Editing Villager (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 67: Line 67:
{{MovesetTable
{{MovesetTable
|game=SSB4
|game=SSB4
|neutralname=Left Punch ({{ja|左パンチ|Hidari Panchi}}) / Right Punch ({{ja|右パンチ|Migi Panchi}})
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=3%
|neutral2dmg=3%
|neutraldesc=Quickly punches with boxing gloves. The hitbox starts very quickly on frame 3. Can be done rapidly by holding the button (and even more rapidly by mashing it), but has no finisher. Its speed and lack of a finisher gives it good use as a protection move to cover Villager's slower attacks. It is also useful for protecting himself from grabs against characters who lack long ranged ones, as he can effectively place a large hitbox in front of him for as long as he wants. The first initial hit of his jab can true combo into an axe at kill percent against most floaty lightweight characters.
|neutraldesc=Quickly punches with boxing gloves. The hitbox starts very quickly on frame 3. Can be done rapidly by holding the button (and even more rapidly by mashing it), but has no finisher. Its speed and lack of a finisher gives it good use as a protection move to cover Villager's slower attacks. It is also useful for protecting himself from grabs against characters who lack long ranged ones, as he can effectively place a large hitbox in front of him for as long as he wants. The first initial hit of his jab can true combo into an axe at kill percent against most floaty lightweight characters.
|ftiltname=Umbrella ({{ja|かさ|Kasa}})
|ftiltname= 
|ftiltdmg=9%
|ftiltdmg=9%
|ftiltdesc=Swings a Paw Umbrella horizontally. Good disjointed range and can be used for spacing or as a quick punish on nearby foes.
|ftiltdesc=Swings a Paw Umbrella horizontally. Good disjointed range and can be used for spacing or as a quick punish on nearby foes.
|utiltname=Wooden Stick ({{ja|きのぼう|Kinobō}})
|utiltname= 
|utiltdmg=6% (hit 1), 5% (hit 2)
|utiltdmg=6% (hit 1), 5% (hit 2)
|utiltdesc=Waves a stick upwards in a circular motion. Hits twice, with the second hit having vertical knockback that can KO at high percentages. The first hit has a very long duration and can be useful for catching dodges or ledge getups, and it is a decent anti-air against shorter-ranged characters.
|utiltdesc=Waves a stick upwards in a circular motion. Hits twice, with the second hit having vertical knockback that can KO at high percentages. The first hit has a very long duration and can be useful for catching dodges or ledge getups, and it is a decent anti-air against shorter-ranged characters.
|dtiltname=Weed Pluck ({{ja|草ぬき|Kusa Nuki}})
|dtiltname= 
|dtiltdmg=13% (weed), 8% (shockwave)
|dtiltdmg=13% (weed), 8% (shockwave)
|dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up.
|dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up.
|dashname=Flower Pot ({{ja|うえきばち|Uekibachi}})
|dashname= 
|dashdmg=10% (clean), 6% (late)
|dashdmg=10% (clean), 6% (late)
|dashdesc=Falls over and drops a potted sapling, which flies a short distance and shatters on the ground. Sometimes the pot bounces instead of breaking, but it does no damage afterwards. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further.
|dashdesc=Falls over and drops a potted sapling, which flies a short distance and shatters on the ground. Sometimes the pot bounces instead of breaking, but it does no damage afterwards. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further.
|fsmashname=Bowling Ball ({{ja|ボウリングのたま|Bōringu no Tama}})
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|17}} (clean)
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|17}} (clean)
|fsmashdesc=Leans forwards and drops a bowling ball. Is safe on shield and is among the most powerful forward smashes in the game, with enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and moderately high startup as well as some endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for [[edge-guarding]] if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be [[reflect]]ed even at point blank range.
|fsmashdesc=Leans forwards and drops a bowling ball. Is safe on shield and is among the most powerful forward smashes in the game, with enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and moderately high startup as well as some endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for [[edge-guarding]] if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be [[reflect]]ed even at point blank range.
|usmashname=Fireworks ({{ja|はなび|Hanabi}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1 on grounded opponents), {{ChargedSmashDmgSSB4|1}} (hits 2-5), {{ChargedSmashDmgSSB4|4}} (hit 6)
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1 on grounded opponents), {{ChargedSmashDmgSSB4|1}} (hits 2-5), {{ChargedSmashDmgSSB4|4}} (hit 6)
|usmashdesc=Detonates a fountain firework, creating an explosion above himself. Hits six times for a total of 11% (15% fully charged). Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%.
|usmashdesc=Detonates a fountain firework, creating an explosion above himself. Hits six times for a total of 11% (15% fully charged). Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%.
