User:Toomai/Template:HitboxTableRowSSBM

Consider:

  • allowing the "specialraw" input to auto-calculate reflectable etc.
ID Part Damage SD Angle BK KS FKV Bone Radius Offset G A Clang Rebound Effect Sound
[id] 0 [damage] 0 [angle] [bk] [ks] [fkv] [bn] [r] 0.0 0.0 0.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png [effect] [slvl] [sfx]