User:Toomai/Workshop
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Zd[edit]
Zelda's Moveset (Details) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move | Segment | Damage | Angle | Hit Frames | IASA | BKB | KBG | WBKB | SD | Size | Offset | SDI | Hitlag | Trip | Flags | Notes | ||||
Neutral (Spark Palm) |
Hits 1-2 | Bn55 | 2% | * | 11, 13 | 0 | 100 | 50 | 0 | 2.5 | 0 | 0 | 0 | x1 | x1 | 0% | 33C32003 | |||
Bn55 | 40 | 0 | 0 | 3 | ||||||||||||||||
Bn60 | 30 | 3 | 0 | 0 | 0 | |||||||||||||||
Bn0 | 7 | 4.5 | 13 | 12.5 | 0 | |||||||||||||||
Hit 3 | Bn0 | 2% | * | 15 | 24 | 10 | 160 | 0 | 6 | 13 | 12.5 | 0 | ||||||||
Bn60 | 3 | 0 | 0 | 0 | ||||||||||||||||
Bn55 | 2.5 | 0 | 0 | 3 | ||||||||||||||||
Bn55 | 3.5 | 0 | 0 | 0 | ||||||||||||||||
F-Tilt (Glitter Backhand) |
Bn60 | 13% | 110 | 12 | 14 | 40 | 50 | 88 | 0 | 0 | 4 | 0 | 0 | 3 | x1 | x1 | 0% | 33C30682 | ||
Bn60 | 3.5 | 0 | 0 | 0 | ||||||||||||||||
Bn58 | 12% | * | 3 | 0 | 0 | 0 | 33C30642 | |||||||||||||
Bn57 | 11% | 4 | 0 | 0 | 0 | 33C30240 | ||||||||||||||
U-Tilt (Moon Pass) |
Bn88 | 11% | 70 | 10 | 24 | 48 | 65 | 105 | 0 | 0 | 5 | 0 | 0 | -4 | x1 | x1 | 0% | 33C32043 | ||
Bn88 | 4.5 | 0 | 0 | -2 | ||||||||||||||||
Bn87 | 4 | 0 | 0 | 0 | ||||||||||||||||
D-Tilt (Trip Kick) |
Bn18 | 7% | 270 | 5 | 11 | 25 | 20 | 80 | 0 | 0 | 5 | 0 | 6.5 | 0 | x1 | x1 | 40% | 39810240 | ||
Bn18 | 80 | 4.5 | 0 | 6.5 | 0 | 39820240 | ||||||||||||||
Bn18 | 8% | 270 | 4 | 0 | 0 | 0 | 39830240 | |||||||||||||
Bn10 | 0 | 0 | 0 | |||||||||||||||||
Dash (Dash Push) |
Clean | Bn74 | 12% | 90 | 6 | 8 | 70 | 70 | 0 | 0 | 4.8 | 0 | 0.8 | 0 | x1 | x1 | 0% | 33C32083 | ||
Bn0 | 9% | * | 50 | 7 | 12 | 10 | 0 | |||||||||||||
Late | Bn74 | 8% | 90 | 9 | 13 | 38 | 20 | 3.4 | 0 | 0.8 | 0 | 33C32043 | ||||||||
Bn0 | 7% | * | 4.8 | 10 | 10 | 0 | ||||||||||||||
U-Smash (Halo Swirl) |
Hits 1-10 | Bn0 | 1% | 90 | 6, 8, 10, 12, 14, 16, 19, 21, 23, 25 |
0 | 100 | 60 | 0 | 5 | 0 | 11 | 0 | x0.1 | x0.5 | 0% | 23C32003 | |||
Bn0 | 270 | 50 | 0 | 21 | 0 | |||||||||||||||
Bn0 | 200 | 60 | 5.5 | -6 | 18 | 0 | ||||||||||||||
Bn0 | 6 | 18 | 0 | |||||||||||||||||
Hit 11 | Bn0 | 5% | 90 | 27 | 54 | 20 | 210 | 0 | 7 | 0 | 21 | 0 | x1 | x1 | 2BC32083 | |||||