|dsmashname=Dig ({{ja|穴ほり|Ana Hori}}, ''Hole Dig'')
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|3}} (farther opponents on the ground)
|dsmashdmg={{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|3}} (farther opponents on the ground)
|dsmashdesc=Takes out a shovel and digs in front, then behind. Fast startup for a smash attack, making it a decent [[out of shield]] option. It can [[bury]] grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded, though it can still be deadly thanks to its followup potential. Effective followups include an aerial attack at low percents, and up or forward smashes at high percents. This move can also perform an infinite [[lock]] against floored opponents due to its burying hitboxes, although the enemy has to be hit by another locking move prior (such as a late neutral aerial).
|dsmashdesc=Takes out a shovel and digs in front, then behind. Fast startup for a smash attack, making it a decent [[out of shield]] option. It can [[bury]] grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded, though it can still be deadly thanks to its followup potential. Effective followups include an aerial attack at low percents, and up or forward smashes at high percents. This move can also perform an infinite [[lock]] against floored opponents due to its burying hitboxes, although the enemy has to be hit by another locking move prior (such as a late neutral aerial).
|nairname=Forward Somersault ({{ja|前転|Zenten}})
|nairname= 
|nairdmg=9% (clean), 5% (late)
|nairdmg=9% (clean), 5% (late)
|nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection.
|nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection.
|fairname=Front Slingshot ({{ja|前パチンコ|Zen Pachinko}})
|fairname= 
|fairdmg=7% (clean), 4% (mid), 2.5% (late)
|fairdmg=7% (clean), 4% (mid), 2.5% (late)
|fairdesc=Fires a slingshot pellet that travels slightly less than half the length of {{SSB4|Final Destination}}. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage.
|fairdesc=Fires a slingshot pellet that travels slightly less than half the length of {{SSB4|Final Destination}}. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage.
|bairname=Back Slingshot ({{ja|後パチンコ|Go Pachinko}})
|bairname= 
|bairdmg=9% (clean), 5% (mid), 3% (late)
|bairdmg=9% (clean), 5% (mid), 3% (late)
|bairdesc=Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too [[stale]] to do so reliably due to excessive use.
|bairdesc=Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too [[stale]] to do so reliably due to excessive use.
|uairname=Upward Turnips ({{ja|上カブ|Jō Kabu}})
|uairname= 
|uairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late)
|uairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late)
|uairdesc=Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration. Villager will always swing three turnips in [[Home-Run Contest]].
|uairdesc=Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration. Villager will always swing three turnips in [[Home-Run Contest]].
|dairname=Downward Turnips ({{ja|下カブ|Shita Kabu}})
|dairname=&nbsp;
|dairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late)
|dairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late)
|dairdesc=Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with three turnips is a [[meteor smash]] if the ends of the turnips hit the opponent, however even the early hits of his turnip that do not meteor have high horizontal knockback. The late hit can be used to true combo into almost any projectile Villager might have pocketed if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. It can also heavily damage a shield when used after Timber's axe at the apex of a jump if three turnips get a clean hit in the opponents' shield. Villager will swing three turnips in Home-Run Contest.
|dairdesc=Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with three turnips is a [[meteor smash]] if the ends of the turnips hit the opponent, however even the early hits of his turnip that do not meteor have high horizontal knockback. The late hit can be used to true combo into almost any projectile Villager might have pocketed if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. It can also heavily damage a shield when used after Timber's axe at the apex of a jump if three turnips get a clean hit in the opponents' shield. Villager will swing three turnips in Home-Run Contest.
|grabname=Net ({{ja|あみ|Ami}})
|grabname=&nbsp;
|grabdesc=Traps opponents in a net with an overhead swing. Long range, but has considerable startup and is laggy if it misses. [[Pivot grab]]bing is a useful option for Villager, as it provides a very noticeable boost to the net's already good reach.
|grabdesc=Traps opponents in a net with an overhead swing. Long range, but has considerable startup and is laggy if it misses. [[Pivot grab]]bing is a useful option for Villager, as it provides a very noticeable boost to the net's already good reach.
|pummelname=Net Tightening ({{ja|あみ締め|Ami Shime}})
|pummelname=&nbsp;
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Yanks the net backwards to damage the opponent inside. Somewhat slow.
|pummeldesc=Yanks the net backwards to damage the opponent inside. Somewhat slow.
|fthrowname=Forward Net Throw ({{ja|前あみ投げ|Zen Ami Nage}})
|fthrowname=&nbsp;
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Swings net overhead again, tossing the opponent out. Decent base knockback but very low knockback growth.
|fthrowdesc=Swings net overhead again, tossing the opponent out. Decent base knockback but very low knockback growth.
|bthrowname=Back Net Throw ({{ja|後あみ投げ|Go Ami Nage}})
|bthrowname=&nbsp;
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Turns around swinging his net horizontally. The second strongest back throw in the game (behind only {{SSB4|Ness}}'s back throw), KOing even the heaviest characters reliably at around 153% without [[rage]] and with optimal [[DI]] from the opponent. However, it possesses very low base knockback making it difficult to set up edgeguards with this throw at low percentages.
