Editing User:TheNuttyOne/Pokémon Ranger

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{|class="messagebox" style="background:rgba(0, 136, 51, 0.33); border:2px solid rgba(0, 136, 51, 1.0); text-align:center; width:60%; padding:0px;"
{{Infobox Character
|style="width:0px"|[[File:Checkmark.png|50px|link=]]
|name = Pokémon Ranger
|'''This ''Project Dream'' Character Article Is Complete'''
|image = [[Image:Pokemonranger.png|250px|Pokémon Ranger]]
Please suggest buffs/nerfs/changes to this character's moveset on its respective talk page. Thanks!
|game = SSB4
|}
|availability = Starter character
:{{cquote|Pokémon Ranger captures the competition!|cite=Introduction tagline}}
|universe = {{uv|Pokémon}}
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
}}
|-
'''Pokémon Ranger''' is a playable character in [[User:Nutta Butta|Nutta]]'s version of ''[[Super Smash Bros. 4]]''. He was confirmed on September 15th, 2015 when Nutta was bored and no one else was online. The Pokémon Ranger is represented by [[bulbapedia:Ben (Ranger)|Ben]], the male player character from ''[[bulbapedia:Pokémon Ranger: Guardian Signs|Pokémon Ranger: Guardian Signs]]'', and his female counterpart, [[bulbapedia:Summer (Ranger)|Summer]], appears in half of his costumes. They are joined by the [[bulbapedia:Ukulele Pichu|ukulele-playing Pichu]] that serves as a partner Pokémon in their home game, who attacks for the ranger in most of the moves (like {{SSB4|Olimar}}'s Pikmin), as well as a number of other Pokémon that appear only for special attacks.
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Pokémon Ranger<small><br>in ''Super Smash Bros. Dream''</small>
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:Pokemonranger.png|150px|Pokémon Ranger]]<br><br>{{symbol|pokemon|50px}}
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}{{uv|Pokémon}}
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Availability'''
{{!}}Starter character
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}Ranger Sign
|}
<div style="float:right;height:32px;z-index:5000;position:relative;left:272px;top:10px">[[File:PokémonRangerHeadSSB4-U.png|40px|link=User:DatNuttyKid/Mr. AR]]</div>
'''Pokémon Ranger''' is a playable character in ''Super Smash Bros. Dream''. He was confirmed on September 15th, 2015 when Nutta was bored and no one else was online. The Pokémon Ranger is represented by [[bulbapedia:Ben (Ranger)|Ben]], the male player character from ''[[bulbapedia:Pokémon Ranger: Guardian Signs|Pokémon Ranger: Guardian Signs]]'', and his female counterpart, [[bulbapedia:Summer (Ranger)|Summer]], appears in half of his costumes. They are joined by the [[bulbapedia:Ukulele Pichu|ukulele-playing Pichu]] that serves as a partner Pokémon in their home game, who attacks for the ranger in most of the moves (like {{SSB4|Olimar}}'s Pikmin), as well as a number of other Pokémon that appear only for special attacks.


==Attributes==
==Attributes==
The Pokémon Ranger uses moves based off of the ''Pokémon Ranger'' spin-off games in the {{uv|Pokémon}} series- mainly ''Pokémon Ranger: Guardian Signs'', with some elements from previous games. Most of his moves have the Pichu attack, although some, such as his neutral attack, have the ranger himself attack. Unlike Olimar's Pikmin, Rosalina's Lumas, and Nana from the Ice Climbers, Pichu cannot be KO'd without the Ranger, and they cannot be split up. Although Ranger was near indisputedly broken upon release, the first major Balance Patch [[User:DekZek|DekZek1.1]] balances this character out.
