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{{ | {{DISPLAYTITLE:''Super Smash Bros. Brawl''}} | ||
{{ArticleIcons|brawl=yes|featured=yes}}{{Cquote| | {{ArticleIcons|brawl=yes|featured=yes}}{{Cquote|They're back. Stronger than ever. And they've brought friends. Lots of them.|cite=North American commercial}} | ||
{{Redirect|''Brawl''|the game mode|Versus Mode}} | {{Redirect|''Brawl''|the game mode|Versus Mode}} | ||
{{Infobox Game | {{Infobox Game | ||
|title = Super Smash Bros. Brawl | |title = Super Smash Bros. Brawl | ||
|image | |image = [[File:SSBB Cover.jpg|250px|SSBB USA cover]] | ||
|developer = [[ | |caption = USA box art for ''Super Smash Bros. Brawl''. | ||
|developer = [[Sora]]<br>[[HAL Laboratory]]<br>[[Game Arts]]<br>[[Monolith Soft]]<br>[[Paon]]<br> [[Intelligent Systems]] | |||
|publisher = [[Nintendo]] | |publisher = [[Nintendo]] | ||
|platform = [[Wii]] | |platform = [[Wii]] | ||
|designer = [[Masahiro Sakurai]] (director) Kazushige Nojima (scenario writer)<ref name="IwataAsksSubspace">{{cite web|last= Sakurai|first= Masahiro |interviewer = Satoru Iwata |title= Iwata Asks: Super Smash Bros. Brawl |url=http://us.wii.com/iwata_asks/ssbb/vol4_page2.jsp |format=Transcript |program= Wii.com |accessdate=2008-04-11}}</ref> | |designer = [[Masahiro Sakurai]] (director) Kazushige Nojima (scenario writer)<ref name="IwataAsksSubspace">{{cite web|last= Sakurai|first= Masahiro |interviewer = Satoru Iwata |title= Iwata Asks: Super Smash Bros. Brawl |url=http://us.wii.com/iwata_asks/ssbb/vol4_page2.jsp |format=Transcript |program= Wii.com |accessdate=2008-04-11}}</ref> | ||
|engine = [[Havok]] | |engine = [[Havok]] | ||
|released = {{Flag|Japan}} January 31, 2008<br>{{Flag|North America}} March 9, 2008<br>{{Flag|Australia}} June 26, 2008<ref>{{Cite web |url=http://games.nintendo.com.au/title.php?id=1143 |title=Super Smash Bros. Brawl at Nintendo Australia |accessdate=2007-06-20 |date=2006-05-12 |publisher=[[Nintendo]]}}</ref><br>{{Flag|Europe}} June 27, 2008<ref>{{Cite web |url=http://ms.nintendo-europe.com/e32007/enGB/pr_releaselist.html |title=Upcoming Nintendo titles for Wii and Nintendo DS across Europe |publisher=Nintendo-Europe |accessdate=2007-07-11}}</ref><ref>{{Cite news |url=http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=Fyu4YOmOJP1c4ewdiPJkW2VHfwfh-ZgK |title=Look who is attending the Brawl! |publisher=[[Nintendo]] |date=2007-10-10 |accessdate=2007-10-10}}</ref><br>{{Flag|South Korea}} April 29, 2010 | |version = | ||
|released = {{Flag|Japan}} January 31, 2008<br>{{Flag|North America}} March 9, 2008<br>{{Flag|Australia}} June 26, 2008<ref>{{Cite web |url=http://games.nintendo.com.au/title.php?id=1143 |title=Super Smash Bros. Brawl at Nintendo Australia |accessdate=2007-06-20 |date=2006-05-12 |publisher=[[Nintendo]]}}</ref><br />{{Flag|Europe}} June 27, 2008<ref>{{Cite web |url=http://ms.nintendo-europe.com/e32007/enGB/pr_releaselist.html |title=Upcoming Nintendo titles for Wii and Nintendo DS across Europe |publisher=Nintendo-Europe |accessdate=2007-07-11}}</ref><ref>{{Cite news |url=http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=Fyu4YOmOJP1c4ewdiPJkW2VHfwfh-ZgK |title=Look who is attending the Brawl! |publisher=[[Nintendo]] |date=2007-10-10 |accessdate=2007-10-10}}</ref><br />{{Flag|South Korea}} April 29, 2010 | |||
|genre = [[wikipedia:Fighting game|Fighting]], [[wikipedia:Platform game|Platform]] | |genre = [[wikipedia:Fighting game|Fighting]], [[wikipedia:Platform game|Platform]] | ||
|modes = Single player, Multiplayer, Online multiplayer<ref name="Online">{{Cite web |url=http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html |title=Wi-Fi Play |accessdate=2007-09-18 |date=2007-09-18 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref> | |modes = Single player, Multiplayer, Online multiplayer<ref name="Online">{{Cite web |url=http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html |title=Wi-Fi Play |accessdate=2007-09-18 |date=2007-09-18 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref> | ||
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|media = [[Wikipedia:Nintendo optical discs|Wii Optical Disc]] (Double-layer) | |media = [[Wikipedia:Nintendo optical discs|Wii Optical Disc]] (Double-layer) | ||
|requirements = 128 free blocks of memory in the Wii System Memory | |requirements = 128 free blocks of memory in the Wii System Memory | ||
|input = [[Wii Remote]], [[Nunchuk]], [[Classic Controller]], [[GameCube controller]]<ref name="four control">{{Cite web |url= | |input = [[Wii Remote]], [[Nunchuk]], [[Classic Controller]], [[GameCube controller]]<ref name="four control">{{Cite web |url=http://www.smashbros.com/wii/en_uk/gamemode/various/various01.html |title=Four Kinds of Control |accessdate=2007-06-08 |date=2007-06-08 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref> | ||
}} | }} | ||
'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''" | '''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''", is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] published by [[Nintendo]]. The game was designed by [[Masahiro Sakurai]], who also created the two preceding ''Super Smash Bros.'' games, and was developed by an ad hoc development team consisting of [[Sora]], [[Game Arts]], and staff from other developers, beginning in October 2005. The game uses an engine called [[Havok]] provided by an Irish company of the same name.<ref name="oldDojo">{{cite web|url=http://web.archive.org/web/20061116161044/www.smashbros.com/en/main.html|title = Foreword|accessdate = 2007-11-11|last = Sakurai|first = Masahiro|publisher=Smash Bros. DOJO!! (Internet Archive)}}</ref> | ||
''Brawl'' | The game was released on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe. | ||
''Brawl'' supports four types of controllers<ref>name="four control">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/various/various01.html|title=Four Kinds of Control|accessdate=2007-06-08|date=2007-06-08|publisher=Smash Bros. Dojo!!}}</ref> - the [[Wii Remote]] alone held horizontally, the Wii Remote and [[Nunchuk]] together, the [[Classic Controller]]/Classic Controller Pro, and the [[GameCube controller]]. Up to four players can engage in local [[Versus Mode|multiplayer battles]] at any given time with any combination of controllers, while ''Brawl'' also supports online play through the Nintendo [[Wi-Fi Connection]], the first game in the series to do so.<ref name="Wi-Fi Play">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|author=Sakurai, Masahiro|date=2007-11-16|publisher=Smash Bros. DOJO!!|accessdate=2008-04-22}}</ref> | |||
While ''Brawl'' continues to include the tournament-like "[[Classic Mode (SSBB)|Classic]]" and "[[All-Star Mode|All-Star]]" single-player modes, ''Melee''’s {{SSBM|Adventure Mode}} has been replaced with [[The Subspace Emissary]]; a much more extensive side-scrolling beat-'em-up mode featuring both the playable characters and many enemies specifically created for the game. The resulting mode includes an involved plot and numerous pre-rendered cutscenes, as well as some platform game elements during gameplay. | |||
Following the trend set by earlier games in the series, ''Brawl'' showcases a wide selection of characters from Nintendo and its second parties, setting them to fight in several different types of matches. Unlike its predecessors, however, ''Brawl'' also includes two third-party characters in [[Solid Snake]] and [[Sonic the Hedgehog]]. In total, the number of playable characters was increased from ''Melee''{{'}}s 25<ref>26 including [[Sheik]] as a separate character from [[Princess Zelda]]</ref> to 35 (or 39, if counting Sheik and [[Zero Suit Samus]] separately from Zelda and [[Samus]], and counting [[Squirtle]], [[Ivysaur]], and [[Charizard]] individually rather than grouped with the [[Pokémon Trainer]]). | |||
Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in ''Brawl'', with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers<ref name="Musicians">{{cite web |url=http://www.smashbros.com/wii/en_us/music/music01.html |title=The Musicians |accessdate=2011-01-16 |last=Sakurai |first=Masahiro |date="May 22 Tue. 2007"|publisher=[[Smash Bros. DOJO!!]]}}</ref> and has been critically acclaimed for its representation of different generations in gaming history.<ref name=GameRevolution>{{cite web|url=http://www.gamerevolution.com/review/wii/super_smash_bros_brawl|title= Super Smash Bros. Brawl Review at Game Revolution .|first=Chris|last=Hudak|accessdate=2008-04-21|publisher=Game Revolution}}</ref> | Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in ''Brawl'', with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers<ref name="Musicians">{{cite web |url=http://www.smashbros.com/wii/en_us/music/music01.html |title=The Musicians |accessdate=2011-01-16 |last=Sakurai |first=Masahiro |date="May 22 Tue. 2007"|publisher=[[Smash Bros. DOJO!!]]}}</ref> and has been critically acclaimed for its representation of different generations in gaming history.<ref name=GameRevolution>{{cite web|url=http://www.gamerevolution.com/review/wii/super_smash_bros_brawl|title= Super Smash Bros. Brawl Review at Game Revolution .|first=Chris|last=Hudak|accessdate=2008-04-21|publisher=Game Revolution}}</ref> | ||
''Brawl'' received universal acclaim, with praise centered on its entertainment value despite issues relating to its content loading times, and its musical score was lauded for its representation of different generations in gaming history. | The limited edition release of ''Super Smash Bros. Brawl'' came inside an extra cardboard sleeve depicting all of the characters available by default, and came with two postcards, providing a biopic on {{SSBB|Zero Suit Samus}} and {{SSBB|Zelda}}, giving a short summary of them, and showing images of their special moves. | ||
Following the release of the game in Japan, a bug was discovered in the game. This bug causes the game to display an error message when it starts, however, players can close the error message and play the game as usual. There has since been a replacement program. | |||
The game requires 128 free blocks of memory in the Wii System Memory. No data, except some vault data, can be copied to an SD Card or transferred onto another Wii. If the player does not create a save file when they start, they will not be able to play via Nintendo Wi-Fi Connection and vault data will not be saved. As of May 20, 2014, the Nintendo Wi-Fi Connection has been shut down therefore making it impossible for anyone to play ''Brawl'' online without hacking. | |||
''Brawl'' received universal acclaim, with praise centered on its entertainment value despite issues relating to its content loading times, and its musical score was lauded for its representation of different generations in gaming history. The game has sold 13.32 million units as of March 31, 2020, making it the eighth best-selling Wii game of all time. | |||
==Opening movie== | ==Opening movie== | ||
In the [[opening movie]] of ''Super Smash Bros. Brawl'', the cinematic utilizes [[List of cutscenes in the Subspace Emissary|scenes]] from [[The Subspace Emissary]], along with a few selections of [[Versus Mode]] matches, as opposed to featuring unique footage in the manner of the game's predecessor, ''[[Super Smash Bros.]]'' (''[[Super Smash Bros. Melee]]'' used footage from its E3 trailer). | |||
{{#widget:YouTube|id= | {{#widget:YouTube|id=zwhEmewsdu4}} | ||
== | ==Characters== | ||
[[File:Character Selection - Super Smash Bros. Brawl.png|thumb|left|300px|The [[character selection screen]] of ''Super Smash Bros. Brawl'' with all characters unlocked.]] | [[File:Character Selection - Super Smash Bros. Brawl.png|thumb|left|300px|The [[character selection screen]] of ''Super Smash Bros. Brawl'' with all characters unlocked.]] | ||
[[File:SSBBcast.png|thumb|300px| | [[File:SSBBcast.png|thumb|right|300px|Entire cast of playable characters; excluding {{SSBB|Zero Suit Samus}} and {{SSBB|Sheik}}, the transformations of {{SSBB|Samus}} and {{SSBB|Zelda}}, respectively.]] | ||
The cast of 35 playable characters (39 if [[Zelda]], [[Sheik]], [[Samus]] | The cast of 35 playable characters (39 if [[Zelda]], [[Sheik]], [[Samus]] and [[Zero Suit Samus]] are included and the all three Pokémon of the [[Pokémon Trainer]] are treated as individual characters) includes 20 (21 including Sheik) returning veterans from ''Melee'' and 15 newcomers (18 including transformations). Of these, 21 are [[starter character]]s (25 if [[Zelda]], [[Sheik]], [[Samus]] and [[Zero Suit Samus]] are included and the three different Pokémon of the [[Pokémon Trainer]] are treated as individual characters) and the other 14 [[unlockable character|need to be unlocked]]. Many of the returning characters have been updated or refined since their last appearance, either in terms of appearance, fighting capabilities, or both. For example, Link and Fox have taken on new designs from more recent titles, while [[Samus Aran]] has gained the ability to change into a new form, [[Zero Suit Samus]], by using her [[Final Smash]] or by the player pressing a certain button after picking Samus and before picking a stage. | ||
Five characters do not return from ''Melee'': | Five characters do not return from ''Melee'': {{uv|The Legend of Zelda}}'s [[Young Link]], {{uv|Pokémon}}'s [[Mewtwo]] and [[Pichu]], {{uv|Fire Emblem}}'s [[Roy]], and {{uv|Mario}} universe's [[Dr. Mario]]. Of these, only Mewtwo was not a moveset [[clone]], and it is assumed to have been the furthest into development of the cut characters. Except for the ''Mario'' series, each series gained new characters added to the roster: [[Toon Link]] for ''The Legend of Zelda'', [[Lucario]] and [[Pokémon Trainer]] (who controls [[Charizard]], [[Squirtle]], and [[Ivysaur]]) for ''Pokémon''; and [[Ike]] for ''Fire Emblem''. | ||
Several franchises already represented in the ''Super Smash Bros.'' series gain additional character slots, with the {{uv|Kirby}} universe the biggest gainer, as both [[King Dedede]] and [[Meta Knight]] make their playable ''Super Smash Bros.'' debuts. Otherwise, {{uv|EarthBound}} sees [[Lucas]] join, the {{uv|Star Fox}} franchise adds [[Wolf O'Donnell|Wolf]], and the {{uv|Donkey Kong}} universe adds [[Diddy Kong]], while {{uv|Metroid}} has Samus' aforementioned "Zero Suit" form, which originally debuted in ''[[Metroid: Zero Mission]]'', added as a transformation for its sole character. | Several franchises already represented in the ''Super Smash Bros.'' series gain additional character slots, with the {{uv|Kirby}} universe the biggest gainer, as both [[King Dedede]] and [[Meta Knight]] make their playable ''Super Smash Bros.'' debuts. Otherwise, {{uv|EarthBound}} sees [[Lucas]] join, the {{uv|Star Fox}} franchise adds [[Wolf O'Donnell|Wolf]], and the {{uv|Donkey Kong}} universe adds [[Diddy Kong]], while {{uv|Metroid}} has Samus's aforementioned "Zero Suit" form, which originally debuted in ''[[Metroid: Zero Mission]]'', added as a transformation for its sole character. | ||
New character slots which go to Nintendo series previously unrepresented include [[Pit]], the first appearance of the {{uv|Kid Icarus}} series since the 1991 Game Boy game ''{{s|Wikipedia|Kid Icarus: Of Myths and Monsters}}''; [[Wario]], originally a ''Mario'' spin-off but long launched into [[Wario (universe)|a franchise of his own]]; [[Captain Olimar]] from the {{uv|Pikmin}} series; and the NES accessory [[R.O.B.]] | New character slots which go to Nintendo series previously unrepresented include [[Pit]], the first appearance of the {{uv|Kid Icarus}} series since the 1991 Game Boy game ''{{s|Wikipedia|Kid Icarus: Of Myths and Monsters}}''; [[Wario]], originally a ''Mario'' spin-off but long launched into [[Wario (universe)|a franchise of his own]]; [[Captain Olimar]] from the {{uv|Pikmin}} series; and the NES accessory [[R.O.B.]]. | ||
