Talk:Koopa Paratroopa
Strange HP Activity[edit]
I'm trying to test the HP of the enemies in the SSE. But Paratroopas are being a real pain. You see, it takes 6 of Kirby's jabs (just the first hit of the combo) on Easy to KO a Paratroopa (green). Since the jabs do 2% each, this means its HP must be either 11 or 12. But it only takes one of Mario's up-tilts, which only does 7% damage. Testing using attacks that do 3%, 4%, 5%, and 6% damage all show that its HP should be between 10 and 18. (While I'm not 100% sure that SMN is not in the platforming parts of the SSE, the math doesn't work with it accounted for either.) So can anyone help with what's going on here? Toomai Glittershine The Table Designer 19:36, 29 March 2009 (UTC)
Alright, I'm gonna answer this with a little anecdote: so back in '94 when I was studying with Socrates, we were just talking about Jeff Goldblum's career, when all of a sudden Confucius barges into the halls of Montezuma with a copy of the sea charts of the Bermuda Triangle (at that time is was known as the 'Devil's Triangle' but thanks to Greenpeace's lobbying efforts, we now by law have to call it the Bermuda Triangle.
So anyway, Socrates was bitching about Jeff Goldlbum and somehow we end up talking about Pythagoras and how he had formed this theory of damage in video games. Apparently that douchebag had theorized that the Subspace Emissary is a sack of crap, isn't fun, and doesn't deserve study based on some complex formula involved the diameter of Leonard Nemoy's nostrils and the chemical composition of the Horsehead nebula.
Hope that helps. 13375poolR (talk) 20:04, 29 March 2009 (UTC)
Let me REALLY clear this up. Its called stale move negatation. if you use a move over and over again, such as vulcan punch, it get weaker and weaker in damage and knockback.Sonicsmasher777 (talk) 22:44, 23 December 2010 (EST)
- Stale-move negation does not applied in SSE. In addition, over a year old, Toomai already knows, SMN page has it, no point in responding.MegaTron1XD 22:47, 23 December 2010 (EST)
- This is just a theory, but could it be possible that in the SSE knockback is calculated as damage? Since the enemies don't move far when hit until they die.--Shaun's Wiji Dodo talk 23:47, 23 December 2010 (EST)
- Incredibly unlikely; the reason enemies are blown away upon KO is because they get put into "BulletMode" and no longer obey gravity.
- Also, if Sonicsmasher777 had read my outdated post in its entirely, he would have seen that I already knew that SMN was not the cause. Toomai Glittershine 08:59, 24 December 2010 (EST)
- This is just a theory, but could it be possible that in the SSE knockback is calculated as damage? Since the enemies don't move far when hit until they die.--Shaun's Wiji Dodo talk 23:47, 23 December 2010 (EST)