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Talk:Lock & Reset
Sloped surface locks[edit]
So I have been adding locks into the ssb4 lock sections, but I'm beginning to think that they don't really belong in the article. Thoughts? Baefeather (talk) 23:18, 28 October 2016 (EDT)
Villager's down smash[edit]
Why single out villager's down smash as the exception to the three locks rule? It's not the only move that can lock infinitely. Why not mention Headbutt and Super DeDeDe Jump as well? It's already been explained that moves with the burial effect, of which Villager's down smash classifies as, can lock an opponent infinitely in the burial locks section. It just seems unnecessary to put it there, if you ask me. Perhaps we can make it so that the section says something along the lines of "Moves that bury opponents are exempt from this rule as they can lock more than three times (e.g. Villager's down smash)". Baefeather (talk) 02:42, 29 October 2016 (EDT)
- If you want to list more, that's fine. Villager's is probably the most notable example though. Serpent
King 02:46, 29 October 2016 (EDT)
- I'll probably just put the '(e.g.)' thing in the burial lock section of the article Baefeather (talk) 02:50, 29 October 2016 (EDT)
Regarding the recent merger.[edit]
While I do/did support it, I don't think we should call the page "Lock & Reset". A number of other pages and/or sections cover multiple subjects (such as how this section does not say "Soft reads & hard reads"), and as a result, I think we should move this back to simply "Lock".
--- Monsieur Crow, Author Extraordinaire, 18:38, 16 July 2017 (EDT)