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{{disambig2|Villager's appearance in ''Super Smash Bros. 4''|the character in other contexts|Villager}} | {{disambig2|Villager's appearance in ''Super Smash Bros. 4''|the character in other contexts|Villager}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Villager | |name = Villager | ||
|image | |image = [[Image:Villager SSB4.png|250px|Villager]] | ||
|game = SSB4 | |universe = {{uv|Animal Crossing}} | ||
|game = SSB4 | |||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = | |tier = B | ||
|ranking = | |ranking = 14 | ||
}} | }} | ||
<!--Despite the presence of two genders available for the Villager in both the Animal Crossing series and Super Smash Bros. 4, SmashWiki uses male pronouns when addressing the character due to the male's greater prominence in their reveal trailer and the official site.--> | |||
:{{cquote|Villager Comes to Town!|cite=Introduction Tagline}} | |||
'''Villager''' ({{ja|むらびと|Murabito}}, ''Villager'') is a [[newcomer]] in ''[[Super Smash Bros. 4]]''. Villager was revealed during E3 2013 on June 11th, 2013 during the first reveal trailer for Smash 4, and alongside other newcomers announced during E3 2013, {{SSB4|Wii Fit Trainer}} and {{SSB4|Mega Man}}. Similar to the {{SSB4|Wii Fit Trainer}}, {{SSB4|Robin}}, and {{SSB4|Corrin}}, players are able to play as male and female versions of the Villager. There are four male and four female variations available. He was also among the first wave of [[amiibo]] figures that are compatible with ''SSB4''. | |||
Villager is currently ranked 14th out of 58 characters in the official [[tier list]], placing him in the middle of the B tier. Villager is arguably the best "zoning" character in the game, able to [[outcamp]] opponents with his slingshot (forward and back aerials) and [[Lloid Rocket]] while countering opposing projectiles with [[Pocket]] and asserting large amounts of stage control with [[Timber]]. Additionally, he possesses an effective aerial moveset, a very reliable [[recovery]], and a wealth of [[edgeguarding]] options, making him a terror offstage, as well as having very powerful KOing options for a middleweight. However, Villager lacks reliable KO setups despite his impressive power. He also has one of the slowest running speeds and a slow and rather punishable [[grab]], limiting his ability to fight up close on the ground, and is quite vulnerable to [[reflect]]ors due to his reliance on projectiles. Overall, though, Villager's stage control and edgeguarding options have allowed him to achieve very positive tournament results, especially in Japan (largely thanks to {{Sm|Ranai}}), and he is considered to be a viable high-tier character. | |||
Villager is ranked | |||
==Attributes== | ==Attributes== | ||
Villager is an unorthodox character with several unique moves, including several standard attacks that are actually projectiles, similar to {{SSB4|Mega Man}}. | Villager is an unorthodox character with several unique moves, including several standard attacks that are actually projectiles, similar to {{SSB4|Mega Man}}. | ||
Villager possesses a strong [[camping]] game. His forward and backward aerials are long-ranged slingshot attacks which, in combination with [[Lloid Rocket]], are great for | Villager possesses a strong [[camping]] game. His forward and backward aerials are long-ranged slingshot attacks which, in combination with [[Lloid Rocket]], are great for harrassing opponents from a distance. Opposing projectiles can either be [[Pocket]]ed or blocked by a [[Timber|tree]]; Pocket can also be used to "steal" character-generated [[item]]s such as {{SSB4|R.O.B.}}'s [[Gyro]], preventing them from being used as long as Villager keeps them and thus further weakening the opponent's ability to compete with him at range. One caveat, though, is that Villager is a character of below-average mobility; in particular, he has the fourth slowest [[dash]]ing speed in the game (albeit still noticeably faster than the bottom three), so once the opponent closes the gap it can be difficult for Villager to create space again. Despite this, Villager possesses three [[sex kick]]s out of his five aerial moves of which all have quick startups, giving him a relatively easy time knocking away an enemy if they approach to point blank range. | ||
Should camping not be desirable, Villager's projectiles can also serve as good [[approach]] tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to [[punish]] their reaction. Using his down aerial in a [[short hop]] is also a good approach option, as it is a [[disjointed]] attack with little [[lag]]. | Should camping not be desirable, Villager's projectiles can also serve as good [[approach]] tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to [[punish]] their reaction. Using his down aerial in a [[short hop]] is also a good approach option, as it is a [[disjointed]] attack with little [[lag]]. | ||