The Pokémon Ranger uses moves based off of the ''Pokémon Ranger'' spin-off games in the {{uv|Pokémon}} series- mainly ''Pokémon Ranger: Guardian Signs'', with some elements from previous games. Most of his moves have the Pichu attack, although some, such as his neutral attack, have the ranger himself attack. Unlike Olimar's Pikmin, Rosalina's Lumas, and Nana from the Ice Climbers, Pichu cannot be KO'd without the Ranger, and they cannot be split up.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


==Update history==
===DekZek Balance Patch v1.0===
*{{nerf|Most attacks now do less damage.}}
*{{nerf|Dash attack now only hits twice instead of three times.}}
*{{change|Capture Styler can now only grab in a straight line.}}
*{{change|Poké Assist now has a different function, where all Pokémon use a form of Bubble, and Muk uses a poisonous bubble.}}
**{{change|It has different customs that reflect this change.}}
*{{change|Fly's customs are changed.}}
*{{nerf|Ukulele Melody now always creates four soundwaves that do damage.}}
**{{change|It has new customs, one of which, Melody of Confusion, functions more like the original move.}}
*{{change|Ranger Sign is changed slightly, summoning all three of the Legendary Beasts at once, who all attack together.}}
===DekZek Balance Patch v.1.1===
*{{change|Field Move's Tackle is replaced with Soak, which functions similar to Balance Patch v1.0's Poké Assist, but is always Corphish.}}
*{{change|Poké Assist is replaced with Assist Dash as a side special.}}
==Moveset==
==Moveset==
{{#switch:{{lc:SSB4}}|ssbu|ultimate=''Note: All numbers are listed as base damage, without the [[1v1 multiplier]].''}}
{{MovesetTable
{|class="wikitable"
|game=SSB4
|-
|neutralcount=3
!colspan="2"|&nbsp;!!Name!!{{#if:|{{{customcolumns}}}|Damage}}!!Description
{{MovesetTable/Neutrals
|count=3
|inf=
|neutralname=&nbsp;
|neutralname=&nbsp;
|neutraldesc=The Ranger punches, followed by Pichu mimicking him (but with added electric effect), and lastly they both punch at the same time, knocking the opponent back.
|neutral1name=
|neutral1dmg=3%
|neutral1dmg=3%
|neutral1desc=
|neutral2name=
|neutral2dmg=2.5%
|neutral2dmg=2.5%
|neutral2desc=
|neutral3name=
|neutral3dmg=5.5%
|neutral3dmg=5.5%
|neutral3desc=
|neutraldesc=The Ranger punches, followed by Pichu mimicking him (but with added electric effect), and lastly they both punch at the same time, knocking the opponent back.
|neutralinfname=
|neutralinfdmg={{{neutralinfdmg}}}
|neutralinfdesc=
}}
{{MovesetTable/Tilts
|angles=1
|count=1
|ftiltname=&nbsp;
|ftiltname=&nbsp;
|ftiltdmg=3%
|ftiltdmg=3%
|ftiltupdmg={{{ftiltupdmg}}}
|ftiltmidupdmg={{{ftiltmidupdmg}}}
|ftiltsidedmg={{{ftiltsidedmg}}}
|ftiltmiddowndmg={{{ftiltmiddowndmg}}}
|ftiltdowndmg={{{ftiltdowndmg}}}
|ftilt2dmg={{{ftilt2dmg}}}
|ftilt3dmg={{{ftilt3dmg}}}
|ftiltdesc=Pichu headbutts.
|ftiltdesc=Pichu headbutts.
|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=3% (head), 1% (tail)
|utiltdmg=5% (head), 2% (tail)
|utiltdesc=Pichu leaps up, hitting with his head, then spins around as he lands, hitting with his tail.
|utiltdesc=Pichu leaps up, hitting with his head, then spins around as he lands, hitting with his tail.
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=2% (backward hit), 3% (forward hit)
|dtiltdmg=4% (backward hit), 6% (forward hit)
|dtiltdesc=The Ranger swings hit foot backwards before kicking.
|dtiltdesc=The Ranger swings hit foot backwards before kicking.
|dashname=&nbsp;
|dashname=&nbsp;
|dashdmg=.8% (initial dive), 3.5% (landing)
|dashdmg=3% (initial dive), 5% (headbutt), 7% (landing)
|dashdesc=Pichu leaps forward, his cheeks charged with electricity.
|dashdesc=Pichu leaps forward, his cheeks charged with electricity.
