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Display title | Talk:Hitbox |
Default sort key | Hitbox |
Page length (in bytes) | 6,656 |
Namespace | Talk |
Page ID | 5862 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | MaskedMarth (talk | contribs) |
Date of page creation | 15:14, September 17, 2006 |
Latest editor | CanvasK (talk | contribs) |
Date of latest edit | 14:52, June 3, 2020 |
Total number of edits | 20 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | To what extent do Marth/Link/etc. hold a monopoly over disjointed hitboxes? To my knowledge, every attack has a disjointed hitbox, to some extent. For instance, it's quite easy to, say, punch Falco's lasers with numerous characters' jabs, without sustaining damage. It requires better timing, because a jab's hitbox isn't as gigantic as Marth's sword's hitbox; but generally I find the concept to be a little mistaken. --MaskedMarth 20:14, September 17, 2006 |
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