Finally, main protagonist [[Solid Snake]] of the {{uv|Metal Gear}} franchise, and [[Sonic the Hedgehog]] from [[Sonic (universe)|his eponymous series]] become the first third-party characters to appear in a ''Super Smash Bros.'' game. | Finally, main protagonist [[Solid Snake]] of the {{uv|Metal Gear}} franchise, and [[Sonic the Hedgehog]] from [[Sonic (universe)|his eponymous series]] become the first third-party characters to appear in a ''Super Smash Bros.'' game. | ||
{{ | {{clear}} | ||
===Fighters=== | |||
{{SSBB character table}} | {{SSBB character table}} | ||
===Bosses=== | |||
Master Hand and Crazy Hand are fought in [[Classic mode]] while all the others are fought in the [[Subspace Emissary]]. Master Hand, Crazy Hand, Galleom, Duon and Tabuu are exclusive to the Smash universe while the others come from other Nintendo universes. | |||
{{SSBB boss table}} | |||
==Collectibles== | ==Collectibles== | ||
{{Main|Trophy|List of trophies|Sticker|List of stickers (complete list)|CD|Coins (collectible)}} | {{Main|Trophy|List of trophies|Sticker|List of stickers (complete list)|CD|Coins (collectible)}} | ||
The number of | The number of Trophies, statuettes of Nintendo characters and objects which can be collected in-game, was almost doubled from ''Melee''.<ref name="Trophies">{{Cite web |url=http://www.smashbros.com/wii/en_us/gamemode/various/various05.html |title=Trophies |accessdate=2007-10-24 |date=2007-09-24 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref> A related feature was the introduction of [[sticker]]s, small pieces of Nintendo artwork which can be picked up from offline and online matches, along with the Smash Service's "Spectator Mode." Stickers also make an appearance in the single-player and multiplayer modes, such as the Stadium mode. Stickers also act as a sort of enhancement to the characters' abilities when using attacks in [[Adventure Mode: The Subspace Emissary]].<ref name="Stickers">{{Cite web |url=http://www.smashbros.com/wii/en_us/gamemode/various/various03.html |title=Stickers |accessdate=2007-10-24 |date=2007-08-15 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>. Through the [[Trophy Hoard]] and [[Sticker Album]], players can place trophies and stickers onto virtual backgrounds and take snapshots, all of which is recorded into the Wii's internal hard drive or onto SD cards depending on the player's choosing. From this point, these virtual items can be sent to other players via Nintendo Wi-Fi Connection, "WiiConnect24".<ref name="Trophies"/><ref name="Stickers"/> | ||
The inclusion of a new ''Super Smash Bros.'' element, collectable [[CD]]s, which, when obtained, offer new music selections for playable stages. Although this can add more variety to the music played on a stage, the music selection will always be at random. However, the player can adjust how often a track can be played from the options menu. <ref name="My Music">{{Cite web |url=http://www.smashbros.com/wii/en_us/music/music08.html |title=My Music |accessdate=2007-10-28 |date=2007-09-07 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref> | The inclusion of a new ''Super Smash Bros.'' element, collectable [[CD]]s, which, when obtained, offer new music selections for playable stages. Although this can add more variety to the music played on a stage, the music selection will always be at random. However, the player can adjust how often a track can be played from the options menu. <ref name="My Music">{{Cite web |url=http://www.smashbros.com/wii/en_us/music/music08.html |title=My Music |accessdate=2007-10-28 |date=2007-09-07 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref> | ||
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===Masterpieces=== | ===Masterpieces=== | ||
{{Main|Masterpieces}} | {{Main|Masterpieces}} | ||
''Brawl'' introduces "Masterpieces", time-limited [[Virtual Console]] game demonstrations, to the ''Super Smash Bros.'' series. The international release has twelve such games available, each of which features one or more of the playable characters from ''Brawl''. Seven games are available for play to begin with, with five more unlockable by completing [[Challenges]], which range from Mario's debut in ''{{b|Donkey Kong|game}}'' to the critically acclaimed late [[Nintendo 64]] title ''[[The Legend of Zelda: Ocarina of Time]]''. The time-limits on each individual play last between 30 seconds (''Donkey Kong''), to five minutes (''Ocarina of Time'' | ''Brawl'' introduces "Masterpieces", time-limited [[Virtual Console]] game demonstrations, to the ''Super Smash Bros.'' series. The international release has twelve such games available, each of which features one or more of the playable characters from ''Brawl''. Seven games are available for play to begin with, with five more unlockable by completing [[Challenges]], which range from Mario's debut in ''{{b|Donkey Kong|game}}'' to the critically acclaimed late [[Nintendo 64]] title ''[[The Legend of Zelda: Ocarina of Time]]''. The time-limits on each individual play last between 30 seconds (''Donkey Kong''), to five minutes (''Ocarina of Time)''. | ||
The Japanese release has two additional Masterpieces not included in the international releases — the SNES games ''Mother 2'' (known as ''{{b|EarthBound|game}}'' in its US release) and ''[[Fire Emblem: Monsho no Nazo]]''. | The Japanese release has two additional Masterpieces not included in the international releases — the SNES games ''Mother 2'' (known as ''{{b|EarthBound|game}}'' in its US release) and ''[[Fire Emblem: Monsho no Nazo]]''. | ||
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==Stages== | ==Stages== | ||
{{Main|Stage}} | {{Main|Stage}} | ||
[[File: Stage Select Brawl.png|thumb|300px|The | [[File:Stage Select Brawl.png|thumb|300px|The stage selection screen in ''Brawl'']] | ||
''Brawl'' features many stages that can be fought on. Most of them are new, but a few return from ''Melee''. On some stages, such as Shadow Moses Island, [[Smash Taunt]]s can be performed. ''Brawl'' also has an option to create custom stages with the [[Stage Builder]]. | ''Brawl'' features many stages that can be fought on. Most of them are new, but a few return from ''Melee''. On some stages, such as Shadow Moses Island, [[Smash Taunt]]s can be performed. ''Brawl'' also has an option to create custom stages with the [[Stage Builder]]. | ||
{{ | {{clrr}} | ||
{{SSBB stage table}} | {{SSBB stage table}} | ||
==Development== | ==Development== | ||
At the pre-E3 2005 press conference, the president of Nintendo, [[Satoru Iwata]], announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but would be a launch title with Wi-Fi compatibility for playing online.<ref name="E3 2005">{{Cite web |last=Casamassina |first=Matt |date=2005-05-17 |url=http://wii.ign.com/articles/670/670552p1.html |title=E3 2005: ''Smash Bros.'' For Revolution |publisher=IGN |accessdate=2006-05-03}}</ref> The announcement was unexpected to the creator of the ''Super Smash Bros.'' series, [[Masahiro Sakurai]]. Back in 2003, he had left [[HAL Laboratory]], the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel where he was told by Iwata, "We'd like you to be involved in the production of the new ''Smash Bros.'', if possible near the level of director".<ref name="director">{{Cite web |url=http://cube.ign.com/articles/667/667525p1.html |title=''Smash Bros. Revolution'' Director Revealed|author=IGN Staff |accessdate=2007-06-21 |date=2005-11-16 |publisher=IGN}}</ref> Although originally announced to be a launch title, Sakurai stated "I decided to become director. And as of May, 2005, I was the only member of the new Smash Bros. development team". | At the pre-E3 2005 press conference, the president of Nintendo, [[Satoru Iwata]], announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but would be a launch title with Wi-Fi compatibility for playing online.<ref name="E3 2005">{{Cite web |last=Casamassina |first=Matt |date=2005-05-17 |url=http://wii.ign.com/articles/670/670552p1.html |title=E3 2005: ''Smash Bros.'' For Revolution |publisher=IGN |accessdate=2006-05-03}}</ref> The announcement was unexpected to the creator of the ''Super Smash Bros.'' series, [[Masahiro Sakurai]]. Back in 2003, he had left [[HAL Laboratory]], the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel where he was told by Iwata, "We'd like you to be involved in the production of the new ''Smash Bros.'', if possible near the level of director".<ref name="director">{{Cite web |url=http://cube.ign.com/articles/667/667525p1.html |title=''Smash Bros. Revolution'' Director Revealed|author=IGN Staff |accessdate=2007-06-21 |date=2005-11-16 |publisher=IGN}}</ref> Although originally announced to be a launch title, Sakurai stated "I decided to become director. And as of May, 2005, I was the only member of the new Smash Bros. development team". Development of the game never actually started until late 2005, and just for its production, Nintendo opened a new office in Tokyo at the beginning of October 2005. Nintendo also enlisted outside help from a company who, at that point in time, just finished development of a major title. Sakurai also stated that these people had spent excessive amounts of time playing ''Melee''. The team had access to all the original material and tools from the development of ''Melee'', courtesy of HAL Laboratory. | ||
