Editing Super Smash Bros. Brawl

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'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''" ({{ja|スマブラX|Sumabura ekkusu}}), is the third installment in the ''{{b|Super Smash Bros.|series}}'' series published by [[Nintendo]]. The game was directed by [[Masahiro Sakurai]], who also created the two preceding ''Super Smash Bros.'' games, and was developed by an ad hoc development team consisting of [[Sora Ltd.|Sora]], [[Game Arts]], and staff from other developers. The game released for [[Wii]] on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe. The game requires 128 free blocks of memory in the Wii System Memory. A limited edition release of the game came with an extra cardboard sleeve depicting all of the characters available by default, and came with two postcards, providing a biopic on {{SSBB|Zero Suit Samus}} and {{SSBB|Zelda}}, giving a short summary of them, and showing images of their special moves.
'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''" ({{ja|スマブラX|Sumabura ekkusu}}), is the third installment in the ''{{b|Super Smash Bros.|series}}'' series published by [[Nintendo]]. The game was directed by [[Masahiro Sakurai]], who also created the two preceding ''Super Smash Bros.'' games, and was developed by an ad hoc development team consisting of [[Sora Ltd.|Sora]], [[Game Arts]], and staff from other developers. The game released for [[Wii]] on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe. The game requires 128 free blocks of memory in the Wii System Memory. A limited edition release of the game came with an extra cardboard sleeve depicting all of the characters available by default, and came with two postcards, providing a biopic on {{SSBB|Zero Suit Samus}} and {{SSBB|Zelda}}, giving a short summary of them, and showing images of their special moves.


''Brawl'' is fundamentally similar to its predecessors ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', being a fighting game that contains characters with simple movesets and an emphasis on movement and ringouts. However, ''Brawl'' introduced many elements that would become standard in later installments, such as a stage builder and support for online play through the [[Nintendo Wi-Fi Connection]].<ref name="Wi-Fi Play">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|author=Sakurai, Masahiro|date=2007-11-16|publisher=Smash Bros. DOJO!!|accessdate=2008-04-22}}</ref> No data, except some vault data, can be copied to an SD Card or transferred onto another Wii. If the player does not create a save file when they start, they are unable to play via Nintendo Wi-Fi Connection, and vault data will not be saved. However, as of May 20, 2014, the Nintendo Wi-Fi Connection has been shut down, therefore making it impossible for anyone to play ''Brawl'' online without hacking. While some characters were cut from ''Melee'', many more were introduced, including third-party characters for the first time in the series.
''Brawl'' is fundamentally similar to its predecessors ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', being a fighting game that contains characters with simple movesets and an emphasis on movement and ringouts. However, ''Brawl'' introduced many elements that would become standard in later installments, such as stage builder and support for online play through the [[Nintendo Wi-Fi Connection]].<ref name="Wi-Fi Play">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|author=Sakurai, Masahiro|date=2007-11-16|publisher=Smash Bros. DOJO!!|accessdate=2008-04-22}}</ref> No data, except some vault data, can be copied to an SD Card or transferred onto another Wii. If the player does not create a save file when they start, they were unable to play via Nintendo Wi-Fi Connection and vault data will not be saved. However, as of May 20, 2014, the Nintendo Wi-Fi Connection has been shut down therefore making it impossible for anyone to play ''Brawl'' online without hacking. While some characters were cut from ''Melee'', many more were introduced, including third-party characters for the first time in the series.


Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in ''Brawl'', with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers<ref name="Musicians">{{cite web |url=http://www.smashbros.com/wii/en_us/music/music01.html |title=The Musicians |accessdate=2011-01-16 |last=Sakurai |first=Masahiro |date="May 22 Tue. 2007"|publisher=[[Smash Bros. DOJO!!]]}}</ref> and has been critically acclaimed for its representation of different generations in gaming history.<ref name=GameRevolution>{{cite web|url=http://www.gamerevolution.com/review/wii/super_smash_bros_brawl|title= Super Smash Bros. Brawl Review at Game Revolution .|first=Chris|last=Hudak|accessdate=2008-04-21|publisher=Game Revolution}}</ref>
Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in ''Brawl'', with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers<ref name="Musicians">{{cite web |url=http://www.smashbros.com/wii/en_us/music/music01.html |title=The Musicians |accessdate=2011-01-16 |last=Sakurai |first=Masahiro |date="May 22 Tue. 2007"|publisher=[[Smash Bros. DOJO!!]]}}</ref> and has been critically acclaimed for its representation of different generations in gaming history.<ref name=GameRevolution>{{cite web|url=http://www.gamerevolution.com/review/wii/super_smash_bros_brawl|title= Super Smash Bros. Brawl Review at Game Revolution .|first=Chris|last=Hudak|accessdate=2008-04-21|publisher=Game Revolution}}</ref>
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**Characters only make one sound when doing smash attacks ({{SSBB|Mario}}'s "Yeeha!" heard when he does his [[up smash]] is among the easiest to notice).
**Characters only make one sound when doing smash attacks ({{SSBB|Mario}}'s "Yeeha!" heard when he does his [[up smash]] is among the easiest to notice).
**[[Star KO]] screams now play simultaneously with tumbling animations, consistent with Blast KOs. Previously, screams played much earlier than tumbling animations in ''Smash 64'' and slightly earlier in ''Melee''.
**[[Star KO]] screams now play simultaneously with tumbling animations, consistent with Blast KOs. Previously, screams played much earlier than tumbling animations in ''Smash 64'' and slightly earlier in ''Melee''.
*Visually, most characters appear much less saturated and have more realistic, detailed textures, even if it doesn't match with their appearances in other games. This is easily noticeable with {{SSBB|Mario}}, {{SSBB|Luigi}}, {{SSBB|Peach}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}, {{SSBB|Pikachu}}, {{SSBB|Ness}} and the {{SSBB|Ice Climbers}}.
*Visually, most characters appear much less saturated and have more realistic, detailed textures, even if it doesn't match with their appearances in other games. This is easily noticeable in {{SSBB|Mario}}, {{SSBB|Luigi}}, {{SSBB|Peach}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}, {{SSBB|Pikachu}}, {{SSBB|Ness}} and the {{SSBB|Ice Climbers}}.


==In competitive play==
==In competitive play==
{{main|Super Smash Bros. Brawl in competitive play}}
{{main|Super Smash Bros. Brawl in competitive play}}
''Brawl'' represented a turning point in the competitive [[tournament]] scene. The gripes many top level players had with the many changes from ''Melee'' caused a schism in the [[community]], where many chose to not bother transitioning and stay playing ''Melee''. The scene then split into ''Melee'' players and players of the latest release, which somewhat remains to this day.
''Brawl'' represented a turning point in the competitive [[tournament]] scene. The gripes many top level players had with the many changes from ''Melee'' caused a schism in the [[community]] where many chose to not bother transitioning and stay playing ''Melee''. The scene then split into ''Melee'' players and players of the latest release that somewhat remains to this day.


''Brawl'' itself had a respectable competitive run, being featured at prestigious events like [[Major League Gaming]] and [[EVO]]. The game also has a vibrant [[mod]]ding scene, with several having their own niche competitive scene. Mods like [[Project M]] even grew to eclipse the very game it modded in later years. However, ''Brawl'' quickly dropped in popularity after the release of its successor, {{forwiiu}}, and now exists as a small niche community.
''Brawl'' itself had a respectable competitive run, being featured at prestigious events like [[Major League Gaming]] and [[EVO]]. The game also has a vibrant [[mod]]ding scene, with several having their own niche competitive scene. Mods like [[Project M]] even grew to eclipse the very game it modded in later years. However, ''Brawl'' quickly dropped in popularity after the release of its successor, {{forwiiu}}, and now exists as a small niche community.

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