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Editing User:Alex the weeb/Alloy changelog

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**{{change|Rapid Jab has a different angle, which lifts opponents off the ground}}
**{{change|Rapid Jab has a different angle, which lifts opponents off the ground}}
*Forward tilt:
*Forward tilt:
**{{buff|Forward tilt deals more damage (8% → 9%). As such, it has some KO potential near the ledge.}}
**{{buff|Forward tilt deals more damage (8% → 9%).}}
**{{nerf|It has noticeably more ending lag (FAF 28 → 33).}}
**{{nerf|It has noticeably more ending lag (FAF 28 → 33).}}
*Up tilt:
*Up tilt:
**{{nerf|Due to Alloy's altered size, its up tilt is much less effective at hitting opponents in front of it.}}
**{{nerf|Due to Alloy's altered size, its up tilt is much less effective at hitting opponents in front of it.}}
**{{nerf|Up tilt has more ending lag (FAF 21 → 24).}}
**{{nerf|Up tilt has more ending lag (FAF 21 → 24).}}
**{{change|The clean hit deals slightly more knockback.}}
*Down tilt:
*Down tilt:
**{{nerf|Down tilt lacks the increased damage on its outer hitbox, making it weaker overall (5%/6% → 5%).}}
**{{nerf|Down tilt lacks the increased damage on its outer hitbox, making it weaker overall (5%/6% → 5%).}}
*Dash attack:
*Dash attack:
**{{change|Dash attack only hits once, rather than multiple times. This lowers its maximum damage output (14% → 6%), but makes its damage more consistent.}}
**{{change|Dash attack only hits once, rather than multiple times. This lowers its maximum damage output (14% → 6%), but makes its damage more consistent.}}
**{{nerf|This hit has much less base knockback, reducing the move's safety.}}
**{{nerf|This hit deals much less knockback, especially at low percents.}}
**{{change|It has more knockback growth, but not enough to grant it KO potential.}}
**{{change|It also launches at a lower angle.}}
**{{change|It also launches at a lower angle.}}
*Forward smash:
*Forward smash:
**{{buff|Forward smash benefits the most from Alloy's increased size, having noticeably more range.}}
**{{buff|Forward smash benefits the most from Alloy's increased size, having noticeably more range.}}
**{{buff|It deals slightly more knockback.}}
*Up smash:
*Up smash:
**{{nerf|Alloy's up smash is much more susceptible to low-profiling.}}
**{{nerf|Alloy's up smash is much more susceptible to low-profiling.}}
**{{nerf|The sweetspot is harder to land, and deals slightly less knockback.}}
**{{nerf|The sweetspot is harder to land.}}
*Down smash:
*Down smash:
**{{nerf|Down smash deals less damage (14% → 13%) and KO later. The semi-spike's KO potential has been crippled as a result.}}
**{{nerf|Down smash deals less damage (14% → 13%).}}
**{{nerf|The hitboxes appear to have been made smaller to compensate for Alloy's increased size.}}
**{{nerf|The hitboxes appear to have been made smaller to compensate for Alloy's increased size.}}


Line 53: Line 50:
**{{nerf|It has much more landing lag (10 → 40).}}
**{{nerf|It has much more landing lag (10 → 40).}}
*Fair:
*Fair:
**{{buff|Fair deals more damage (4% (hit 1)/3% (hit 2)/5% (hit 3) → 5%/3%/6%, total 12% → 14%), and has improved KO potential.}}
**{{buff|Fair deals more damage (4% (hit 1)/3% (hit 2)/5% (hit 3) → 5%/3%/6%, total 12% → 14%).}}
**{{nerf|It has more ending lag (FAF 44 → 50).}}
**{{nerf|It has more ending lag (FAF 44 → 50).}}
**{{nerf|It has much more landing lag (15 → 40).}}
**{{nerf|It has much more landing lag (15 → 40).}}
Line 64: Line 61:
*Bair:
*Bair:
**{{nerf|Bair has more ending lag (FAF 41 → 44).}}
**{{nerf|Bair has more ending lag (FAF 41 → 44).}}
**{{nerf|It deals slightly less knockback.}}
**{{nerf|It has much more landing lag (9 → 40).}}
**{{nerf|It has much more landing lag (9 → 40).}}
*Dair:
*Dair:
Line 73: Line 69:
*{{change|Alloy uses Jigglypuff's forward throw, but it deals 8% damage like Kirby's.}}
*{{change|Alloy uses Jigglypuff's forward throw, but it deals 8% damage like Kirby's.}}
*{{change|Alloy uses Jigglypuff's up throw, but it deals more knockback, being similar in strength to Kirby's.}}
*{{change|Alloy uses Jigglypuff's up throw, but it deals more knockback, being similar in strength to Kirby's.}}
**{{buff|The altered animation causes opponents to be released higher up. Combined with the throw now launching at 90˚, its KO potential has improved.}}
*{{change|Alloy uses Jigglypuff's back throw, but it deals 8% damage like Kirby's, and its knockback is like Kirby's as well.}}
*{{change|Alloy uses Jigglypuff's back throw, but it deals 8% damage like Kirby's, and its knockback is like Kirby's as well.}}


