Editing User:Alex the weeb/Alloy changelog
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*{{nerf|Alloy cannot shield or dodge}} | *{{nerf|Alloy cannot shield or dodge}} | ||
*{{nerf|Alloy cannot grab ledges}} | *{{nerf|Alloy cannot grab ledges}} | ||
*{{change|Alloy is larger than Kirby, making it easier to hit, however some of its attacks have more range.}} | *{{change|Alloy is larger than Kirby, making it easier to hit, however some of its attacks have more range.}} | ||
*{{buff|Alloy is considerably heavier (78 → 98).}} | *{{buff|Alloy is considerably heavier (78 → 98).}} | ||
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**{{change|Rapid Jab has a different angle, which lifts opponents off the ground}} | **{{change|Rapid Jab has a different angle, which lifts opponents off the ground}} | ||
*Forward tilt: | *Forward tilt: | ||
**{{buff|Forward tilt deals more damage (8% → 9%) | **{{buff|Forward tilt deals more damage (8% → 9%).}} | ||
**{{nerf|It has noticeably more ending lag (FAF 28 → 33).}} | **{{nerf|It has noticeably more ending lag (FAF 28 → 33).}} | ||
*Up tilt: | *Up tilt: | ||
**{{nerf|Due to Alloy's altered size, its up tilt is much less effective at hitting opponents in front of it.}} | **{{nerf|Due to Alloy's altered size, its up tilt is much less effective at hitting opponents in front of it.}} | ||
**{{nerf|Up tilt has more ending lag (FAF 21 → 24).}} | **{{nerf|Up tilt has more ending lag (FAF 21 → 24).}} | ||
*Down tilt: | *Down tilt: | ||
**{{nerf|Down tilt lacks the increased damage on its outer hitbox, making it weaker overall (5%/6% → 5%).}} | **{{nerf|Down tilt lacks the increased damage on its outer hitbox, making it weaker overall (5%/6% → 5%).}} | ||
*Dash attack: | *Dash attack: | ||
**{{change|Dash attack only hits once, rather than multiple times. This lowers its maximum damage output (14% → 6%), but makes its damage more consistent.}} | **{{change|Dash attack only hits once, rather than multiple times. This lowers its maximum damage output (14% → 6%), but makes its damage more consistent.}} | ||
**{{nerf|This hit | **{{nerf|This hit deals much less knockback, especially at low percents.}} | ||
**{{change|It also launches at a lower angle.}} | **{{change|It also launches at a lower angle.}} | ||
*Forward smash: | *Forward smash: | ||
**{{buff|Forward smash benefits the most from Alloy's increased size, having noticeably more range.}} | **{{buff|Forward smash benefits the most from Alloy's increased size, having noticeably more range.}} | ||
*Up smash: | *Up smash: | ||
**{{nerf|Alloy's up smash is much more susceptible to low-profiling.}} | **{{nerf|Alloy's up smash is much more susceptible to low-profiling.}} | ||
**{{nerf|The sweetspot is harder to land | **{{nerf|The sweetspot is harder to land.}} | ||
*Down smash: | *Down smash: | ||
**{{nerf|Down smash deals less damage (14% → 13%) | **{{nerf|Down smash deals less damage (14% → 13%).}} | ||
**{{nerf|The hitboxes appear to have been made smaller to compensate for Alloy's increased size.}} | **{{nerf|The hitboxes appear to have been made smaller to compensate for Alloy's increased size.}} | ||
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**{{nerf|It has much more landing lag (10 → 40).}} | **{{nerf|It has much more landing lag (10 → 40).}} | ||
*Fair: | *Fair: | ||
**{{buff|Fair deals more damage (4% (hit 1)/3% (hit 2)/5% (hit 3) → 5%/3%/6%, total 12% → 14%) | **{{buff|Fair deals more damage (4% (hit 1)/3% (hit 2)/5% (hit 3) → 5%/3%/6%, total 12% → 14%).}} | ||
**{{nerf|It has more ending lag (FAF 44 → 50).}} | **{{nerf|It has more ending lag (FAF 44 → 50).}} | ||
**{{nerf|It has much more landing lag (15 → 40).}} | **{{nerf|It has much more landing lag (15 → 40).}} | ||
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*Bair: | *Bair: | ||
