Editing Villager (SSB4)

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Villager has no voice actor, instead using sounds recycled from the ''Animal Crossing'' games.
Villager has no voice actor, instead using sounds recycled from the ''Animal Crossing'' games.


Villager is ranked 25th out of 54 characters on the official [[tier list]], placing him in C tier. Villager's most prevalent advantages are his powerful zoning and camping games, both of which are among the strongest in the game, thanks to his forward aerial and back aerials having excellent range. Pocket notably helps Villager counteract projectiles and opposing camping, and allows him to use enemy projectiles against them. Additionally, Villager has a very strong edgeguarding game, with both his forward smash and Timber being notable in this aspect. Villager also has one of the safest and longest recoveries in the game, being able to return to the stage safely.
Villager is ranked 25th out of 54 characters on the official [[tier list]], placing him in C tier. Villager's most prevalent advantages are his powerful zoning and [[camping]] games, both of which are among the strongest in the game, thanks to his [[forward aerial]] and [[back aerial]]s boasting excellent range. Pocket notably helps Villager counteract projectiles and opposing camping, and allows him to make usage of antagonising projectiles against them. Additionally, Villager has a very strong [[edgeguarding]] game, with both his forward smash and Timber being notable in this aspect. Despite being a middleweight, Villager also has one of the safest and longest recoveries in the game, being able to return to the stage safely.


However, Villager has noticeable flaws. The most serious of them is his KO potential, as his strongest KOing options are burdened with slow speed, punishable amounts of lag, inability to be comboed into, or all three. Villager is also burdened with poor movement, due to his below-average [[dashing]] and aerial speeds. Villager also has poor options when fighting in close range, due to a slow, punishable [[grab]] and rather slow, unsafe tilts, and can also be countered by characters who can reflect or negate projectiles, such as {{SSB4|Rosalina}}. Although less impactful, characters that do not have projectiles hinder Pocket’s effectiveness.
However, Villager has noticeable flaws. The most serious of them is his KO potential, as his strongest KOing options are burdened with sluggish fraame-data, punishable amounts of lag, inability to be comboed into, or all three combinated. Villager is also burdened with poor mobility, especially on the ground, which also hinders both his approach and [[neutral game]]. Villager also suffers from poor options in close-ranged combats, due to a slow, punishable [[grab]] and rather slow, unsafe tilts, and can also be countered by characters who can reflect or negate projectiles, such as {{SSB4|Rosalina}}. Although less impactful, characters that lack projectiles hinder Pocket’s effectiveness.


Overall, Villager's stage control and edgeguarding options have allowed him to achieve strong tournament results, especially in Japan, largely thanks to {{Sm|Ranai}}, and he is considered to be a viable high-tier character. Despite this, Villager's results and representation plummeted from the fact that his best player, {{Sm|Ranai}}, has been inactive throughout the later half of 2017. Due to this, Villager's viability has been contested throughout the game's lifespan.
Overall, Villager's stage control and edgeguarding options have allowed him to achieve strong tournament results, especially in Japan, especially thanks to {{Sm|Ranai}}, and he is considered to be a viable high-tier character. Despite this, Villager's results and representation plummeted from the fact that his best player, {{Sm|Ranai}}, has been inactive throughout the later half of 2017. Due to this, Villager's viability has been contested throughout the game's lifespan.


==Attributes==
==Attributes==
Villager is an unorthodox character with several unique moves, including several standard attacks that are actually projectiles, similar to {{SSB4|Mega Man}}.
Villager is a small [[middleweight]], tying with {{SSB4|Luigi}} in terms of weight class, who is an overall floaty character of below-average mobility. Although he has an average [[jump]]ing height and above-average [[traction]], Villager sports the eleventh-slowest [[falling speed]], below-average [[air speed]] and [[gravity]], and is tied with {{SSB4|Charizard}} and {{SSB4|Donkey Kong}} for the seventh-slowest [[air acceleration]]. Comparatively, Villager has a slightly below-average [[walk]]ing speed and the fourth-slowest [[dash]]ing speed (although his [[initial dash]] is decent). As a result, once the opponent closes the gap, it is difficult for Villager to create space again, although his powerful camping game compensates for that to a degree.


Villager possesses a strong [[camping]] game. His forward and backward aerials are long-ranged slingshot attacks which, in combination with [[Lloid Rocket]], are great for harassing opponents from a distance. Opposing projectiles can either be [[Pocket]]ed or blocked by a [[Timber|tree]]; Pocket can also be used to "steal" character-generated [[item]]s such as {{SSB4|R.O.B.}}'s [[Gyro]], preventing them from being used as long as Villager keeps them and thus further weakening the opponent's ability to compete with him at range. One caveat, though, is that Villager is a character of below-average mobility; in particular, he has the fourth slowest [[dash]]ing speed in the game (albeit still noticeably faster than the bottom three), so once the opponent closes the gap it can be difficult for Villager to create space again. Despite this, Villager possesses three [[sex kick]]s out of his five aerial moves of which all have quick startups, giving him a relatively easy time knocking away an enemy if they approach to point blank range.
Villager is among the most unorthodox characters on the roster with several unique moves, including multiple standard attacks that are actually projectiles, similar to {{SSB4|Mega Man}}. Villager possesses a strong [[camping]] game. His forward and back aerials are long-ranged slingshot attacks which, in combination with [[Lloid Rocket]], are great for harassing opponents from a distance. Opposing projectiles can either be [[Pocket]]ed or blocked by a [[Timber|tree]]; Pocket can also be useful for "stealing" character-generated [[item]]s, such as {{SSB4|R.O.B.}}'s [[Gyro]], preventing them from being useable as long as Villager retains them and thus further weakening the opponent's ability to compete with him at range. Despite his poor mobility, Villager possesses a reliable [[sex kick]] in his neutral aerial that has very quick startup at frame 3, giving him a relatively easy time restraining the opponents if attempting to approach to point-blank proximity.


