Editing Super Smash Bros. Brawl

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 21: Line 21:
'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''" ({{ja|スマブラX|Sumabura ekkusu}}), is the third installment in the ''{{b|Super Smash Bros.|series}}'' series published by [[Nintendo]]. The game was directed by [[Masahiro Sakurai]], who also created the two preceding ''Super Smash Bros.'' games, and was developed by an ad hoc development team consisting of [[Sora Ltd.|Sora]], [[Game Arts]], and staff from other developers. The game released for [[Wii]] on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe. The game requires 128 free blocks of memory in the Wii System Memory. A limited edition release of the game came with an extra cardboard sleeve depicting all of the characters available by default, and came with two postcards, providing a biopic on {{SSBB|Zero Suit Samus}} and {{SSBB|Zelda}}, giving a short summary of them, and showing images of their special moves.
'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''" ({{ja|スマブラX|Sumabura ekkusu}}), is the third installment in the ''{{b|Super Smash Bros.|series}}'' series published by [[Nintendo]]. The game was directed by [[Masahiro Sakurai]], who also created the two preceding ''Super Smash Bros.'' games, and was developed by an ad hoc development team consisting of [[Sora Ltd.|Sora]], [[Game Arts]], and staff from other developers. The game released for [[Wii]] on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe. The game requires 128 free blocks of memory in the Wii System Memory. A limited edition release of the game came with an extra cardboard sleeve depicting all of the characters available by default, and came with two postcards, providing a biopic on {{SSBB|Zero Suit Samus}} and {{SSBB|Zelda}}, giving a short summary of them, and showing images of their special moves.


''Brawl'' is fundamentally similar to its predecessors ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', being a fighting game that contains characters with simple movesets and an emphasis on movement and ringouts. However, ''Brawl'' introduced many elements that would become standard in later installments, such as a stage builder and support for online play through the [[Nintendo Wi-Fi Connection]].<ref name="Wi-Fi Play">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|author=Sakurai, Masahiro|date=2007-11-16|publisher=Smash Bros. DOJO!!|accessdate=2008-04-22}}</ref> No data, except some vault data, can be copied to an SD Card or transferred onto another Wii. If the player does not create a save file when they start, they are unable to play via Nintendo Wi-Fi Connection, and vault data will not be saved. However, as of May 20, 2014, the Nintendo Wi-Fi Connection has been shut down, therefore making it impossible for anyone to play ''Brawl'' online without hacking. While some characters were cut from ''Melee'', many more were introduced, including third-party characters for the first time in the series.
''Brawl'' is fundamentally similar to its predecessors ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', being a fighting game that contains characters with simple movesets and an emphasis on movement and ringouts. However, ''Brawl'' introduced many elements that would become standard in later installments, such as an expanded [[Subspace Emissary|adventure mode]] and support for online play through the [[Nintendo Wi-Fi Connection]].<ref name="Wi-Fi Play">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|author=Sakurai, Masahiro|date=2007-11-16|publisher=Smash Bros. DOJO!!|accessdate=2008-04-22}}</ref> No data, except some vault data, can be copied to an SD Card or transferred onto another Wii. If the player does not create a save file when they start, they were unable to play via Nintendo Wi-Fi Connection and vault data will not be saved. However, as of May 20, 2014, the Nintendo Wi-Fi Connection has been shut down therefore making it impossible for anyone to play ''Brawl'' online without hacking. While some characters were cut from ''Melee'', many more were introduced, including third-party characters for the first time in the series.


Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in ''Brawl'', with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers<ref name="Musicians">{{cite web |url=http://www.smashbros.com/wii/en_us/music/music01.html |title=The Musicians |accessdate=2011-01-16 |last=Sakurai |first=Masahiro |date="May 22 Tue. 2007"|publisher=[[Smash Bros. DOJO!!]]}}</ref> and has been critically acclaimed for its representation of different generations in gaming history.<ref name=GameRevolution>{{cite web|url=http://www.gamerevolution.com/review/wii/super_smash_bros_brawl|title= Super Smash Bros. Brawl Review at Game Revolution .|first=Chris|last=Hudak|accessdate=2008-04-21|publisher=Game Revolution}}</ref>
Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in ''Brawl'', with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers<ref name="Musicians">{{cite web |url=http://www.smashbros.com/wii/en_us/music/music01.html |title=The Musicians |accessdate=2011-01-16 |last=Sakurai |first=Masahiro |date="May 22 Tue. 2007"|publisher=[[Smash Bros. DOJO!!]]}}</ref> and has been critically acclaimed for its representation of different generations in gaming history.<ref name=GameRevolution>{{cite web|url=http://www.gamerevolution.com/review/wii/super_smash_bros_brawl|title= Super Smash Bros. Brawl Review at Game Revolution .|first=Chris|last=Hudak|accessdate=2008-04-21|publisher=Game Revolution}}</ref>


''Brawl'' received universal acclaim, with praise centered on its entertainment value despite issues relating to its content loading times, and its musical score was lauded for its representation of different generations in gaming history.
''Brawl'' received universal acclaim, with praise centered on its entertainment value despite issues relating to its content loading times, and its musical score was lauded for its representation of different generations in gaming history. The game has sold 13.32 million units as of March 31, 2020, making it the eighth best-selling Wii game of all time.


==Opening movie==
==Opening movie==
Line 43: Line 43:
Several franchises already represented in the ''Super Smash Bros.'' series gain additional character slots, with the {{uv|Kirby}} universe the biggest gainer, as both [[King Dedede]] and [[Meta Knight]] make their playable ''Super Smash Bros.'' debuts. Otherwise, {{uv|EarthBound}} sees [[Lucas]] join, the {{uv|Star Fox}} franchise adds [[Wolf O'Donnell|Wolf]], and the {{uv|Donkey Kong}} universe adds [[Diddy Kong]], while {{uv|Metroid}} has Samus's aforementioned "Zero Suit" form, which originally debuted in ''[[Metroid: Zero Mission]]'', added as a transformation for its sole character.
Several franchises already represented in the ''Super Smash Bros.'' series gain additional character slots, with the {{uv|Kirby}} universe the biggest gainer, as both [[King Dedede]] and [[Meta Knight]] make their playable ''Super Smash Bros.'' debuts. Otherwise, {{uv|EarthBound}} sees [[Lucas]] join, the {{uv|Star Fox}} franchise adds [[Wolf O'Donnell|Wolf]], and the {{uv|Donkey Kong}} universe adds [[Diddy Kong]], while {{uv|Metroid}} has Samus's aforementioned "Zero Suit" form, which originally debuted in ''[[Metroid: Zero Mission]]'', added as a transformation for its sole character.


New character slots which go to Nintendo series previously unrepresented include [[Pit]], the first appearance of the {{uv|Kid Icarus}} series since the 1991 Game Boy game ''{{s|Wikipedia|Kid Icarus: Of Myths and Monsters}}''; [[Wario]], originally a ''Mario'' spin-off but long launched into [[Wario (universe)|a franchise of his own]]; [[Captain Olimar]] from the {{uv|Pikmin}} series; and the NES accessory [[R.O.B.]]
New character slots which go to Nintendo series previously unrepresented include [[Pit]], the first appearance of the {{uv|Kid Icarus}} series since the 1991 Game Boy game ''{{s|Wikipedia|Kid Icarus: Of Myths and Monsters}}''; [[Wario]], originally a ''Mario'' spin-off but long launched into [[Wario (universe)|a franchise of his own]]; [[Captain Olimar]] from the {{uv|Pikmin}} series; and the NES accessory [[R.O.B.]].