Bn0 | 7.5 | -6 | 18 | 0 | ||||||||||||||||
Bn0 | 6 | 18 | 0 | |||||||||||||||||
Bn0 | 8 | 0 | 15 | 0 | ||||||||||||||||
D-Smash (Quick Spin) |
Hit 1 | Bn18 | 12% | 20 | 4 | 6 | 20 | 95 | 0 | 0 | 5 | 0 | 7 | -2 | x1 | x1 | 30% | 39830440 | Bn17 and Bn18 are intangible from frames 4 to 14. | |
Bn18 | 0 | 3 | 0 | |||||||||||||||||
Bn18 | 4 | 0 | 0 | 0 | ||||||||||||||||
Hit 2 | Bn18 | 10% | 12 | 14 | 39 | 85 | 5 | 0 | 7 | -2 | ||||||||||
Bn18 | 0 | 3 | 0 | |||||||||||||||||
Bn18 | 4 | 0 | 0 | 0 | ||||||||||||||||
F-Smash (Magiblast) |
Hits 1-4 | Bn0 | 1% | 30 | 16, 18, 20, 22 |
0 | 100 | 30 | 0 | 3.5 | 3 | 9.07 | 0 | x0.5 | x1 | 0% | 33C30400 | |||
Bn0 | 45 | 40 | 7 | 9.07 | 0 | |||||||||||||||
Bn0 | 60 | 60 | 4.3 | 11 | 9.07 | 0 | ||||||||||||||
Bn0 | 160 | 80 | 5 | 16 | 9.07 | 0 | ||||||||||||||
Hit 5 | Bn0 | 13% | * | 24 | 41 | 30 | 105 | 0 | 4.5 | 3 | 9.07 | 0 | x1 | 33C32083 | ||||||
Bn0 | 7 | 9.07 | 0 | |||||||||||||||||
Bn0 | 5.7 | 11 | 9.07 | 0 | ||||||||||||||||
Bn0 | 6.7 | 16 | 9.07 | 0 | ||||||||||||||||
Nair (Glitter Twirl) |
Hits 1-4 | Bn0 | 2% | 150 | 6-7, 10-11, 14-15, 18-19 |
(1-5) | 0 | 100 | 75 | 0 | 3 | -6 | 12 | 0 | x0 | x1 | 0% | 33C32000 | ||
Bn0 | 7.6 | 11 | 0 | |||||||||||||||||
Bn10 | 90 | 90 | 120 | 4.8 | 0 | 0 | 0 | |||||||||||||
Bn74 | 270 | 50 | 0 | 0 | 0 | |||||||||||||||
Hit 5 | Bn0 | 5% | * | 22 | 23 | (38-) 51 |
40 | 130 | 0 | 4 | -6 | 12 | 0 | 33C32043 | ||||||
Bn0 | 7.6 | 11 | 0 | |||||||||||||||||
Bn10 | 120 | 6 | 0 | 0 | 0 | |||||||||||||||
Bn74 | 0 | 0 | 0 | |||||||||||||||||
Fair (Lightning Kick F) |
Bn14 | 20% | * | 8 | (1-7, 25-) 40 |
34 | 95 | 0 | 0 | 1.7 | 0 | 0 | 0 | x0 | x1.5 | 0% | 33C320C3 | |||
Bn12 | 4% | 8 | 12 | 5 | 80 | 4 | 0 | 0 | 0 | x1 | x1 | 39830200 | ||||||||
Bn10 | 4.5 | 0 | 0 | 0 | ||||||||||||||||
Bn14 | 96 | 5 | 0 | 0 | 0 | |||||||||||||||
Bair (Lightning Kick B) |
Bn20 | 20% | * | 5 | (1-4, 26-) 36 |
40 | 96 | 0 | 0 | 1.7 | 0 | 0 | 0 | x0 | x1.5 | 0% | 33C320C3 | |||
Bn18 | 4% | 5 | 8 | 5 | 80 | 4 | 0 | 0 | 0 | x1 | x1 | 39830200 | ||||||||
Bn10 | 4.5 | 0 | 0 | 0 | ||||||||||||||||
Bn20 | 96 | 5 | 0 | 0 | 0 | |||||||||||||||
