User:Collaterale15/Zero (SSBU)

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Zero
in Super Smash Bros. Ultimate
Zero

MegaManSymbol.svg
Universe Mega Man
Availability Unlockable
Final Smash Genmu Zero
Zero Slashes The Competition!
—Introduction tagline


Zero (ゼロ) is a playable character in Super Smash Bros. Ultimate.

Johnny Yong Bosch, Zero's English voice since Marvel vs. Capcom 3 and Ryotaro Okiayu, his Japanese voice from Mega Man X4 onwards reprise their roles in this game respectively.

How to unlock[edit]

Complete one of the following:

Zero must then be defeated in Cyberspace.

Attributes[edit]

Zero is middleweight fighter with above fast dash speed, and average double jumping. Much like his origin series, he is a close heavy attacker with multiple strikes of his trademark Z-Saber.

Moveset[edit]

  • Zero can repeatedly jump on and off walls to gain height. He will slowly slide on the wall if no button is pressed. If the control stick is pushed while Zero is jumping, he'll jump farther and faster.
  • Zero gains a wall and down right air attack, which are explained below.
  • Zero has the ability to airdash, perform it by double tapping the control stick.
  • Zero's shield animation resembles his pose when doing the Gokumonken technique from Mega Man X7.
  • Zero can use the ability called Hyper Zero Blaster by storing the shot after charging it up at full. Once doing it, most of his normal and special moves change.

Ground attacks[edit]

Attack Name Description Damage
Standard attack Performs a double horizontal slash left and right, then a overhead one. It is based on his triple slash combo since Mega Man X4. 2% (first and second)
9% (third)
Forward tilt Rekkyoudan (烈鏡断) Does a quick overhead swing with the color of his saber being orange. It has the ability to deflect projectiles. Based on the technique he learned from Earthrock Trilobyte in Mega Man X8. If the charge shot is stored, press the button again to perform Shippu (疾風) or W-Shredder, where he sends a red afterimage of himself to do Shippuga, however, you must press the button again to have the afterimage do the move while Zero stands still. Based on the technique he learned from Spiral Pegasus in Mega Man X5. 11%, 13.2% (W-Shredder)
Up tilt Rising (ライジング) Performs a rising slash with his saber after a short hop. It is very similar to Mega Man's Mega Upper, but doesn't deal enough knockback, and its much faster. Based on the technique he used in the Mega Man Xtreme series. If the charge shot is stored, press the button again to perform Hadangeki (波断撃), which is a yellow wave of energy sent from the slash. The range of the projectile is short, but very strong. Based on the technique he learned from Vanishing Gungaroo in Mega Man X7. 12%, 16% (Hadangeki)
Down tilt Swings his saber at an inward sweeping-way. Based on his crouching slash attack from Mega Man X4 and X5. If the charge shot is stored, press the button again to perform Zankourin (斬光輪), where he sends a light-elemental wheel that rolls slowly on the ground with a slash. Based on the technique he learned from Ride Boarski in Mega Man X7. 7%, 11% (Zankourin wheel), 4% (Zankourin slash)
Dash attack Shippuga (疾風牙) Zero does a half-circle swing while his saber turns pink for a brief moment after dashing. Based on the technique he learned from Slash Beast in Mega Man X4. 10%
Forward smash Raijingeki (雷神撃) Zero performs a forward thrust with the Z-Saber as a blade of blue lightning. True to its origin, it deals multiple hits and electric damage. Based on the technique he learned from Web Spider in Mega Man X4. 1.2% (hits 1 to 5), 10% (last hit)
Up smash Shoenzan (翔炎山) Zero swings his Z-Saber upwards that also creates an upward wall of flames for extra reach. Based on the technique he learned from Blaze Heatnix in Mega Man X6. 18%
Down smash Earth Gaizer Zero punches the ground, generating 4 pieces of debris from left to right. The shockwave of the punch stuns the opponent when he is close. Based on the technique he used in Mega Man X2 and the Mega Man Xtreme games. If charged up, he will use Bakuenjin (爆炎陣), where he creates a large explosion that covers more range and deals more damage, it is the technique he gained from Flame Hyenard in Mega Man X7. 5% (each debris), 9% (shockwave), 26% (Bakuenjin)

Aerial attacks[edit]