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Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when used onstage. Lloid Rocket has KO power when ridden, but this is slow and predictable. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires staying in one place. Villager's up aerial is a strong [[juggling]] move and can score KOs off the upper blast line, but only if luck permits. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at mid percentages and even instantly shatter full [[shield]]s, but this is matchup-dependent and will not be easily allowed by a smart opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities. | Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when used onstage. Lloid Rocket has KO power when ridden, but this is slow and predictable. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires staying in one place. Villager's up aerial is a strong [[juggling]] move and can score KOs off the upper blast line, but only if luck permits. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at mid percentages and even instantly shatter full [[shield]]s, but this is matchup-dependent and will not be easily allowed by a smart opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities. | ||
Villager has a versatile selection of custom moves. Pocket Plus and Garden are less powerful than standard Pocket, but have advantages that make them more useful for some matchups. Pushy Lloid's size and multi-hit nature make it harder for opponents to get past. Extreme Balloon Trip has Villager fly slower, but the balloons explode when they burst, making it very risky for the opponent to attempt an edgeguard while giving Villager a vertical boost that compensates for the move's reduced speed. The most notable and rather infamous custom move however, is Timber Counter. Timber Counter allows Villager to place a [[trip]]ping hazard which, unlike [[ | Villager has a versatile selection of custom moves. Pocket Plus and Garden are less powerful than standard Pocket, but have advantages that make them more useful for some matchups. Pushy Lloid's size and multi-hit nature make it harder for opponents to get past. Extreme Balloon Trip has Villager fly slower, but the balloons explode when they burst, making it very risky for the opponent to attempt an edgeguard while giving Villager a vertical boost that compensates for the move's reduced speed. The most notable and rather infamous custom move however, is Timber Counter. Timber Counter allows Villager to place a [[trip]]ping hazard which, unlike [[banana peel]]s, cannot be removed by any opponent short of another Villager, allowing for strong stage control. By combining these custom moves, Villager can significantly enhance his already potent camping abilities, making him very difficult to approach. He does, however, give up some offensive ability in the process, and some players may prefer his more balanced default moveset. | ||
Villager is considered a solid character by many in [[competitive play]] | Villager is considered a solid character by many in [[competitive play]], with players such as Japan's {{sm|Ranai}} and Australia's {{sm|Villyness}} using him to take major [[tournament]]s, and although Americas {{sm|Skillager}} has maintained a handful of notable results to his credit, his overall American representation is not as strong. | ||
==Update history== | ==Update history== | ||
Villager has | Villager has got a mix of buffs and nerfs in game updates but has been slightly nerfed overall. Since [[1.0.6]], he can no longer Pocket Sonic's Spring or Pac-Man's Trampoline, his recovery was noticeably nerfed in [[1.0.8]] and once again in [[1.1.1]], by granting less and even less distance with consistent use. The same patch also made Extreme Balloon Trip, one of his best custom moves, less effective as a disruption tool. [[1.1.3]] slightly reduced his usefulness in team battles by having pocketed projectiles by teammates deal signifcantly less damage and knockback. However, 1.0.8 also brought some useful buffs to his grab game, most notably to his down throw, which allows him to combo his opponents better. He also benefits from the changes on the shield mechanics more than most characters do as of updates [[1.1.0]] and [[1.1.1]], as it allows him to break shields easier, most notably with a rising [[Timber|axe]] followed by a clean hit with three turnips with his down air. | ||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