''Brawl'' was absent from Nintendo's Wii showing at its 2006 Pre-E3 press conference. The next day, on May 10, 2006, its first official trailer was unveiled at E3 and at the After-Hours Press Conference, Nintendo officially revealed the game under the name of ''Super Smash Bros. Brawl''. In an interview with IGN, Sakurai said the Wii's motion sensing features might not be included because, "we found that trying to implement too much motion-sensory functionality can get in the way of the game."<ref name="E3 2006">{{Cite web |last=Casamassina |first=Matt |coauthors=Peer Schneider |date=2006-05-10 |url=http://wii.ign.com/articles/707/707504p1.html |title=E3 2006: Super Smash Bros. Brawl |publisher=IGN |accessdate=2006-08-01}}</ref> As far as [[Nintendo Wi-Fi Connection|Wi-Fi]] play is concerned, Sakurai stated his plan was to include Wi-Fi connection compatibility and online functionality, he goes on to say "one of the primary reasons ''Super Smash Bros. Brawl'' was created was that Nintendo, when taking Wii online, wanted to have Smash Bros. to do that".<ref name="E3 2006"/> However, as stated on the Japanese version of the ''Smash Bros.'' website, "there would be many hurdles to cross," and an online ranking system is unlikely to be implemented.<ref name="Joystiq">{{Cite web |url=http://www.joystiq.com/2006/06/05/sakurai-reveals-new-smash-bros-brawl-details/ |title=Sakurai reveals new Smash Bros. Brawl details |accessdate=2007-06-21 |last=Miller |first=Ross |date=2006-06-05 |publisher=Joystiq}}</ref> During a test play between Sakurai and {{s|wikipedia|Hideo Kojima}}, creator of the ''Metal Gear'' series, Kojima stated that the game felt complete and that Nintendo "could put it out right now and it would sell millions of copies."<ref>{{Cite web |url= http://www.1up.com/do/newsStory?cId=3159049 |title=Kojima's Played Super Smash Bros. Brawl |accessdate=2007-06-21 |last=Dormer |first=Dan |date=2007-04-27 |publisher=1up.com}}</ref> Starting May 22, 2007, the site had updates every weekday until shortly after ''Brawl'' | ''Brawl'' was absent from Nintendo's Wii showing at its 2006 Pre-E3 press conference. The next day, on May 10, 2006, its first official trailer was unveiled at E3 and at the After-Hours Press Conference, Nintendo officially revealed the game under the name of ''Super Smash Bros. Brawl''. In an interview with IGN, Sakurai said the Wii's motion sensing features might not be included because, "we found that trying to implement too much motion-sensory functionality can get in the way of the game."<ref name="E3 2006">{{Cite web |last=Casamassina |first=Matt |coauthors=Peer Schneider |date=2006-05-10 |url=http://wii.ign.com/articles/707/707504p1.html |title=E3 2006: Super Smash Bros. Brawl |publisher=IGN |accessdate=2006-08-01}}</ref> As far as [[Nintendo Wi-Fi Connection|Wi-Fi]] play is concerned, Sakurai stated his plan was to include Wi-Fi connection compatibility and online functionality, he goes on to say "one of the primary reasons ''Super Smash Bros. Brawl'' was created was that Nintendo, when taking Wii online, wanted to have Smash Bros. to do that".<ref name="E3 2006"/> However, as stated on the Japanese version of the ''Smash Bros.'' website, "there would be many hurdles to cross," and an online ranking system is unlikely to be implemented.<ref name="Joystiq">{{Cite web |url=http://www.joystiq.com/2006/06/05/sakurai-reveals-new-smash-bros-brawl-details/ |title=Sakurai reveals new Smash Bros. Brawl details |accessdate=2007-06-21 |last=Miller |first=Ross |date=2006-06-05 |publisher=Joystiq}}</ref> During a test play between Sakurai and {{s|wikipedia|Hideo Kojima}}, creator of the ''Metal Gear'' series, Kojima stated that the game felt complete and that Nintendo "could put it out right now and it would sell millions of copies."<ref>{{Cite web |url= http://www.1up.com/do/newsStory?cId=3159049 |title=Kojima's Played Super Smash Bros. Brawl |accessdate=2007-06-21 |last=Dormer |first=Dan |date=2007-04-27 |publisher=1up.com}}</ref> Starting May 22, 2007, the site had updates every weekday until shortly after ''Brawl'''s release. Throughout October 18-22, 2007 at the first Entertainment for All Expo show in Los Angeles, California, Nintendo hosted a ''Super Smash Bros. Brawl'' tournament.<ref>{{Cite web |url=http://wii.advancedmn.com/article.php?artid=10866 |title=Super Smash Bros. Brawl and Mario Galaxy Playable at E for All |accessdate=2007-10-21 |last=Wirgler |first=Matthew |date=2007-10-09 |publisher=Advance Media Network}}</ref> | ||
At the Nintendo Media Conference at E3 2007, it was announced by Nintendo of America president {{s|wikipedia|Reggie Fils-Aime}} that ''Brawl'' would be released on December 3, 2007 in the Americas.<ref name="E3 conference 2007">{{Cite web |url=http://wii.ign.com/articles/803/803335p1.html |title=Nintendo E3 2007 Press Conference |publisher=IGN |last=Casamassina |first=Matt |date=2007-07-11 |accessdate=2007-07-11}}</ref> However, just two months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo of Japan president Iwata announced the delay, saying: | At the Nintendo Media Conference at E3 2007, it was announced by Nintendo of America president {{s|wikipedia|Reggie Fils-Aime}} that ''Brawl'' would be released on December 3, 2007 in the Americas.<ref name="E3 conference 2007">{{Cite web |url=http://wii.ign.com/articles/803/803335p1.html |title=Nintendo E3 2007 Press Conference |publisher=IGN |last=Casamassina |first=Matt |date=2007-07-11 |accessdate=2007-07-11}}</ref> However, just two months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo of Japan president Iwata announced the delay, saying: | ||
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{{cquote|In order to fine tune Smash Bros., with this unprecedented game depth, we have decided that we have to take a little more time to complete the game than we announced before. We are sorry for the fans that are already anxiously waiting for the launch, but we would like to launch this game on January 24th, 2008 in Japan. As for the North American launch, we will review that too, and our local subsidiaries will make their own announcements.<ref>{{Cite web|url=http://www.irwebcasting.com/071010/53/f078bbc3f8/main/index_hi.htm|title=Nintendo Conference Fall 2007|accessdate=2007-10-11|date=2007-10-10 |format=mpg|publisher=E-news.co.jp}}</ref>}} | {{cquote|In order to fine tune Smash Bros., with this unprecedented game depth, we have decided that we have to take a little more time to complete the game than we announced before. We are sorry for the fans that are already anxiously waiting for the launch, but we would like to launch this game on January 24th, 2008 in Japan. As for the North American launch, we will review that too, and our local subsidiaries will make their own announcements.<ref>{{Cite web|url=http://www.irwebcasting.com/071010/53/f078bbc3f8/main/index_hi.htm|title=Nintendo Conference Fall 2007|accessdate=2007-10-11|date=2007-10-10 |format=mpg|publisher=E-news.co.jp}}</ref>}} | ||
