Editing Wind

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Revision as of 10:27, July 5, 2022 by CanvasK (talk | contribs) (Changed to strength+angle to make it easier to digest; x/y values are in hover text. These are values that can be found in the code and are not backsolved. It is more accurate to list it this way, like how listing base damage is more accurate than listing stale/1v1 damage, despite the latter being what the end user experiences)
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