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==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutraldesc=Quickly punches with boxing gloves. The hitbox starts very quickly on frame 3. Can be done rapidly by holding the button (and even more rapidly by mashing it), but has no finisher. Its speed and lack of a finisher gives it good use as a protection move to cover Villager's slower attacks. It is also useful for protecting himself from grabs against characters who lack long ranged ones, as he can effectively place a large hitbox in front of him for as long as he wants. The first initial hit of his jab can true combo into an axe at kill percent against most floaty lightweight characters. | |neutraldesc=Quickly punches with boxing gloves. The hitbox starts very quickly on frame 3. Can be done rapidly by holding the button (and even more rapidly by mashing it), but has no finisher. Its speed and lack of a finisher gives it good use as a protection move to cover Villager's slower attacks. It is also useful for protecting himself from grabs against characters who lack long ranged ones, as he can effectively place a large hitbox in front of him for as long as he wants. The first initial hit of his jab can true combo into an axe at kill percent against most floaty lightweight characters. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=Swings | |ftiltdesc=Swings an umbrella horizontally. Good disjointed range and can be used for spacing or as a quick punish on nearby foes. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=6% (hit 1), 5% (hit 2) | |utiltdmg=6% (hit 1), 5% (hit 2) | ||
|utiltdesc=Waves a stick upwards in a circular motion. Hits twice, with the second hit having vertical knockback that can KO at high percentages. The first hit has a very long duration and can be useful for catching dodges or ledge getups, and it is a decent anti-air against shorter-ranged characters. | |utiltdesc=Waves a stick upwards in a circular motion. Hits twice, with the second hit having vertical knockback that can KO at high percentages. The first hit has a very long duration and can be useful for catching dodges or ledge getups, and it is a decent anti-air against shorter-ranged characters. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=13% (weed), 8% (shockwave) | |dtiltdmg=13% (weed), 8% (shockwave) | ||
|dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up. | |dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean), 6% (late) | |dashdmg=10% (clean), 6% (late) | ||
|dashdesc=Falls over and drops a potted sapling, which flies a short distance and shatters on the ground. Sometimes the pot bounces instead of breaking, but it does no damage afterwards. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further. | |dashdesc=Falls over and drops a potted sapling, which flies a short distance and shatters on the ground. Sometimes the pot bounces instead of breaking, but it does no damage afterwards. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|17}} (clean) | |fsmashdmg={{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|17}} (clean) | ||
|fsmashdesc=Leans forwards and drops a bowling ball. Is safe on shield and is among the most powerful forward smashes in the game, with enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and moderately high startup as well as some endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for [[edge-guarding]] if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be [[reflect]]ed even at point blank range. | |fsmashdesc=Leans forwards and drops a bowling ball. Is safe on shield and is among the most powerful forward smashes in the game, with enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and moderately high startup as well as some endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for [[edge-guarding]] if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be [[reflect]]ed even at point blank range. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1 on grounded opponents), {{ChargedSmashDmgSSB4|1}} (hits 2-5), {{ChargedSmashDmgSSB4|4}} (hit 6) | |usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1 on grounded opponents), {{ChargedSmashDmgSSB4|1}} (hits 2-5), {{ChargedSmashDmgSSB4|4}} (hit 6) | ||
|usmashdesc=Detonates a fountain firework, creating an explosion above himself. Hits six times for a total of 11% (15% fully charged). Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%. | |usmashdesc=Detonates a fountain firework, creating an explosion above himself. Hits six times for a total of 11% (15% fully charged). Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|3}} (farther opponents on the ground) | |dsmashdmg={{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|3}} (farther opponents on the ground) | ||