**{{nerf|Bair has more ending lag (FAF 41 → 44).}} | **{{nerf|Bair has more ending lag (FAF 41 → 44).}} | ||
**{{nerf|It has much more landing lag (9 → 40).}} | **{{nerf|It has much more landing lag (9 → 40).}} | ||
*Dair: | *Dair: | ||
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*{{change|Alloy uses Jigglypuff's forward throw, but it deals 8% damage like Kirby's.}} | *{{change|Alloy uses Jigglypuff's forward throw, but it deals 8% damage like Kirby's.}} | ||
*{{change|Alloy uses Jigglypuff's up throw, but it deals more knockback, being similar in strength to Kirby's.}} | *{{change|Alloy uses Jigglypuff's up throw, but it deals more knockback, being similar in strength to Kirby's.}} | ||
*{{change|Alloy uses Jigglypuff's back throw, but it deals 8% damage like Kirby's, and its knockback is like Kirby's as well.}} | *{{change|Alloy uses Jigglypuff's back throw, but it deals 8% damage like Kirby's, and its knockback is like Kirby's as well.}} | ||
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*{{nerf|Alloy cannot shield or dodge.}} | *{{nerf|Alloy cannot shield or dodge.}} | ||
*{{nerf|Alloy cannot grab ledges.}} | *{{nerf|Alloy cannot grab ledges.}} | ||
*{{change|Alloy is larger than Captain Falcon, making it easier to hit, however some of its attacks have more range.}} | *{{change|Alloy is larger than Captain Falcon, making it easier to hit, however some of its attacks have more range.}} | ||
*{{nerf|Alloy is lighter (104 → 98).}} | *{{nerf|Alloy is lighter (104 → 98).}} | ||
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**{{nerf|Jab 3 takes an additional 3 frames to transition to rapid jab.}} | **{{nerf|Jab 3 takes an additional 3 frames to transition to rapid jab.}} | ||
**{{nerf|The sourspot on rapid jab uses the Sakurai angle, rather than a mostly vertical angle, making it push opponents out of range sooner.}} | **{{nerf|The sourspot on rapid jab uses the Sakurai angle, rather than a mostly vertical angle, making it push opponents out of range sooner.}} | ||
*{{nerf|Up tilt has more ending lag (FAF 40 → 46).}} | |||
*Dash attack: | *Dash attack: | ||
**{{nerf|Dash attack has more ending lag (38 → 40).}} | **{{nerf|Dash attack has more ending lag (38 → 40).}} | ||
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**{{change|It uses the Sakurai angle, rather than sending opponents upward.}} | **{{change|It uses the Sakurai angle, rather than sending opponents upward.}} | ||
**{{nerf|It has much less base knockback, especially on the clean hit, and is unsafe on hit until high percents.}} | **{{nerf|It has much less base knockback, especially on the clean hit, and is unsafe on hit until high percents.}} | ||
*Forward smash: | *Forward smash: | ||
**{{nerf|It has more ending lag (FAF 60 → 65).}} | **{{nerf|It has more ending lag (FAF 60 → 65).}} | ||
**{{nerf|It deals less damage (19 | **{{nerf|It deals less damage (19% → 17%).}} | ||
*{{nerf|Up smash doesn't connect as well against grounded opponents due to Alloy's size.}} | |||
*{{nerf|Down smash's first hit deals less damage (18% → 16%).}} | |||
===Aerials=== | ===Aerials=== | ||
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*Nair: | *Nair: | ||
**{{buff|Nair deals more damage (4% (hit 1)/6% (hit 2) → 6%/7%).}} | **{{buff|Nair deals more damage (4% (hit 1)/6% (hit 2) → 6%/7%).}} | ||
**{{nerf|It has much more landing lag (9 → 40).}} | **{{nerf|It has much more landing lag (9 → 40).}} | ||
*Fair: | *Fair: | ||
