Some values in Crazy Hand have numeric values where the semantics aren't too clear. Most obviously, the Sound FX field is just a 2-digit (with a few exceptions) field. I figured out what each value meant by cross-checking with the hitbox pages; for example, Luigi's dash attack has the sound field set to "Medium Shell". In Crazy Hand, Luigi's D.A. has a Sound FX value of 42. Therefore, whenever I see a Sound FX value of 42, such as for Doc's Pills, I know it's Medium Shell on the wiki.
Hitbox SFX
Sound |
Number
|
Small |
X
|
Punch |
1
|
Kick |
2
|
Slash |
3
|
Paper |
6
|
Shock |
7
|
Burn |
8
|
Chew |
9
|
Zelda/Female Wire Frame D-Throw |
11
|
Ice Block/Spacie Laser/GnW Sausage |
17
|
Aerial Falco Phantasm |
19
|
YL Arrow/Shadowball Stage 3 |
24
|
Medium |
X
|
Punch |
33
|
Kick |
34
|
Slash |
35
|
Coin |
36
|
Shock |
39
|
Burn |
40
|
Shell |
42
|
Zelda/Female Wire Frame Pummel |
43
|
Large |
X
|
Punch |
65
|
Kick |
66
|
Slash |
67
|
Coin |
68
|
Bat |
69
|
Paper |
70
|
Shock |
71
|
Burn |
72
|
Shell |
74
|
Judgement #8 |
77
|
Unlabeled |
X
|
Pichu Lightning Bolt |
167
|
Samus Smash Missile/Shadowball Stage 4 |
168
|
Hitbox interaction
Normal |
3
|
Won't rebound |
2
|
Won't clank |
1
|
Won't clank or rebound |
0
|
Hurtbox interaction
Normal |
3
|
Can't hit airborne |
2
|
Can't hit grounded |
1
|
Neither |
0
|