Should camping not be desirable, Villager's projectiles can also serve as good [[approach]] tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to [[punish]] their reaction. Using his down aerial in a [[short hop]] is also a good approach option, as it is a [[disjointed]] attack with little [[lag]].
Should camping not be desirable, Villager's projectiles can also serve as good [[approach]]ing tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to [[punish]] their reaction. Using his forward and back aerials in a [[short hop]] is also a good approaching option, as they are reasonably safe [[disjointed]] attacks with little [[lag]].


Despite being a middleweight character, Villager possesses arguably the best [[recovery]] in the game thanks to {{b|Balloon Trip|move}}. This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult to [[gimp]]; although the balloons can be popped to render Villager [[helpless]], doing so requires two separate hits, and hitting Villager himself will allow him to simply use the move again. Lloid Rocket further bolsters Villager's recovery, as launching it stalls his descent while threatening edgeguarders. Alternatively, Villager can ride Lloid back to the stage, although this is punishable and can be [[reflect]]ed.
Despite being a middleweight, Villager possesses a surprisingly flexible recovery thanks to {{b|Balloon Trip|move}}. This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult to [[gimp]]; although the balloons can be popped to render Villager [[helpless]], hitting Villager himself will allow him to simply perform the move again. Lloid Rocket further bolsters Villager's recovery, as launching it stalls his descent while threatening edgeguarders. Alternatively, Villager can ride Lloid back to the stage, although this is punishable and can be [[reflect]]ed.


Villager is also a very potent [[edgeguard]]er, with a wealth of options to finish recovering foes. His forward smash allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent recovering low to avoid. If the opponent's recovery is slow enough or a tree is set up beforehand, [[Timber]] can also be used from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge. Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerful [[meteor smash]] should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near the [[blast line]], and is generally the best choice against an opponent recovering high. Many of his aerials are [[sex kick]]s as well which, when combined with his extremely long-ranged recovery, allows him to [[gimp]] opponents pretty easily.
Villager is also a very potent [[edgeguard]]er, with a wealth of options to threaten recovering opponents. His [[forward smash]], one of the strongest in ''Ultimate'', allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent to avoid provided that they are recovering low. If the opponent's recovery is slow enough or a tree is set up beforehand, [[Timber]] can also be performed from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge. Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerful [[meteor smash]] should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near the [[blast line]], and is generally the best choice against an opponent recovering high. Several of his aerials are [[sex kick]]s as well, which, when combined with his extremely long-ranged recovery, allows him to [[gimp]] opponents fairly easily.


However, Villager's ability to set up edgeguards in the first place is hampered by his slow [[grab]]. Although his net has relatively long range, it is one of the laggiest grabs in the game, making it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability to shield-grab is quite limited, although he does have other good [[out of shield]] options, such as his neutral aerial.
However, Villager suffers from notable flaws. Villager's ability to set up edgeguards in the first place is impaired by his slow [[grab]]. Although his net has relatively long range, it has exceptionally high ending lag that makes it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability to [[shield grab]] is quite limited, although he does have other good [[out of shield]] options, such as his neutral aerial and up smash. In addition, Villager's poor mobility also allows speed demons, such as {{SSB4|Fox}} and {{SSB4|Sonic}}, to not only easily outrun him, but also immediately catch up to him and shut down Villager's camping game. Furthermore, Villager also especially struggles against characters with a [[reflection|reflector]], as since most of his projectiles are characterized with high power (like his forward smash and Timber), characters with reflectors can reflect the projectile and turn the tides by dealing a potentially deadly blow from Villager's reflected projectile that can often lead into an early KO, even at lower precents.  


Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when used onstage. Lloid Rocket has KO power when ridden, but this is slow and predictable. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires staying in one place. Villager's up aerial is a strong [[juggling]] move and can score KOs off the upper blast line, but only if luck permits. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at mid percentages and even instantly shatter full [[shield]]s, but this is matchup-dependent and will not be easily allowed by a smart opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities.
Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when performed onstage. Up smash is a potent KO option, but is very punishable as well and is susceptible to opponents falling out of the move entirely due to its multi-hitting nature. Lloid Rocket has relatively high KO power when ridden, but is sluggish and easy to punish. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires Villager to stand in one place. Villager's up aerial is a strong [[juggling]] move and can score KOs off the upper blast line, but is somewhat luck-based and can be reasonably difficult to land. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at medium percentages and instantly shatter full [[shield]]s, but this is matchup-dependent and will not be easily allowed by a professional opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities, especially lower than medium precents.


