Editing Super Smash Bros. for Wii U
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{{ | {{DISPLAYTITLE:''Super Smash Bros. for Wii U''}} | ||
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{{Infobox Game | {{Infobox Game | ||
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'''''Super Smash Bros. for Wii U''''' ({{ja|大乱闘スマッシュブラザーズ for Wii U|Dairantō Sumasshu Burazāzu for Wii U}}, ''Great Fray Smash Brothers for Wii U'') is one of two games in the ''{{b|Super Smash Bros.|series}}'' series released as part of the ''[[Super Smash Bros. 4]]'' pair, and the home console counterpart to {{for3ds}}. Although most gameplay elements are shared between the two versions, there are several elements which distinguish the two. | '''''Super Smash Bros. for Wii U''''' ({{ja|大乱闘スマッシュブラザーズ for Wii U|Dairantō Sumasshu Burazāzu for Wii U}}, ''Great Fray Smash Brothers for Wii U'') is one of two games in the ''{{b|Super Smash Bros.|series}}'' series released as part of the ''[[Super Smash Bros. 4]]'' pair, and the home console counterpart to {{for3ds}}. Although most gameplay elements are shared between the two versions, there are several elements which distinguish the two. | ||
The game is playable on the [[Wii U]] with a variety of [[controller]] options, including the [[Wii U GamePad]], the [[Wii U Pro Controller]], the [[GameCube controller]] via an adapter, | The game is playable on the [[Wii U]] with a variety of [[controller]] options, including the [[Wii U GamePad]], the [[Wii U Pro Controller]], the [[GameCube controller]] via an adapter, and a [[Nintendo 3DS]] that is running [[Super Smash Bros. for Nintendo 3DS|the 3DS version]] or a [[Smash Controller|special app]]. | ||
''Super Smash Bros. for Wii U'' was officially released on November 21, 2014 in the Americas, and was followed by Europe on November 28, 2014, Australia and New Zealand on November 29, 2014, and Japan on December 6, 2014 | ''Super Smash Bros. for Wii U'' was officially released on November 21, 2014 in the Americas, and was followed by Europe on November 28, 2014, Australia and New Zealand on November 29, 2014, and Japan on December 6, 2014. | ||
==Opening movie== | ==Opening movie== | ||
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*[[8-Player Smash]] | *[[8-Player Smash]] | ||
==Features | ==Features of the Wii U version== | ||
*The Wii U version is compatible with a set of [[amiibo]] figurines utilizing the Wii U GamePad and {{S|wikipedia|near field communication}}. By using their respective figurine, players can give an [[AI]] character [[Character customization|custom moves]] and level them up to level 50. The game is the first to utilize the GamePad's NFC function under the amiibo branding. | *The Wii U version is compatible with a set of [[amiibo]] figurines utilizing the Wii U GamePad and {{S|wikipedia|near field communication}}. By using their respective figurine, players can give an [[AI]] character [[Character customization|custom moves]] and level them up to level 50. The game is the first to utilize the GamePad's NFC function under the amiibo branding. | ||
* | *The Wii U version lacks the optional dark outlines around playable characters present in the 3DS version, though still has the colored outlines for team battles. | ||
*The Wii U version features different collectible [[trophies]] than the 3DS version, with a greater focus on elements from home console games. | |||
*The Wii U version features different collectible [[trophies]] than the 3DS version, with a greater focus on elements from home console | |||
*The Wii U version sees the return of ''Brawl''{{'}}s [[My Music]] option, with a large selection of tracks available for each stage. | *The Wii U version sees the return of ''Brawl''{{'}}s [[My Music]] option, with a large selection of tracks available for each stage. | ||
*The Wii U version supports off TV play. | *The Wii U version supports off TV play. | ||
*Three exclusive new modes: | *Three exclusive new modes: Special Orders, 8-Player Smash, and Smash Tour. | ||
*The | *The Trophy Box is exclusive to the Wii U version. | ||
**Additionally, three modes which were in ''Brawl'' but not in {{for3ds}}, | **Additionally, three modes which were in ''Brawl'' but not in {{for3ds}}, Coin Battles, Special Smash and Event Mode, return. | ||
*Ness, Jigglypuff, Ganondorf and Bowser Jr. are starter characters, unlike | *Ness, Jigglypuff, Ganondorf and Bowser Jr. are starter characters, unlike in the 3DS version. | ||
==Demo== | ==Development== | ||
Other characters were considered or planned to be playable, but were later decided against. Most notably, the [[Ice Climbers]] were planned to playable in the game. Although the Ice Climbers could run perfectly fine on the Wii U version, Sakurai was unable to get the Ice Climbers to work on the 3DS version due to the hardware limitations of the system. As Sakurai did not want the Wii U edition to have an extra character, the Ice Climbers were ultimately cut.<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref> Datamining also revealed an unused emblem for ''Rhythm Heaven'' in the fighter data, suggesting that the series was supposed to have a representative character from that series that was scrapped later at some point in development.<ref>http://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries</ref> It is unknown which character from ''Rhythm Heaven'' it was planned to be and how far the character got into development. [[Takamaru]] was briefly considered as a playable character, but didn't get into the final game due to a lack of familiarity.