Uair (Pinpoint Blast) |
Bn0 | 15% | 90 | 14 | 16 | (1-13, 56-) | 30 | 110 | 0 | 0 | 8.2 | 1.7 | 23 | 0 | x1 | x1 | 0 | 13C31685 | ||
Dair (Thunder Kick) |
Clean | Bn14 | 16% | 270 | 14 | 50 | 90 | 0 | 0 | 2.5 | 0 | 0 | 0 | x1 | x1 | 0% | 3BC220C3 | |||
Late | Bn12 | 5% | 275 | 15 | 24 | (40-) 45 |
5 | 6 | 0 | 0 | 0 | 39830400 | ||||||||
Bn14 | 4% | 0 | 70 | 0 | 0 | 0 | ||||||||||||||
Grab | Standing | Bn0 | 12 | 13 | 4.8 | 10 | 9.6 | 0 | ||||||||||||
Bn0 | 3.8 | 4 | 9.6 | 0 | ||||||||||||||||
Running | Bn0 | 11 | 12 | 4.8 | 9 | 8.8 | 0 | |||||||||||||
Bn0 | 3.8 | 2.5 | 8.8 | 0 | ||||||||||||||||
Bn0 | -3 | 8.8 | 0 | |||||||||||||||||
Pivot | Bn0 | 14 | 15 | 4.8 | -13 | 9.5 | 0 | |||||||||||||
Bn0 | 3.8 | -7 | 9.5 | 0 | ||||||||||||||||
Bn0 | -1 | 9.5 | 0 | |||||||||||||||||
Pummel (Hand Zap) |
Bn0 | 3% | 80 | 7 | 0 | 100 | 30 | 0 | 5 | 8 | 11 | 0 | x1 | x1 | 0% | 23C32003 084FFFC3 |
||||
F-Throw (Forward Toss) |
Throw | 12% | 45 | 33 | 50 | 70 | 50 | 0 | ||||||||||||
B-Throw (Spin Toss) |
Throw | 11% | 45 | 29 | 50 | 80 | 60 | 0 | ||||||||||||
U-Throw (Vertical Toss) |
Throw | 11% | 90 | 30 | 50 | 80 | 50 | 0 | ||||||||||||
D-Throw (Curb Blast) |
Hits 1-4 | Bn0 | 2% | 40 | 25-26, 31-32, 37-38, 43-44 |
0 | 100 | 25 | 0 | 7.2 | 0 | 2 | 0 | x1 | x0.5 | 0% | 33C32043 084FFFC3 |
|||
Hit 5 | Throw | 2% | 120 | 51 | 70 | 80 | 42 | 0 | ||||||||||||
Floor (back) (Back Spin) |
Hit 1 | Bn20 | 6% | * | 17 | 19 | 80 | 50 | 0 | 1 | 5.76 | 0 | 0 | 0 | x1 | x1 | 0% | 21830440 | Intangible from frames 1 to 27. | |
Bn18 | 4.8 | 0 | 0 | 0 | ||||||||||||||||
Bn54 | 0 | 0 | 0 | |||||||||||||||||
Hit 2 | Bn20 | 25 | 27 | 5.76 | 0 | 0 | 0 | |||||||||||||
Bn18 | 4.8 | 0 | 0 | 0 | ||||||||||||||||
Bn54 | 0 | 0 | 0 | |||||||||||||||||
Floor (front) (Floor Spin) |
Hit 1 | Bn12 | 6% | * | 17 | 18 | 80 | 50 | 0 | 1 | 5.76 | 0 | -4.09 | 0 | x1 | x1 | 0% | 21830440 | Intangible from frames 1 to 26. | |
Bn12 | 4.8 | 0 | 0 | 0 | ||||||||||||||||
Bn54 | 0 | 0 | 0 | |||||||||||||||||
Hit 2 | Bn18 | 8% | 25 | 26 | 5.76 | 0 | 4.09 | 0 | ||||||||||||
Bn18 | 4.8 | 0 | 0 | 0 | ||||||||||||||||
Bn54 | 6% | 0 | 0 | 0 | ||||||||||||||||
Floor (trip) (Sit Spin) |