On October 11, 2007, George Harrison of Nintendo of America announced that ''Brawl'' would be released on February 10, 2008 in North America.<ref>{{Cite web|url=http://wii.ign.com/articles/826/826579p1.html|title=Smash Release Date Confirmed|accessdate=2007-10-14}}</ref> The North American version of the game was later delayed a second time to March 9th.<ref>{{Cite web|url=http://smashboards.com/news/articles/457/brawl-delayed-again|title=Brawl Delayed Again|date=2008-01-15}}</ref> | On October 11, 2007, George Harrison of Nintendo of America announced that ''Brawl'' would be released on February 10, 2008 in North America.<ref>{{Cite web|url=http://wii.ign.com/articles/826/826579p1.html|title=Smash Release Date Confirmed|accessdate=2007-10-14}}</ref> The North American version of the game was later delayed a second time to March 9th.<ref>{{Cite web|url=http://smashboards.com/news/articles/457/brawl-delayed-again|title=Brawl Delayed Again|date=2008-01-15}}</ref> | ||
===Inclusion of characters=== | ===Inclusion of characters=== | ||
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==Trailers== | ==Trailers== | ||
{{Main|Super Smash Bros. Brawl Trailers}} | :{{Main|Super Smash Bros. Brawl Trailers}} | ||
Several different trailers for ''Brawl'' were released before the game came out. The original trailer was shown at E3 2006 on May 11, 2006 and revealed Pit, Meta Knight, Zero Suit Samus, Wario and Solid Snake as new playable characters, alongside the return of Mario, Link, Samus, Pikachu and Kirby. A second trailer was shown at the Nintendo World 2006 convention in December, and revealed Fox's return as a playable character. A third trailer was shown at the October 10, 2007 Nintendo Press Conference, which revealed Sonic as a playable character. A final trailer showcasing ''Brawl | Several different trailers for ''Brawl'' were released before the game came out. The original trailer was shown at E3 2006 on May 11, 2006 and revealed Pit, Meta Knight, Zero Suit Samus, Wario and Solid Snake as new playable characters, alongside the return of Mario, Link, Samus, Pikachu and Kirby. A second trailer was shown at the Nintendo World 2006 convention in December, and revealed Fox's return as a playable character. A third trailer was shown at the October 10, 2007 Nintendo Press Conference, which revealed Sonic as a playable character. A final trailer showcasing ''Brawl{{'}}s'' adventure mode, the Subspace Emissary, was released on Friday, December 21, 2007. This trailer revealed that Ike and the Ice Climbers would appear in this mode, among other things. | ||
==Reception== | ==Reception== | ||
{{Reviews | {{Reviews | ||
|title=''Brawl'' reviews | |title=''Brawl'' reviews | ||
|1UP = A<ref name="GameScore">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3166844&p=44&sec=REVIEWS|title=Super Smash Bros. Brawl Review|date=2008-03-07|first=James|last=Mielke|accessdate=2008-05-16|publisher=1UP.com}}</ref> | |1UP = A<ref name="GameScore">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3166844&p=44&sec=REVIEWS|title=Super Smash Bros. Brawl Review|date=2008-03-07|first=James|last=Mielke|accessdate=2008-05-16|publisher=1UP.com}}</ref> | ||
|Edge = 9 of 10<ref name="Edge">{{cite book|url= http://www.next-gen.biz/index.php?option=com_content&task=view&id=9575&Itemid=51|title= Super Smash Bros. Brawl Review|author=Edge staff|year=2008|month=April|journal=Edge|issue=187|pages=84–85}}</ref> | |Edge = 9 of 10<ref name="Edge">{{cite book|url= http://www.next-gen.biz/index.php?option=com_content&task=view&id=9575&Itemid=51|title= Super Smash Bros. Brawl Review|author=Edge staff|year=2008|month=April|journal=Edge|issue=187|pages=84–85}}</ref> | ||
|EuroG = 9 of 10<ref name="euroReview">{{cite web|url=http://www.eurogamer.net/article.php?article_id=128676&page=1|title=Eurogamer Super Smash Bros. Brawl Review|first=Tom|last=Bramwell|accessdate=2008-03-27|publisher=Eurogamer}}</ref> | |EuroG = 9 of 10<ref name="euroReview">{{cite web|url=http://www.eurogamer.net/article.php?article_id=128676&page=1|title=Eurogamer Super Smash Bros. Brawl Review|first=Tom|last=Bramwell|accessdate=2008-03-27|publisher=Eurogamer}}</ref> | ||
|Fam = 40 of 40<ref name="Famscore">{{cite news|url=http://www.1up.com/do/newsStory?cId=3165462|title=Famitsu Gives Smash Bros. Brawl a Perfect Score|author=Gray, Brian|publisher=[http://www.1up.com/ 1up.com]|date=2008-01-16|accessdate=2008-04-27}}</ref> | |Fam = 40 of 40<ref name="Famscore">{{cite news|url=http://www.1up.com/do/newsStory?cId=3165462|title=Famitsu Gives Smash Bros. Brawl a Perfect Score|author=Gray, Brian|publisher=[http://www.1up.com/ 1up.com]|date=2008-01-16|accessdate=2008-04-27}}</ref> | ||
|GT = 9.4 of 10<ref name="GameTrailersReview">{{cite web|url=http://www.gametrailers.com/player/31663.html|title=GameTrailers Super Smash Bros. Brawl Review|accessdate=2008-03-09|publisher=GameTrailers}}</ref> | |GT = 9.4 of 10<ref name="GameTrailersReview">{{cite web|url=http://www.gametrailers.com/player/31663.html|title=GameTrailers Super Smash Bros. Brawl Review|accessdate=2008-03-09|publisher=GameTrailers}}</ref> | ||
|IGN = 9.5 of 10<ref name="IGNReview">{{cite web|url=http://wii.ign.com/articles/856/856580p1.html|title=IGN Super Smash Bros. Brawl Review|first=Matt|last=Casamassina|accessdate=2008-03-04|publisher=IGN}}</ref> | |IGN = 9.5 of 10<ref name="IGNReview">{{cite web|url=http://wii.ign.com/articles/856/856580p1.html|title=IGN Super Smash Bros. Brawl Review|first=Matt|last=Casamassina|accessdate=2008-03-04|publisher=IGN}}</ref> | ||
|NP = 10 of 10<ref name="NPBrawl">{{Cite news|date=March 2008|magazine=Nintendo Power|publisher=Future US|volume=226|title=Simply Smashing|last=Slate|first=Chris|pages=82–83}}</ref> | |NP = 10 of 10<ref name="NPBrawl">{{Cite news|date=March 2008|magazine=Nintendo Power|publisher=Future US|volume=226|title=Simply Smashing|last=Slate|first=Chris|pages=82–83|postscript=<!--None-->}}</ref> | ||
|NGamer=93<!--The link shows a score of 9.3/10, but this is CVG.com's method of scoring - NGamer itself scores with solid numbers. Check its article.--><ref name="ngamer">{{cite web|url=http://www.computerandvideogames.com/article.php?id=183358|title=Ngamer — Review: Super Smash Bros. Brawl|accessdate=2008-02-26|first=Matthew|last=Castle|work=NGamer}}</ref> | |NGamer=93<!--The link shows a score of 9.3/10, but this is CVG.com's method of scoring - NGamer itself scores with solid numbers. Check its article.--><ref name="ngamer">{{cite web|url=http://www.computerandvideogames.com/article.php?id=183358|title=Ngamer — Review: Super Smash Bros. Brawl|accessdate=2008-02-26|first=Matthew|last=Castle|work=NGamer}}</ref> | ||
|ONM = 95%<ref name="ONMReview">{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=4885|title=Wii Review: Super Smash Bros.|first=Martin|last=Mathers|date=2008-06-26|accessdate=2008-10-02|publisher=Official Nintendo Magazine}}</ref> | |ONM = 95%<ref name="ONMReview">{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=4885|title=Wii Review: Super Smash Bros.|first=Martin|last=Mathers|date=2008-06-26|accessdate=2008-10-02|publisher=Official Nintendo Magazine}}</ref> | ||
|MC = 93 | | | ||
|MC = 93% (81 reviews)<ref name="metacritic">{{cite web|url=http://www.metacritic.com/games/platforms/wii/supersmashbrosbrawl|title=Super Smash Bros. Brawl (wii: 2008): Reviews|accessdate=2008-04-23|publisher=Metacritic}}</ref> | |||
|GR = 92.84% (78 reviews)<ref name="gr">{{cite web|url=http://www.gamerankings.com/wii/928518-super-smash-bros-brawl/index.html|title=Super Smash Bros. Brawl Reviews|accessdate=2010-10-25|publisher=Game Rankings}}</ref> | |GR = 92.84% (78 reviews)<ref name="gr">{{cite web|url=http://www.gamerankings.com/wii/928518-super-smash-bros-brawl/index.html|title=Super Smash Bros. Brawl Reviews|accessdate=2010-10-25|publisher=Game Rankings}}</ref> | ||
