Information for "Template:FA/34"

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Basic information

Display titleTemplate:FA/34
Default sort keyFA/34
Page length (in bytes)838
NamespaceTemplate
Page ID3117
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Number of subpages of this page0 (0 redirects; 0 non-redirects)

Page protection

EditAllow only users with "edittemplates" permission (infinite)
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Edit history

Page creatorOmega Tyrant (talk | contribs)
Date of page creation04:10, August 16, 2010
Latest editorPorpleBot (talk | contribs)
Date of latest edit00:31, February 12, 2021
Total number of edits8
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
Priority is a property of hitboxes in the Super Smash Bros. series that defines their behaviour when interacting with other hitboxes. The mechanics of normal priority state that two attacks will cancel each other out if they deal similar damage, whereas otherwise one attack will overpower and go through the other - aerial attacks, however, are not completely interrupted. Certain hitboxes also have transcendent priority, which prevents them from colliding with other attacks, for example, the hitboxes of Fox's lasers cannot be canceled by attacks. The term "priority" is often - technically incorrectly - used as a measure of an attack's hitbox location and timing.
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