Villager has a versatile selection of custom moves. Pocket Plus and Garden are less powerful than standard Pocket, but have advantages that make them more useful for some matchups. Pushy Lloid's size and multi-hit nature make it harder for opponents to get past. Extreme Balloon Trip has Villager fly slower, but the balloons explode when they burst, making it very risky for the opponent to attempt an edgeguard while giving Villager a vertical boost that compensates for the move's reduced speed. The most notable and rather infamous custom move however, is Timber Counter. Timber Counter allows Villager to place a [[trip]]ping hazard which, unlike [[Banana Peel]]s, cannot be removed by any opponent short of another Villager, allowing for strong stage control. By combining these custom moves, Villager can significantly enhance his already potent camping abilities, making him very difficult to approach. He does, however, give up some offensive ability in the process, and some players may prefer his more balanced default moveset.
Villager has a versatile selection of [[custom move]]s. Pocket Plus and Garden are less powerful than standard Pocket, but have advantages that make them more useful for some matchups. Pushy Lloid's size and multi-hit nature make it harder for opponents to get past. Extreme Balloon Trip has Villager fly slower, but the balloons explode when they burst, making it very risky for the opponent to attempt an edgeguard while giving Villager a vertical boost that compensates for the move's reduced speed. The most notable and rather infamous custom move however, is Timber Counter. Timber Counter allows Villager to place a [[trip]]ping hazard which, unlike [[Banana Peel]]s, cannot be removed by any opponent short of another Villager, allowing for strong stage control. By combining these custom moves, Villager can significantly enhance his already potent camping abilities, making him very difficult to approach. He does, however, give up some offensive ability in the process, and some players may prefer his more balanced default moveset.


Villager is considered a solid character by many in [[competitive play]] widely thanks to the best Villager player in the world, {{sm|Ranai}}. However, outside of Japan, his representation is rather poor.
Overall, Villager is a somewhat polarizing glass cannon camper who excels when getting his gameplan going, but struggles when the opponent holds the advantage over him. Villager excels at restraining opponents with projectiles to allow enough time to set up traps. Villager especially performs well offstage, where he can easily edgeguard and gimp most of the cast while being able to easily recover from nearly any distance. Due to his array of projectiles and [[Pocket]], Villager also has great counterplay to zoners. However, Villager does not fare better in terms of close-range encounters and can be easily overwhelmed by several rushdowners courtesy of his lackluster approach. All by all, Villager is considered a solid character by most of the community in [[competitive play]] widely thanks to the best Villager player in the world, {{sm|Ranai}}. However, outside of Japan, his representation is rather poor.


