|0.45
|{{GameIcon|SSBU}}
|{{GameIcon|SSBU}}
|-
|-
|[[Skyloft]]
|rowspan=6|[[The Subspace Emissary]]
|Waterfall
|[[Battleship Halberd Exterior]]: The exterior of the Halberd || Pushes fighters in the opposite direction the Halberd is moving, representing drag
|Pushes characters downward where the waterfall touches characters, usually gimping them
|rowspan=6|{{GameIcon|SSBB}}
|0.9 {{GameIcon|SSB4-U}}<br>0.45 {{GameIcon|SSBU}}
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|[[Wuhu Island]]
|Fountain
|Water pushes characters upward, moderately strongly
|data-sort-value="1.4"|Bottom: 1.4<br>Top: 1.2
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|rowspan=9|[[The Subspace Emissary]]
|[[The Battlefield Fortress]]: Battles with a Subspace Army in room 3
|Pushes characters to the left towards a cliff
|data-sort-value="0.33"|[[File:EasyDifficulty.png|16px|Easy|link=]]0.09<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.12<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.15<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.24<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.33
|rowspan=9|{{GameIcon|SSBB}}
|-
|[[The Wilds (Part I)]]: Certain areas in room 1
|Pushes characters to the side, indicated by sand carried by the wind. Has an angle of 210 {{angleIcon|210|s=16}}
|data-sort-value="0.31"|[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.1|x: -0.0866025388, y: -0.05|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.2|x: -0.173205078, y: -0.1|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.25|x: -0.216506347, y: -0.125|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.28|x: -0.242487118, y: -0.14|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.31|x: -0.268467903, y: -0.155|?}}
|-
|[[The Wilds (Part II)]]: Certain areas in room 2
|Pushes characters to the side, indicated by sand carried by the wind
|data-sort-value="0.31"|[[File:EasyDifficulty.png|16px|Easy|link=]]0.1<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.2<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.25<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.28<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.31
|-
|[[The Swamp]]: Above certain pits
|Either push straight up or straight down
|data-sort-value="1.6"|Up:<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]]0.82<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.9<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]1.0<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]1.3<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]1.6<br><!--
-->Down:<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]]0.41<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.45<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.5<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.56<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.66<br><!--
-->Secret door:<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]][[File:NormalDifficulty.png|16px|Normal|link=]][[File:HardDifficulty.png|16px|Hard|link=]]1.6<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]1.3<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.8
|-
|-
|[[The Research Facility (Part II)]]: One of Ridley's attacks
|[[The Wilds (Part II)]]: Certain areas || Pushes fighters to the side, indicated by sand carried by the wind
|Pushes characters back. Strength increases when Ridley is at low health
|data-sort-value="0.33"|[[File:EasyDifficulty.png|16px|Easy|link=]]0.18, 0.195 (low health)<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.21, 0.24<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.24, 0.255<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.27, 0.285<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.315, 0.33
|-
|-
|[[The Glacial Peak]]: Near the top of the mountain
|[[The Lake]]: Above certain pits || Either push straight up or straight down
|Pushes characters to the side and downwards. Has an angle of 210 {{angleIcon|210|s=16}}
|data-sort-value="0.42"|[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.24|x: -0.207846105, y: -0.12|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.27|x: -0.233826876, y: -0.135|?}}5<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.3|x: -0.259807646, y: -0.15|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.36|x: -0.311769187, y: -0.18|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.42|x: -0.363730669, y: -0.21|?}}
|-
|-
|[[Battleship Halberd Exterior]]: The exterior of the Halberd
|[[The Research Facility (Part II)]]: One of Ridley's attacks || Pushes fighters back, with strength varying with distance from Ridley
|Pushes characters in the opposite direction the Halberd is moving, representing drag. Has angles of 200 {{angleIcon|200|s=16}} (right side) and 340 {{AngleIcon|340|s=16}} (left side)
|data-sort-value="0.31"|Right side (backward):<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.08|x: -0.0751754045, y: -0.0273615979|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.16|x: -0.150350809, y: -0.0547231957|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.25|x: -0.234923139, y: -0.0855050012|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.28|x: -0.263113916, y: -0.0957655981|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.31|x: -0.291304708, y: -0.106026202|?}}<br><!--
-->Left side (forward):<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.19|x: 0.178541571, y: -0.0649838895|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.22|x: 0.206732363, y: -0.0752445087|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.25|x: 0.234923124, y: -0.0855051205|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.28|x: 0.263113886, y: -0.0957657397|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.31|x: 0.291304678, y: -0.106026351|?}}
|-
|-
|[[The Subspace Bomb Factory (Part II)]]: During Meta Ridley fight
|[[The Subspace Bomb Factory (Part II)]]: During Meta Ridley fight || Pushes fighters to the back of the Falcon Flyer, representing drag
|Pushes characters to the back of the Falcon Flyer, representing drag. Applied every 8 frames while grounded
|0.293925017
|-
|-
|[[The Great Maze]]: Repeats of the above areas. New room to the left of the top-left rest area
|[[The Great Maze]]: Above areas repeated, and a new room to the left of the map || Wind in new section pushes to the side and slightly downward
|Wind in new section pushes to the side and downwards. Has an angle of 240 {{angleIcon|240|s=16}}
|data-sort-value="0.4"|[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.14|x: -0.07, y: -0.121243544|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.17|x: -0.085, y: -0.147224307|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.2|x: -0.1, y: -0.173205063|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.3|x: -0.15, y: -0.259807587|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.4|x: -0.2, y: -0.346410125|?}}
|-
|-
|[[Stage Builder|Custom stages]]  
|[[Stage Builder|Custom stages]]  
|Wind
|Wind
|Strength, direction and area can be edited by the player
|Strength, direction and area can be edited by the player
|0.0 to 2.0
|{{GameIcon|SSBU}}
|{{GameIcon|SSBU}}
|}
|}


Only one source of wind can affect a character at a time. If multiple wind zones overlap a character, only the wind of the zone with the higher priority will push the character. Stage wind always takes priority over strong winds from Spirit Battles, and thus can serve as temporary refuges from strong wind, such as in the Whispy Woods and Fox Luigi Spirit Battles.
Only one source of wind can affect a fighter at a time. If multiple wind zones overlap a fighter, only the wind of the zone with the higher priority will push the fighter. Stage wind always takes priority over strong winds from Spirit Battles, and thus can serve as temporary refuges from strong wind, such as in the Whispy Woods and Fox Luigi Spirit Battles.
[[Category:Stage hazards]]
[[Category:Stage hazards]]

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