|dsmashdesc=Takes out a shovel and digs in front, then behind. Fast startup for a smash attack, making it a decent [[out of shield]] option. It can [[bury]] grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded, though it can still be deadly thanks to its followup potential. | |dsmashdesc=Takes out a shovel and digs in front, then behind. Fast startup for a smash attack, making it a decent [[out of shield]] option. It can [[bury]] grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded, though it can still be deadly thanks to its followup potential. Up smash is an effective followup at high percentages, as its first hit will unbury the victim, circumventing the knockback reduction on buried characters. Up smash will also cover the area right above the opponent which is where they will be as soon as they escape, making the room for error a little better in case villager underestimates how long the opponent will be buried. At lower damage the opponent will be freed very quickly, but may be hit by an aerial attack as they pop out of the ground. | ||
|nairname= | |nairname= | ||
|nairdmg=9% (clean), 5% (late) | |nairdmg=9% (clean), 5% (late) | ||
|nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection. | |nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection. | ||
|fairname= | |fairname= | ||
|fairdmg=7% (clean), 4% (mid), 2.5% (late) | |fairdmg=7% (clean), 4% (mid), 2.5% (late) | ||
|fairdesc=Fires a slingshot pellet that travels slightly less than half the length of {{SSB4|Final Destination}}. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage. | |fairdesc=Fires a slingshot pellet that travels slightly less than half the length of {{SSB4|Final Destination}}. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage. | ||
|bairname= | |bairname= | ||
|bairdmg=9% (clean), 5% (mid), 3% (late) | |bairdmg=9% (clean), 5% (mid), 3% (late) | ||
|bairdesc=Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too [[stale]] to do so reliably due to excessive use. | |bairdesc=Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too [[stale]] to do so reliably due to excessive use. | ||
|uairname= | |uairname= | ||
|uairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late) | |uairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late) | ||
|uairdesc=Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration | |uairdesc=Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration. | ||
|dairname= | |dairname= | ||
|dairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late) | |dairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late) | ||
|dairdesc=Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with three turnips is a [[meteor smash]] if the ends of the turnips hit the opponent, however even the early hits of his turnip that do not meteor have high horizontal knockback. The late hit can be used to true combo into almost any projectile Villager might have pocketed if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. It can also heavily damage a shield when used after Timber's axe at the apex of a jump if three turnips get a clean hit in the opponents' shield | |dairdesc=Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with three turnips is a [[meteor smash]] if the ends of the turnips hit the opponent, however even the early hits of his turnip that do not meteor have high horizontal knockback. The late hit can be used to true combo into almost any projectile Villager might have pocketed if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. It can also heavily damage a shield when used after Timber's axe at the apex of a jump if three turnips get a clean hit in the opponents' shield. | ||
|grabname= | |grabname= | ||
|grabdesc=Traps opponents in a net with an overhead swing. Long range, but has considerable startup and is laggy if it misses. [[Pivot grab]]bing is a useful option for Villager, as it provides a very noticeable boost to the net's already good reach. | |grabdesc=Traps opponents in a net with an overhead swing. Long range, but has considerable startup and is laggy if it misses. [[Pivot grab]]bing is a useful option for Villager, as it provides a very noticeable boost to the net's already good reach. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Yanks the net backwards to damage the opponent inside. Somewhat slow. | |pummeldesc=Yanks the net backwards to damage the opponent inside. Somewhat slow. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc=Swings net overhead again, tossing the opponent out. Decent base knockback but very low knockback growth. | |fthrowdesc=Swings net overhead again, tossing the opponent out. Decent base knockback but very low knockback growth. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Turns around swinging his net horizontally. The second strongest back throw in the game (behind only {{SSB4|Ness}}'s back throw), KOing even the heaviest characters reliably at around 153% without [[rage]] and with optimal [[DI]] from the opponent. However, it possesses very low base knockback making it difficult to set up edgeguards with this throw at low percentages. | |bthrowdesc=Turns around swinging his net horizontally. The second strongest back throw in the game (behind only {{SSB4|Ness}}'s back throw), KOing even the heaviest characters reliably at around 153% without [[rage]] and with optimal [[DI]] from the opponent. However, it possesses very low base knockback making it difficult to set up edgeguards with this throw at low percentages. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling. | |uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percent ranges, but not very reliably. A good way to combo into a pocketed projectile. | |dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percent ranges, but not very reliably. A good way to combo into a pocketed projectile. | ||
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|ssdefname=Lloid Rocket | |ssdefname=Lloid Rocket | ||
|ssdefdmg=7% (early), 5% (late), 2.3x damage if riding the Lloid; 12% (ending explosion), 12% (explosion after hitting a wall) | |ssdefdmg=7% (early), 5% (late), 2.3x damage if riding the Lloid; 12% (ending explosion), 12% (explosion after hitting a wall) | ||
|ssdefdesc=Launches the Gyroid {{s|nookipedia|Lloid}} sideways as a relatively slow projectile. Villager can choose to ride on it | |ssdefdesc=Launches the Gyroid {{s|nookipedia|Lloid}} sideways as a relatively slow projectile. Villager can choose to ride on it, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless unless the rocket explodes from hitting an opponent or damageable object. | ||
|ssc1name=Liftoff Lloid | |ssc1name=Liftoff Lloid | ||
|ssc1dmg=5% (early), 8% (late), 2.4x damage if riding the Lloid; 14% (ending explosion), 12% (explosion after hitting a wall) | |ssc1dmg=5% (early), 8% (late), 2.4x damage if riding the Lloid; 14% (ending explosion), 12% (explosion after hitting a wall) | ||
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|uspage=Balloon Trip (move) | |uspage=Balloon Trip (move) | ||
|usdefdmg=0% | |usdefdmg=0% | ||
|usdefdesc=Villager uses two balloons, both of a set color determined by the player's number, to fly ''{{s|wikipedia|Balloon Fight}}''-style. As of [[1.0.8]], the move gives less distance if it is used consecutively in a short amount of time | |usdefdesc=Villager uses two balloons, both of a set color determined by the player's number, to fly ''{{s|wikipedia|Balloon Fight}}''-style. As of [[1.0.8]], the move gives less distance if it is used consecutively in a short amount of time. Boasts the longest recovery potential in the game and travels quite fast, however Villager is vulnerable while using it. He will move slower if one balloon is popped and will be left helpless if both balloons are hit. However, if Villager himself is hit he can simply use the move again, at least until he runs out of 'fuel' due to the nerf. | ||
|usc1name=Extreme Balloon Trip | |usc1name=Extreme Balloon Trip | ||
|usc1dmg=9% (sweetspot) or 6% (sourspot) per balloon | |usc1dmg=9% (sweetspot) or 6% (sourspot) per balloon | ||
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|usc2desc=Shoots Villager straight up a great distance, and also inflicts damage during the ascent. However, as it is not controllable, horizontal recovery is significantly reduced. | |usc2desc=Shoots Villager straight up a great distance, and also inflicts damage during the ascent. However, as it is not controllable, horizontal recovery is significantly reduced. | ||
|dsdefname=Timber | |dsdefname=Timber | ||
|dsdefdmg=0% (sprout), 0% (water can), 13% (tree, when it grows), 25% (clean; tree), 15% (weak; tree), 8% (trunk), 3% (trunk as an item), 6% (axe) | |dsdefdmg=0% (sprout), 0% (water can), 13% (tree, when it grows), 25% (clean; tree), 15% (weak; tree), 8% (trunk), 3% (trunk as an item), 6% (axe) | ||
|dsdefdesc=A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down. | |dsdefdesc=A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down. | ||
|dsc1name=Timber Counter | |dsc1name=Timber Counter | ||
|dsc1dmg=2% (Sprout), 0% (water can), 12% (tree, when it grows), 5% (counter), 12% (tree), 8% (trunk), 3% (trunk as an item), 6% (axe) | |dsc1dmg=2% (Sprout), 0% (water can), 12% (tree, when it grows), 5% (counter), 12% (tree), 8% (trunk), 3% (trunk as an item), 6% (axe) | ||
|dsc1desc=The sprout can [[trip]] opponents, and the tree itself inflicts some damage to opponents when it is hit. However, the tree itself does considerably less damage and knockback when it is cut down. | |dsc1desc=The sprout can [[trip]] opponents, and the tree itself inflicts some damage to opponents when it is hit. However, the tree itself does considerably less damage and knockback when it is cut down. | ||
|dsc2name=Super Timber | |dsc2name=Super Timber | ||
