Editing Super Smash Bros. 4 in competitive play
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{{DISPLAYTITLE:''Super Smash Bros. 4'' in competitive play}} | |||
''[[Super Smash Bros. 4]]''{{'}}s competitive scene began before either version was publicly released at the [[Super Smash Bros. Invitational]] on June 10, 2014, hosted by [[Nintendo|Nintendo of America]] at [[E3 2014]], where they presented a demo of {{forwiiu}}. {{Sm|ZeRo}} had emerged victorious, beginning his infamous winning streak of many [[List of national tournaments#Super Smash Bros for Wii U|''Smash 4'' major]]s to come. | ''[[Super Smash Bros. 4]]''{{'}}s competitive scene began before either version was publicly released at the [[Super Smash Bros. Invitational]] on June 10, 2014, hosted by [[Nintendo|Nintendo of America]] at [[E3 2014]], where they presented a demo of {{forwiiu}}. {{Sm|ZeRo}} had emerged victorious, beginning his infamous winning streak of many [[List of national tournaments#Super Smash Bros for Wii U|''Smash 4'' major]]s to come. | ||
''Smash 4'' is the first Smash game to have balance [[patch]]es via online download, which had a significant impact on tournament play. These updates forcefully shifted almost every characters' [[metagame]] (by varying degrees) multiple times through 2014 into 2016. | ''Smash 4'' is the first Smash game to have balance [[patch]]es via online download, which had a significant impact on tournament play. These updates forcefully shifted almost every characters' [[metagame]] (by varying degrees) multiple times through 2014 into 2016. | ||
==2014: Release and | ==2014: Release and Beginnings== | ||
{{for3ds}} had a small amount of time in the limelight from September 12th until around the end of December. The vast majority of the competitive scene now utilizes the Wii U game, as it allows for superior viewing quality and far better control capabilities. Besides [[online play]], the 3DS version of the game has fallen into obscurity. | |||
{{for3ds}} had a small amount of time | |||
Since the 3DS game started with version [[List of updates (SSB4-3DS)#1.0.0|1.0.0]], it initially had a plethora of [[glitch|bugs]], (primarily carried over from ''[[Super Smash Bros. Brawl]]''), some of which was either an enhancement or was a deterrence to the competitive scene. Gameplay imbalance was also far more prominent. For instance, [[DACUS]] was still in from ''Brawl'', and was discovered through using hacks to make the [[GameCube controller]] usable. However, it was completely removed in the Wii U | Since the 3DS game started with version [[List of updates (SSB4-3DS)#1.0.0|1.0.0]], it initially had a plethora of [[glitch|bugs]], (primarily carried over from ''[[Super Smash Bros. Brawl]]''), some of which was either an enhancement or was a deterrence to the competitive scene. Gameplay imbalance was also far more prominent. For instance, [[DACUS]] was still in from ''Brawl'', and was discovered through using hacks to make the [[GameCube controller]] usable. However, it was completely removed in the Wii U version. | ||
The [[Umebura]] tournament series was among the only national level tournaments ever held for ''Smash 3DS''. | The [[Umebura]] tournament series was among the only national level tournaments ever held for ''Smash 3DS''. | ||
==2015: | ==2015: First year and ZeRo's Dominance== | ||
2015 marks the first year of the ''[[Super Smash Bros. for Wii U]]''{{'}}s competitive timeline. This ''Smash'' game had a rather unique start compared to previous ones, considering the fact that the 3DS version was essentially the same game. Players were able to "hit the ground running" going into the new year. The 3DS version saw a dramatically reduced tournament presence, as its Wii U counterpart shares the same gameplay while benefiting from more control options and clear, high-definition graphics. Thus, every major from here was played on the Wii U version. | 2015 marks the first year of the ''[[Super Smash Bros. for Wii U]]''{{'}}s competitive timeline. This ''Smash'' game had a rather unique start compared to previous ones, considering the fact that the 3DS version was essentially the same game. Players were able to "hit the ground running" going into the new year. The 3DS version saw a dramatically reduced tournament presence, as its Wii U counterpart shares the same gameplay while benefiting from more control options and clear, high-definition graphics. Thus, every major from here was played on the Wii U version. | ||
