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Display title | Talk:Falling speed |
Default sort key | Falling speed |
Page length (in bytes) | 2,396 |
Namespace | Talk |
Page ID | 14184 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
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Page creator | Dark Paladin X (talk | contribs) |
Date of page creation | 10:32, July 12, 2008 |
Latest editor | Juju1995 (talk | contribs) |
Date of latest edit | 02:16, November 13, 2020 |
Total number of edits | 10 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Ok, for the Brawl character pages i search through, I notice people are putting "Floaty" as being a Con and "fast-fall" as being a pro. Both of these falling speeds have advantages and disadvantages. For example, fast falling has an advantage of one getting to the ground easier, but have recovery difficulties due to the falling speed. On the other hand, being Floaty allows easier maneuvering and allow multiple aerials to be used in succession, but allows you to be easily juggled. As such, I am doing to delete such claims saying being Floaty is bad while fast falling is good in most of the Brawl character pages. Each has it's own advantage and disadvantage. The Super Smash Bros series depends mostly on player SKILL and STYLE, not by character attributes. Much like how many prefer playing as Bowser due to sacrifing speed for being the strongest character in the game in terms of dealing damage wise while others play as Sonic because they prefer speed over power.--Dark Paladin X 15:32, 12 July 2008 |
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