Finally, main protagonist [[Solid Snake]] of the {{uv|Metal Gear}} franchise, and [[Sonic the Hedgehog]] from [[Sonic (universe)|his eponymous series]] become the first third-party characters to appear in a ''Super Smash Bros.'' game.
Finally, main protagonist [[Solid Snake]] of the {{uv|Metal Gear}} franchise, and [[Sonic the Hedgehog]] from [[Sonic (universe)|his eponymous series]] become the first third-party characters to appear in a ''Super Smash Bros.'' game.
Line 113: Line 113:
|NGamer=93<!--The link shows a score of 9.3/10, but this is CVG.com's method of scoring - NGamer itself scores with solid numbers. Check its article.--><ref name="ngamer">{{cite web|url=http://www.computerandvideogames.com/article.php?id=183358|title=Ngamer&nbsp;— Review: Super Smash Bros. Brawl|accessdate=2008-02-26|first=Matthew|last=Castle|work=NGamer}}</ref>
|NGamer=93<!--The link shows a score of 9.3/10, but this is CVG.com's method of scoring - NGamer itself scores with solid numbers. Check its article.--><ref name="ngamer">{{cite web|url=http://www.computerandvideogames.com/article.php?id=183358|title=Ngamer&nbsp;— Review: Super Smash Bros. Brawl|accessdate=2008-02-26|first=Matthew|last=Castle|work=NGamer}}</ref>
|ONM = 95%<ref name="ONMReview">{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=4885|title=Wii Review: Super Smash Bros.|first=Martin|last=Mathers|date=2008-06-26|accessdate=2008-10-02|publisher=Official Nintendo Magazine}}</ref>
|ONM = 95%<ref name="ONMReview">{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=4885|title=Wii Review: Super Smash Bros.|first=Martin|last=Mathers|date=2008-06-26|accessdate=2008-10-02|publisher=Official Nintendo Magazine}}</ref>
|MC = 93/100 (81 reviews)<ref name="metacritic">{{cite web|url=https://www.metacritic.com/game/super-smash-bros-brawl/|title=Super Smash Bros. Brawl (wii: 2008): Reviews|accessdate=2008-04-23|publisher=Metacritic}}</ref>
|MC = 93/100 (81 reviews)<ref name="metacritic">{{cite web|url=http://www.metacritic.com/games/platforms/wii/supersmashbrosbrawl|title=Super Smash Bros. Brawl (wii: 2008): Reviews|accessdate=2008-04-23|publisher=Metacritic}}</ref>
|GR = 92.84% (78 reviews)<ref name="gr">{{cite web|url=http://www.gamerankings.com/wii/928518-super-smash-bros-brawl/index.html|title=Super Smash Bros. Brawl Reviews|accessdate=2010-10-25|publisher=Game Rankings}}</ref>
|GR = 92.84% (78 reviews)<ref name="gr">{{cite web|url=http://www.gamerankings.com/wii/928518-super-smash-bros-brawl/index.html|title=Super Smash Bros. Brawl Reviews|accessdate=2010-10-25|publisher=Game Rankings}}</ref>
|TTR = 3.85/4 (56 reviews)<ref name="ttr">{{cite web|url=http://games.toptenreviews.com/reviews/g27302.htm|title=TopTenReviews – Super Smash Bros. Brawl|publisher=TopTenReviews|accessdate=2008-07-09}}</ref>
|TTR = 3.85/4 (56 reviews)<ref name="ttr">{{cite web|url=http://games.toptenreviews.com/reviews/g27302.htm|title=TopTenReviews – Super Smash Bros. Brawl|publisher=TopTenReviews|accessdate=2008-07-09}}</ref>
Line 119: Line 119:
|award1 = Best Fighting Game<ref name="Gamespotfighting">{{cite web|url=http://www.gamespot.com/best-of-2008/genre-awards/index.html?page=4|title=Gamespot: Best Fighting Game of the Year|publisher=GameSpot|accessdate=2009-02-23}}</ref>
|award1 = Best Fighting Game<ref name="Gamespotfighting">{{cite web|url=http://www.gamespot.com/best-of-2008/genre-awards/index.html?page=4|title=Gamespot: Best Fighting Game of the Year|publisher=GameSpot|accessdate=2009-02-23}}</ref>
}}
}}
''Super Smash Bros. Brawl'' received critically positive reviews and sold successfully. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo. The game has sold 10.79 million units worldwide as of March 2012 according to Nintendo, which made it the best selling game in the series and best selling fighting game at the time. ''Super Smash Bros. Brawl'' is currently the 8th best selling game for the [[Wii]] and sold 13.32 million units worldwide as of March 31, 2020<ref>{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information:Top Selling Title Sales Unit|publisher=Nintendo|accessdate=2023-12-29}}</ref>, and was only surpassed as the best selling in the series and best selling fighting game by its own sequel, ''Super Smash Bros. Ultimate'', in 2019. ''Brawl'' currently holds an aggregate review score of 92.84% on Gamerankings and a score of 93/100 on Metacritic. Despite this, British publication NGamer received criticism for awarding a 93% rating to ''Brawl'', with readers deeming the score too low, especially in comparison to Official Nintendo Magazine's 95% rating. ''Brawl'' has reviews with ratings equal or slightly better than ''Melee''. The game's multiplayer was received excellently, but single player, while noted as superior to ''Melee''{{'}}s, was still only average.
''Super Smash Bros. Brawl'' received critically positive reviews and sold successfully. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo. The game has sold 10.79 million units worldwide as of March 2012 according to Nintendo, which made it the best selling game in the series and best selling fighting game at the time. ''Super Smash Bros. Brawl'' is currently the 8th best selling game for the [[Wii]] and sold 13.32 million units worldwide as of September 30th, 2023<ref>{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information:Top Selling Title Sales Unit|publisher=Nintendo|accessdate=2023-12-29}}</ref>, and was only surpassed as the best selling in the series and best selling fighting game by its own sequel, ''Super Smash Bros. Ultimate'', in 2019. ''Brawl'' currently holds an aggregate review score of 92.84% on Gamerankings and a score of 93/100 on Metacritic. Despite this, British publication NGamer received criticism for awarding a 93% rating to ''Brawl'', with readers deeming the score too low, especially in comparison to Official Nintendo Magazine's 95% rating. ''Brawl'' has reviews with ratings equal or slightly better than ''Melee''. The game's multiplayer was received excellently, but single player, while noted as superior to ''Melee''{{'}}s, was still only average.