}}
{{MovesetTable/Smashes
|angles=1
|count=1
|fsmashname=&nbsp;
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSB4|5}} (early), {{ChargedSmashDmgSSB4|9}} (clean), {{ChargedSmashDmgSSB4|4}} (late)
|fsmashdmg={{ChargedSmashDmgSSB4|10}} (early), {{ChargedSmashDmgSSB4|18}} (clean), {{ChargedSmashDmgSSB4|8}} (late)
|fsmashupdmg={{{fsmashupdmg}}}
|fsmashmidupdmg={{{fsmashmidupdmg}}}
|fsmashsidedmg={{{fsmashsidedmg}}}
|fsmashmiddowndmg={{{fsmashmiddowndmg}}}
|fsmashdowndmg={{{fsmashdowndmg}}}
|fsmash2dmg={{{fsmash2dmg}}}
|fsmashdesc=Pichu leans back before leaning forwards and emitting electricity from his cheeks. Functionally similar to Pikachu's forward smash.
|fsmashdesc=Pichu leans back before leaning forwards and emitting electricity from his cheeks. Functionally similar to Pikachu's forward smash.
|usmashname=&nbsp;
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSB4|7}}
|usmashdmg={{ChargedSmashDmgSSB4|13}}
|usmashdesc=Pichu swings his ukulele upward.
|usmashdesc=Pichu swings his ukulele upward.
|dsmashname=&nbsp;
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSB4|10}} (feet), {{ChargedSmashDmgSSB4|4}} (head)
|dsmashdmg={{ChargedSmashDmgSSB4|21}} (feet), {{ChargedSmashDmgSSB4|13}} (head)
|dsmashdesc=The Ranger does a split before leaping back to his feet. Both the outward kick of his legs and his head as he jumps back up do damage. Pichu humorously mimics him during the move, but it has no effect.
|dsmashdesc=The Ranger does a split before leaping back to his feet. Both the outward kick of his legs and his head as he jumps back up do damage. Pichu humorously mimics him during the move, but it has no effect.
}}
{{MovesetTable/Aerials
|nairname=&nbsp;
|nairname=&nbsp;
|nairdmg=8% (clean), 3% (late)
|nairdmg=10% (clean), 5% (late)
|nairdesc=The Ranger performs a [[sex kick]] similar to Mario's. Pichu humorously mimics him, but it has no effect.
|nairdesc=The Ranger performs a [[sex kick]] similar to Mario's. Pichu humorously mimics him, but it has no effect.
|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg=6.3% (early), 8% (clean), 1.7% (late)
|fairdmg=7% (early), 12% (clean), 2% (late)
|fairdesc=Pichu curls up into a ball and spins in midair. The most damage is done by its head, which is electrically charged, in the middle of the attack, while its tail at the beginning and end does little damage.
|fairdesc=Pichu curls up into a ball and spins in midair. The most damage is done by its head, which is electrically charged, in the middle of the attack, while its tail at the beginning and end does little damage.
|bairname=&nbsp;
|bairname=&nbsp;
|bairdmg=2% (back early), 5% (back clean), 3% (back late), 4% (front)
|bairdmg=2% (back early), 8% (back clean), 3% (back late), 5% (front)
|bairdesc=Pichu kicks backwards while spinning. His head also does damage during the move.
|bairdesc=Pichu kicks backwards while spinning. His head also does damage during the move.
|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg=2% (first hit), 4% (second hit), 6.5% (final hit)
|uairdmg=5% (first hit), 6% (second hit), 10% (final hit)
|uairdesc=The Ranger does a midair somersault. The first hit is with his feet while spinning, the second hit is with his head while spinning, while the final hit is when he extends his legs at the end of the spin, which also causes upward knockback.
|uairdesc=The Ranger does a midair somersault. The first hit is with his feet while spinning, the second hit is with his head while spinning, while the final hit is when he extends his legs at the end of the spin, which also causes upward knockback.
