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User:Toomai/Template:HitboxTableRow

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This is the first step in a more modular setup for hitbox data tables, for better control of which values can be shown or hidden than the current "is extended hitbox in Brawl". It might take a while.

ID Part Damage SD Angle BK KS FKV Bone Radius Offset G A Clang Effect Sound
{{{id}}} {{{part}}} {{{damage}}} {{{sd}}} {{{angle}}} {{{bk}}} {{{ks}}} {{{fkv}}} {{{bn}}} {{{r}}} {{{xpos}}} {{{ypos}}} {{{zpos}}} {{{g}}} {{{a}}} {{{clang}}} {{{effect}}} {{{slvl}}} {{{sfx}}}