|TTR = 3.85/4 (56 reviews)<ref name="ttr">{{cite web|url=http://games.toptenreviews.com/reviews/g27302.htm|title=TopTenReviews – Super Smash Bros. Brawl|publisher=TopTenReviews|accessdate=2008-07-09}}</ref> | |TTR = 3.85/4 (56 reviews)<ref name="ttr">{{cite web|url=http://games.toptenreviews.com/reviews/g27302.htm|title=TopTenReviews – Super Smash Bros. Brawl|publisher=TopTenReviews|accessdate=2008-07-09}}</ref> | ||
|award1Pub = GameSpot | |award1Pub = GameSpot | ||
|award1 = Best Fighting Game<ref name="Gamespotfighting">{{cite web|url=http://www.gamespot.com/best-of-2008/genre-awards/index.html?page=4|title=Gamespot: Best Fighting Game of the Year|publisher=GameSpot|accessdate=2009-02-23}}</ref> | |award1 = Best Fighting Game<ref name="Gamespotfighting"> {{cite web|url=http://www.gamespot.com/best-of-2008/genre-awards/index.html?page=4|title=Gamespot: Best Fighting Game of the Year|publisher=GameSpot|accessdate=2009-02-23}}</ref> | ||
}} | }} | ||
''Super Smash Bros. Brawl'' received critically positive reviews and sold successfully. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo. The game has sold 10.79 million units worldwide as of March 2012 according to Nintendo, which | ''Super Smash Bros. Brawl'' received critically positive reviews and sold successfully. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo. The game has sold 10.79 million units worldwide as of March 2012 according to Nintendo, which makes it the best selling fighting game of all time. ''Super Smash Bros. Brawl'' is the 8th best selling game for the [[Wii]], and sold 13.29 million units worldwide, as of September 30, 2018. ''Brawl'' currently holds an aggregate review score of 92.84% on Gamerankings and a score of 93% on Metacritic. Despite this, British publication NGamer received criticism for awarding a 93% rating to ''Brawl'', with readers deeming the score too low, especially in comparison to Official Nintendo Magazine's 95% rating. ''Brawl'' has reviews with ratings equal or slightly better than ''Melee''. The game's multiplayer was received excellently, but single player, while noted as superior to ''Melee's'', was still only average. | ||
However, since 2013 (five years since its release), ''Brawl''{{'}}s representation in [[tournament play]] has decreased. This is because many changes from ''Melee'' likely intended to make ''Brawl'' more beginner-friendly have resulted in a less dynamic [[metagame]] that gradually became less successful with players and spectators. Arguably the most controversial change is the added ability to act during [[hitstun]], which reduces [[combo]] potential for characters; other factors include the generally slower pace of gameplay, the decreased [[falling speed]]s, the removal of mechanics such as [[L-canceling]] and [[wavedashing]], introduction of random [[tripping]], and very polarized [[Character matchup (SSBB)|character balance]] (attempts to universally ban overcentralizing characters such as {{SSBB|Meta Knight}} have proven unsuccessful). Because of these changes, ''Brawl'' has a smaller tournament scene than both its predecessor and successor game, although it still appears in some major cross-game tournaments. | |||
==Changes from ''[[ | ==Changes from ''[[Melee]]'' to ''Brawl''== | ||
===Gameplay=== | ===Gameplay=== | ||
*Generally, ''Brawl''{{'}}s gameplay engine functions much like ''Super Smash Bros.'' as the game plays slower: every veteran has a slower [[falling speed]] and [[gravity]], [[L- | *Generally, ''Brawl''{{'}}s gameplay engine functions much like ''Super Smash Bros.'' as the game plays slower: every veteran has a slower [[falling speed]] and [[gravity]], [[L-cancel]]ling has been removed, [[dash]]ing barely increases forward momentum in midair, and characters must wait a slightly longer amount of time before being able to meteor cancel. | ||
**As a result, many veterans were generally heavily [[nerf]]ed due to the decreased or removed abilities while a few, particularly the low and bottom tiers of ''Melee'' at the time of ''Brawl''{{'}}s release, generally benefited from the new physics and were [[buff]]ed. | **As a result, many veterans were generally heavily [[nerf]]ed due to the decreased or removed abilities while a few, particularly the low and bottom tiers of ''Melee'' at the time of ''Brawl''{{'}}s release, generally benefited from the new physics and were [[buff]]ed. | ||
*The [[air dodge]] no longer involves characters shifting in a direction; instead, characters continue on whatever path they were moving before the air dodge without inducing the [[helpless]] state. This gives characters more options in the air, but makes [[wavedash]]ing impossible. | *The [[air dodge]] no longer involves characters shifting in a direction; instead, characters continue on whatever path they were moving before the air dodge without inducing the [[helpless]] state. This gives characters more options in the air, but makes [[wavedash]]ing impossible. | ||
*The amount of time a launched character is forced to stay in | *The amount of time a launched character is forced to stay in hitstun is significantly decreased; it can be cancelled with an air dodge or an aerial after a short amount of time, making true [[combo]]s less common, and can even be done to the point of [[momentum canceling|slowing down or even cancelling their momentum]] while still suffering from knockback, allowing characters to survive for much longer than before. | ||
*Some characters now have unique [[meteor cancel]] windows: while the universal meteor cancel window is 25 frames for most characters, those with tether recoveries only (such as {{SSBB|Ivysaur}}) have a smaller delay in meteor canceling, while characters that use wings for multiple jumps (such as {{SSBB|Meta Knight}}) must wait for longer. The only exception to this rule is {{SSBB|Wolf}}, who oddly has a 60 frame delay before being able to meteor cancel despite not having multiple jumps. Additionally, attempting to meteor cancel with a jump before this window of time will result in a 40-frame penalty where the character cannot meteor cancel. | *Some characters now have unique [[meteor cancel]] windows: while the universal meteor cancel window is 25 frames for most characters, those with tether recoveries only (such as {{SSBB|Ivysaur}}) have a smaller delay in meteor canceling, while characters that use wings for multiple jumps (such as {{SSBB|Meta Knight}}) must wait for longer. The only exception to this rule is {{SSBB|Wolf}}, who oddly has a 60 frame delay before being able to meteor cancel despite not having multiple jumps. Additionally, attempting to meteor cancel with a jump before this window of time will result in a 40-frame penalty where the character cannot meteor cancel. | ||
*The knockback formula has been changed to include a character's gravity. This results in a character's falling speed having a much smaller effect on their vertical endurance. An example can be seen in {{SSBB|Fox}}: despite having the highest accelerated falling speed, he has the 5th worst vertical endurance out of the cast, unlike in ''Melee,'' where his vertical endurance was the 6th best, as his high gravity now causes him to sustain more knockback. | *The knockback formula has been changed to include a character's gravity. This results in a character's falling speed having a much smaller effect on their vertical endurance. An example can be seen in {{SSBB|Fox}}: despite having the highest accelerated falling speed, he has the 5th worst vertical endurance out of the cast, unlike in ''Melee,'' where his vertical endurance was the 6th best, as his high gravity now causes him to sustain more knockback. | ||
*The window for [[dash-dancing]] is so small it loses almost all its usefulness. | *The window for [[dash-dancing]] is so small it loses almost all its usefulness. | ||