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg=7.5%
|dairdmg=10%
|dairdesc=The Ranger curls up his legs and then extends them in a downward kick, [[meteor smash]]ing anyone hit.
|dairdesc=The Ranger curls up his legs and then extends them in a downward kick, [[meteor smash]]ing anyone hit.
|zairname=
|zairdmg={{{zairdmg}}}
|zairdesc={{{zairdesc}}}
|glidename=
|glidedmg={{{glidedmg}}}
|glidedesc={{{glidedesc}}}
}}
{{MovesetTable/Throws
|game=SSB4
|grabname=Capture Styler
|grabname=Capture Styler
|grabdmg=&mdash;
|grabdesc=The Ranger uses the Capture Styler to trap opponents. It has a moderate range.
|grabdesc=The Ranger uses the Capture Styler to trap opponents. It has a moderate range, but always goes in a straight line.
|pummelname=&nbsp;
|pummelname=&nbsp;
|pummeldmg=1.5%
|pummeldmg=5%
|pummeldesc=Pichu hits the opponent with its ukulele while the opponent is trapped in the Capture Styler.
|pummeldesc=Pichu hits the opponent with its ukulele while the opponent is trapped in the Capture Styler.
|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg=6%
|fthrowdmg=9%
|fthrowdesc=Pichu swings his ukulele, launching the opponent.
|fthrowdesc=Pichu swings his ukulele, launching the opponent.
|bthrowname=&nbsp;
|bthrowname=&nbsp;
|bthrowdmg=3%
|bthrowdmg=2%
|bthrowdesc=The Ranger swings the Capture Styler backwards, throwing the opponent a short distance behind him.
|bthrowdesc=The Ranger swings the Capture Styler backwards, throwing the opponent a short distance behind him.
|uthrowname=&nbsp;
|uthrowname=&nbsp;
|uthrowdmg=5% (initial release), 7.5% (headbutt)
|uthrowdmg=6% (initial release), 10% (headbutt)
|uthrowdesc=The Ranger swings the Capture Styler upwards, throwing the opponent a short distance above him. Pichu then leaps up and headbutts with an electric charge, which can damage opponents who were not originally trapped.
|uthrowdesc=The Ranger swings the Capture Styler upwards, throwing the opponent a short distance above him. Pichu then leaps up and headbutts with an electric charge, which can damage opponents who were not originally trapped.
|dthrowname=&nbsp;
|dthrowname=&nbsp;
|dthrowdmg=4% (jump), 7% (landing)
|dthrowdmg=5% (jump), 10% (landing)
|dthrowdesc=Pichu jumps up and lands on the trapped opponent's head before the Ranger releases the opponent. The jump can do damage to opponents who were not originally trapped.
|dthrowdesc=Pichu jumps up and lands on the trapped opponent's head before the Ranger releases the opponent. The jump can do damage to opponents who were not originally trapped.
}}
|floorfname=&nbsp;
{{MovesetTable/Recoveries
|floorfdmg=5%
|game=SSB4
|floorfdesc=The Ranger punches after standing up.
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=2.6%
|floorbdmg=6%
|floorbdesc=The Ranger kicks after standing up.
|floorbdesc=The Ranger kicks after standing up.
|floorfname=&nbsp;
|floorfdmg=3.2%
|floorfdesc=The Ranger punches after standing up.
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=4%
|floortdmg=8%
|floortdesc=The Ranger extends his legs before standing up.
|floortdesc=The Ranger extends his legs before standing up.
|edgefname={{{edgefname}}}
|edgefdmg={{{edgefdmg}}}
|edgefdesc={{{edgefdesc}}}
|edgesname={{{edgesname}}}
|edgesdmg={{{edgesdmg}}}
|edgesdesc={{{edgesdesc}}}
|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=3%
|edgedmg=5%
|edgedesc=Pichu swings his ukulele as it and the Ranger climb up.
|edgedesc=Pichu swings his ukulele as it and the Ranger climb up.