|bthrowdesc=Turns around swinging his net horizontally. The second strongest back throw in the game (behind only {{SSB4|Ness}}'s back throw), KOing even the heaviest characters reliably at around 153% without [[rage]] and with optimal [[DI]] from the opponent. However, it possesses very low base knockback making it difficult to set up edgeguards with this throw at low percentages.
|uthrowname=Up Net Throw ({{ja|上あみ投げ|Jō Ami Nage}})
|uthrowname=&nbsp;
|uthrowdmg=10%
|uthrowdmg=10%
|uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling.
|uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling.
|dthrowname=Down Net Throw ({{ja|下あみ投げ|Shita Ami Nage}})
|dthrowname=&nbsp;
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percent ranges, but not very reliably. A good way to combo into a pocketed projectile.
|dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percent ranges, but not very reliably. A good way to combo into a pocketed projectile.
Line 213: Line 213:
|djump = 32
|djump = 32
|rdjump = 37-38
|rdjump = 37-38
|ellag = 4
|rellag = 1-46
}}
}}


Line 246: Line 244:


===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{{Crowd
|-
|char=Villager
!{{{name|}}}
|char-jp=Murabito
!Cheer (English)
|game=SSB4
!Cheer (Japanese)
|desc-us=Vill - a -ger!
!Cheer (Spanish)
|desc-jp=Mura-no! Son-cho!
|-
|pitch-us=Group chant
! scope="row"|Cheer
|pitch-jp=Group chant}}
|[[File:Villager Cheer English SSB4 SSBU.ogg|center]]||[[File:Villager Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Villager Cheer Spanish NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Villager Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Vill - a - ger! || Mura - no -- son - cho! || A - ni -- mal Cro - ssing!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Villager Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Villager Cheer French PAL SSB4.ogg|center]]||[[File:Villager Cheer German SSB4.ogg|center]]||[[File:Villager Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|A - ni - mal -- Cro -- ssing ! || Animaaal - Crossiing! || Forza Abitante! *claps 4 times*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
Line 307: Line 289:


===Tier placement and history===
===Tier placement and history===
While not a highly represented or discussed fighter in the early metagame, Villager has always been generally agreed to be a rather viable choice for competitive play. This is due to his infamously effective projectile and keep away game that enabled him to shut down the approach of many characters, leading to a high perception of him as a character. In addition, Villager's had some of the most infamous custom moves in the game, best showcased at {{Trn|EVO 2015}}, which tainted the community's view on custom moves and contributed to its ban from competitive play following {{Trn|EVO 2015}}. Even with the ban, Villager's representation remained strong thanks to {{Sm|Ranai}}, who frequently performed well at Japanese events, including winning the major {{Trn|Umebura Niconico Qualifier}}, and made his North American debut with a 3rd-place finish at {{Trn|GENESIS 3}}. Although Ranai was by far the best Villager representative, other Villager players such as {{Sm|MJG}} and {{Sm|SS}} were also rather successful in competitive play. As such, Villager was highly regarded on the first two tier lists, ranking 11th and 14th, respectively, with the drop on the second list being attributed to {{SSB4|Mewtwo}}'s major buffs, {{SSB4|Cloud}}'s popularity, and {{SSB4|Bayonetta}}'s release.
While not a highly represented or discussed fighter in the early metagame, Villager has always been generally agreed to be a rather viable choice for competitive play. This is due to his infamously effective projectile and keep away game that enabled him to shut down the approach of many characters, leading to a high perception of him as a character. In addition, Villager's had some of the most infamous custom moves in the game, best showcased at {{Trn|EVO 2015}}, which tainted the community's view on custom moves and eventually led to its ban from competitive play following {{Trn|EVO 2015}}. Even with the ban, Villager's representation remained strong thanks to {{Sm|Ranai}}, who frequently performed well at Japanese events, including winning the major {{Trn|Umebura Niconico Qualifier}}, and made his North American debut with a 3rd-place finish at {{Trn|GENESIS 3}}. Although Ranai was by far the best Villager representative, other Villager players such as {{Sm|MJG}} and {{Sm|SS}} were also rather successful in competitive play. As such, Villager was highly regarded on the first two tier lists, ranking 11th and 14th, respectively, with the drop on the second list being attributed to {{SSB4|Mewtwo}}'s major buffs, {{SSB4|Cloud}}'s popularity, and {{SSB4|Bayonetta}}'s release.