Hit 1 | Bn0 | 5% | * | 19 | 20 | 60 | 50 | 0 | 1 | 4 | -12 | 5 | 0 | x1 | x1 | 0% | 39830440 | Intangible from frames 1 to 8. | |
Bn0 | -6 | 5 | 0 | |||||||||||||||||
Bn0 | 0 | 5 | 0 | |||||||||||||||||
Hit 2 | Bn0 | 27 | 28 | 12 | 5 | 0 | ||||||||||||||
Bn0 | 6 | 5 | 0 | |||||||||||||||||
Bn0 | 0 | 5 | 0 | |||||||||||||||||
Edge (<100%) (Quick Kick) |
Bn14 | 6% | * | 27 | 32 | 0 | 0 | 100 | 110 | 1 | 5.76 | 0 | 0 | 0 | x1 | x1 | 0% | 29830440 | Intangible from frames 1 to 25. | |
Bn12 | 4.8 | 0 | 0 | 0 | ||||||||||||||||
Bn10 | 3.84 | 0 | 0 | 0 | ||||||||||||||||
Bn54 | 4.8 | 0 | 0 | 0 | ||||||||||||||||
Edge (100%+) (Slow Swipe) |
Bn58 | 10% | * | 34 | 37 | 0 | 0 | 100 | 110 | 1 | 5 | 0 | 0 | 8 | x1 | x1 | 0% | 29030440 | Intangible from frames 1 to 37. | |
Bn58 | 6 | 0 | 0 | 1 | ||||||||||||||||
Bn87 | 8% | 4 | 0 | 0 | 0 | |||||||||||||||
Bn57 | 0 | 0 | 0 | |||||||||||||||||
Neutral special (Nayru's Love) |
Hits 1-5 | Bn0 | 1% | 10 | 13, 16, 19, 22, 25 |
12 | 40 | 0 | 0 | 3.4 | -13.5 | 6 | 0 | x1 | x1 | 0% | 33C10602 204FFFC3 |
Intangible from frames 5 to 12. | ||
Bn0 | 13.5 | 6 | 0 | |||||||||||||||||
Bn0 | 2% | 4.8 | -4 | 6 | 0 | 33C10642 204FFFC3 | ||||||||||||||
Bn0 | 4 | 6 | 0 | |||||||||||||||||
Bn0 | 1% | 5 | 0 | 6 | 0 | 33C30602 204FFFC3 | ||||||||||||||
Hit 6 | Bn0 | 5% | * | 28 | 60 | 50 | 100 | 7.8 | -4 | 6 | 0 | 33C10682 204FFFC3 | ||||||||
Bn0 | 4 | 6 | 0 | |||||||||||||||||
Bn0 | 4% | 40 | 6 | -12 | 6 | 0 | 33C10642 204FFFC3 | |||||||||||||
Bn0 | 12 | 6 | 0 | |||||||||||||||||
Bn0 | 3% | 50 | 7 | 0 | 6 | 0 | 33C30642 204FFFC3 | |||||||||||||
Side special (Din's Fire) |
Bn0 | 1% | 70 | 3 | 4 | 50 | 60 | 0 | 0 | 6 | 0 | 0 | 0 | x1 | x1 | 0% | 0B031085 01CFFFC3 |
Increases in damage over charge time using an unknown formula. Has a rehit rate of 16 for some reason. | ||
Up special (Farore's Wind) |
Hit 1 | Bn9 | 6% | 80 | 11 | 12 | 40 | 100 | 0 | 0 | 10.56 | 0 | 0 | 0 | x1 | x1 | 0% | 2BC30642 | IASA only when ended on ground. When used in air, cannot grab edge until reappearance. Intangible while invisible (exact frames unknown). | |
Hit 2 | Bn9 | * | 34 | 35 | 64 | 9.6 | 0 | 0 | 0 | 2BC31045 | ||||||||||
Down special (Transform) |
