Editing Talk:Crumple

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Latest revision Your text
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Ridley Skewer:  
Ridley Skewer:  


Unknown hitlag, due to the move being a 2 hit move and the first hit causing a super zoom, which slows down the game. Frame data is calculated starting with the first frame after the tail is ripped out of the opponent's body, assuming that is the start of the crumple
Unknown hitlag, due to the move being a 2 hit move and the first hit causing a super zoom, which slows down the game. Frame data is calculated starting with the first frame after the tail is ripped out of the opponent's body


(Target's FAF is 59)
(Target's FAF is 59)
Line 135: Line 135:


39 frame crumple animation
39 frame crumple animation
(Target's FAF is 41)
(Target's FAF is 41)


Line 142: Line 143:


61 frame crumple animation  
61 frame crumple animation  
(Target's FAF is 92)
(Target's FAF is 92)


Kazuya Devil Fist (Side B):
Kazuya Devil Fist (Side B):


31 frames of hitlag on opponent
Unknown Hitlag, due to the animation and particle effects. FAF is calculated starting from the first frame the attack lands


49 frame crumple animation
(Target's FAF is 81)
(Target's FAF is 81)

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