Editing Talk:Crumple
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 126: | Line 126: | ||
Ridley Skewer: | Ridley Skewer: | ||
Unknown hitlag, due to the move being a 2 hit move and the first hit causing a super zoom, which slows down the game. Frame data is calculated starting with the first frame after the tail is ripped out of the opponent's body | Unknown hitlag, due to the move being a 2 hit move and the first hit causing a super zoom, which slows down the game. Frame data is calculated starting with the first frame after the tail is ripped out of the opponent's body | ||
(Target's FAF is 59) | (Target's FAF is 59) | ||
Line 135: | Line 135: | ||
39 frame crumple animation | 39 frame crumple animation | ||
(Target's FAF is 41) | (Target's FAF is 41) | ||
Line 142: | Line 143: | ||
61 frame crumple animation | 61 frame crumple animation | ||
(Target's FAF is 92) | (Target's FAF is 92) | ||
Kazuya Devil Fist (Side B): | Kazuya Devil Fist (Side B): | ||
Unknown Hitlag, due to the animation and particle effects. FAF is calculated starting from the first frame the attack lands | |||
(Target's FAF is 81) | (Target's FAF is 81) |