Gamespot awarded ''Brawl'' best fighting game of 2008, beating competitors such as ''{{iw|wikipedia|Soul Calibur IV}}'', and ''{{iw|wikipedia|Blazblue: Calamity Trigger}}''. While ''{{iw|wikipedia|Street Fighter IV}}'' technically released in arcades in 2008, it was excluded from running due to not having a home console release until 2009.
Gamespot awarded ''Brawl'' best fighting game of 2008, beating competitors such as ''{{iw|wikipedia|Soul Calibur IV}}'', and ''{{iw|wikipedia|Blazblue: Calamity Trigger}}''. While ''{{iw|wikipedia|Street Fighter IV}}'' technically released in arcades in 2008, it was excluded from running due to not having a home console release until 2009.
Line 165: Line 165:
*Characters can now [[pivot grab]].
*Characters can now [[pivot grab]].
*[[Glancing blow]]s no longer deal damage, and a few sparks will show up to indicate one.
*[[Glancing blow]]s no longer deal damage, and a few sparks will show up to indicate one.
*All characters now have three taunts instead of one, have unique [[on-screen appearances]], and the announcer counting down before the match begins which return from the original ''[[Super Smash Bros.]]''
*All characters now have three taunts instead of one, have unique [[on-screen appearances]], and the announcer counting down before the match begins which return from the original ''[[Super Smash Bros.]]''.
*[[Item]]s can now be grabbed during [[dash attack]]s, [[aerial attack]]s and air dodges.
*[[Item]]s can now be grabbed during [[dash attack]]s, [[aerial attack]]s and air dodges.
*[[Poison Mushroom|Shrinking]] and [[Super Mushroom|growing]] animations have been added for every character.
*[[Poison Mushroom|Shrinking]] and [[Super Mushroom|growing]] animations have been added for every character.
Line 197: Line 197:
**Characters only make one sound when doing smash attacks ({{SSBB|Mario}}'s "Yeeha!" heard when he does his [[up smash]] is among the easiest to notice).
**Characters only make one sound when doing smash attacks ({{SSBB|Mario}}'s "Yeeha!" heard when he does his [[up smash]] is among the easiest to notice).
**[[Star KO]] screams now play simultaneously with tumbling animations, consistent with Blast KOs. Previously, screams played much earlier than tumbling animations in ''Smash 64'' and slightly earlier in ''Melee''.
**[[Star KO]] screams now play simultaneously with tumbling animations, consistent with Blast KOs. Previously, screams played much earlier than tumbling animations in ''Smash 64'' and slightly earlier in ''Melee''.
*Visually, most characters appear much less saturated and have more realistic, detailed textures, even if it doesn't match with their appearances in other games. This is easily noticeable with {{SSBB|Mario}}, {{SSBB|Luigi}}, {{SSBB|Peach}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}, {{SSBB|Pikachu}}, {{SSBB|Ness}} and the {{SSBB|Ice Climbers}}.
*Visually, most characters appear much less saturated and have more realistic, detailed textures, even if it doesn't match with their appearances in other games. This is easily noticeable in {{SSBB|Mario}}, {{SSBB|Luigi}}, {{SSBB|Peach}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}, {{SSBB|Pikachu}}, {{SSBB|Ness}} and the {{SSBB|Ice Climbers}}.