31 | Becomes intangible on frame 41. | ||||||||||||||||||
Final Smash (Light Arrow) |
Hit 1 | Bn69 | 3% | 80 | 28 | 44 | 0 | 100 | 80 | 0 | 3 | 300 | 0 | 0 | x1 | x1 | 0% | 03C32014 000FFFD3 |
Uses a throw for the last hit but no "throw the opponent now" commands. | |
Hit 2 | Throw? | 39% | * | 50? | 52? | 50 | 100 | 0 |
Bone | BrawlBox | Used name | General idea |
---|---|---|---|
0 | TopN | Null | Character origin |
9 | |||
10 | |||
12 | |||
14 | |||
18 | |||
20 | |||
54 | |||
55 | |||
57 | |||
58 | |||
60 | |||
69 | |||
74 | |||
87 | |||
88 |
Sh[edit]
Sheik's Moveset (Details) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move | Segment | Damage | Angle | Hit Frames | IASA | BKB | KBG | WBKB | SD | Size | Offset | SDI | FF | Trip | Flags | Notes | ||||
Neutral (Spearhand Combo) |
Hit 1 | Bn46 | 3% | 70 | 2 | 3 | (6-17) 18 |
0 | 100 | 10 | 0 | 4.2 | 0 | 0 | -3.7 | x1 | x1 | 0% | 39030602 | |
Bn45 | 3 | 0 | 0 | 0 | ||||||||||||||||
Bn18 | 2.4 | 0 | 0 | 0 | ||||||||||||||||
Hit 2 | Bn46 | 3% | 70 | 9 | 11 | (14-23) 24 |
20 | 40 | 0 | 4.2 | 0 | 0 | -3.7 | |||||||
Bn45 | 3 | 0 | 0 | 0 | ||||||||||||||||
Bn18 | 2.4 | 0 | 0 | 0 | ||||||||||||||||
Infinite | Bn18 | 2% | * | 3-4, 7-8, 11-12, 15-16, 19-20, 23-24 (24-frame loop) |
8 | 20 | 4.5 | 0 | 0 | 0 | x0.7 | |||||||||
Bn19 | 3 | 0 | 0 | 3 | ||||||||||||||||
Bn19 | 1% | 2.5 | 0 | 0 | 8 | |||||||||||||||
Infinite end | Bn0 | 0% | 0 | 2 (after last hitbox) |
0 | 100 | 29 | 5 | 8 | 8 | 0 | x0 | x0 | 00030000 C04FFFC3 | ||||||
F-Tilt (Spin Kick) |
Bn10 | 5% | 90 | 5 | 10 | 22 | 20 | 100 | 0 | 0 | 4.3 | 0 | 0.7 | 0 | x0.5 | x0.5 | 0% | 39830240 | ||
Bn11 | 2.8 | 0 | 0 | 0 | ||||||||||||||||
Bn11 | 108 | 4.8 | 0 | 4.1 | 0 | |||||||||||||||
U-Tilt (Split Heel) |
Hit 1 | Bn10 | 6% | 75 | 5 | 10 | 0 | 80 | 40 | 0 | 5.5 | 0 | 0.4 | 0 | x0.5 | x1 | 0% | 39830240 004FFFC3 |
||
Bn10 | 30 | 100 | 30 | 4 | 0 | 4 | 0 | |||||||||||||
Bn11 | 350 | 28 | 7 | 0 | 2.5 | 0 | ||||||||||||||
Hit 2 | Bn10 | 7% | 60 | 19 | 23 | 36 | 20 | 122 | 0 | 5 | 0 | 0.4 | 0 | x1 | 39830440 | |||||
Bn10 | 0 | 5 | 0 | |||||||||||||||||
Bn11 | 6.5 | 0 | 4 | 0 | ||||||||||||||||
D-Tilt (Kick Sweep) |