*[[Tether recovery|Tether recoveries]] are generally less useful than the [[wall-grapple|wall-grappling]] they replaced; they only aim for ledges as opposed to walls, and can be very easily [[edgehog]]ged, however they do not render the user helpless | *[[Tether recovery|Tether recoveries]] are generally less useful than the [[wall-grapple|wall-grappling]] they replaced; they only aim for ledges as opposed to walls, and can be very easily [[edgehog]]ged, however they do not render the user helpless except for a few special move tethers. | ||
*Characters must wait a short amount of time before being able to move after grabbing a ledge. | *Characters must wait a short amount of time before being able to move after grabbing a ledge. | ||
*[[Shieldstun]] has been drastically decreased, with an increased [[perfect shield]] window. | *[[Shieldstun]] has been drastically decreased, with an increased [[perfect shield]] window. | ||
*It only takes 7 frames to | *It only takes 7 frames to shieldcancel, making the game more defensively-focused. | ||
*Some characters have the [[dash attack canceled up smash]] that improves their approach. | *Some characters have the [[dash attack canceled up smash]] that improves their approach. | ||
* | *All characters now have a [[Final Smash]]. | ||
*There is a [[landing lag glitch]] on not all but several characters that causes the character when they land to be inflicted with the landing lag of a helplessness-inducing [[special move]], if they grabbed the edge during the move, or after using the move before landing. | *There is a [[landing lag glitch]] on not all but several characters that causes the character when they land to be inflicted with the landing lag of a helplessness-inducing [[special move]], if they grabbed the edge during the move, or after using the move before landing. | ||
*Characters can grab a [[ledge]] with their back facing it, and most recovery moves (though not all of them) also cancel for the character to grab the edge, making recovery easier and more flexible, as well as lowering the effectiveness of attacks that turn the opponent around, such as Mario's [[Cape]]. Additionally, using any up special move (with [[Quick Attack|two]] [[Spin Attack|exceptions]]) no longer expends the character's double jump, allowing characters to use it after an up special move if they are hit out of it in the air without having used the double jump prior. | *Characters can grab a [[ledge]] with their back facing it, and most recovery moves (though not all of them) also cancel for the character to grab the edge, making recovery easier and more flexible, as well as lowering the effectiveness of attacks that turn the opponent around, such as Mario's [[Cape]]. Additionally, using any up special move (with [[Quick Attack|two]] [[Spin Attack|exceptions]]) no longer expends the character's double jump, allowing characters to use it after an up special move if they are hit out of it in the air without having used the double jump prior. | ||
*Edge teching is no longer possible, as well as [[ledge canceling]] attacks. Characters can now air dodge while [[tumbling]], so [[teching]] itself is harder to perform, and has become generally less useful due to the reduced hitstun and momentum canceling. | *Edge teching is no longer possible, as well as [[ledge canceling]] attacks. Characters can now air dodge while [[tumbling]], so [[teching]] itself is harder to perform, and has become generally less useful due to the reduced hitstun and momentum canceling. | ||
*Characters can now randomly [[trip]], and they have a [[floor attack]] for when they do so. | *Characters can now randomly [[trip]], and they have a [[floor attack]] for when they do so. | ||
*[[Buffer]]ing implemented: characters can now perform actions by inputting them at least 10 frames before they can actually be executed. | *[[Buffer]]ing implemented: characters can now perform actions by inputting them at least 10 frames before they can actually be executed. | ||
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*The [[footstool jump]] allows characters to bounce off of other characters' heads while sending the opponent downward; it acts like a meteor smash, though the footstool jump is not a true meteor smash. | *The [[footstool jump]] allows characters to bounce off of other characters' heads while sending the opponent downward; it acts like a meteor smash, though the footstool jump is not a true meteor smash. | ||
*[[Perfect Shield]]ing no longer reflects projectiles during the first 2 frames of activation, instead the projectiles either disappear or redirect at an angle depending on the projectile. | *[[Perfect Shield]]ing no longer reflects projectiles during the first 2 frames of activation, instead the projectiles either disappear or redirect at an angle depending on the projectile. | ||
*Characters [[Floor recovery|knocked down on the floor]] now enter a flopping animation upon hit by a weak attack, which does not give them any [[invincibility]] frames until they can get up, enabling [[lock]]s. | *Characters [[Floor recovery|knocked down on the floor]] now enter a flopping animation upon hit by a weak attack, which does not give them any [[invincibility]] frames until they can get up, enabling [[lock]]s. | ||
*[[Crouch]]ing cannot cancel dashes, and [[crouch cancel]]ing no longer reduces knockback. | *[[Crouch]]ing cannot cancel dashes, and [[crouch cancel]]ing no longer reduces knockback. | ||
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*Characters can now [[pivot grab]]. | *Characters can now [[pivot grab]]. | ||
*[[Glancing blow]]s no longer deal damage, and a few sparks will show up to indicate one. | *[[Glancing blow]]s no longer deal damage, and a few sparks will show up to indicate one. | ||
*All characters now have three taunts instead of one, have unique [[on-screen appearances]], and the announcer counting down before the match begins which return from the original ''[[Super Smash Bros.]]'' | *All characters now have three taunts instead of one, have unique [[on-screen appearances]], and the announcer counting down before the match begins which return from the original ''[[Super Smash Bros.]]''. | ||
*[[Item]]s can now be grabbed during [[dash attack]]s, [[aerial attack]]s and air dodges. | *[[Item]]s can now be grabbed during [[dash attack]]s, [[aerial attack]]s and air dodges. | ||
*[[Poison Mushroom|Shrinking]] and [[Super Mushroom|growing]] animations have been added for every character. | *[[Poison Mushroom|Shrinking]] and [[Super Mushroom|growing]] animations have been added for every character. | ||
*The [[C-stick]] no longer throws battering items, enabling smash attacks. | *The [[C-stick]] no longer throws battering items, enabling smash attacks. | ||
===Game modes=== | ===Game modes=== | ||
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*In one-player game modes, the [[C-stick]] acts the same as in multiplayer modes: instead of [[Camera|zoom]]ing, it is used as how the player has configured it, the default function being uncharged [[smash attack]]s. | *In one-player game modes, the [[C-stick]] acts the same as in multiplayer modes: instead of [[Camera|zoom]]ing, it is used as how the player has configured it, the default function being uncharged [[smash attack]]s. | ||
*Any wins, losses, KOs, and other things performed by CPU characters do not count in the records. | *Any wins, losses, KOs, and other things performed by CPU characters do not count in the records. | ||
*Players can now configure | *Players can now configure personalised [[controls]] for [[name]]s. | ||
===Aesthetic=== | ===Aesthetic=== | ||
*The menus are significantly reorganized and color-coded. | *The menus are significantly reorganized and color-coded. | ||
*Along with the new opening, the [[announcer]] no longer announces the | *Along with the new opening, the [[announcer]] no longer announces the game’s title, though there are unused sound files suggesting they originally would’ve. | ||
*Character noises have been mostly overhauled: | *Character noises have been mostly overhauled: | ||