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This year saw the release of the last two DLC characters, {{SSB4|Corrin}} and {{SSB4|Bayonetta}}. Bayonetta was seen as a highly controversial character, due to her powerful combo game, allowing her to [[zero-death]] most foes, and [[Witch Time]] giving her one of the strongest [[punish]] games in ''Smash 4''. Bayonetta was notably banned from tournament play in Spain, Russia, and certain areas in the United States. However, significant nerfs, most notably in May's patch [[1.1.6]], brought her on more even ground with other characters, and the bans were lifted. The lack of any other patches for the rest of the year finally gave the metagame time to develop without interruptions. | This year saw the release of the last two DLC characters, {{SSB4|Corrin}} and {{SSB4|Bayonetta}}. Bayonetta was seen as a highly controversial character, due to her powerful combo game, allowing her to [[zero-death]] most foes, and [[Witch Time]] giving her one of the strongest [[punish]] games in ''Smash 4''. Bayonetta was notably banned from tournament play in Spain, Russia, and certain areas in the United States. However, significant nerfs, most notably in May's patch [[1.1.6]], brought her on more even ground with other characters, and the bans were lifted. The lack of any other patches for the rest of the year finally gave the metagame time to develop without interruptions. | ||
With ZeRo taking a brief absence from the competitive scene due to medical issues and Nairo unable to maintain the consistency he had the previous year, the meta gave way for players ranked below both of them on the Panda Global Rankings to rise. Upon ZeRo's return to the scene in May, he was no longer the dominant force he was previously, with a wider array of players defeating him compared to before the hiatus. {{Sm|Ally}} notably holds a positive record over him since the onset of patch 1.1.6 as a result, defeating him at events like [[Get On My Level 2016]], [[Smash 'N' Splash 2]] and [[Super Smash Con 2016]]. The 2016 summer season was defined as the rise of {{SSB4|Mario}} in the metagame as {{Sm|ANTi}} and Ally won [[CEO 2016]] and [[EVO 2016]] respectively using mostly Mario. September marked the rise of [[Apex 2013]] champion {{Sm|Salem}} in the game as he double-eliminated ZeRo at [[Collision XIV]]. Despite the losses he took since his return, ZeRo slowly regained his dominance over the game, albeit not as strong as before, with him winning | With ZeRo taking a brief absence from the competitive scene due to medical issues and Nairo unable to maintain the consistency he had the previous year, the meta gave way for players ranked below both of them on the Panda Global Rankings to rise. Upon ZeRo's return to the scene in May, he was no longer the dominant force he was previously, with a wider array of players defeating him compared to before the hiatus. {{Sm|Ally}} notably holds a positive record over him since the onset of patch 1.1.6 as a result, defeating him at events like [[Get On My Level 2016]], [[Smash 'N' Splash 2]] and [[Super Smash Con 2016]]. The 2016 summer season was defined as the rise of {{SSB4|Mario}} in the metagame as {{Sm|ANTi}} and Ally won [[CEO 2016]] and [[EVO 2016]] respectively using mostly Mario. September marked the rise of [[Apex 2013]] champion {{Sm|Salem}} in the game as he double-eliminated ZeRo at [[Collision XIV]]. Despite the losses he took since his return, ZeRo has slowly regained his dominance over the game, albeit not as strong as before, with him winning [[2GGT: Abadango Saga]], [[The Big House 6]] and [[UGC Smash Open]] | ||
{{Sm|MKLeo}}, who was well known for defeating {{Sm|Mr. R}} at [[Smash Factor 4]] over a year prior, secured a US visa in October 2016, allowing him to enter tournaments in the United States. This led to him winning his first ever US major by the end of the year: [[2GGT: ZeRo Saga]], defeating a wide array of players such as ANTi, Ally, ZeRo, {{Sm|VoiD}} and {{Sm|Larry Lurr}} using Marth, which led to his rise in the metagame. | {{Sm|MKLeo}}, who was well known for defeating {{Sm|Mr. R}} at [[Smash Factor 4]] over a year prior, secured a US visa in October 2016, allowing him to enter tournaments in the United States. This led to him winning his first ever US major by the end of the year: [[2GGT: ZeRo Saga]], defeating a wide array of players such as ANTi, Ally, ZeRo, {{Sm|VoiD}} and {{Sm|Larry Lurr}} using Marth, which led to his rise in the metagame. | ||