Bn10 | 8% | 70 | 5 | 8 | 30 | 35 | 80 | 0 | 0 | 3.5 | 0 | 0.4 | 0 | x1 | x1 | 40% | 39830440 | ||
Bn10 | 3.8 | 0 | 4 | 0 | ||||||||||||||||
Bn11 | 90 | 5 | 0 | 4 | 0 | |||||||||||||||
Dash (Skid Swipe) |
Clean | Bn0 | 7% | 60 | 5 | 6 | 50 | 100 | 0 | 1 | 4.5 | 14 | 6 | 0 | x1 | x1 | 0% | 39030682 | ||
Bn0 | 3.5 | 9 | 5.5 | 0 | ||||||||||||||||
Bn0 | 3 | 5 | 5 | 0 | ||||||||||||||||
Late | Bn0 | 5% | * | 7 | 11 | 41 | 20 | 4 | 9 | 6 | 0 | 39030440 | ||||||||
Bn0 | 3 | 6 | 5.5 | 0 | ||||||||||||||||
Bn0 | 2 | 3 | 5 | 0 | ||||||||||||||||
U-Smash (Sky Split) |
Clean | Bn46 | 17% | 93 | 11 | 50 | 82 | 0 | 4 | 5.5 | 0 | 0 | -2.8 | x1.5 | x1 | 0% | 39030682 | Bn36, Bn46, and Bn19 are intangible from frames 12 to 16. | ||
Bn19 | 0 | 0 | 2.8 | |||||||||||||||||
Late | Bn46 | 12% | 50 | 13 | 15 | 54 | 38 | 100 | 0 | 4 | 0 | 0 | 0 | x1 | 39030282 | |||||
Bn19 | 0 | 0 | 0 | |||||||||||||||||
Bn46 | 4.8 | 0 | 0 | -3 | ||||||||||||||||
Bn19 | 0 | 0 | 3 | |||||||||||||||||
D-Smash (Breakdance Spin) |
Hit 1 | Bn5 | 13% | 40 | 4 | 8 | 35 | 80 | 0 | 0 | 4.8 | 0 | 0 | 0 | x1 | x1 | 40% | 39830480 | Bn11, Bn7, Bn10, and Bn6 are intangible on frame 5. | |
Bn7 | 5.31 | 0 | 0 | 0 | ||||||||||||||||
Bn7 | 0 | -3.2 | 0 | |||||||||||||||||
Hit 2 | Bn11 | 10% | 50 | 15 | 18 | 0 | 3.06 | 0 | 30% | |||||||||||
Bn7 | 0 | -3.06 | 0 | |||||||||||||||||
Hit 3 | Bn11 | 22 | 24 | 48 | 0 | 3.06 | 0 | |||||||||||||
Bn7 | 0 | -3.06 | 0 | |||||||||||||||||
F-Smash (Tornado Kick) |
Hit 1 | Bn6 | 5% | 24 | 12 | 0 | 100 | 69 | 0 | 4.5 | 0 | 0 | 0 | x0.5 | x1 | 0% | 39830480 004FFFC3 |
|||
Bn11 | * | 50 | 4 | 0 | -1.5 | 0 | ||||||||||||||
Bn11 | 60 | 45 | 5 | 0 | 2.8 | 0 | ||||||||||||||
Hit 2 | Bn7 | 9% | * | 26 | 28 | 48 | 50 | 100 | 0 | 6 | 0 | -2.8 | 0 | x1 | 39830480 | |||||
Bn7 | 0 | 1.5 | 0 | |||||||||||||||||
Bn10 | 4.5 | 0 | 0 | 0 | ||||||||||||||||
Nair (Flat Kick) |
Clean | Bn7 | 13% | * | 3 | 6 | (1-3) | 0 | 100 | 0 | 0 | 4 | 0 | -2.4 | 0 | x1 | x1 | 0% | 39830480 | |
Bn7 | 3 | 0 | 1 | 0 | ||||||||||||||||
Bn5 | 10% | 4 | 0 | 0 | 0 | 39830440 | ||||||||||||||
Bn10 | 2.5 | 0 | 2.4 | 0 | ||||||||||||||||
Late | Bn5 | 5% | 7 | 30 | (31-) 50 |
4 | 0 | 0 | 0 | 39830400 | ||||||||||
Bn7 | 3.2 | 0 | -1.5 | 0 | ||||||||||||||||
Bn7 | 4% | 3 | 0 | 1 | 0 | |||||||||||||||
Bn10 | 2.5 | 0 | 2.4 | 0 | ||||||||||||||||
Fair (Karate Chop) |
Bn19 | 9% | 30 | 5 | 8 | (1-4, 13-) 35 |
0 | 108 | 0 | 0 | 5.3 | 0 | 0 | 2.38 | x1 | x1 | 0% | 39030440 | ||
Bair (Rear Kick) |
Clean | Bn5 | 11% | * | 4 | 6 | (1-3) | 0 | 100 | 0 | 0 | 3.8 | 0 | 0 | 0 | x1 | x1 | 0% | 39830440 004FFFC4 |
|
Bn7 | 3 | 0 | -1 | 0 | ||||||||||||||||
Bn11 | 5 | 2 | 0 | -0.5 | 0 | |||||||||||||||
Bn11 | 12% | 14 | 98 | 4.2 | 0 | 3.8 | 0 | 39830480 004FFFC4 | ||||||||||||
Late | Bn5 | 6% | 7 | 17 | (31-) 38 |
0 | 100 | 4 | 0 | 0 | 0 | 39830400 004FFFC4 | ||||||||
Bn7 | 2 | 0 | -1 | 0 | ||||||||||||||||
Bn11 | 4 | 3.3 | 0 | -0.5 | 0 | 39830440 004FFFC4 | ||||||||||||||
Bn11 | 8 | 2.8 | 0 | 3 | 0 | |||||||||||||||
Uair (Vertical Drill) |
Clean | Bn11 | 11% | 70 | 4 | 6 | (1-3) | 15 | 100 | 0 | 0 | 4.5 | 0 | 0 | 0 | x1 | x1 | 0% | 39830480 | |
Bn12 | 5 | 0 | 0 | 0 | ||||||||||||||||
Late | Bn11 | 6% | 60 | 7 | 15 | (30-) 40 |
10 | 4.5 | 0 | 0 | 0 | 39830440 | ||||||||
Bn12 | 5 | 0 | 0 | 0 | ||||||||||||||||
Dair (Kick Dive) |
Bn0 | 10% | 70 | 15 | 33 | (1-2, 53-) | 30 | 80 | 0 | 0 | 5.5 | 0 | 0 | 0 | x1 | x1 | 0% | 39830480 | Sets momentum to [0,2] and disables horizontal movement on frame 1. Sets momentum to [0.8,-4] on frame 15. Re-enables horizontal movement on frame 48. | |
Grab | Standing | Bn0 | 6 | 7 | 4.5 | 0 | 7 | 8 | ||||||||||||
Bn0 | 3.5 | 0 | 7 | 4 | ||||||||||||||||
Running | Bn0 | 7 | 8 | 40 | 4.5 | 0 | 6 | 9 | ||||||||||||
Bn0 | 3.5 | 0 | 6 | 5 | ||||||||||||||||
Bn0 | 0 | 6 | 1 | |||||||||||||||||
Pivot | Bn0 | 8 | 9 | 4.5 | 0 | 6 | -16 | |||||||||||||
Bn0 | 3.5 | 0 | 6 | -10 | ||||||||||||||||
Bn0 | 0 | 6 | -5 | |||||||||||||||||
Pummel | Bn19 | 3% | 80 | 9 | 0 | 100 | 30 | 0 | 5 | 0 | 0 | 0 | x1 | x1 | 0% | 31430200 084FFFC3 |
||||
F-Throw (Elbow Toss) |
Hit 1 | Bn18 | 5% | * | 20 | 0 | 0 | 80 | 1 | 5.8 | 0 | 0 | 0 | x1 | x1 | 0% | 20830440 084FFFC3 |
|||
Hit 2 | Throw | 2% | 70 | 21 | 80 | 65 | 0 | |||||||||||||
B-Throw (Rear Punt) |
Hit 1 | Bn11 | 5% | 130 | 15 | 0 | 0 | 80 | 1 | 4 | 0 | 0 | 0 | x1 | x1 | 0% | 21830440 084FFFC3 |
|||
Bn12 | 5.5 | 0 | 0 | 0 | ||||||||||||||||
Hit 2 | Throw | 2% | 120 | 16 | 36 | 90 | 50 | 0 | ||||||||||||
U-Throw (Headstand Kick) |
Hit 1 | Bn12 | 3% | * | 19 | 0 | 0 | 90 | 1 | 6 | 0 | 0 | 0 | x1 | x1 | 0% | 21830440 084FFFC3 |
|||
Bn8 | 0 | 0 | 0 | |||||||||||||||||
Hit 2 | Throw | 2% | 85 | 20 | 80 | 60 | 0 | |||||||||||||
D-Throw (Heel Axe) |
Hit 1 | Bn11 | 3% | * | 26 | 30 | 0 | 0 | 100 | 1 | 5 | 0 | 0 | 0 | x1 | x1 | 0% | 21830440 084FFFC3 |
||
Bn12 | 6 | 0 | 0 | 0 | ||||||||||||||||
Hit 2 | Throw | 3% | 80 | 31 | 54 | 80 | 75 | 0 |
Bone | BrawlBox | Used name | General idea |
---|---|---|---|
0 | TopN | Null | Character origin |
5 | |||
7 | |||
8 | |||
10 | |||
11 | |||
12 | |||
18 | |||
19 | |||
36 | |||
45 | |||
46 |
Reminders[edit]
- When searching for hidden hitboxes, the pattern is this: five values (00000000), seven scalars (00000001), and a value (00000000).
Notes[edit]
- Based on some comments from elsewhere on the internet, there are 5 special angles:
- 361 (noted here as "*") is called the Sakurai angle. At certain low knockbacks a character will remain on the ground and possibly trip. The angle varies from about 20 degrees to about 40 degrees based on the damage of the target.
- 362 acts as an angle of 0 that cannot be DI'd.
- 363 appears to hit the target in whatever direction the attacker is going.
- 364 appears to be the same as 362.
- 365 (noted here as "-") is said to deal no knockback but normal hitstun. Is also said to "shift" the target in the direction the attacker is going.
- For natural combos, bracketed numbers in the IASA column show when the next attack can begin. The frame numbers for the subsequent parts of the attack are culmulative.
- For air attacks, the IASA column is also used to show the frames when the attack can be autocancelled (by numbers in brackets).
- For the landing hit of air attacks, the hit frames are reset (so 1 is the first frame upon landing).
- It is not easy to determine special attack mechianics, so there will be some guessing.
- While OpenSA2 does a pretty good job of hitboxes attached to projectiles and whatnot, there are still some well-hidden ones (most frustratingly, all Pikmin attacks).