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Display title | Template:FA/18 |
Default sort key | FA/18 |
Page length (in bytes) | 733 |
Namespace | Template |
Page ID | 16267 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow only users with "edittemplates" permission (infinite) |
Move | Allow only users with "edittemplates" permission (infinite) |
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Page creator | Miles.oppenheimer (talk | contribs) |
Date of page creation | 18:53, November 16, 2008 |
Latest editor | PorpleBot (talk | contribs) |
Date of latest edit | 00:33, February 12, 2021 |
Total number of edits | 12 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Wavedashing is a technique in Super Smash Bros. Melee involving the usage of a directional air dodge to slide along the ground. Popularly considered a glitch, it is in fact merely an exploitation of the game's physics engine. Wavedashing is considered one of the most important advanced techniques in Melee and is especially important for characters like the Ice Climbers and Mewtwo in competitive play. Wavedashing cannot be performed in Super Smash Bros. Brawl due to the removal of directional air dodges. |
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