Template:UpdateList/1.0.8/Diddy Kong
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< Template:UpdateList | 1.0.8
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Technical changelist
Change | Old value | New value |
---|---|---|
Jab 1 damage | 1.5% | 1.2% |
Transition from Jab 1 to Jab 2 | frame 10 | frame 8 |
Jab 2 damage | 1.5% | 1.2% |
Transition from Jab 2 to Jab 3 | frame 9 | frame 8 |
Jab 3 weight-based knockback | 30 | 25 |
Jab 3 hitbox sizes | 4/3.5/3 | 4.2/3.7/3.2 |
Transition between third hit and looping hits of jab | frame 22 | frame 15 |
Looping hits of jab now use a large, single hitbox as opposed to many small ones | ||
Looping hits of jab damage | 0.6% | 0.5% |
Looping hits of jab angle | 70/90 | 60 |
Looping hits of jab weight-based knockback | 6 | 4 |
SDI capacity of jab rapid hits | 1.3 | 0.7 |
Unknown parameters of rapid jab hits changed | Default | 6.8/6.0 |
Final hit of jab animation length | frame 8 | frame 4 |
Final hit of jab knockback growth | 180 | 177 |
Final hit of jab base knockback | 30 | 45 |
Final hit of jab hitbox size | 5 | 7.2 |
Final hit of jab Y-offset | 5.5 | 6.8 |
Unknown parameters of final hit of jab changed | 5.5 | 6.8/6.0 |
Down tilt given an additional hitbox identical to its other two hitboxes | ||
Down tilt damage | 6% | 5.5% |
Up air startup | 3 frames | 4 frames |
Up air autocancel window | Frames 0-2/15 | Frame 27 |
Up air base knockback | 65 | 64 |
Up air knockback growth | 99 | 89 |
Grab total duration | 28 frames | 31 frames |
Dash grab total duration | 35 frames | 38 frames |
Pivot grab total duration | 33 frames | 36 frames |
Up throw (hit 2) damage | 4% | 1% |
Up throw (hit 2) base knockback | 30 | 50 |
Up throw (hit 2) knockback growth | 100 | 120 |
Down throw damage | 6% | 7% |
Down throw angle | 105° | 106° |
Down throw knockback growth | 50 | 59 |
Upsmash knockback growth | 126 | 129 |