==Update history==
==Update history==
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{{MovesetTable
{{MovesetTable
|game=SSB4
|game=SSB4
|neutralname=Left Punch ({{ja|左パンチ|Hidari Panchi}}) / Right Punch ({{ja|右パンチ|Migi Panchi}})
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=3%
|neutral2dmg=3%
|neutraldesc=Quickly punches with boxing gloves. The hitbox starts very quickly on frame 3. Can be done rapidly by holding the button (and even more rapidly by mashing it), but has no finisher. Its speed and lack of a finisher gives it good use as a protection move to cover Villager's slower attacks. It is also useful for protecting himself from grabs against characters who lack long ranged ones, as he can effectively place a large hitbox in front of him for as long as he wants. The first initial hit of his jab can true combo into an axe at kill percent against most floaty lightweight characters.
|neutraldesc=Quickly punches with boxing gloves. The hitbox starts very quickly on frame 3. Can be done rapidly by holding the button (and even more rapidly by mashing it), but has no finisher. Its speed and lack of a finisher gives it good use as a protection move to cover Villager's slower attacks. It is also useful for protecting himself from grabs against characters who lack long ranged ones, as he can effectively place a large hitbox in front of him for as long as he wants. The first initial hit of his jab can true combo into an axe at kill percent against most floaty lightweight characters.
|ftiltname=Umbrella ({{ja|かさ|Kasa}})
|ftiltname= 
|ftiltdmg=9%
|ftiltdmg=9%
|ftiltdesc=Swings a Paw Umbrella horizontally. Good disjointed range and can be used for spacing or as a quick punish on nearby foes.
|ftiltdesc=Swings a Paw Umbrella horizontally. Good disjointed range and can be used for spacing or as a quick punish on nearby foes.
|utiltname=Wooden Stick ({{ja|きのぼう|Kinobō}})
|utiltname= 
|utiltdmg=6% (hit 1), 5% (hit 2)
|utiltdmg=6% (hit 1), 5% (hit 2)
|utiltdesc=Waves a stick upwards in a circular motion. Hits twice, with the second hit having vertical knockback that can KO at high percentages. The first hit has a very long duration and can be useful for catching dodges or ledge getups, and it is a decent anti-air against shorter-ranged characters.
|utiltdesc=Waves a stick upwards in a circular motion. Hits twice, with the second hit having vertical knockback that can KO at high percentages. The first hit has a very long duration and can be useful for catching dodges or ledge getups, and it is a decent anti-air against shorter-ranged characters.
|dtiltname=Weed Pluck ({{ja|草ぬき|Kusa Nuki}})
|dtiltname= 
|dtiltdmg=13% (weed), 8% (shockwave)
|dtiltdmg=13% (weed), 8% (shockwave)
|dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up.
|dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up.
|dashname=Flower Pot ({{ja|うえきばち|Uekibachi}})
|dashname= 
|dashdmg=10% (clean), 6% (late)
|dashdmg=10% (clean), 6% (late)
|dashdesc=Falls over and drops a potted sapling, which flies a short distance and shatters on the ground. Sometimes the pot bounces instead of breaking, but it does no damage afterwards. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further.
|dashdesc=Falls over and drops a potted sapling, which flies a short distance and shatters on the ground. Sometimes the pot bounces instead of breaking, but it does no damage afterwards. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further.
|fsmashname=Bowling Ball ({{ja|ボウリングのたま|Bōringu no Tama}})
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|17}} (clean)
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|17}} (clean)
|fsmashdesc=Leans forwards and drops a bowling ball. Is safe on shield and is among the most powerful forward smashes in the game, with enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and moderately high startup as well as some endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for [[edge-guarding]] if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be [[reflect]]ed even at point blank range.
|fsmashdesc=Leans forwards and drops a bowling ball. Is safe on shield and is among the most powerful forward smashes in the game, with enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and moderately high startup as well as some endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for [[edge-guarding]] if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be [[reflect]]ed even at point blank range.
|usmashname=Fireworks ({{ja|はなび|Hanabi}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1 on grounded opponents), {{ChargedSmashDmgSSB4|1}} (hits 2-5), {{ChargedSmashDmgSSB4|4}} (hit 6)
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1 on grounded opponents), {{ChargedSmashDmgSSB4|1}} (hits 2-5), {{ChargedSmashDmgSSB4|4}} (hit 6)
|usmashdesc=Detonates a fountain firework, creating an explosion above himself. Hits six times for a total of 11% (15% fully charged). Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%.
|usmashdesc=Detonates a fountain firework, creating an explosion above himself. Hits six times for a total of 11% (15% fully charged). Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%.
|dsmashname=Dig ({{ja|穴ほり|Ana Hori}}, ''Hole Dig'')
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|3}} (farther opponents on the ground)
|dsmashdmg={{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|3}} (farther opponents on the ground)
|dsmashdesc=Takes out a shovel and digs in front, then behind. Fast startup for a smash attack, making it a decent [[out of shield]] option. It can [[bury]] grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded, though it can still be deadly thanks to its followup potential. Effective followups include an aerial attack at low percents, and up or forward smashes at high percents. This move can also perform an infinite [[lock]] against floored opponents due to its burying hitboxes, although the enemy has to be hit by another locking move prior (such as a late neutral aerial).
|dsmashdesc=Takes out a shovel and digs in front, then behind. Fast startup for a smash attack, making it a decent [[out of shield]] option. It can [[bury]] grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded, though it can still be deadly thanks to its followup potential. Effective followups include an aerial attack at low percents, and up or forward smashes at high percents. This move can also perform an infinite [[lock]] against floored opponents due to its burying hitboxes, although the enemy has to be hit by another locking move prior (such as a late neutral aerial).
|nairname=Forward Somersault ({{ja|前転|Zenten}})
|nairname= 
|nairdmg=9% (clean), 5% (late)
|nairdmg=9% (clean), 5% (late)
|nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection.
|nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection.
|fairname=Front Slingshot ({{ja|前パチンコ|Zen Pachinko}})
|fairname= 
|fairdmg=7% (clean), 4% (mid), 2.5% (late)
|fairdmg=7% (clean), 4% (mid), 2.5% (late)
|fairdesc=Fires a slingshot pellet that travels slightly less than half the length of {{SSB4|Final Destination}}. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage.
|fairdesc=Fires a slingshot pellet that travels slightly less than half the length of {{SSB4|Final Destination}}. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage.
|bairname=Back Slingshot ({{ja|後パチンコ|Go Pachinko}})
|bairname= 
|bairdmg=9% (clean), 5% (mid), 3% (late)
|bairdmg=9% (clean), 5% (mid), 3% (late)
|bairdesc=Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too [[stale]] to do so reliably due to excessive use.
|bairdesc=Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too [[stale]] to do so reliably due to excessive use.
|uairname=Upward Turnips ({{ja|上カブ|Jō Kabu}})
|uairname= 
|uairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late)
|uairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late)
|uairdesc=Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration. Villager will always swing three turnips in [[Home-Run Contest]].
|uairdesc=Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration. Villager will always swing three turnips in [[Home-Run Contest]].
|dairname=Downward Turnips ({{ja|下カブ|Shita Kabu}})
|dairname=&nbsp;
|dairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late)
|dairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late)
|dairdesc=Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with three turnips is a [[meteor smash]] if the ends of the turnips hit the opponent, however even the early hits of his turnip that do not meteor have high horizontal knockback. The late hit can be used to true combo into almost any projectile Villager might have pocketed if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. It can also heavily damage a shield when used after Timber's axe at the apex of a jump if three turnips get a clean hit in the opponents' shield. Villager will swing three turnips in Home-Run Contest.
|dairdesc=Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with three turnips is a [[meteor smash]] if the ends of the turnips hit the opponent, however even the early hits of his turnip that do not meteor have high horizontal knockback. The late hit can be used to true combo into almost any projectile Villager might have pocketed if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. It can also heavily damage a shield when used after Timber's axe at the apex of a jump if three turnips get a clean hit in the opponents' shield. Villager will swing three turnips in Home-Run Contest.
|grabname=Net ({{ja|あみ|Ami}})
|grabname=&nbsp;
|grabdesc=Traps opponents in a net with an overhead swing. Long range, but has considerable startup and is laggy if it misses. [[Pivot grab]]bing is a useful option for Villager, as it provides a very noticeable boost to the net's already good reach.
|grabdesc=Traps opponents in a net with an overhead swing. Long range, but has considerable startup and is laggy if it misses. [[Pivot grab]]bing is a useful option for Villager, as it provides a very noticeable boost to the net's already good reach.
|pummelname=Net Tightening ({{ja|あみ締め|Ami Shime}})
|pummelname=&nbsp;
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Yanks the net backwards to damage the opponent inside. Somewhat slow.
|pummeldesc=Yanks the net backwards to damage the opponent inside. Somewhat slow.
|fthrowname=Forward Net Throw ({{ja|前あみ投げ|Zen Ami Nage}})
|fthrowname=&nbsp;
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Swings net overhead again, tossing the opponent out. Decent base knockback but very low knockback growth.
|fthrowdesc=Swings net overhead again, tossing the opponent out. Decent base knockback but very low knockback growth.
|bthrowname=Back Net Throw ({{ja|後あみ投げ|Go Ami Nage}})
|bthrowname=&nbsp;
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Turns around swinging his net horizontally. The second strongest back throw in the game (behind only {{SSB4|Ness}}'s back throw), KOing even the heaviest characters reliably at around 153% without [[rage]] and with optimal [[DI]] from the opponent. However, it possesses very low base knockback making it difficult to set up edgeguards with this throw at low percentages.
|bthrowdesc=Turns around swinging his net horizontally. The second strongest back throw in the game (behind only {{SSB4|Ness}}'s back throw), KOing even the heaviest characters reliably at around 153% without [[rage]] and with optimal [[DI]] from the opponent. However, it possesses very low base knockback making it difficult to set up edgeguards with this throw at low percentages.
|uthrowname=Up Net Throw ({{ja|上あみ投げ|Jō Ami Nage}})
|uthrowname=&nbsp;
|uthrowdmg=10%
|uthrowdmg=10%
|uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling.
|uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling.
|dthrowname=Down Net Throw ({{ja|下あみ投げ|Shita Ami Nage}})
|dthrowname=&nbsp;
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percent ranges, but not very reliably. A good way to combo into a pocketed projectile.
|dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percent ranges, but not very reliably. A good way to combo into a pocketed projectile.
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|djump = 32
|djump = 32
|rdjump = 37-38
|rdjump = 37-38
|ellag = 4
|rellag = 1-46
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{{Crowd
|-
|char=Villager
!{{{name|}}}
|char-jp=Murabito
!Cheer (English)
|game=SSB4
!Cheer (Japanese)
|desc-us=Vill - a -ger!
!Cheer (Spanish)
|desc-jp=Mura-no! Son-cho!
|-
|pitch-us=Group chant
! scope="row"|Cheer
|pitch-jp=Group chant}}
|[[File:Villager Cheer English SSB4 SSBU.ogg|center]]||[[File:Villager Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Villager Cheer Spanish NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Villager Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Vill - a - ger! || Mura - no -- son - cho! || A - ni -- mal Cro - ssing!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Villager Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Villager Cheer French PAL SSB4.ogg|center]]||[[File:Villager Cheer German SSB4.ogg|center]]||[[File:Villager Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|A - ni - mal -- Cro -- ssing ! || Animaaal - Crossiing! || Forza Abitante! *claps 4 times*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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|victory-desc=A short remix of the first phase of the original ''Animal Crossing'' games on the Nintendo 64 and GameCube.
|victory-desc=A short remix of the first phase of the original ''Animal Crossing'' games on the Nintendo 64 and GameCube.
|desc-1=Digs up a fossil and then shows it off.
|desc-1=Digs up a fossil and then shows it off.
|desc-2=Captures a dynastid beetle and then shows it off.
|desc-2=Captures a horned dynastid and then shows it off.
|desc-3=Does a short dance and then poses similar to the character artwork.
|desc-3=Does a short spin and then poses similar to the character artwork.
|char=Villager}}
|char=Villager}}