Line 105: Line 100:
**{{nerf|Jab 3 takes an additional 3 frames to transition to rapid jab.}}
**{{nerf|Jab 3 takes an additional 3 frames to transition to rapid jab.}}
**{{nerf|The sourspot on rapid jab uses the Sakurai angle, rather than a mostly vertical angle, making it push opponents out of range sooner.}}
**{{nerf|The sourspot on rapid jab uses the Sakurai angle, rather than a mostly vertical angle, making it push opponents out of range sooner.}}
*Up tilt:
*{{nerf|Up tilt has more ending lag (FAF 40 → 46).}}
**{{nerf|Up tilt has more ending lag (FAF 40 → 46).}}
**{{nerf|Up tilt deals less knockback.}}
*Dash attack:
*Dash attack:
**{{nerf|Dash attack has more ending lag (38 → 40).}}
**{{nerf|Dash attack has more ending lag (38 → 40).}}
Line 113: Line 106:
**{{change|It uses the Sakurai angle, rather than sending opponents upward.}}
**{{change|It uses the Sakurai angle, rather than sending opponents upward.}}
**{{nerf|It has much less base knockback, especially on the clean hit, and is unsafe on hit until high percents.}}
**{{nerf|It has much less base knockback, especially on the clean hit, and is unsafe on hit until high percents.}}
**{{buff|It has more knockback growth, and can work as a niche kill option at high percents near the ledge.}}
*Forward smash:
*Forward smash:
**{{nerf|It has more ending lag (FAF 60 → 65).}}
**{{nerf|It has more ending lag (FAF 60 → 65).}}
**{{nerf|It deals less damage (19%/18%/20% → 17%).}}
**{{nerf|It deals less damage (19% → 17%).}}
**{{buff|It deals more knockback, despite the damage reduction, and as such can KO earlier.}}
*{{nerf|Up smash doesn't connect as well against grounded opponents due to Alloy's size.}}
*Up smash:
*{{nerf|Down smash's first hit deals less damage (18% → 16%).}}
**{{nerf|Up smash doesn't connect as well against grounded opponents due to Alloy's size.}}
**{{buff|Up smash deals noticeably more knockback.}}
*Down smash:
**{{nerf|Down smash's first hit deals less damage (18% → 16%).}}
**{{buff|It also deals slightly more knockback, despite the damage reduction. The second hit deals more knockback as well.}}


===Aerials===
===Aerials===
Line 129: Line 116:
*Nair:
*Nair:
**{{buff|Nair deals more damage (4% (hit 1)/6% (hit 2) → 6%/7%).}}
**{{buff|Nair deals more damage (4% (hit 1)/6% (hit 2) → 6%/7%).}}
**{{nerf|The second hit deals noticeably less knockback.}}
**{{nerf|It has much more landing lag (9 → 40).}}
**{{nerf|It has much more landing lag (9 → 40).}}
*Fair:
*Fair:
**{{change|The clean hit deals consistent damage (19%/6% → 13%). It therefore lacks the tremendous power that Falcon's has, but also will always deal decent damage and knockback. It also doesn't ever deal electric damage.}}
**{{change|The clean hit deals consistent damage (19% (sweetspot)/6% → 13%). It therefore lacks the tremendous power that Falcon's has, but also will always deal decent damage and knockback. It also doesn't ever deal electric damage.}}
**{{buff|The late hit is significantly stronger (3% → 10%).}}
**{{buff|The late hit is significantly stronger (3% → 10%).}}
**{{nerf|It has much more landing lag (22 → 40).}}
**{{nerf|It has much more landing lag (22 → 40).}}
*{{nerf|Uair has much more landing lag (9 → 40).}}
*{{nerf|Uair has much more landing lag (9 → 40).}}
*Bair:
*Bair:
**{{nerf|Bair deals less damage (14% (clean)/8% (late) → 12%/7%). It is subsequently significantly worse at KOing}}
**{{nerf|Bair deals less damage (14% (clean)/8% (late) → 12%/7%).}}
**{{nerf|It has much more landing lag (12 → 40).}}
**{{nerf|It has much more landing lag (12 → 40).}}
*Dair:
*Dair:
Line 179: Line 165:
*Up tilt:
*Up tilt:
**{{nerf|Alloy's up tilt appears to have smaller hitboxes. It is also more susceptible to low-profiling, and has a shorter hitbox duration, not becoming active until frame 12, rather than frame 10.}}
**{{nerf|Alloy's up tilt appears to have smaller hitboxes. It is also more susceptible to low-profiling, and has a shorter hitbox duration, not becoming active until frame 12, rather than frame 10.}}
**{{nerf|It deals less damage (11% → 9%), with knockback not compensated, weakening its KO potential.}}
**{{nerf|It deals less damage (11% → 9%), with knockback not fully compensated, weakening its KO potential.}}
**{{nerf|It has more ending lag (FAF 48 → 55).}}
**{{nerf|It has more ending lag (FAF 48 → 55).}}
*Down tilt:
*Down tilt:
Line 201: Line 187:
*Down smash:
*Down smash:
**{{nerf|The move doesn't semi-spike, instead launching at the Sakurai angle.}}
**{{nerf|The move doesn't semi-spike, instead launching at the Sakurai angle.}}
***{{buff|Although it deals more knockback to compensate. The first hit KOs later overall, but the second hit KOs earlier.}}
***{{buff|Although it appears to deal more knockback to partially compensate.}}
**{{change|The move has an altered animation, being much smoother and more graceful. This is presumably due to Alloy's lack of a dress making the old animation unsuitable.}}
**{{change|The move has an altered animation, being much smoother and more graceful. This is presumably due to Alloy's lack of a dress making the old animation unsuitable.}}


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