}}
{{MovesetTable/Specials
|game={{#ifeq:|y|SSB4nc|SSB4}}
|nsname={{{nsname}}}
|nspage=
|nsdmg={{{nsdmg}}}
|nsdesc={{{nsdesc}}}
|nsdefname=Field Move
|nsdefname=Field Move
|nsdefdmg=2% per hit (max of 8%) (Burn), 15% (Cut), — (Stink), 9% (Bubble), 4% (Electrify)
|nsdefdmg=5% per hit (max of 20%) (Burn), 27% (Cut), — (Stink), 22% (Tackle), 10% (Electrify)
|nsdefdesc=The Ranger pulls out a Poké Ball and summons a Pokémon to attack. The Pokémon that will be summoned is shown with an icon above the Ranger's head, which will loop as long as the attack button is held. The order is Burn (Magmortar using Flamethrower) > Cut (Gallade using Cut) > Stink (Skuntank using Poison Gas) > Soak (Corphish using Bubble) > Electrify (Magnezone using Zap Cannon) > Burn, etc. Burn has high range and can hit up to four times, Cut has low range but high knockback and power, Stink causes no damage but makes opponents [[Dizzy]], Soak creates six bubbles, which will pop when collided with, doing 1.5% damage each, and Electrify causes no knockback and little damage but paralyzes opponents for a few seconds.
|nsdefdesc=The Ranger pulls out a Poké Ball and summons a Pokémon to attack. The Pokémon that will be summoned is shown with an icon above the Ranger's head, which will loop as long as the attack button is held. The order is Burn (Magmortar using Flamethrower) > Cut (Gallade using Cut) > Stink (Skuntank using Poison Gas) > Tackle (Rampardos using Tackle) > Electrify (Magnezone using Zap Cannon) > Burn, etc. Burn has high range and can hit up to four times, Cut has low range but high knockback and power, Stink causes no damage but makes opponents [[Dizzy]], Tackle causes no knockback but [[bury|buries]] opponents, and Electrify causes no knockback and little damage but paralyzes opponents for a few seconds.
|nsc1name=Powerful Field Move
|nsc1name=Powerful Field Move
|nsc1dmg=10% (all but Cut), 5% per hit (max of 10%) (Cut)
|nsc1dmg=20% (all but Cut), 10% per hit (max of 20%) (Cut)
|nsc1desc=All of the moves do the same amount of damage, but have different effects. Magmortar now breathes one large fireball, which causes more knockback than Flamethrower but has less range and only hits once; Gallade's Cut now hits twice and has more range, but overall does less damage and knockback; Skuntank's Stink now causes damage and flinching but cannot make opponents dizzy; Corphish's Soak is a small stream, with more range but only attacks in a straight line; Magnezone's Zap Cannon is more powerful but has no knockback and can't paralyze opponents.
|nsc1desc=All of the moves do the same amount of damage, but have different effects. Magmortar now breathes one large fireball, which causes more knockback than Flamethrower but has less range and only hits once; Gallade's Cut now hits twice and has more range, but overall does less damage and knockback; Skuntank's Stink now causes damage and flinching but cannot make opponents dizzy; Rampardos' Tackle is slightly weaker and can't bury, but has more range and causes knockback; Magnezone's Zap Cannon is more powerful but has no knockback and can't paralyze opponents.
|nsc2name=Random Field Move
|nsc2name=Random Field Move
|nsc2dmg=3% per hit (max of 12%) (Burn), 12.5% (Cut), 3% (Stink), 12% (Soak), 6% (Electrify)
|nsc2dmg=10% per hit (max of 40%) (Burn), 35% (Cut), 5% (Stink), 30% (Tackle), 20% (Electrify)
|nsc2desc=All moves are now much more powerful (including Stink now doing damage), but which move is used is now randomized instead of being looped through when the button is held.
|nsc2desc=All moves are now much more powerful (including Stink now doing damage), but which move is used is now randomized instead of being looped through when the button is held.
|ssname={{{ssname}}}
|ssdefname=Poké Assist
|sspage=
|ssdefdmg=1% per hit (max of 10%) (Flying), 2% per hit (max of 12%) (Water), 8% (Poison)
|ssdmg={{{ssdmg}}}
|ssdefdesc=Like with Field Move, holding the button will loop through different options. However, there are only three. Flying summons Pidgeot, who uses Gust to create a small tornado that flies forwards across the screen, trapping enemies and doing damage before hurling them up and dissipating. Water summons Corphish, who uses Bubble to create six bubbles, which will pop when collided with, doing 2% damage each. Poison summons Muk, who uses Sludge Wave to splash nearby opponents with poisonous liquid, making them dizzy and doing damage.