Attack Name Description Damage
Neutral aerial Kuuenzan (空円斬) Zero performs a rolling slash attack with his Z-Saber whilst in the air. Based on the technique he learned from Split Mushroom in Mega Man X4. If the charge shot is stored, press the button again to perform Mikazukizan (三日月斬) or the C. Sword, which is just like Kuuenzan, but surrounded by crescent aura and deals multiple hits, a move he learned from Crescent Grizzly in Mega Man X5. 10%, 3% (hits 1 to 3, C-Sword), 5% (last hit, C-Sword)
Forward aerial Performs a forward-leaning downward slash. Based on his midair attack in Mega Man X8. 12.2%
Back aerial Turns around and performs a downward-angled outward swing. Based on his midair attack in Mega Man X4 and X5. 7%
Up aerial Equips his D Glaive and spins it overhead to deal multiple hits to his opponent. This is the weapon he used in Mega Man X7 and X8. 2% (hits 1 to 5)
Down aerial Hyouretsuzan (氷烈斬) Zero will perform a falling downward thrust with the Z-Saber as a giant light blue icicle. Based on the technique he learned from Frost Walrus in Mega Man X4. 13.2%
Down Right aerial Sentsuizan (旋墜斬) Zero will pause for a few frames, then dives downward at an angle pointed-downward (via his whole body) as he holds out his saber. The screen will shake once he hits the ground. It is very similar to dive attacks. Based on the technique he learned from Ground Scaravich in Mega Man X6, but its animation is based on the Vs. crossover games. If the charge shot is stored, press the button again to perform Enkoukyaku (焔降脚), which is another dive kick attack, but his feet is covered in flames, dealing fire damage and multiple hits. Based on the technique he learned from Burn Rooster in Mega Man X8 if the K Knuckle is equipped. 11.2%, 14.5% (Enkoukyaku)

Grab and throws[edit]

Attack Name Description Damage
Grab Reaches out his both hands. -
Pummel Knees the opponent in the chest. 2.2%
Forward throw Jams his charging buster to his foe before firing it. Based on his forward throw in the Vs. crossover games. 11%
Back throw Dashes past his opponent and fires it on their back. Based on his back throw in the Vs. crossover games, which is itself, a nod to the Transfer Shot from SNK vs. Capcom: SVC Chaos. 10%
Up throw Does a very quick double horizontal slash left and right, then a launching-lift slash to send his foe in the air. Based on his triple slash combo in Mega Man X6. 2% (two hits), 11% (last hit)
Down throw Tenshouha (天照覇) Punches the ground, generating a beam from the sky above him to hit the opponent. The beam will also hit non-grabbed foes too. Based on the technique he learned from Optic Sunflower in Mega Man X8. 15%

Other attacks[edit]

Attack Name Description Damage
Floor attack Ganzanha (岩斬波) After quickly getting up, he punches the ground that generates a spark of energy. Deals huge shield damage. Based on the technique he learned from Gravity Antonion while equipping the K Knuckle weapon in Mega Man X8. 12%
Edge attack Performs an outward sweeping slash after reaching the ledge. Based on his crouching slash attack in Mega Man X6. 9%
Wall attack An outward slash while sliding on the wall. 7%

Special moves[edit]

Special move Name Description Damage
Standard special move Z-Buster Zero charges up his Z-Buster by holding the button while standing still. Then when released, he shoots a charged energy projectile from his Buster arm cannon. The strength depends how long the button is held. It can be charged up to four stages: Standard has him fire three rapid small shots at a time. The 1st stage is a small charge shot with slow startup and decent knockback. The 2nd stage is a bigger charge shot that deals more damage. The 3rd stage has him firing a Stage 1 shot, then a Stage 2 shot. Deals alot of knockback, and fully charged makes him shoot 2 Stage 3 shots, then uses his Z-Saber to sent out a small crescent wave with a slash, which will home it on a enemy straight or diagonally up. If used in the air while firing a charged up shot, he will slow his fall, but makes him move back when doing so. 1.4% (small pellet), 4% (small charge shot), 7% (big charged shot), 5% (slash wave)
Side special move Raikousen (雷光閃) Zero enters a pose for a few frames, then dissapears while dashing before reappearing with a lightning thrust. While the range on the ground is a little short, it is nonetheless very strong. If used in the air, he will dash diagonally upwards with larger range while holds his saber straight, though this leaves him helpless. The foe will also be stuned by a trail of lightning that he left behind. Based on the technique he learned from Gigavolt Man-o-War in Mega Man X8. If the charge shot is stored, press the button again to perform Hisuishou (飛水翔), which is basically a dash attack that generates an ice barrier, protecting him from projectiles and freezes an opponent upon contact. While not as strong as Raikousen, it has more range in both ground and air. Based on the technique he learned from Tidal Whale in Mega Man X5. 17% (ground), 11% (air), 1.2% (hit 1 to 3, trail), 9% (F-Splasher)
Up special move Ryuenjin (龍炎刃) Zero performs a rising jump while his blade bursts into flames. The move is a mix of Ryu's Shoryuken and Roy's Blazer, since it has the recovery of the former and deals multiple hits like the latter, but it does good horizontal knockback overall. Based on the technique he learned from Magma Dragoon in Mega Man X4. If B is pressed yet again after that, he will perform Rakukojin (落鋼刃), a move that he learned from Metal Shark Player in Mega Man X6. Basically, it has the same animation as Hyouretsuzan, except he dives down very fast and the saber will turn into a steel sword that deals alot of damage. If it hits on the ground, it will leave a boucing anchor after the sword explodes. If the charge shot is stored, press the button again to perform Hyouryuushou (氷龍昇), where he performs a jumping spinning slash that freezes opponents, it nevertheless has more vertical recovery than Ryuenjin, but cannot use the followup move. Based on the technique he learned from Avalanche Yeti in Mega Man X8. 17% (ground), 11% (air), 1.2% (hit 1 to 3, trail), 9% (F-Splasher)
Down special move Sougenmu (双幻夢) Zero enters a pose for a bit to create a rainbow duplicate of himself. In this state, the duplicate will mimic all of Zero's moves as they deal more damage for his Specials and can pass through walls, but has lower knockback input, it is a great use as a combo maker, but it only lasts for 6 seconds. If Zero gets hit by the enemy, the duplicate will quickly dissapear and disables him to use it again until 10 seconds have passed. Based on the technique he learned from Spike Rosered in Mega Man X5. If the charge shot is stored, press the button again to perform Rakuhouha (落鳳破 ), where he generate waves of energy in a fan-like pattern after punching the ground, dealing mega damage if the foe is very close to him. Based on the technique he learned from Cyber Peacock in Mega Man X4. 5% (each wave, Rakuhouha)
Final Smash Genmu Zero (幻夢零) Zero will draw his saber and performs the Dash technique from Mega Man Xtreme where he performs a very fast rushing dash slash. If he hits the opponent, he will do Rising (reminiscent of the Zero Final technique) that triggers a cutscene, in which he stops time with Dark Hold, enters in his Awakening form, holds his saber up as it enlarges and sends out a giant crescent wave with multiple hits to the opponent, then time resets, ending the attack. 50%


