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Editing User:Alex the weeb/Fact-checking Tips in Ultimate
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| Ness: PK Fire (Side Special) || If this attack connects, a big pillar of fire appears. "I feel the burn!" your foes will yell. || [[File:X mark.png|20px]]Mostly False || The pillar of fire is not particularly large. In addition, your foes will not, in fact, yell "I feel the burn!". | | Ness: PK Fire (Side Special) || If this attack connects, a big pillar of fire appears. "I feel the burn!" your foes will yell. || [[File:X mark.png|20px]]Mostly False || The pillar of fire is not particularly large. In addition, your foes will not, in fact, yell "I feel the burn!". | ||
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| Ness: PK Thunder's Bolt (Up Special) || You can guide the bolt of | | Ness: PK Thunder's Bolt (Up Special) || You can guide the bolt of lighting around and hit yourself for propulsion––but this leaves you defenseless, so be careful! || [[File:HardDifficulty.png|20px]]Misleading || While you're certainly left vulnerable to edgeguarding, you're not completely defenceless, as you are protected by a powerful hitbox. | ||
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| Ness: PK Thunder Play (Up Special) || Since you can move the attack yourself, you can stop enemies from recovering by moving it near an edge and waiting for them to climb up. || [[File:HardDifficulty.png|20px]]Misleading || You technically can use it to interrupt an opponent's recovery, but it's not an effective edgeguarding tool, as its knockback is mostly vertical, which could actually ASSIST your opponent in recovering. | | Ness: PK Thunder Play (Up Special) || Since you can move the attack yourself, you can stop enemies from recovering by moving it near an edge and waiting for them to climb up. || [[File:HardDifficulty.png|20px]]Misleading || You technically can use it to interrupt an opponent's recovery, but it's not an effective edgeguarding tool, as its knockback is mostly vertical, which could actually ASSIST your opponent in recovering. | ||
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| Ike: Aether and Super Armour (Up Special) || Ike will be protected from flinching while he prepares this attack. This move can send foes flying upward! || [[File:HardDifficulty.png|20px]]Misleading || It moreso sends opponents diagonally. This tip was more accurate prior to the angle change in version 8.0.0. | | Ike: Aether and Super Armour (Up Special) || Ike will be protected from flinching while he prepares this attack. This move can send foes flying upward! || [[File:HardDifficulty.png|20px]]Misleading || It moreso sends opponents diagonally. This tip was more accurate prior to the angle change in version 8.0.0. | ||
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| Charizard: In Its Series || Charizard, the Flame Pokémon, graced the package cover of Pokémon Red. | | Charizard: In Its Series || Charizard, the Flame Pokémon, graced the package cover of Pokémon Red. It's fiery breath can melt anything, but it never turns its flame on an opponent weaker than itself. || [[File:HardDifficulty.png|20px]]Partially False || There is absolutely nothing in any of the games preventing Charizard from attacking weaker Pokémon. | ||
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| Charizard: Wing Thrust (Up Tilt Attack) || Charizard's wings won't take damage, making this attack good for overpowering foes who are attacking from above. || [[File:X mark.png|20px]]False || Charizard's wings WILL take damage. | | Charizard: Wing Thrust (Up Tilt Attack) || Charizard's wings won't take damage, making this attack good for overpowering foes who are attacking from above. || [[File:X mark.png|20px]]False || Charizard's wings WILL take damage. | ||
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| Diddy Kong: Items and Banana Peel (Down Special) || If you're holding an item when you throw the peel, you'll throw both at the same time. However, if it's a two-handed item, you won't throw it. || [[File:Checkmark.png|20px]]True || This is actually very interesting, as it's one of the only ways you can back toss most throwing items on the ground, as the game won't let you do so normally, forcing a standard throw instead. It's actually one of the only ways to throw a Bullet Bill item AT ALL, as attempting to throw said item will normally just activate it. Just be careful with certain explosives though, as if you generate a banana peel, it may hit and trigger the explosive, potentially damaging you. You can get around this by using the move while one of your banana peels is already active! Huh? Fact-check? Oh I don't have a fact-check for this one, I just wanted to talk about it... | | Diddy Kong: Items and Banana Peel (Down Special) || If you're holding an item when you throw the peel, you'll throw both at the same time. However, if it's a two-handed item, you won't throw it. || [[File:Checkmark.png|20px]]True || This is actually very interesting, as it's one of the only ways you can back toss most throwing items on the ground, as the game won't let you do so normally, forcing a standard throw instead. It's actually one of the only ways to throw a Bullet Bill item AT ALL, as attempting to throw said item will normally just activate it. Just be careful with certain explosives though, as if you generate a banana peel, it may hit and trigger the explosive, potentially damaging you. You can get around this by using the move while one of your banana peels is already active! Huh? Fact-check? Oh I don't have a fact-check for this one, I just wanted to talk about it... | ||
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| | | PK Meteor Kick (Back Air Attack) || This powerful kick has a meteor effect. Try to hit with Lucas's knee for the best result! || [[File:HardDifficulty.png|20px]]Misleading || The sweetspot with the meteor smash is actually on Lucas's foot. Furthermore, the sourspot on his knee has higher priority, so if you hit the opponent with Lucas's knee, you definitely won't be getting the meteor smash. | ||
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| King Dedede: Gordo Throw (Side Special) || Gordos will stick to any walls they hit. Try doing this on walls close to edges to cause serious trouble to enemies trying to climb up. || [[File:HardDifficulty.png|20px]]Misleading || This implies that Gordos will always stick to walls, but they will only sometimes do so. | | King Dedede: Gordo Throw (Side Special) || Gordos will stick to any walls they hit. Try doing this on walls close to edges to cause serious trouble to enemies trying to climb up. || [[File:HardDifficulty.png|20px]]Misleading || This implies that Gordos will always stick to walls, but they will only sometimes do so. |