==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
While not a highly represented or discussed fighter in the early metagame, Villager has always been generally agreed to be a rather viable choice for competitive play. This is due to his infamously effective projectile and keep away game that enable him to shut down the approach of many characters, leading to a high perception of him as a character. However, it wasn't until Ranai's performance with Villager in Japan in [[KSB 2015|various]] [[Hyper Sumabato|regional]] [[Umebura Niconico Qualifiers|tournaments]] and eventually the USA at [[GENESIS 3]] (getting 3rd place out of 1,096 entrants) that he started to gain more popularity, in spite of the negative light he had left at [[EVO 2015]] and the infamous use of his custom moves. As a result of Ranai's high placings, and to an extent, various other placings from other Villager mains like {{Sm|MJG}} and [[Smasher:SS (Arizona)|SS]], Villager was ranked 11th place in the first ''4BR'' [[tier list]].
Given the nerfs to other top and high-tier characters such as {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}, and Ranai's high 5th place at [[EVO 2016]], it was debatable whether or not he was actually any worse. He would eventually drop to 14th place in the second tier list, this being due to the movement (and introduction) of {{SSB4|Bayonetta}}, the buffs to {{SSB4|Mewtwo}} and the immense perception of {{SSB4|Cloud}} in the metagame. However, Villager's tournament results have not been as strong since then, due to most of his main players gaining lower results, mostly due to his trouble at handling most DLC characters. This has culminated on him ranking at 17th place on the third tier list. After Ranai's last tournament, Villager's representation and results greatly plummeted and, from this, he then dropped to 25th in the fourth tier list, the second largest drop between the third and fourth tier lists. Overall, while he remains a stable high-tier character ever since the game's release, his much lower results have deterred him from rising on the tier list.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''


''See also: [[:Category:Villager players (SSB4)]]''
''See also: [[:Category:Villager players (SSB4)]]''
 
*{{Sm|Aarvark|USA}} - The best Villager in the United States. Placed 3rd at {{Trn|No Fun Allowed}}, 5th at {{Trn|Port Priority}}, 9th at {{Trn|2GGT: Mexico Saga}}, {{Trn|2GGT: KTAR Saga}}, and {{Trn|IBP Masters Showdown}}, and 17th at {{Trn|The Big House 6}} with wins over players like {{Sm|false}}, {{Sm|falln}}, and {{Sm|VoiD}}. Ranked 13th on the [[SoCal Smash 4 Power Rankings]].
*{{Sm|Aarvark|USA}} - The best solo-Villager player in North America, known for frequently placing well at {{Team|2GGaming}} events, including 9th at both {{Trn|2GGT: Mexico Saga}} and {{Trn|2GGT: KTAR Saga}} over {{Sm|VoiD}} and {{Sm|Vinnie}}, respectively. Outside of 2GG, he has also placed 3rd at {{Trn|No Fun Allowed}} over {{Sm|Fatality}} and 5th at {{Trn|Port Priority}} over {{Sm|falln}}. He is ranked the [[SoCal Smash 4 Power Rankings#All-Time Power Rankings|14th-best ''Smash 4'' player of all-time in SoCal]], one of the strongest regions in ''Smash 4''.
*{{Sm|CaptAwesum|USA}} - Placed 5th at {{Trn|KTAR XIII}}, 13th at {{Trn|KTAR XVII}}, and 17th at both {{Trn|EVO 2015}} and {{Trn|KTAR XVIII}} with wins over players like {{Sm|MikeKirby}}, {{Sm|Tweek}}, and {{Sm|Vinnie}}. Previously ranked 4th on the [[New England Power Rankings]].
*{{Sm|kept|Japan}} - Although he remained inconsistent throughout his career, he is the second-best Villager player in Japan after Ranai, with results such as 5th at {{Trn|Umebura 22}} and {{Trn|Umebura 26}}. He eventually took Ranai's place as the best solo-Villager player in the world after Ranai's retirement, placing {{Trn|Sumabato 25}} and 5th at {{Trn|Umeki Project}} during this time.
*{{Sm|kept|Japan}} - One of the best Villagers in Japan. Placed 4th at {{Trn|Sumabato 25}}, 5th at both {{Trn|Umebura 22}} and {{Trn|Umeki Project}}, 9th at {{Trn|Umebura 15}}, and 7th at {{Trn|Umebura 26}} with wins over players like {{Sm|Abadango}}, {{Sm|KEN}}, and {{Sm|Etsuji}}. Ranked 39th on the [[JAPAN Power Rankings]].
*{{Sm|MJG|USA}} - One of the best Villager players in North America. Although he also co-mained {{SSB4|Toon Link}}, he frequently used only Villager in competitive play, such as his runs to 5th at {{Trn|Nexus}}, 9th at {{Trn|Low Tier City 4}}, and 17th at {{Trn|MLG World Finals 2015}}.
*{{Sm|MJG|USA}} - Co-mains Toon Link and is one of the best Villager players in the United States. Placed 9th at {{Trn|King of the Springs 3}}, {{Trn|Midwest Mayhem 6: SoCal Invasion}}, {{Trn|Low Tier City 4}}, {{Trn|Midwest Mayhem 10}}, and 17th at {{Trn|EVO 2015}}. Ranked 12th on the [[Midwest Smash 4 Power Rankings]].
*{{Sm|Ranai|Japan}} - The best Villager player of all-time and one of the best Japanese players in the first few years of ''Smash 4''. He is the only Villager player to win a major, doing so at the {{Trn|Umebura Niconico Qualifier}}, and has many of Villager's other best placements, including 3rd at {{Trn|GENESIS 3}} and 5th at {{Trn|EVO 2016}}. He retired in mid-2017, with his absence contributing to a decline in Villager's representation, but was still ultimately ranked 21st on the [[PGR 100]].
*{{Sm|Panda Bair|USA}} - Placed 13th at {{Trn|Smash 'N' Splash 4}}, and 17th at {{Trn|The Big House 8}}, {{Trn|Smash 'N' Splash 3}}, {{Trn|Midwest Mayhem 6: SoCal Invasion}}, and {{Trn|Midwest Mayhem 5}} with wins over players like {{Sm|DarkShad}}, {{Sm|Jakal}}, and {{Sm|Trela}}. Ranked 10th on the [[Chicago Smash 4 Power Rankings]].
*{{Sm|SS|p=Arizona|USA}} - Although initially known for placing 9th at {{Trn|EVO 2015}} using Villager's infamous custom moves, he has since found success with Villager even without custom moves, using the character as a co-main with {{SSB4|Ness}} and placing 17th at {{Trn|Pound 2016}} and 25th at {{Trn|EVO 2016}} with primarily Villager.
*{{Sm|Ranai|Japan}} (#21) - The best Villager player in the world. Placed 1st at {{Trn|Sumabato 3}}, {{Trn|Umebura Niconico Qualifier}} and {{Trn|Sumabato 14}}, 3rd at {{Trn|GENESIS 3}}, and 5th at {{Trn|EVO 2016}} with wins over players like {{sm|Dabuz}}, {{sm|Nairo}}, and {{sm|Salem}}.
 
*{{Sm|SS|p=Arizona|USA}} - Co-mains Ness and is one of the best Villager players in the United States. Placed 5th at {{Trn|Rise 2018}}, 9th at {{Trn|EVO 2015}}, {{Trn|2GGT: FOW Saga}}, {{Trn|2GGT: KTAR Saga}}, and 17th at {{Trn|Pound 2016}}. Previosuly ranked 1st on the [[Arizona Smash 4 Power Rankings]].
===Tier placement and history===
*{{Sm|Villyness|Australia}} - The best Villager in Australia. Placed 1st at {{Trn|Battle Arena Melbourne 7}}, 4th at both [https://ausmash.com.au/results/584/couchwarriors-july-2015 CouchWarriors July 2015], [https://ausmash.com.au/results/635/couchwarriors-august-2015 CouchWarriors August 2015], 5th at [https://ausmash.com.au/results/664/couchwarriors-wii-u-sep-2015 CouchWarriors September 2015], and 17th at {{Trn|Battle Arena Melbourne 8}}. Previously ranked 2nd on the [https://ausmash.com.au/rankings/67/victoria-smash-4-power-rankings-2 Victoria Power Rankings].
While not a highly represented or discussed fighter in the early metagame, Villager has always been generally agreed to be a rather viable choice for competitive play. This is due to his infamously effective projectile and keep away game that enabled him to shut down the approach of many characters, leading to a high perception of him as a character. In addition, Villager's had some of the most infamous custom moves in the game, best showcased at {{Trn|EVO 2015}}, which tainted the community's view on custom moves and contributed to its ban from competitive play following {{Trn|EVO 2015}}. Even with the ban, Villager's representation remained strong thanks to {{Sm|Ranai}}, who frequently performed well at Japanese events, including winning the major {{Trn|Umebura Niconico Qualifier}}, and made his North American debut with a 3rd-place finish at {{Trn|GENESIS 3}}. Although Ranai was by far the best Villager representative, other Villager players such as {{Sm|MJG}} and {{Sm|SS}} were also rather successful in competitive play. As such, Villager was highly regarded on the first two tier lists, ranking 11th and 14th, respectively, with the drop on the second list being attributed to {{SSB4|Mewtwo}}'s major buffs, {{SSB4|Cloud}}'s popularity, and {{SSB4|Bayonetta}}'s release.
*{{Sm|Yocchan|Japan}} - Placed 9th at both {{Trn|Rikabura 5}} and {{Trn|Rikabura 6}}, 13th at {{Trn|Umebura 34}}, 17th at {{Trn|Umebura Tokaigi Qualifier 1}}, and 25th at {{Trn|Umebura 27}} with wins over players like {{Sm|Mao}}, {{Sm|OCEAN}}, and {{Sm|Songn}}. Ranked 83rd on the [[JAPAN Power Rankings]].
 
However, Villager's results took a downturn following the second tier list, as his best players began performing worse in tournament, leading Villager to slide to 17th on the third tier list. Ranai's retirement from competitive play significantly hurt Villager's representation and results, as no other Villager player was able to replicate Ranai's success. As such, Villager dropped further to 25th in the fourth and final tier list, the second largest drop between the third and fourth tier lists. Overall, while players still regard Villager as a high-tier character, his waning representation have left his metagame stagnant.
 
==In Solo Modes==
===[[All-Star Mode]]===
In All-Star Mode, Villager is fought in Stage 6 in the 3DS version or Stage 2 in the Wii U version alongside {{SSB4|Roy}}, {{SSB4|Zero Suit Samus}}, {{SSB4|Ike}}, {{SSB4|Lucas}}, {{SSB4|Olimar}}, {{SSB4|Lucario}}, {{SSB4|Toon Link}}, and {{SSB4|Bowser Jr.}}
 
