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Editing User:Alex the weeb/Alloy changelog
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**{{change|Rapid Jab has a different angle, which lifts opponents off the ground}} | **{{change|Rapid Jab has a different angle, which lifts opponents off the ground}} | ||
*Forward tilt: | *Forward tilt: | ||
**{{buff|Forward tilt deals more damage (8% → 9%) | **{{buff|Forward tilt deals more damage (8% → 9%).}} | ||
**{{nerf|It has noticeably more ending lag (FAF 28 → 33).}} | **{{nerf|It has noticeably more ending lag (FAF 28 → 33).}} | ||
*Up tilt: | *Up tilt: | ||
**{{nerf|Due to Alloy's altered size, its up tilt is much less effective at hitting opponents in front of it.}} | **{{nerf|Due to Alloy's altered size, its up tilt is much less effective at hitting opponents in front of it.}} | ||
**{{nerf|Up tilt has more ending lag (FAF 21 → 24).}} | **{{nerf|Up tilt has more ending lag (FAF 21 → 24).}} | ||
*Down tilt: | *Down tilt: | ||
**{{nerf|Down tilt lacks the increased damage on its outer hitbox, making it weaker overall (5%/6% → 5%).}} | **{{nerf|Down tilt lacks the increased damage on its outer hitbox, making it weaker overall (5%/6% → 5%).}} | ||
*Dash attack: | *Dash attack: | ||
**{{change|Dash attack only hits once, rather than multiple times. This lowers its maximum damage output (14% → 6%), but makes its damage more consistent.}} | **{{change|Dash attack only hits once, rather than multiple times. This lowers its maximum damage output (14% → 6%), but makes its damage more consistent.}} | ||
**{{nerf|This hit | **{{nerf|This hit deals much less knockback, especially at low percents.}} | ||
**{{change|It also launches at a lower angle.}} | **{{change|It also launches at a lower angle.}} | ||
*Forward smash: | *Forward smash: | ||
**{{buff|Forward smash benefits the most from Alloy's increased size, having noticeably more range.}} | **{{buff|Forward smash benefits the most from Alloy's increased size, having noticeably more range.}} | ||
*Up smash: | *Up smash: | ||
**{{nerf|Alloy's up smash is much more susceptible to low-profiling.}} | **{{nerf|Alloy's up smash is much more susceptible to low-profiling.}} | ||
**{{nerf|The sweetspot is harder to land | **{{nerf|The sweetspot is harder to land.}} | ||
*Down smash: | *Down smash: | ||
**{{nerf|Down smash deals less damage (14% → 13%) | **{{nerf|Down smash deals less damage (14% → 13%).}} | ||
**{{nerf|The hitboxes appear to have been made smaller to compensate for Alloy's increased size.}} | **{{nerf|The hitboxes appear to have been made smaller to compensate for Alloy's increased size.}} | ||
Line 53: | Line 50: | ||
**{{nerf|It has much more landing lag (10 → 40).}} | **{{nerf|It has much more landing lag (10 → 40).}} | ||
*Fair: | *Fair: | ||
**{{buff|Fair deals more damage (4% (hit 1)/3% (hit 2)/5% (hit 3) → 5%/3%/6%, total 12% → 14%) | **{{buff|Fair deals more damage (4% (hit 1)/3% (hit 2)/5% (hit 3) → 5%/3%/6%, total 12% → 14%).}} | ||
**{{nerf|It has more ending lag (FAF 44 → 50).}} | **{{nerf|It has more ending lag (FAF 44 → 50).}} | ||
**{{nerf|It has much more landing lag (15 → 40).}} | **{{nerf|It has much more landing lag (15 → 40).}} | ||
Line 64: | Line 61: | ||
*Bair: | *Bair: | ||
**{{nerf|Bair has more ending lag (FAF 41 → 44).}} | **{{nerf|Bair has more ending lag (FAF 41 → 44).}} | ||
**{{nerf|It has much more landing lag (9 → 40).}} | **{{nerf|It has much more landing lag (9 → 40).}} | ||
*Dair: | *Dair: | ||
Line 73: | Line 69: | ||
*{{change|Alloy uses Jigglypuff's forward throw, but it deals 8% damage like Kirby's.}} | *{{change|Alloy uses Jigglypuff's forward throw, but it deals 8% damage like Kirby's.}} | ||
*{{change|Alloy uses Jigglypuff's up throw, but it deals more knockback, being similar in strength to Kirby's.}} | *{{change|Alloy uses Jigglypuff's up throw, but it deals more knockback, being similar in strength to Kirby's.}} | ||
*{{change|Alloy uses Jigglypuff's back throw, but it deals 8% damage like Kirby's, and its knockback is like Kirby's as well.}} | *{{change|Alloy uses Jigglypuff's back throw, but it deals 8% damage like Kirby's, and its knockback is like Kirby's as well.}} | ||
Line 105: | Line 100: | ||