|ssdesc={{{ssdesc}}}
|ssc1name=Powerful Poké Assist
|ssdefname=Assist Dash
|ssc1dmg=15% (all)
|ssdefdmg=3% (Doduo), 5% (Empoleon), 7% (Torkoal)
|ssc1desc=All of the moves do the same amount of damage, but are otherwise less effective. Pidgeot's Gust now just creates a wave of air, which causes no knockback. Corphish's Bubble creates only a single Bubble, which can only collide with one opponent before popping. Muk's Sludge Wave can no longer make opponents dizzy.
|ssdefdesc=The Ranger summons Torkoal, Empoleon, or Doduo and dashes towards the opponent. Torkoal deals the most damage but has the smallest range and speed while Doduo travels fastest across the most area but deals the least damage. Empoleon deals medium damage with normal speed over average distance. Doesn’t cause helplessness when used in midair.
|ssc2name=Random Poké Assist
|ssc1name=Shield Dash
|ssc2dmg=5% per hit (max of 50%) (Flying), 8% per hit (max of 48%) (Water), 35% (Poison)
|ssc1dmg=1.5-3% (normal), 7% (shield)
|ssc2desc=All of the moves are much more powerful, but which move is used is now randomized instead of being looped through when the button is held.
|ssc1desc=The move does less damage against most opponents, but deals heavy shield damage with slightly longer starting lag.
|ssc2name=Random Dash
|ssc2dmg=4% (Doduo), 5.75% (Empoleon), 9% (Torkoal)
|ssc2desc=All of the moves are slightly more powerful, but which move is used is now randomized instead of being looped through when the button is held.
|usname={{{usname}}}
|uspage=
|usdmg={{{usdmg}}}
|usdesc={{{usdesc}}}
|usdefname=Fly
|usdefname=Fly
|usdefdmg=2% (Noctowl), 4% (Pidgeot), 6% (Fearow), 8% (Flygon), 10% (Honchkrow)
|usdefdmg=5% (Noctowl), 10% (Pidgeot), 7% (Fearow), 18% (Flygon), 30% (Honchkrow)
|usdefdesc=The Ranger summons a flying-type Pokémon to carry him upwards, similar to Charizard's up special. Like Field Move and Poké Assist, holding the button will loop through different Pokémon, which each have slightly different effects, while the Ranger falls at a slower speed. The less damage that can be dealt, the higher the corkscrew goes. All Pokémon deal 4 hits of varying damage, with the first hit dealing 2% and a wind effect pushing opponents towards the Ranger. The total damage above is if all non-trapping hits connect.
|usdefdesc=The Ranger summons a flying-type Pokémon to carry him upwards, similar to Charizard's up special. Like Field Move and Poké Assist, holding the button will loop through different Pokémon, which each have slightly different effects. Noctowl goes the highest, but does the least damage; Pidgeot gains moderate height and does moderate damage; Fearow is between Noctowl and Pidgeot in height and damage; Flygon doesn't go as high as Pidgeot, but does more damage; Honchkrow is a terrible recovery, but does the most damage.
|usc1name=Hurricane
|usc1name=Damaging Flight
|usc1dmg=6% (tornado), 2.8% (corkscrew), 4% (last hit)
|usc1dmg=25%
|usc1desc=A random Pokémon uses Hurricane to create a small tornado, sending Ranger up in a corkscrew. This move doesn't send Ranger far, but deals significantly more damage
|usc1desc=All Pokémon have the same height gain and damage dealt, which is between Flygon and Honchkrow's originals.
|usc2name=Rising Assist
|usc2name=Speedy Flight
|usc2dmg=0%
|usc2dmg=6%
|usc2desc=No damage dealt, but reaches much farther than other variants.
|usc2desc=All Pokémon have the same height gain and damage dealt, which is between Noctowl's and Fearow's.
|dsname={{{dsname}}}
|dspage=
|dsdmg={{{dsdmg}}}
|dsdesc={{{dsdesc}}}
|dsdefname=Ukulele Melody
|dsdefname=Ukulele Melody
|dsdefdmg=2% per hit (max of 8%)
|dsdefdmg=— (all effects but one), 5% per hit (max of 20%)
|dsdefdesc=Pichu strums the Ukulele, sending 4 shockwaves at nearby opponents. After Pichu uses the move, the Ukulele breaks and Pichu will not be able to use the move again for a few seconds.
