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Display title | Template:FA/41 |
Default sort key | FA/41 |
Page length (in bytes) | 1,073 |
Namespace | Template |
Page ID | 39628 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | Omega Tyrant (talk | contribs) |
Date of page creation | 17:56, December 8, 2013 |
Latest editor | PorpleBot (talk | contribs) |
Date of latest edit | 23:32, February 11, 2021 |
Total number of edits | 5 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Artificial intelligence, abbreviated as AI, in the Super Smash Bros. series refers to the intelligence of any computer-controlled character in the single-player and Versus Modes. In Versus Mode, players can preset the AI of a computer player, with a level setting between 1 to 9, with a higher level resulting in more competent AI. In Adventure Mode, All-Star Mode, and Classic Mode, players can still set it to some degree, via the mode's respective difficulty setting, where a higher difficulty results in the mode having more competent AI. The AI in Smash is notorious for how flawed it is however, especially in Smash 64 and Melee, where the AI plays in a generally poor predictable manner, as well as having many specific flaws and quirks human players can easily take advantage of. |
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