**{{nerf|Jab 3 takes an additional 3 frames to transition to rapid jab.}} | **{{nerf|Jab 3 takes an additional 3 frames to transition to rapid jab.}} | ||
**{{nerf|The sourspot on rapid jab uses the Sakurai angle, rather than a mostly vertical angle, making it push opponents out of range sooner.}} | **{{nerf|The sourspot on rapid jab uses the Sakurai angle, rather than a mostly vertical angle, making it push opponents out of range sooner.}} | ||
*{{nerf|Up tilt has more ending lag (FAF 40 → 46).}} | |||
*Dash attack: | *Dash attack: | ||
**{{nerf|Dash attack has more ending lag (38 → 40).}} | **{{nerf|Dash attack has more ending lag (38 → 40).}} | ||
Line 113: | Line 106: | ||
**{{change|It uses the Sakurai angle, rather than sending opponents upward.}} | **{{change|It uses the Sakurai angle, rather than sending opponents upward.}} | ||
**{{nerf|It has much less base knockback, especially on the clean hit, and is unsafe on hit until high percents.}} | **{{nerf|It has much less base knockback, especially on the clean hit, and is unsafe on hit until high percents.}} | ||
*Forward smash: | *Forward smash: | ||
**{{nerf|It has more ending lag (FAF 60 → 65).}} | **{{nerf|It has more ending lag (FAF 60 → 65).}} | ||
**{{nerf|It deals less damage (19 | **{{nerf|It deals less damage (19% → 17%).}} | ||
*{{nerf|Up smash doesn't connect as well against grounded opponents due to Alloy's size.}} | |||
*{{nerf|Down smash's first hit deals less damage (18% → 16%).}} | |||
===Aerials=== | ===Aerials=== | ||
Line 129: | Line 116: | ||
*Nair: | *Nair: | ||
**{{buff|Nair deals more damage (4% (hit 1)/6% (hit 2) → 6%/7%).}} | **{{buff|Nair deals more damage (4% (hit 1)/6% (hit 2) → 6%/7%).}} | ||
**{{nerf|It has much more landing lag (9 → 40).}} | **{{nerf|It has much more landing lag (9 → 40).}} | ||
*Fair: | *Fair: | ||
**{{change|The clean hit deals consistent damage (19%/6% → 13%). It therefore lacks the tremendous power that Falcon's has, but also will always deal decent damage and knockback. It also doesn't ever deal electric damage.}} | **{{change|The clean hit deals consistent damage (19% (sweetspot)/6% → 13%). It therefore lacks the tremendous power that Falcon's has, but also will always deal decent damage and knockback. It also doesn't ever deal electric damage.}} | ||
**{{buff|The late hit is significantly stronger (3% → 10%).}} | **{{buff|The late hit is significantly stronger (3% → 10%).}} | ||
**{{nerf|It has much more landing lag (22 → 40).}} | **{{nerf|It has much more landing lag (22 → 40).}} | ||
*{{nerf|Uair has much more landing lag (9 → 40).}} | *{{nerf|Uair has much more landing lag (9 → 40).}} | ||
*Bair: | *Bair: | ||
**{{nerf|Bair deals less damage (14% (clean)/8% (late) → 12%/7%). | **{{nerf|Bair deals less damage (14% (clean)/8% (late) → 12%/7%).}} | ||
**{{nerf|It has much more landing lag (12 → 40).}} | **{{nerf|It has much more landing lag (12 → 40).}} | ||
*Dair: | *Dair: | ||
Line 179: | Line 165: | ||
*Up tilt: | *Up tilt: | ||
**{{nerf|Alloy's up tilt appears to have smaller hitboxes. It is also more susceptible to low-profiling, and has a shorter hitbox duration, not becoming active until frame 12, rather than frame 10.}} | **{{nerf|Alloy's up tilt appears to have smaller hitboxes. It is also more susceptible to low-profiling, and has a shorter hitbox duration, not becoming active until frame 12, rather than frame 10.}} | ||
**{{nerf|It deals less damage (11% → 9%), with knockback not compensated, weakening its KO potential.}} | **{{nerf|It deals less damage (11% → 9%), with knockback not fully compensated, weakening its KO potential.}} | ||
**{{nerf|It has more ending lag (FAF 48 → 55).}} | **{{nerf|It has more ending lag (FAF 48 → 55).}} | ||
*Down tilt: | *Down tilt: | ||
Line 201: | Line 187: | ||
*Down smash: | *Down smash: | ||
**{{nerf|The move doesn't semi-spike, instead launching at the Sakurai angle.}} | **{{nerf|The move doesn't semi-spike, instead launching at the Sakurai angle.}} | ||
***{{buff|Although it | ***{{buff|Although it appears to deal more knockback to partially compensate.}} | ||
**{{change|The move has an altered animation, being much smoother and more graceful. This is presumably due to Alloy's lack of a dress making the old animation unsuitable.}} | **{{change|The move has an altered animation, being much smoother and more graceful. This is presumably due to Alloy's lack of a dress making the old animation unsuitable.}} | ||