**{{change|The clean hit deals consistent damage (19%/6% → 13%). It therefore lacks the tremendous power that Falcon's has, but also will always deal decent damage and knockback. It also doesn't ever deal electric damage.}} | **{{change|The clean hit deals consistent damage (19% (sweetspot)/6% → 13%). It therefore lacks the tremendous power that Falcon's has, but also will always deal decent damage and knockback. It also doesn't ever deal electric damage.}} | ||
**{{buff|The late hit is significantly stronger (3% → 10%).}} | **{{buff|The late hit is significantly stronger (3% → 10%).}} | ||
**{{nerf|It has much more landing lag (22 → 40).}} | **{{nerf|It has much more landing lag (22 → 40).}} | ||
*{{nerf|Uair has much more landing lag (9 → 40).}} | *{{nerf|Uair has much more landing lag (9 → 40).}} | ||
*Bair: | *Bair: | ||
**{{nerf|Bair deals less damage (14% (clean)/8% (late) → 12%/7%). | **{{nerf|Bair deals less damage (14% (clean)/8% (late) → 12%/7%).}} | ||
**{{nerf|It has much more landing lag (12 → 40).}} | **{{nerf|It has much more landing lag (12 → 40).}} | ||
*Dair: | *Dair: | ||
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*{{nerf|Alloy cannot shield or dodge.}} | *{{nerf|Alloy cannot shield or dodge.}} | ||
*{{nerf|Alloy cannot grab ledges.}} | *{{nerf|Alloy cannot grab ledges.}} | ||
*{{change|Alloy is larger than Zelda, making it easier to hit, however some of its attacks have more range.}} | *{{change|Alloy is larger than Zelda, making it easier to hit, however some of its attacks have more range.}} | ||
*{{buff|Alloy is considerably heavier than Zelda (85 → 98).}} | *{{buff|Alloy is considerably heavier than Zelda (85 → 98).}} | ||
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*Up tilt: | *Up tilt: | ||
**{{nerf|Alloy's up tilt appears to have smaller hitboxes. It is also more susceptible to low-profiling, and has a shorter hitbox duration, not becoming active until frame 12, rather than frame 10.}} | **{{nerf|Alloy's up tilt appears to have smaller hitboxes. It is also more susceptible to low-profiling, and has a shorter hitbox duration, not becoming active until frame 12, rather than frame 10.}} | ||
**{{nerf|It deals less damage (11% → 9%), with knockback not compensated, weakening its KO potential.}} | **{{nerf|It deals less damage (11% → 9%), with knockback not fully compensated, weakening its KO potential.}} | ||
**{{nerf|It has more ending lag (FAF 48 → 55).}} | **{{nerf|It has more ending lag (FAF 48 → 55).}} | ||
*Down tilt: | *Down tilt: | ||
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*Down smash: | *Down smash: | ||
**{{nerf|The move doesn't semi-spike, instead launching at the Sakurai angle.}} | **{{nerf|The move doesn't semi-spike, instead launching at the Sakurai angle.}} | ||
***{{buff|Although it | ***{{buff|Although it appears to deal more knockback to partially compensate.}} | ||
**{{change|The move has an altered animation, being much smoother and more graceful. This is presumably due to Alloy's lack of a dress making the old animation unsuitable.}} | **{{change|The move has an altered animation, being much smoother and more graceful. This is presumably due to Alloy's lack of a dress making the old animation unsuitable.}} | ||
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*{{nerf|Alloy cannot use up special.}} | *{{nerf|Alloy cannot use up special.}} | ||
*{{nerf|Alloy cannot use down special. As such, it completely lacks access to Sheik's moveset.}} | *{{nerf|Alloy cannot use down special. As such, it completely lacks access to Sheik's moveset.}} | ||
*{{nerf|Alloy cannot use Final Smash. Attempting to do so will freeze it in place on the ground or lock it into an inactionable airborne state in the air until it is hit.}} | *{{nerf|Alloy cannot use Final Smash. Attempting to do so will freeze it in place on the ground or lock it into an inactionable airborne state in the air until it is hit.}} |