|dsc2dmg=0% (Sprout), 0% (water can), 20% (tree, when it grows), 27% (tree), 16% (axe) | |dsc2dmg=0% (Sprout), 0% (water can), 20% (tree, when it grows), 27% (tree), 16% (axe) | ||
|dsc2desc=Each stage of the attack takes longer to complete. However, the sprouting tree, the falling tree, and the axe are all more powerful. The tree is also larger and the watering can produces a longer stream of water. | |dsc2desc=Each stage of the attack takes longer to complete. However, the sprouting tree, the falling tree, and the axe are all more powerful. The tree is also larger and the watering can produces a longer stream of water. | ||
|fsname=Dream Home | |fsname=Dream Home | ||
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|fsdesc=Builds a house on an enemy before it explodes, dealing high knockback. | |fsdesc=Builds a house on an enemy before it explodes, dealing high knockback. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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{{Taunt/SSB4 | {{Taunt/SSB4 | ||
|char=Villager | |char=Villager | ||
|desc-up=Faces the camera and cheers three times in different directions. | |desc-up=Faces the camera and cheers three times in different directions. | ||
|desc-side=Does the | |desc-side=Does the {{s|nookipedia|Shrunk Funk Shuffle}}. | ||
|desc-down=Bends down and scrapes the ground with a stick.}} | |desc-down=Bends down and scrapes the ground with a stick.}} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{| | {{Crowd | ||
|- | |char=Villager | ||
|char-jp=Murabito | |||
|game=SSB4 | |||
|desc-us=Vill - a -ger! | |||
|desc-jp=Mura-no! Son-cho! | |||
|pitch-us=Group chant | |||
|pitch-jp=Group chant}} | |||
|- | |||
|- | |||
|- | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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|victory-desc=A short remix of the first phase of the original ''Animal Crossing'' games on the Nintendo 64 and GameCube. | |victory-desc=A short remix of the first phase of the original ''Animal Crossing'' games on the Nintendo 64 and GameCube. | ||
|desc-1=Digs up a fossil and then shows it off. | |desc-1=Digs up a fossil and then shows it off. | ||
|desc-2=Captures a dynastid | |desc-2=Captures a horned dynastid and then shows it off. | ||
|desc-3=Does a short dance and then poses similar to the character artwork. | |desc-3=Does a short dance and then poses similar to the character artwork. | ||
|char=Villager}} | |char=Villager}} | ||
==In | ==In competitive play== | ||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
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|set10=2121 | |set10=2121 | ||
}} | }} | ||
=== | ===Notable players=== | ||
====Active==== | |||
*{{Sm|Aarvark|USA}} | |||
*{{Sm|BC|USA}} | |||
*{{Sm|CaptAwesum|USA}} | |||
*{{Sm|Jamnt0ast|USA}} | |||
*{{Sm|kept|Japan}} | |||
*{{Sm|MJG|USA}} | |||
*{{Sm|Ranai|Japan}} | |||
*{{Sm|Ryuk|Mexico}} | |||
*{{Sm|Skillager|USA}} | |||
*{{Flag|USA}} [[Smasher:SS (Arizona)|SS]] | |||
*{{Sm|Totakeke|Mexico}} | |||
*{{Sm|Villyness|Australia}} | |||
====Inactive==== | |||
*{{Sm|ADHD|USA}} | |||
===Tier placement and history=== | |||
While not a highly represented or discussed fighter in the early metagame, Villager has always been generally agreed to be a rather viable choice for competitive play. This is due to his infamously effective projectile and keep away game that enable him to shut down the approach of many characters, leading to a high perception of him as a character. However, it wasn't until Ranai's performance with Villager in Japan in [[KSB 2015|various]] [[Hyper Sumabato|regional]] [[Umebura Niconico Qualifiers|tournaments]] and eventually the USA at [[GENESIS 3]] (getting 3rd place out of 1,096 entrants) that he started to gain more popularity, in spite of the negative light he had left at [[EVO 2015]] and the infamous use of his custom moves. As a result of Ranai's high placings, and to an extent, various other placings from other Villager mains like {{Sm|MJG}} and [[Smasher:SS (Arizona)|SS]], Villager ranked 11th place in the first ''4BR'' [[tier list]], at the top of the B tier, and has been a stable high-tier character ever since. He eventually dropped to 14th place in the second tier list, in the middle of the B tier, this being due to the movement (and introduction) of {{SSB4|Bayonetta}}, the buffs to {{SSB4|Mewtwo}} and the immense perception of {{SSB4|Cloud}} in the metagame. However, given the nerfs to other top and high-tier characters, it is debatable whether or not he is actually any worse, in particular due to the high placing by Ranai at [[EVO 2016]], netting 5th place. | |||
==Trophies== | |||
:'''Villager''' | |||
::{{flag|ntsc}} ''An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched?'' | |||
