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Display title | Template:FA/34 |
Default sort key | FA/34 |
Page length (in bytes) | 838 |
Namespace | Template |
Page ID | 3117 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow only users with "edittemplates" permission (infinite) |
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Page creator | Omega Tyrant (talk | contribs) |
Date of page creation | 04:10, August 16, 2010 |
Latest editor | PorpleBot (talk | contribs) |
Date of latest edit | 00:31, February 12, 2021 |
Total number of edits | 8 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Priority is a property of hitboxes in the Super Smash Bros. series that defines their behaviour when interacting with other hitboxes. The mechanics of normal priority state that two attacks will cancel each other out if they deal similar damage, whereas otherwise one attack will overpower and go through the other - aerial attacks, however, are not completely interrupted. Certain hitboxes also have transcendent priority, which prevents them from colliding with other attacks, for example, the hitboxes of Fox's lasers cannot be canceled by attacks. The term "priority" is often - technically incorrectly - used as a measure of an attack's hitbox location and timing. |
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