==In competitive play==
==In competitive play==
{{main|Super Smash Bros. Brawl in competitive play}}
{{main|Super Smash Bros. Brawl in competitive play}}
''Brawl'' represented a turning point in the competitive [[tournament]] scene. The gripes many top level players had with the many changes from ''Melee'' caused a schism in the [[community]], where many chose to not bother transitioning and stay playing ''Melee''. The scene then split into ''Melee'' players and players of the latest release, which somewhat remains to this day.
''Brawl'' represented a turning point in the competitive [[tournament]] scene. The gripes many top level players had with the many changes from ''Melee'' caused a schism in the [[community]] where many chose to not bother transitioning and stay playing ''Melee''. The scene then split into ''Melee'' players and players of the latest release that somewhat remains to this day.


''Brawl'' itself had a respectable competitive run, being featured at prestigious events like [[Major League Gaming]] and [[EVO]]. The game also has a vibrant [[mod]]ding scene, with several having their own niche competitive scene. Mods like [[Project M]] even grew to eclipse the very game it modded in later years. However, ''Brawl'' quickly dropped in popularity after the release of its successor, {{forwiiu}}, and now exists as a small niche community.
''Brawl'' itself had a respectable competitive run, being featured at prestigious events like [[Major League Gaming]] and [[EVO]]. The game also has a vibrant [[mod]]ding scene, with several having their own niche competitive scene. Mods like [[Project M]] even grew to eclipse the very game it modded in later years. However, ''Brawl'' quickly dropped in popularity after the release of its successor, {{forwiiu}}, and now exists as a small niche community.
Line 229: Line 229:
**Neither introduce nor have any playable full [[clones]].
**Neither introduce nor have any playable full [[clones]].
**Have no gameplay differences between different versions of the game. ''[[Smash 64]]'' and ''[[Melee]]'' had gameplay changes between [[List of regional version differences (disambiguation)|regional releases]], ''Melee'' was [[List of regional version differences (SSBM)|re-released]] with gameplay changes between NTSC versions, and ''[[Smash 4]]'' and ''[[Ultimate]]'' had gameplay changes between [[Patch (disambiguation)|patch updates]].
**Have no gameplay differences between different versions of the game. ''[[Smash 64]]'' and ''[[Melee]]'' had gameplay changes between [[List of regional version differences (disambiguation)|regional releases]], ''Melee'' was [[List of regional version differences (SSBM)|re-released]] with gameplay changes between NTSC versions, and ''[[Smash 4]]'' and ''[[Ultimate]]'' had gameplay changes between [[Patch (disambiguation)|patch updates]].
**Not feature any stages that debuted in ''Smash 64''.
**Without featuring any stages that debuted in ''Smash 64''.
**Not introduce a new ''Mario'' series fighter (discounting sub-universes).
**Without featuring the announcer shouting the title of the game.
**Not introduce a new Generation I [[Poké Ball]] Pokémon. It does, however, bring back [[Meowth]], who was absent from ''Melee''.
**Without introducing a new ''Mario'' series fighter (discounting sub-universes).
**Have an Asian language (namely Korean) dub the announcer.
**Without introducing a new Generation I [[Poké Ball]] Pokémon. It does, however, bring back [[Meowth]], who was absent from ''Melee''.


==References==
==References==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: