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Editing User talk:Mariogeek2
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looking at the list u sent me, r we sure we need *every* throw as gifs ? there are only so many w/ hitboxes and i feel adding the ones that dont would be redundant and kinda pointless. this extends to koopa klaw bthrow as that doesnt have a hitbox either. also thinking about just straight up removing mewtwos up and back throw gifs from his page as they, again, dont have any hitboxes . these are *hitbox* visualizations after all - [[User talk:Variaamaxxing|alex]][[User:Variaamaxxing|Variaa]] [[File:FalcoHeadRedSSBM.png|20px]][[File:FoxHeadRedSSBM.png|20px]] 21:32, December 27, 2024 (EST) | looking at the list u sent me, r we sure we need *every* throw as gifs ? there are only so many w/ hitboxes and i feel adding the ones that dont would be redundant and kinda pointless. this extends to koopa klaw bthrow as that doesnt have a hitbox either. also thinking about just straight up removing mewtwos up and back throw gifs from his page as they, again, dont have any hitboxes . these are *hitbox* visualizations after all - [[User talk:Variaamaxxing|alex]][[User:Variaamaxxing|Variaa]] [[File:FalcoHeadRedSSBM.png|20px]][[File:FoxHeadRedSSBM.png|20px]] 21:32, December 27, 2024 (EST) | ||
:If you don't think we need any specific throw hitbox gifs, you don't have to do them; I just put them so high for two reasons: 1) to be consistent with the other hitbox repositories in the other games, basically every one of them has the entire collection of throws, as can be seen in DK's [[Donkey Kong (SSBB)/Hitboxes|hitbox repo for ''Brawl'']], and 2) because even if a throw doesn't have a hitbox programmed for the attacker's body, all of them (as far as I'm aware) in ''Melee'' have a '''collateral hitbox''' tied to the thrown opponent, as well as some number of [[invincibility]] frames and/or hurtbox contortions for the thrower. For example, Mewtwo's up throw in ''Melee'' launches the opponent straight up but the thrown victim (Mario in the gif) knocks opponents back with the Sakurai angle. This doesn't usually come up in singles (with the exception of [https://www.youtube.com/watch?v=uFx5g7vRNPg&t=264s | Shy Guys on Yoshi's Story]), but is pretty important in doubles.<br>(EDIT) Also wanted to let you know I saw that you added Raptor Boost and Peach Bomber gifs, and that I appreciate it :D. However, do you mind if I edit them? They're kinda fast compared to the other gifs, so I was gonna slow the frame rate down to make them more in-line. [[User:Mariogeek2|Mariogeek2]] ([[User talk:Mariogeek2#top|talk]]) 20:02, December 29, 2024 (EST) | :If you don't think we need any specific throw hitbox gifs, you don't have to do them; I just put them so high for two reasons: 1) to be consistent with the other hitbox repositories in the other games, basically every one of them has the entire collection of throws, as can be seen in DK's [[Donkey Kong (SSBB)/Hitboxes|hitbox repo for ''Brawl'']], and 2) because even if a throw doesn't have a hitbox programmed for the attacker's body, all of them (as far as I'm aware) in ''Melee'' have a '''collateral hitbox''' tied to the thrown opponent, as well as some number of [[invincibility]] frames and/or hurtbox contortions for the thrower. For example, Mewtwo's up throw in ''Melee'' launches the opponent straight up but the thrown victim (Mario in the gif) knocks opponents back with the Sakurai angle. This doesn't usually come up in singles (with the exception of [https://www.youtube.com/watch?v=uFx5g7vRNPg&t=264s | Shy Guys on Yoshi's Story]), but is pretty important in doubles.<br>(EDIT) Also wanted to let you know I saw that you added Raptor Boost and Peach Bomber gifs, and that I appreciate it :D. However, do you mind if I edit them? They're kinda fast compared to the other gifs, so I was gonna slow the frame rate down to make them more in-line. [[User:Mariogeek2|Mariogeek2]] ([[User talk:Mariogeek2#top|talk]]) 20:02, December 29, 2024 (EST) | ||