==={{GameIcon|SSB4-U}}[[Event Match]]es===
====Solo Events====
* '''[[Bounty Hunter Clash]]''': 2 Villagers appear as opponents after enough time passes.
* '''[[Jackpot Opportunity]]''': The player controls Villager and must collect 1000 coins in a battle against 3 other Villagers.
* '''[[New Challengers 1]]''': Villager is one of the seven opponents fought in this event alongside {{SSB4|Wii Fit Trainer}}, {{SSB4|Rosalina & Luma}}, {{SSB4|Little Mac}}, {{SSB4|Lucina}}, {{SSB4|Bowser Jr.}}, and {{SSB4|Duck Hunt}}.
* '''[[Playing Tricks]]''': The player controls {{SSB4|Ness}}, and must bury two Villagers in Pitfalls at the same time.
====Co-op Events====
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
* '''[[Visiting Onett]]''': {{SSB4|Ness}} and Villager must defeat {{SSB4|Kirby}}, {{SSB4|Meta Knight}}, {{SSB4|Fox}}, {{SSB4|Falco}}, {{SSB4|Olimar}}, and {{SSB4|Rosalina & Luma}}.
 
===[[Congratulations screen]]s===
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic Villager.png|Classic Mode
SSB4-3DS Congratulations All-Star Villager.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
SSB4-Wii U Congratulations Classic Villager.png|Classic Mode
SSB4-Wii U Congratulations All-Star Villager.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
Villager's default trophy is obtained by clearing Classic Mode as Villager. Their alternate trophy is obtained by clearing All-Star Mode as Villager in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Villager). The Dream House trophy is obtained only in the Wii U version by clearing All-Star Mode as Villager.
{{Trophy/Fighter
{{Trophy/Fighter
|name=Villager
|name=Villager
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}}
}}
{{clrl}}
{{clrl}}
==In [[Event Match]]es==
===Solo Events===
* '''[[Bounty Hunter Clash]]''': 2 Villagers appear as opponents after enough time passes.
* '''[[Jackpot Opportunity]]''': The player controls Villager and must collect 1000 coins in a battle against 3 other Villagers.
* '''[[New Challengers 1]]''': Villager is one of the seven opponents fought in this event alongside {{SSB4|Wii Fit Trainer}}, {{SSB4|Rosalina & Luma}}, {{SSB4|Little Mac}}, {{SSB4|Lucina}}, {{SSB4|Bowser Jr.}}, and {{SSB4|Duck Hunt}}.
* '''[[Playing Tricks]]''': The player controls {{SSB4|Ness}}, and must bury two Villagers in Pitfalls at the same time.
===Co-op Events===
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
* '''[[Visiting Onett]]''': {{SSB4|Ness}} and Villager must defeat {{SSB4|Kirby}}, {{SSB4|Meta Knight}}, {{SSB4|Fox}}, {{SSB4|Falco}}, {{SSB4|Olimar}}, and {{SSB4|Rosalina & Luma}}.


==[[Alternate costume (SSB4)#Villager|Alternate costumes]]==
==[[Alternate costume (SSB4)#Villager|Alternate costumes]]==
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|{{Head|Villager|g=SSB4|s=50px|cl=Chartreuse}}
|{{Head|Villager|g=SSB4|s=50px|cl=Chartreuse}}
|}
|}
==[[List of Super Smash Bros. 4 character trailers#Villager|Reveal trailer]]==
{{#widget:YouTube|id=xvudMu-5kIU}}


==Gallery==
==Gallery==
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*Villager's down smash buries opponents on the ground, making it the only smash attack in the series that can never KO under any circumstances when grounded.
*Villager's down smash buries opponents on the ground, making it the only smash attack in the series that can never KO under any circumstances when grounded.
*Villager's forward smash involves him dropping a bowling ball in front of him as a [[projectile]], being the only smash attack in the series with infinite vertical range.
*Villager's forward smash involves him dropping a bowling ball in front of him as a [[projectile]], being the only smash attack in the series with infinite vertical range.
*Villager's neutral attack, up special, neutral aerial, forward smash, and up tilt are the only moves of his that don't reference a specific item or action from the ''Animal Crossing'' series.
**When he drops the ball, the pose he makes is based off the Diving pose when a player is on land in ''Animal Crossing: New Leaf''.
**When performing the forward smash, however, the animation they make is based off the Diving pose when a player is on land in ''Animal Crossing: New Leaf''{{'}}s Free-Diving Tour.
*The property of swinging varying amounts of turnips for his down aerial derives from how the price of turnips fluctuate in ''Animal Crossing''.
*The property of swinging varying amounts of turnips for his down aerial derives from how the price of turnips fluctuate in ''Animal Crossing''.
*Villager, {{SSB4|Pac-Man}}, and {{SSB4|Duck Hunt}} are the only characters who have moves based on another series. Villager's neutral attack involves him punching with boxing gloves, which could be referencing ''[[Punch-Out!!]]'', which appeared in the original ''Animal Crossing'' as an obtainable NES game. His up special, Balloon Trip, is taken from ''Balloon Fight'', which also appeared in the original ''Animal Crossing'' as an obtainable NES game.
*Villager, {{SSB4|Pac-Man}}, and {{SSB4|Duck Hunt}} are the only characters who have moves based on another series. Villager's neutral attack involves him punching with boxing gloves, which could be referencing ''[[Punch-Out!!]]'', which appeared in the original ''Animal Crossing'' as an obtainable NES game. His up special, Balloon Trip, is taken from ''Balloon Fight'', which also appeared in the original ''Animal Crossing'' as an obtainable NES game.

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