Misc.[edit]

Misc. Description
On-screen appearance Flies in from a portal, then does a short loop before landing.
Taunts Standard Turns around and says "This isn't fun anymore!" before turning back.
Side Performs a pose while holding his saber with both hands.
Down/Up Stores his deactivated saber on his back and puts his hand on the headphone, then says "I have aquired the target!" before sheathing the saber back.
Victory theme A rock remix of the jingle heard from the original Mega Man X when a Maverick is defeated, literally taken straight from Mega Man X Legacy Collection 1 and 2.
Victory Standard Stores his saber on the back, turns around and gives a thumbs up to the camera before teleporting away, a reference to his victory pose when he defeats a Maverick in Mega Man X4 and X5.
Victory Side Put his hand to the headphone and says "This is Zero, i'm done with the mission" before looking at the side.
Victory Up/Down Performs the Zero Final technique, then poses.

Classic Mode: SA Class Mission[edit]

Zero's Classic Mode route is very similar to X's, except not all of the stages are in Ω form, and all the battles will be in Stamina Mode.

Round Opponent Stage Music Notes
1 Falco (SSBU) Falco Corneria (hazards disabled) Storm Eagle Represents Storm Eagle.
2 Wolf (SSBU) Wolf Jungle Japes (Ω form) Neon Tiger (Arrange) Represents Neon Tiger.
3 Pit (SSBU) Pit Corneria (Ω form) Spiral Pegasus Represents Spiral Pegasus. Pit will hold a Ore Club in this battle.
4 Bayonetta (SSBU) Bayonetta Kongo Falls Spike Rosered Represents Spike Rosedred.
5 CaptainFalcon (SSBU) Captain Falcon Norfair (hazards disabled) Burn Rooster Represents Burn Rooster.
Bonus Stage
6 X Cyberspace X Vs. Zero Represents the iconic battle between X and Zero in Mega Man X5.
Final Ganondorf (SSBU) Ganondorf, then Master Hand and Crazy Hand Cyberspace (Ω form) Sigma 1st (Mega Man X5), then Sigma 2nd (Mega Man X5) Represents the fight against Sigma in every Mega Man X game. The choice of the music and Crazy Hand appearing along side Master Hand might represent the fight against Psycho Sigma and Final Sigma W in Mega Man X5.

Credits roll after completing Classic Mode. Completing it as Zero has "Zero (Marvel Vs. Capcom 3)" accompany the credits.

Alternate costumes[edit]

Red Based on his current rebuilt appearance since Mega Man X2, which is updated from recent games.
Blue References his fellow hunter X. May also be a nod to an alternate costume based on X in Ultimate Marvel Vs. Capcom 3.
Green N/A
Dark Red Resembles his appearance in the Mega Man Zero series.
Light Blue Resembles ViA, former administrator of the Deep Log from Rockman X DiVE
Orange N/A
Black Based on the recurrent Black Zero appearance, starting with Mega Man X2.
Purple Based on his Nightmare form from Mega Man X6.

Fighter Spirit[edit]

No. Image Alternate Artwork Name Origin Game Acquisition
???
Zero Fighter Spirit.png
DiVE Zero.png
Zero (Fighter) Mega Man X
(Artwork: Project X Zone)
•Complete Classic Mode with Zero
•Purchase from the Vault Shop for 300G (after unlocking Zero)

Trivia[edit]