Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.

User:Dbrainstorm

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

Okay, first time on the independent Wiki (I didn't even know for the longest time that it existed XD).

My main is Toon Link. In actuality, he's the only character I can effectively use, unless my reflexes and coordination are at their fullest, in which case I seriously own with Metaknight. EDIT: I'm also starting to learn Falco and his fastfalling and his projectile spamming ability, but it's slow-going. I can effectively combo with him, but I still have some trouble KOing, and I don't always successfully recover.

When I use Toon Link, I mainly play with an aggressive/projectile game, in a 3-to-1 ratio, with projectiles starting my combos, followed up by either very persistant aerial combos, or just some juggling.

I have not played in any professional tournaments, and, although I have tried a couple ATs, I don't really ever use them. I most commonly fight high-level AI, being able to defeat any single Lvl 9 with usually 2/5 stock left. However, matches with more than 2 AI usually end disastrously for me, as I can't focus on each player, and they tend to pile.