Editing Super Smash Bros. Ultimate

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[[File:SSBU Character Select DLC.png|300px|thumb|The [[character selection screen]] in ''Ultimate'' with all characters unlocked and all downloadable characters available.]]
[[File:SSBU Character Select DLC.png|300px|thumb|The [[character selection screen]] in ''Ultimate'' with all characters unlocked and all downloadable characters available.]]
An [[Inkling]] from the {{uv|Splatoon}} series, with various male and female designs from the original ''{{s|inkipedia|Splatoon}}'', was the first character confirmed to appear in the game as a new playable fighter in the base roster. [[Ridley]] (with [[Meta Ridley]] as an alternate costume) from the {{uv|Metroid}} series and [[Daisy]] from the {{uv|Mario}} series were confirmed to be playable during [[E3]] 2018. [[Simon Belmont]] and his descendent [[Richter Belmont|Richter]] from the {{uv|Castlevania}} series were announced as the game's first third-party newcomers in the August 8th, 2018 [[Nintendo Direct]]. [[King K. Rool]] from the {{uv|Donkey Kong}} series, [[Dark Samus]] from the {{uv|Metroid}} series, and [[Chrom]] from the {{uv|Fire Emblem}} series were all confirmed to be a playable newcomers as well during the same Nintendo Direct. [[Isabelle]] from the {{uv|Animal Crossing}} series, who previously appeared in ''Smash 4'' as an [[Assist Trophy]], makes her playable debut as the second ''Animal Crossing'' fighter. Finally, an [[Incineroar]] from ''{{s|bulbapedia|Pokémon Sun & Moon}}'' and [[Ken]] from the {{uv|Street Fighter}} series joins as the title's last base roster newcomers.  
An [[Inkling]] from the {{uv|Splatoon}} series, with various male and female designs from the original ''{{s|inkipedia|Splatoon}}'', was the first character confirmed to appear in the game as a new playable fighter. [[Ridley]], a major antagonist from the {{uv|Metroid}} series, was confirmed to be playable during [[E3]] 2018, with [[Meta Ridley]] as an alternate costume. [[Simon Belmont]] from the {{uv|Castlevania}} series was announced as the game's first third-party newcomer along with his descendant and echo fighter, [[Richter Belmont|Richter]]. [[King K. Rool]], arch-enemy of the Kong family from the {{uv|Donkey Kong}} series, was confirmed to be a playable newcomer as well. [[Isabelle]] from the {{uv|Animal Crossing}} series, who previously appeared in ''Smash 4'' as an [[Assist Trophy]], makes her playable debut as the second ''Animal Crossing'' fighter. Finally, an [[Incineroar]] from ''{{s|bulbapedia|Pokémon Sun & Moon}}'' joins as the title's last base roster newcomer.  


In addition, most full [[clones]] and one semi-clone are now labeled as "Echo Fighters" and are marked with an epsilon (ε) next to their fighter numbers, which they share with the characters they are based on. Returning characters [[Lucina]] and [[Dark Pit]] are given this title (as they are Echo Fighters of [[Marth]] and [[Pit]], respectively), while new characters [[Princess Daisy]], Richter, [[Chrom]], [[Dark Samus]] and [[Ken Masters]] are Echo Fighters of [[Princess Peach|Peach]], Simon, [[Roy]], [[Samus]] and [[Ryu]], respectively. Aside from an option allowing these characters to be displayed on the same slot as their counterpart on the [[character selection screen]] exclusively during [[Vs. Mode]], [[Tourney]], [[Custom Smash]], [[Super Sudden Death]] and [[Quickplay]], there is no special distinction between most of them in-game and the name is used mostly for marketing purposes.
In addition, most full [[clones]] and one semi-clone are now labeled as "Echo Fighters" and are marked with an epsilon (ε) next to their fighter numbers, which they share with the characters they are based on. Returning characters [[Lucina]] and [[Dark Pit]] are given this title (as they are Echo Fighters of [[Marth]] and [[Pit]], respectively), while new characters [[Princess Daisy]], Richter, [[Chrom]], [[Dark Samus]] and [[Ken Masters]] are Echo Fighters of [[Princess Peach|Peach]], Simon, [[Roy]], [[Samus]] and [[Ryu]], respectively. Aside from an option allowing these characters to be displayed on the same slot as their counterpart on the [[character selection screen]] exclusively during [[Vs. Mode]], [[Tourney]], [[Custom Smash]], [[Super Sudden Death]] and [[Quickplay]], there is no special distinction between most of them in-game and the name is used mostly for marketing purposes.
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Like ''Smash 4'' before it, ''Ultimate'' received regular update patches post-launch. The issue of unusable [[replays]] caused by gameplay altering updates persisted at launch. In version 3.0.0, players can upload replays to [[Shared Content]], as well convert replays to a video file. Also, the feature of the game retaining old patch data to mitigate the issue was discovered with version 6.1.0.
Like ''Smash 4'' before it, ''Ultimate'' received regular update patches post-launch. The issue of unusable [[replays]] caused by gameplay altering updates persisted at launch. In version 3.0.0, players can upload replays to [[Shared Content]], as well convert replays to a video file. Also, the feature of the game retaining old patch data to mitigate the issue was discovered with version 6.1.0.


''Ultimate'' adopts a {{iw|wikipedia|semantic versioning}} system (''major.minor.patch''), meaning each update is categorized based on its significance. Updates that introduce new fighters and their challenger pack change the first number (i.e. version 2.0.0). Otherwise significant updates such as new content or major game mode alterations that do not have any [[downloadable content]] attached change the second number (i.e. version 2.1.0). Smaller updates that exist solely to change the game in minor ways like character balance, bug fixes or [[amiibo]] support change the third number (i.e. version 2.1.1), though the latter two haven't always been applied consistently. When a number is changed, all numbers after it are reverted back to 0 (i.e. version 3.0.0). Compared to the simple incremental system used by ''Smash 4'', the semantic versioning used by ''Ultimate'' allows players to more easily infer the significance of any given update at a glance. The latest update for ''Ultimate'' is version [[List of updates (SSBU)#13.0.3|13.0.3]].
''Ultimate'' adopts a {{iw|wikipedia|semantic versioning}} system (''major.minor.patch''), meaning each update is categorized based on its significance. Updates that introduce new fighters and their challenger pack change the first number (i.e. version 2.0.0). Otherwise significant updates such as new content or major game mode alterations that do not have any [[downloadable content]] attached change the second number (i.e. version 2.1.0). Smaller updates that exist solely to change the game in minor ways like character balance, bug fixes or [[amiibo]] support change the third number (i.e. version 2.1.1), though the latter two haven't always been applied consistently. When a number is changed, all numbers after it are reverted back to 0 (i.e. version 3.0.0). Compared to the simple incremental system used by ''Smash 4'', the semantic versioning used by ''Ultimate'' allows players to more easily infer the significance of any given update at a glance. The latest and apparently final update for ''Ultimate'' was version 13.0.2, which introduced support for certain amiibo.


==Changes from ''SSB4''==
==Changes from ''SSB4''==

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