==2017: The 2GG Championship== | ==2017: The 2GG Championship== | ||
The year began with [[2GGC: GENESIS Saga]], the first qualifier of the [[2GG Championship Series]], a circuit of tournaments announced at [[2GGT: ZeRo Saga]]. {{Sm|ZeRo}}, who had established his return to dominance at the end of 2016, won the tournament. The first premier of the year, [[GENESIS 4]], was won by MKLeo, being his second major win after ZeRo Saga. The first half of the year would be described as the introduction of more Japanese players to the United States, players who have never been to a tournament in the US starting with [[Frostbite 2017]], being the US debut of players such as {{Sm|Shuton}}, {{Sm|T}}, {{Sm|Some}} and {{Sm|Tsu-}}, who notably defeated ZeRo at the tournament (going on to place 2nd to him). The third qualifier of the 2GG Championship Series circuit, [[2GGC: Civil War]], became the largest tournament in the game's history, with 47 of the 50 players on the Panda Global Rankings v2 attending. The tournament was ultimately won by {{Sm|Dabuz}}, ranked #4 on the PGRv2. | |||
The year began with [[2GGC: GENESIS Saga]], the first qualifier of the [[2GG Championship Series]], a circuit of tournaments announced at [[2GGT: ZeRo Saga]]. {{Sm|ZeRo}}, who had established his return to dominance at the end of 2016, won the tournament. The first premier of the year, [[GENESIS 4]], was won by MKLeo, being his second major win after ZeRo Saga. The first half of the year would be described as the introduction of more Japanese players to the United States, starting with [[Frostbite 2017]], being the US debut of players such as {{Sm|Shuton}}, {{Sm|T}}, {{Sm|Some}} and {{Sm|Tsu-}}, who notably defeated ZeRo at the tournament (going on to place 2nd to him). The third qualifier of the 2GG Championship Series circuit, [[2GGC: Civil War]], became | |||
The early months of 2017 marked the rise of players such as {{Sm|Locus}} and {{Sm|CaptainZack}}. Locus | The early months of 2017 marked the rise of players such as {{Sm|Locus}} and {{Sm|CaptainZack}}. Locus placed 9th at ZeRo Saga, defeating players such as {{Sm|Mr. R}} and {{Sm|Tweek}} and 7th at Civil War, notably defeating {{Sm|Nairo}}. CaptainZack placed 4th at both GENESIS 4 and Civil War. Along with Salem's relative fall from grace as he was unable to make top 8 at a notable tournament, CaptainZack was considered the best Bayonetta at the time. At around the same time, {{Sm|Trela}}'s retirement from the scene caused Locus to be considered the best active Ryu in the world. | ||
The first premier tournament after Civil War was [[2GGC: Nairo Saga]], which was won by ZeRo, though Salem rose back to being the best Bayonetta player as CaptainZack's recent placings became inconsistent while Salem made top 8 at four major tournaments, placing 2nd at Nairo Saga, 7th at [[CEO 2017]] and 1st at both [[EVO 2017]] (notably defeating ZeRo) and [[DreamHack Atlanta 2017]]. Patch 1.1.7 was released the week after EVO ended, though it did not change any characters. | The first premier tournament after Civil War was [[2GGC: Nairo Saga]], which was won by ZeRo, though Salem rose back to being the best Bayonetta player as CaptainZack's recent placings became inconsistent while Salem made top 8 at four major tournaments, placing 2nd at Nairo Saga, 7th at [[CEO 2017]] and 1st at both [[EVO 2017]] (notably defeating ZeRo) and [[DreamHack Atlanta 2017]]. Patch 1.1.7 was released the week after EVO ended, though it did not change any characters. | ||
The second half of the year was characterized by Bayonetta's rise in the meta, as Bayonetta's results improved with players such as Salem, {{Sm|Mistake}} and {{Sm|CaptainZack}} placing top 8 at several major tournaments | The second half of the year was characterized by Bayonetta's rise in the meta, as Bayonetta's results improved with players such as Salem, {{Sm|Mistake}} and {{Sm|CaptainZack}} placing top 8 at several major tournaments. The {{Trn|2GG Championship}} was held in December and it was won by MkLeo. | ||
==2018: | ==2018: Final Year before ''Ultimate''== | ||