|dsdefdesc=Pichu strums its ukulele, which causes a random effect. It will either put opponents to sleep, make them dizzy, put flowers on their heads, or create four waves that do damage.
|dsc1name=Melody of Confusion
|dsc1name=Melody of Banana Peels
|dsc1dmg=&nbsp;
|dsc1dmg=2% per hit (max of 20%)
|dsc1desc=Pichu strums its ukulele, which can cause multiple effects. It can cause nearby foes to trip uncontrollably, fall asleep, grow flowers, or be dizzy.
|dsc1desc=Pichu strums its ukulele, which causes all opponents nearby to trip uncontrollably and take minor damage until Pichu is done.
|dsc2name=Capture Melody
|dsc2name=Melody of Creation
|dsc2dmg=&nbsp;
|dsc2dmg=&nbsp;
|dsc2desc=Pichu strums the Ukulele, while the Ranger pulls out a Poké Ball. The ball has 8x chance of being a Master Ball. If the ranger pulls out a Poké Ball, however, Goldeen has a 16x chance of spawning. All other Poké Balls on the stage, when thrown, will turn into Goldeen.
|dsc2desc=Pichu strums its ukulele, which creates an item (a [[Bob-Omb]], a [[Beam Sword]], a [[Mr. Saturn]], a [[Green Shell]], or, rarely, a [[Golden Hammer]]) that only the Ranger can pick up.
|fsname=Ranger Sign
|fsname=Ranger Sign
|fspage=
|fsdmg=2% per hit (up to 18%) (Raikou), 10% per hit (up to 200%) (Entei), 100% (Suicune), 318% total max
|fsdmg=2% per trapping hit (up to 8%), 30% with main attack
|fsdesc=The Ranger uses the Capture Styler to summon Raikou, Entei, and Suicune, one at a time. Raikou's Spark pulls opponents towards the Ranger, where Entei appears and traps the opponents with Fire Spin, followed by Suicune appearing and sending opponents flying with Blizzard.
|fsdesc=The Ranger uses the Capture Styler to capture opponents and deal damage as it passes, which can be angled freely. The trapped opponents are sucked inside the stylus, where they face Raikou, Entei, and Suicune. The three attack using Thunder, Flamethrower, and Blizzard, sending opponents flying.
}}
}}
|}


===Taunts===
===Taunts===
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*The Ranger and Pichu run towards each other and hug.
*The Ranger and Pichu run towards each other and hug.


==Reveal trailer==
The reveal trailer opens up with two Red using {{SSB4|Charizard}} to battle against {{SSB4|Lucario}} in [[User:TheNuttyOne/Cerulean Cave|Cerulean Cave]]. As Charizard falls to a Shadow Ball, the Ranger's voice saying "Capture styler on!" can be heard and Red whirls around to see the Ranger and Pichu, who pose as the splash screen appears.
The rest of the trailer showcases the Ranger battling Lucario, and, eventually, Red himself. At the very end of the trailer, Mewtwo appears in front of the Ranger and laughs as the Ranger and Pichu pose readily.
==Trophies==
==Trophies==


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{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[File:PokerangerCostumes.png]]
|colspan=8|[[Image:PokerangerCostumes.png]]
|}
|}
*'''Default''' - The appearance of Ben, the male player character of ''Pokémon Ranger: Guardian Signs''.
*'''Default''' - The appearance of Ben, the male player character of ''Pokémon Ranger: Guardian Signs''.
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==Trivia==
==Trivia==
*The trophies for Pokémon Ranger list ''Pokémon Ranger'' and ''Pokémon Ranger: Shadows of Altima'' as his first appearance, despite the fact that Ben and Summer, the basis for Pokémon Ranger's design in ''Super Smash Bros. 4'', did not appear in those games.
*The trophies for Pokémon Ranger list ''Pokémon Ranger'' and ''Pokémon Ranger: Shadows of Altima'' as his first appearance, despite the fact that Ben and Summer, the basis for Pokémon Ranger's design in ''Super Smash Bros. 4'', did not appear in those games.
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