::{{flag|pal}} ''This chipper chap came all the way from his quiet little village to do a bit of aerial sightseeing, take Lloid out for a spin, look after the trees and maybe do some bowling. If you're very lucky, he might even bring along Tom Nook and the Nooklings and throw everyone a party. Gosh, this all sounds like such fun!'' | |||
{{Trophy games|console1=GCN|game1=Animal Crossing (09/2002)|console2=3DS|game2=Animal Crossing: New Leaf (06/2013)}} | |||
:'''Villager (Alt.)''' | |||
::{{flag|ntsc}} ''Just a normal girl living a normal life in a normal town—her special moves, however, are anything but. She can pocket items, projectiles, and even beams, and then pull them out at a moment's notice. Her down special lets her plant a tree, water it, and chop it down. If she leaves the tree standing, she can use the axe against foes.'' | |||
::{{flag|pal}} ''This girl's special moves are very special indeed. The standard one lets you pocket items, projectiles and even laser beams, then use them by pressing the button again. Her down special plants a tree, which you can water and finally chop down to hurt other fighters. Or you can leave the tree alone and attack with the axe. Up to you.'' | |||
{{Trophy games|console1=GCN|game1=Animal Crossing (09/2002)|console2=3DS|game2=Animal Crossing: New Leaf (06/2013)}} | |||
:'''Dream Home {{flag|ntsc}}/Housewarming Party {{flag|pal}}''' | |||
::''If you're wanting to buy a house in Animal Crossing, Tom Nook is always happy to help. And it looks like he's expanding his business to Smash Bros, too. If you activate the Villager's Final Smash, Nook will rush in and build a house for you right then and there! One small, very minor difference between this house and ones in the original game? This one explodes.'' | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
VillagerTrophy3DS.png|Classic (3DS) | |||
VillagerAltTrophy3DS.png|Alt. (3DS) | |||
VillagerTrophyWiiU.png|Classic (Wii U) | |||
VillagerAltTrophyWiiU.png|Alt. (Wii U) | |||
HousewarmingPartyTrophyWiiU.png|[[Dream Home]]/[[Housewarming Party]] | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==[[ | ==In [[Event Match]]es== | ||
===Solo Events=== | |||
* '''[[Bounty Hunter Clash]]''': 2 Villagers appear as opponents after enough time passes. | |||
* '''[[Jackpot Opportunity]]''': The player controls Villager and must collect 1000 coins in a battle against 3 other Villagers. | |||
* '''[[New Challengers 1]]''': Villager is one of the seven opponents fought in this event alongside {{SSB4|Wii Fit Trainer}}, {{SSB4|Rosalina & Luma}}, {{SSB4|Little Mac}}, {{SSB4|Lucina}}, {{SSB4|Bowser Jr.}}, and {{SSB4|Duck Hunt}}. | |||
* '''[[Playing Tricks]]''': The player controls {{SSB4|Ness}}, and must bury two Villagers in Pitfalls at the same time. | |||
| | |||
}} | |||
{{ | |||
===Co-op Events=== | |||
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | |||
* '''[[Visiting Onett]]''': {{SSB4|Ness}} and Villager must defeat {{SSB4|Kirby}}, {{SSB4|Meta Knight}}, {{SSB4|Fox}}, {{SSB4|Falco}}, {{SSB4|Olimar}}, and {{SSB4|Rosalina & Luma}}. | |||
}} | |||
{{ | |||
{{ | |||
| | |||
| | |||
{{ | |||
==[[Alternate costume (SSB4)#Villager|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Villager|Alternate costumes]]== | ||
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|{{Head|Villager|g=SSB4|s=50px|cl=Chartreuse}} | |{{Head|Villager|g=SSB4|s=50px|cl=Chartreuse}} | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSB4 Newcomer Introduction Villager.png|Villager's | Villager Poster.jpg|His artwork from the ''Super Smash Bros.'' website | ||
SSB4 Newcomer Introduction Villager.png|Villager's introduction picture. | |||
Villager amiibo.png|Villager's [[amiibo]]. | Villager amiibo.png|Villager's [[amiibo]]. | ||
Villager_Cover.png|Villager on the cover for the 3DS version. | Villager_Cover.png|Villager on the cover for the 3DS version. | ||
Villager Female SSB4.png|Female Villager costume. | |||
Villager Mario Bowser SSB4-U.jpg|Forward aerial. | Villager Mario Bowser SSB4-U.jpg|Forward aerial. | ||
Villagertaunt.jpeg|Villager on [[Town and City]]. | Villagertaunt.jpeg|Villager on [[Town and City]]. | ||
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==Trivia== | ==Trivia== | ||
[[File:SSB4-WiiU - Villager Matching Costumes.png|thumb|260px|Playable Villager's alternate costumes being worn by background-character Villagers in the [[Smashville]] stage.]] | [[File:SSB4-WiiU - Villager Matching Costumes.png|thumb|260px|Playable Villager's alternate costumes being worn by background-character Villagers in the [[Smashville]] stage.]] | ||
*Villager | *The Villager was the first newcomer announced for ''[[Super Smash Bros. 4]]''. | ||