<ref>http://www.sourcegaming.info/2015/03/22/mewtwo-dlc-takamaru-and-sakurais-nico-nico-appearance/</ref> [[Chrom]] was considered to be added, as well as Sakurai coming up with an idea for his moveset, but Sakurai ultimately picked [[Robin]] as he felt that Chrom would have played too similarly to [[Marth]] and [[Ike]]. [[Heihachi Mishima]] was also considered as a potential character, but was decided against as Sakurai felt that such a character's movements would have been difficult to implement.<ref>http://www.sourcegaming.info/2015/06/28/sakurais-famitsu-column-vol-457-abilities-unlike-any-other/</ref> According to Masahiro Sakurai, he stated that [[Reggie Fils-Aimé]], [[Shigeru Miyamoto]] and [[Satoru Iwata]] were briefly considered to be playable characters in ''Super Smash Bros. for Nintendo 3DS and Wii U'', but this was decided against because Sakurai felt that the 3 game developers would not appeal to a wide audience. He also stated that it takes a lot of work and effort to add a character to the game and it was a decision not to be taken lightly.<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref> | |||
== Demo == | |||
A demo of the Wii U version was available at retail stores with a Wii U kiosk. It featured the entire starting roster of characters and stages, but like its 3DS counterpart, was locked to two minute time matches with items on for normal stages (but turned off for Ω stages). | A demo of the Wii U version was available at retail stores with a Wii U kiosk. It featured the entire starting roster of characters and stages, but like its 3DS counterpart, was locked to two minute time matches with items on for normal stages (but turned off for Ω stages). | ||
==Staff== | ==Staff== | ||
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*''Super Smash Bros. for Wii U'' is the first game in the series not to be released first in Japan. | *''Super Smash Bros. for Wii U'' is the first game in the series not to be released first in Japan. | ||
*''Super Smash Bros. for Wii U'' is the Wii U's [http://www.gamespot.com/articles/super-smash-bros-breaks-wii-u-sales-records/1100-6423811/ fastest selling title], surpassing the previous holder of the title, ''{{s|mariowiki|Mario Kart 8}}''. In North America alone, Nintendo sold over 490,000 digital and physical copies of the game in three days. | *''Super Smash Bros. for Wii U'' is the Wii U's [http://www.gamespot.com/articles/super-smash-bros-breaks-wii-u-sales-records/1100-6423811/ fastest selling title], surpassing the previous holder of the title, ''{{s|mariowiki|Mario Kart 8}}''. In North America alone, Nintendo sold over 490,000 digital and physical copies of the game in three days. | ||
**Sales of the | **Sales of the Gamecube Bundle and Adapter were so popular in the United States that there was an immediate shortage of the Adapter upon launch of the game, leading to significantly inflated prices from online dealers; at one point, {{s|wikipedia|Amazon.com}} featured prices [http://arcadesushi.com/wii-u-gamecube-adapters-sold-out-everywhere-online-prices-skyrocket/ in excess of $110 USD] for the Adapter. | ||
*This is the only game in the series where all 12 characters from the original ''[[Super Smash Bros.]]'' are [[starter character|starters]], and by | * This is the only game in the series where all 12 characters from the original ''[[Super Smash Bros.]]'' are [[starter character|starters]], and by extention, the only one where [[Jigglypuff]], [[Bowser Jr.]] and [[Ganondorf]] are starters. | ||
*The game's Japanese release date happens to coincide with the birthday of late Nintendo president [[Satoru Iwata]]. | *The game's Japanese release date happens to coincide with the birthday of late Nintendo president [[Satoru Iwata]]. | ||
**November 21st, the game's North American release date, was also the release date of ''[[Super Smash Bros. Melee]]'' in Japan. | **November 21st, the game's North American release date, was also the release date of ''[[Super Smash Bros. Melee]]'' in Japan. | ||
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*This is the only game in the series that has no unlockable {{uv|Pokémon}} characters. | *This is the only game in the series that has no unlockable {{uv|Pokémon}} characters. | ||
**This is also the first game in the series since ''Smash 64'' that has no unlockable {{uv|The Legend of Zelda}} characters. | **This is also the first game in the series since ''Smash 64'' that has no unlockable {{uv|The Legend of Zelda}} characters. | ||
*This is the only game in the series in which Vs. mode is not required for 100% completion | *This is the only game in the series in which Vs. mode is not required for 100% completion. | ||
*This is the only game to lack the appearance of a [[Fly Guy]]. | *This is the only game to lack the appearance of a [[Fly Guy]]. | ||
*This would be the last game in the series to have the announcer speaking between fights during the pre-match loading screens in Classic Mode. Starting in ''Ultimate'', the announcer's voice wouldn't be heard during the pre-match loading screens in Classic Mode. | *This would be the last game in the series to have the announcer speaking between fights during the pre-match loading screens in Classic Mode. Starting in ''Ultimate'', the announcer's voice wouldn't be heard during the pre-match loading screens in Classic Mode. | ||
==References== | ==References== |