**"Pain yells" are reliant on how long a character is in stun (instead of being reliant on how much knockback the character receives), and each character has two (or one in [[Ness]]'s and [[Lucas]]'s case) or none at all. | **"Pain yells" are reliant on how long a character is in stun (instead of being reliant on how much knockback the character receives), and each character has two (or one in [[Ness]]'s and [[Lucas]]'s case) or none at all. | ||
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**Characters only make one sound when doing smash attacks ({{SSBB|Mario}}'s "Yeeha!" heard when he does his [[up smash]] is among the easiest to notice). | **Characters only make one sound when doing smash attacks ({{SSBB|Mario}}'s "Yeeha!" heard when he does his [[up smash]] is among the easiest to notice). | ||
**[[Star KO]] screams now play simultaneously with tumbling animations, consistent with Blast KOs. Previously, screams played much earlier than tumbling animations in ''Smash 64'' and slightly earlier in ''Melee''. | **[[Star KO]] screams now play simultaneously with tumbling animations, consistent with Blast KOs. Previously, screams played much earlier than tumbling animations in ''Smash 64'' and slightly earlier in ''Melee''. | ||
*Visually, most characters appear much less saturated and have more realistic, detailed textures, even if it doesn't match with their appearances in other games. This is easily noticeable | *Visually, most characters appear much less saturated and have more realistic, detailed textures, even if it doesn't match with their appearances in other games. This is easily noticeable in {{SSBB|Mario}}, {{SSBB|Luigi}}, {{SSBB|Peach}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}, {{SSBB|Pikachu}}, {{SSBB|Ness}} and the {{SSBB|Ice Climbers}}. | ||
==Staff== | ==Staff== | ||
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<center> | <center> | ||
<gallery> | <gallery> | ||
SSBB-cover-japan.jpg|Japanese cover art | |||
SSBB-cover-PAL.jpg|PAL cover art | SSBB-cover-PAL.jpg|PAL cover art | ||
SSBB Limited Edition.jpg|PAL Limited Edition packaging | |||
NP222Cover.jpg|''Super Smash Bros. Brawl'' as featured on the cover of Nintendo Power issue #222. | NP222Cover.jpg|''Super Smash Bros. Brawl'' as featured on the cover of Nintendo Power issue #222. | ||
SSBB Logo (US).png|The game's logo. | SSBB Logo (US).png|The game's logo. | ||
BrawlTitle.png|The English title screen. | BrawlTitle.png|The English title screen. | ||
DSBXTitle. | DSBXTitle.jpg|The Japanese title screen. | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
==Trivia== | ==Trivia== | ||
*''Brawl'' introduced the most new base-game | *Not counting DLC, ''Brawl'' introduced the most new base-game fighters (18) and stages (31). | ||
**It also has the most unlockable stages, with 12. | **Before ''[[Super Smash Bros. Ultimate]]'', ''Brawl'' had the most unlockable fighters out of any other ''Smash Bros.'' game, with 14. It also has the most unlockable stages, with 12. | ||
*The ''Brawl'' menu was designed to be very similar to the menu in ''{{s|wikirby|Kirby Air Ride}}'', including the [[ | *The ''Brawl'' menu was designed to be very similar to the menu in ''{{s|wikirby|Kirby Air Ride}}'', including the Challenges Checklist. Additionally, ''Air Ride''{{'}}s menu uses deeper versions of the confirm and toggle sound effects from ''Melee''{{'}}s menu. | ||
*''Brawl'' was the first [[ | *Unlike most [[Wii]] games, ''Super Smash Bros. Brawl'' comes in a dual-layer disc due to the large amount of data used for the game. Some older Wii consoles have trouble reading the disc, so various Nintendo branches around the world offer a free cleaning program for affected Wii consoles. | ||
*Not counting the [[Virtual Console]] and cameos in other games, ''Brawl'' is the only Wii appearance for [[Sheik]], [[Toon Link]], [[Fox]], [[Falco]], [[Wolf]], [[Captain Falcon]], [[Ness]], [[Lucas]], [[Marth]], [[Ice Climbers]], [[Mr. Game & Watch]], [[Pit]], [[R.O.B.]], and [[Snake]]. | |||
**''Brawl'' was also the first Wii appearance for [[Zero Suit Samus]], [[Kirby]], [[Meta Knight]], [[King Dedede]] and [[Olimar]]. | |||
*''Brawl'' is one of two games in the series where unlockable fighters can be unlocked without battling them first (via joining them in the [[Subspace Emissary]] in this game, and doing the same in [[World of Light]] in ''Ultimate'') | |||
*If each of the [[Pokémon Trainer]]'s Pokémon are counted as individual fighters, {{uv|Pokémon}} features more newcomers than any other universe in ''Brawl'', with four. | |||
**This number is tied with {{uv|The Legend of Zelda}} in ''Melee''. | |||
*Coincidentally, the Nintendo Direct on March 8, 2018, which announced ''Ultimate'', aired one day before the 10th anniversary of ''Brawl''{{'}}s release in the US. | |||
*''Brawl'' is the only ''Smash'' game to: | *''Brawl'' is the only ''Smash'' game to: | ||
** | **Have no fighters debuting in it receive a new Echo Fighter in ''Ultimate'', as {{SSBU|Dark Pit}} returns from ''[[Super Smash Bros. 4]]'' as {{SSBU|Pit}}'s Echo Fighter. | ||
**Have no gameplay differences between different versions of the game. '' | **Feature a native Korean announcer, as the Korean versions of {{for3ds}} and ''Ultimate'' use Xander Mobus' portrayal from the English and Japanese versions, as well as newly recorded announcements in ''Ultimate''. | ||
**Not feature any stages that debuted in ''Smash 64''. | **Have Fox possess a higher jump than Falco. | ||
** | **Have Wario possess faster air acceleration than Jigglypuff. | ||
**Not introduce a new | **Have no gameplay differences between different versions of the game. ''Smash 64'' and ''Melee'' had gameplay changes between [[List of regional version differences (disambiguation)|regional releases]], ''Melee'' was [[List of regional version differences (SSBM)|re-released]] with gameplay changes between NTSC versions, and ''Smash 4'' and ''Ultimate'' had gameplay changes between [[Patch (disambiguation)|patch updates]]. | ||
**Have | **Not feature any stages that debuted in ''Smash 64'', and by extension not to feature the ''Smash 64'' version of {{SSB|Dream Land}}. | ||
**Feature ''Fire Emblem'' fighters in which the most recently-introduced fighter is not from the series, with that title instead going to [[Lucario]]. | |||
**Cut a {{uv|Mario}} fighter ([[Dr. Mario]]) without introducing newcomers (though [[Diddy Kong]] and [[Wario]] belong to sub-franchises, considered their own universes). | |||
**Not introduce a new playable RPG [[universe]] (''64'' has {{uv|Pokémon}} and {{uv|EarthBound}}, ''Melee'' has {{uv|Fire Emblem}}, ''Smash 4'' has {{uv|Xenoblade Chronicles}} and {{uv|Final Fantasy}}, and ''Ultimate'' has {{uv|Persona}} and {{uv|Dragon Quest}}). | |||
*This is the first ''Super Smash Bros.'' game to: | |||
**Be rated by {{s|wikipedia|CERO}}, which was established in June 2002, the year after ''Melee'''s release. | |||
**Not feature the involvement of Hiroshi Yamauchi, who left Nintendo on May 24th, 2002. | |||
**Cut fighters that were featured in prior games. | |||
**Feature native Spanish and Italian announcers for those versions. | |||
**Introduce a fighter created outside of Japan (Diddy Kong). | |||
**Introduce fighters not owned by Nintendo (Snake and [[Sonic]]). | |||
***Introduce a fighter from an M-rated series (Snake). | |||
**Have a theme song with lyrics. | |||
**Upgrade minor universes as [[Kid Icarus (universe)|major]] [[Pikmin (universe)|universes]]. | |||
**Not to have the announcer shout the title of the game in any capacity. | |||
**Have [[Final Destination]] and [[Battlefield]] available from the beginning as [[starter stage]]s. | |||
==References== | ==References== | ||
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==External links== | ==External links== | ||
*[ | *[http://www.smashbros.com/wii/ Official ''Super Smash Bros. Brawl'' website] | ||
*[ | * [http://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf Official PDF-file instruction manual] for ''Super Smash Bros. Brawl'' <small>(English)</small> | ||
{{SSBSeries}} | {{SSBSeries}} |