*The initial reveal for Villager quickly became an | *The initial reveal for the Villager quickly became an internet phenomenon; due to his constant smile (just like how the Villager in ''Animal Crossing'' usually keeps the same expression during gameplay) and having weapons associated with stereotypical serial killers, namely his shovel and axe, many smashers and outside observers joked that the Villager was actually a dangerous killer, earning him the nickname "Killager".<ref>http://www.knowyourmeme.com/memes/the-villager</ref> | ||
**{{SSB4|Wii Fit Trainer}} additionally received several | **The {{SSB4|Wii Fit Trainer}} additionally received several memes after her reveal, though this was much less widespread than the Villager's. | ||
*Villager is the only newcomer to be on both the Wii U and 3DS covers. This is also the case with {{SSB4|Pac-Man}} and {{SSB4|Rosalina}} if one counts the full group art on both versions. | *The Villager was considered as a character in the planning stages of ''Brawl'', but dropped because "he wasn't suited for battle".<ref>[http://www.polygon.com/2013/6/26/4465706/masahiro-sakurai-discusses-mega-man-smash-bros-s-other-new-characters Masahiro Sakurai discusses the reasons for choosing Super Smash Bros.' latest characters - Polygon]</ref> | ||
*Villager's alternate costumes are also worn by the Villagers who appear as [[background characters]] in [[Smashville]]. | *The Villager is the only newcomer to be on both the Wii U and 3DS covers. This is also the case with {{SSB4|Pac-Man}} and {{SSB4|Rosalina}} if one counts the full group art on both versions. | ||
*The Villager's alternate costumes are also worn by the Villagers who appear as [[background characters]] in [[Smashville]]. | |||
*Villager and {{SSB4|Bowser Jr.}} are the only characters who can use any of their costumes as an opponent in [[All-Star Mode]]. | *Villager and {{SSB4|Bowser Jr.}} are the only characters who can use any of their costumes as an opponent in [[All-Star Mode]]. | ||
*When Villager ducks, one of his animations will make him grow an index finger. | *When the Villager ducks, one of his animations will make him grow an index finger. | ||
*Villager holds the record for the most amount of [[sex kick]]s, with them being his neutral, up, and down aerials. | *The Villager holds the record for the most amount of [[sex kick]]s, with them being his neutral, up, and down aerials. | ||
*Villager's down smash buries opponents on the ground, making it the only smash attack in the series that can never KO under any circumstances when grounded. | *The Villager's down smash buries opponents on the ground, making it the only smash attack in the series that can never KO under any circumstances when grounded. | ||
*Villager's forward smash involves him dropping a bowling ball in front of him as a [[projectile]], being the only smash attack in the series with infinite vertical range | *The Villager's forward smash involves him dropping a bowling ball in front of him as a [[projectile]], being the only smash attack in the series with infinite vertical range. | ||
*The property of swinging varying amounts of turnips for his down aerial derives from how the price of turnips fluctuate in ''Animal Crossing''.<ref name=turnip-miiverse>[https://miiverse.nintendo.net/posts/AYMHAAACAADzUgNqp8GCEw ''Super Smash Bros.'' Miiverse]</ref> | |||
*Villager, {{SSB4|Pac-Man}}, and {{SSB4|Duck Hunt}} are the only characters who have moves based on another series. Villager's neutral attack involves him punching with boxing gloves, which could be referencing ''[[Punch-Out!!]]'' which appeared in the original ''Animal Crossing'' as an obtainable NES game. His up special, Balloon Trip, is taken from ''Balloon Fight'' which also appeared in the original ''Animal Crossing'' as an obtainable NES game. | |||
*The property of swinging varying amounts of turnips for his down aerial derives from how the price of turnips fluctuate in ''Animal Crossing''. | *Villager's fall animation is identical to the defeat animation of the protagonist of ''Balloon Fight'' and also has increased fall speed when helpless, further cementing the similarities. | ||
*Villager, {{SSB4|Pac-Man}}, and {{SSB4|Duck Hunt}} are the only characters who have moves based on another series. Villager's neutral attack involves him punching with boxing gloves, which could be referencing ''[[Punch-Out!!]]'' | *While the Villager blinks his eyes in normal gameplay, he does not blink during his clapping animation after losing a battle. | ||
*Villager's fall animation is identical to the defeat animation of the protagonist of ''Balloon Fight'' | |||
*While Villager blinks his eyes in normal gameplay, he does not blink during his clapping animation after losing a battle. | |||
==References== | ==References== | ||
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[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Trophies (SSB4-Wii U)]] | [[Category:Trophies (SSB4-Wii U)]] | ||