With ZeRo's retirement from the scene in January, the #1 spot on the Panda Global Rankings was up for grabs | With ZeRo's retirement from the scene in January, the #1 spot on the Panda Global Rankings was up for grabs. Players such as {{Sm|MkLeo}}, {{Sm|Nairo}}, {{Sm|Dabuz}} and {{Sm|Tweek}} all set their sights on becoming the new #1 ranked player in the world. MkLeo led the charge by taking {{Trn|GENESIS 5}}, followed by Dabuz taking {{Trn|Frostbite 2018}}. Nairo would challenge MkLeo by taking {{Trn|Niconico Tokaigi 2018}} and {{Trn|Smash Masters League: Battle for Vegas}} over him and winning {{Trn|Collision XV}}, though MkLeo would defeat him at {{Trn|SwitchFest}} and {{Trn|Get On My Level 2018}} to challenge him back. Around this time, Tweek rose by winning {{Trn|MomoCon 2018}} and {{Trn|2GG: Hyrule Saga}}, putting him in contention with MkLeo for #1 in the world. {{Trn|Smash 'N' Splash 4}} was won by {{Sm|VoiD}}, marking the first time Sheik won a major tournament since 2016. MkLeo and Tweek would face off at the final tournament of the PGRv5 season, {{Trn|CEO 2018}} where MkLeo won, solidifying himself as the new #1 player in the world. | ||
With ''[[Super Smash Bros. Ultimate]]'' being revealed at E3 2018, interest in ''Smash 4'' has waned as most of the community is looking to move on to the that game. | |||
With ''[[Super Smash Bros. Ultimate]]'' being | |||
== Effect on the ''Melee'' and ''Brawl'' communities == | == Effect on the ''Melee'' and ''Brawl'' communities == | ||
''Smash 4'' has had little impact on ''Melee''{{'}}s tournament scene, as it is not uncommon for both games to be featured at tournaments simultaneously. Most already established '' Melee'' players have chosen to stay with the ''Melee'' community over ''Smash 4'' due to several factors; they include the physics of ''Smash 4'' being more similar to the controversial ''Brawl'' game engine, their [[main]] being more tournament viable in ''Melee'' than in ''SSB4'' (such as with [[Falco]] and formerly [[Marth]]), or ''Smash 4'' having a lower reliance on technical skill. Overall, both games attract large numbers of players and spectators. | ''Smash 4'' has had little impact on ''Melee''{{'}}s tournament scene, as it is not uncommon for both games to be featured at tournaments simultaneously. Most already established '' Melee'' players have chosen to stay with the ''Melee'' community over ''Smash 4'' due to several factors; they include the physics of ''Smash 4'' being more similar to the controversial ''Brawl'' game engine, their [[main]] being more tournament viable in ''Melee'' than in ''SSB4'' (such as with [[Falco]] and formerly [[Marth]]), or ''Smash 4'' having a lower reliance on technical skill. Overall, both games attract large numbers of players and spectators. | ||
''Brawl''{{'}}s competitive scene has largely tapered off and moved onto ''Smash 4'' since it was released. Almost all of its high | ''Brawl''{{'}}s competitive scene has largely tapered off and moved onto ''Smash 4'' since it was released. Almost all of its high level players primarily played it because it was simply the latest installment in the series after ''Melee'' and was therefore their personal preference. | ||
While the ''Smash 4'' engine was viewed as more tournament-friendly than that of ''Brawl'' ever since its earliest days, [[Character matchup (SSB4)|character balance]] has helped greatly in the game's perception relative to others. In contrast to the infamously unbalanced ''Brawl'', ''SSB4'' balance patches have allowed unbalanced character matchups and attributes to be corrected throughout the game's lifetime, resulting in a very large range of viable characters (including historically poor characters such as {{SSB4|Bowser}} and {{SSB4|Mewtwo}}), top-tier characters that are relatively easier to defeat, and bottom-tier characters that can hold up better against the higher tiers (to the point that the "Bottom" tier ranking was completely abolished in the third [[tier list]]). Some ''SSB4'' supporters cite this as an advantage over even ''Melee'', due to the fact that its top-tier characters are more dominating and ubiquitous than those of ''SSB4'' (particularly its single best character in {{SSBM|Fox}}), resulting in near-universal use of the top tiers and fewer appearances and results from lower-tier characters. | |||
==See also== | ==See also== | ||
*[[Super Smash Bros. 64 in competitive play]] | *[[Super Smash Bros. 64 in competitive play]] | ||
*[[Super Smash Bros. Melee in competitive play]] | *[[Super Smash Bros. Melee in competitive play]] | ||
*[[Super Smash Bros. Brawl in competitive play]] | *[[Super Smash Bros. Brawl in competitive play]] | ||
[[Category:Super Smash Bros. 4]] | [[Category:Super Smash Bros. 4]] | ||
[[Category:Competitive play]] | [[Category:Competitive play]] |