Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.

User:Alex the weeb/Float jump boosting

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

The following is a list of how many extra frames of air time is gained by cancelling float jumps with aerials, airdodges and where applicable, special moves. Currently only 3 characters have float jumps, and Ness is the only character to really benefit from this technique, although it should be noted that in previous games, there were more situations in which this technique was beneficial, particularly in Brawl. Data ends at frame 25, as the effect on air time tends to become less significant towards the end of the jump.

Ness[edit]

Frame Aerial Airdodge PK Fire
1 +4 -10> -10>
2 +4 -10> -10>
3 +5 -10> -10>
4 +5 -10> -10>
5 +5 -10> -10>
6 +6 -10> -10>
7 +6 -10> -10>
8 +7 -10> -10>
9 +7 -10> -10>
10 +7 -10> -10>
11 0 -10> -10>
12 0 -10> -10>
13 0 -10> -10>
14 0 -10> -7
15 0 -10> -5
16 0 -10> -2
17 0 -10> +2
18 0 -10> +4
19 0 -10> +7
20 0 -10> +9
21 0 -9 +11
22 0 -8 -7
23 0 -8 -6
24 0 -7 -4
25 0 -6 -3

Mewtwo[edit]

Frame Aerial Airdodge
1 0 -10>
2 0 -10>
3 0 -10>
4 0 -10>
5 0 -10>
6 0 -10>
7 0 -10>
8 0 -10>
9 0 -10>
10 0 -10>
11 0 -10>
12 0 -10>
13 0 -10>
14 0 -10>
15 0 -10>
16 0 -10>
17 0 -10>
18 0 -10>
19 0 -10>
20 0 -10>
21 0 -10>
22 0 -10>
23 0 -10>
24 0 -10>
25 0 -10>

Lucas[edit]

Frame Aerial Airdodge PK Fire
1 0 -10> -10>
2 0 -10> -10>
3 0 -10> -10>
4 0 -10> -10>
5 0 -10> -10>
6 0 -10> -10>
7 0 -10> -10>
8 0 -10> -10>
9 0 -10> -10>
10 0 -10> -10>
11 0 -10> -10>
12 0 -10> -10>
13 0 -10> -10>
14 0 -10> -10>
15 0 -10> -10>
16 0 -10> -10>
17 0 -10> -10>
18 0 -10> -10>
19 0 -10> -10>
20 0 -10> -10>
21 0 -10> -10>
22 0 -10> -10>
23 0 -10> -10>
24 0 -10> -10>
25 0 -10> -10>

Sora[edit]

Frame Aerial Airdodge
1 +2 -10>
2 +2 -10>
3 +1 -10>
4 +1 -10>
5 +1 -10>
6 +1 -10>
7 +1 -10>
8 +1 -10>
9 +1 -10>
10 +1 -10>
11 0 -10>
12 0 -10>
13 0 -10>
14 0 -10>
15 0 -10>
16 0 -10>
17 0 -10>
18 0 -10>
19 0 -10>
20 0 -10>
21 0 -10>
22 0 -10>
23 0 -10>
24 0 -10>
25 0 -10>