Editing Super Smash Bros. Brawl
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==Changes from ''[[Super Smash Bros. Melee]]''== | ==Changes from ''[[Super Smash Bros. Melee]]''== | ||
===Gameplay=== | ===Gameplay=== | ||
*Generally, ''Brawl''{{'}}s gameplay engine functions much like ''Super Smash Bros.'' as the game plays slower: every veteran has a slower [[falling speed]] and [[gravity]], [[L- | *Generally, ''Brawl''{{'}}s gameplay engine functions much like ''Super Smash Bros.'' as the game plays slower: every veteran has a slower [[falling speed]] and [[gravity]], [[L-cancel]]ling has been removed, [[dash]]ing barely increases forward momentum in midair, and characters must wait a slightly longer amount of time before being able to meteor cancel. | ||
**As a result, many veterans were generally heavily [[nerf]]ed due to the decreased or removed abilities while a few, particularly the low and bottom tiers of ''Melee'' at the time of ''Brawl''{{'}}s release, generally benefited from the new physics and were [[buff]]ed. | **As a result, many veterans were generally heavily [[nerf]]ed due to the decreased or removed abilities while a few, particularly the low and bottom tiers of ''Melee'' at the time of ''Brawl''{{'}}s release, generally benefited from the new physics and were [[buff]]ed. | ||
*The [[air dodge]] no longer involves characters shifting in a direction; instead, characters continue on whatever path they were moving before the air dodge without inducing the [[helpless]] state. This gives characters more options in the air, but makes [[wavedash]]ing impossible. | *The [[air dodge]] no longer involves characters shifting in a direction; instead, characters continue on whatever path they were moving before the air dodge without inducing the [[helpless]] state. This gives characters more options in the air, but makes [[wavedash]]ing impossible. | ||