Consider:
- allowing the "specialraw" input to auto-calculate reflectable etc.
ID | Part | Damage | SD | Angle | BK | KS | FKV | Bone | Radius | Offset | G | A | Clang | Rebound | Effect | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[id] | 0 | [damage] | 0 | [angle] | [bk] | [ks] | [fkv] | [bn] | [r] | 0.0 | 0.0 | 0.0 | ![]() |
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[effect] | [slvl] [sfx] |