However, Villager's results took a downturn following the second tier list, as his best players began performing worse in tournament, leading Villager to slide to 17th on the third tier list. Ranai's retirement from competitive play significantly hurt Villager's representation and results, as no other Villager player was able to replicate Ranai's success. As such, Villager dropped further to 25th in the fourth and final tier list, the second largest drop between the third and fourth tier lists. Overall, while players still regard Villager as a high-tier character, his waning representation have left his metagame stagnant.
However, Villager's results took a downturn following the second tier list, as his best players began performing worse in tournament, leading Villager to slide to 17th on the third tier list. Ranai's retirement from competitive play significantly hurt Villager's representation and results, as no other Villager player was able to replicate Ranai's success. As such, Villager dropped further to 25th in the fourth and final tier list, the second largest drop between the third and fourth tier lists. Overall, while players still regard Villager as a high-tier character, his waning representation have left his metagame stagnant.
==In Solo Modes==
===[[All-Star Mode]]===
In All-Star Mode, Villager is fought in Stage 6 in the 3DS version or Stage 2 in the Wii U version alongside {{SSB4|Roy}}, {{SSB4|Zero Suit Samus}}, {{SSB4|Ike}}, {{SSB4|Lucas}}, {{SSB4|Olimar}}, {{SSB4|Lucario}}, {{SSB4|Toon Link}}, and {{SSB4|Bowser Jr.}}
==={{GameIcon|SSB4-U}}[[Event Match]]es===
====Solo Events====
* '''[[Bounty Hunter Clash]]''': 2 Villagers appear as opponents after enough time passes.
* '''[[Jackpot Opportunity]]''': The player controls Villager and must collect 1000 coins in a battle against 3 other Villagers.
* '''[[New Challengers 1]]''': Villager is one of the seven opponents fought in this event alongside {{SSB4|Wii Fit Trainer}}, {{SSB4|Rosalina & Luma}}, {{SSB4|Little Mac}}, {{SSB4|Lucina}}, {{SSB4|Bowser Jr.}}, and {{SSB4|Duck Hunt}}.
* '''[[Playing Tricks]]''': The player controls {{SSB4|Ness}}, and must bury two Villagers in Pitfalls at the same time.
====Co-op Events====
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
* '''[[Visiting Onett]]''': {{SSB4|Ness}} and Villager must defeat {{SSB4|Kirby}}, {{SSB4|Meta Knight}}, {{SSB4|Fox}}, {{SSB4|Falco}}, {{SSB4|Olimar}}, and {{SSB4|Rosalina & Luma}}.
===[[Congratulations screen]]s===
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic Villager.png|Classic Mode
SSB4-3DS Congratulations All-Star Villager.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
SSB4-Wii U Congratulations Classic Villager.png|Classic Mode
SSB4-Wii U Congratulations All-Star Villager.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
Villager's default trophy is obtained by clearing Classic Mode as Villager. Their alternate trophy is obtained by clearing All-Star Mode as Villager in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Villager). The Dream House trophy is obtained only in the Wii U version by clearing All-Star Mode as Villager.
{{Trophy/Fighter
{{Trophy/Fighter
|name=Villager
|name=Villager
Line 376: Line 329:
}}
}}
{{clrl}}
{{clrl}}
==In [[Event Match]]es==
===Solo Events===
* '''[[Bounty Hunter Clash]]''': 2 Villagers appear as opponents after enough time passes.
* '''[[Jackpot Opportunity]]''': The player controls Villager and must collect 1000 coins in a battle against 3 other Villagers.
* '''[[New Challengers 1]]''': Villager is one of the seven opponents fought in this event alongside {{SSB4|Wii Fit Trainer}}, {{SSB4|Rosalina & Luma}}, {{SSB4|Little Mac}}, {{SSB4|Lucina}}, {{SSB4|Bowser Jr.}}, and {{SSB4|Duck Hunt}}.
* '''[[Playing Tricks]]''': The player controls {{SSB4|Ness}}, and must bury two Villagers in Pitfalls at the same time.
===Co-op Events===
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
* '''[[Visiting Onett]]''': {{SSB4|Ness}} and Villager must defeat {{SSB4|Kirby}}, {{SSB4|Meta Knight}}, {{SSB4|Fox}}, {{SSB4|Falco}}, {{SSB4|Olimar}}, and {{SSB4|Rosalina & Luma}}.


==[[Alternate costume (SSB4)#Villager|Alternate costumes]]==
==[[Alternate costume (SSB4)#Villager|Alternate costumes]]==
Line 391: Line 355:
|{{Head|Villager|g=SSB4|s=50px|cl=Chartreuse}}
|{{Head|Villager|g=SSB4|s=50px|cl=Chartreuse}}
|}
|}
==[[List of Super Smash Bros. 4 character trailers#Villager|Reveal trailer]]==
{{#widget:YouTube|id=xvudMu-5kIU}}


==Gallery==
==Gallery==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: