Editing Stance mirroring
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{{ArticleIcons|ssb4=y|ssbu=y|unofficial=y}} | {{ArticleIcons|ssb4=y|ssbu=y|unofficial=y}} | ||
[[File:SSB4 - Mirror Pose 01.jpg|thumb|275px|{{SSB4|Mario}} and {{SSB4|Greninja}}'s mirrored stances in {{forwiiu}}.]] | [[File:SSB4 - Mirror Pose 01.jpg|thumb|275px|{{SSB4|Mario}} and {{SSB4|Greninja}}'s mirrored stances in {{forwiiu}}.]] | ||
[[File: | [[File:Oil Spill Absorption Brawl.gif|thumb|275px|{{SSBU|Bowser}} and {{SSBU|Mr. Game & Watch}} using [[Fire Roar]] by throwing a torrent of fire.]] | ||
'''Stance mirroring''' | '''Stance mirroring''' is a mechanic in which most or all of a character's animations and moves are mirrored if they turn around, mimicking the sprite mirroring of older fighting games. This mechanic results in the characters' front side being visible more often. When mirrored, all hitboxes are also mirrored - for example, a punch that is animated with a character's right arm, when mirrored, will instead use the character's left arm. | ||
In general, a character must have a symmetrical body shape and not wield a weapon in order to be | In general, a character must have a symmetrical body shape and not wield a weapon in order to be able for stance mirroring, though in ''[[Ultimate]]'' characters who put away weapons when not in use (e.g. [[Villager]]'s various tools) are generally not affected by this rule. Minor asymmetry such as [[Pikachu]]'s tail and [[King K. Rool]]'s eye tic can be acceptable, depending on their exact animations and hurtboxes. Compared to ''[[Smash 4]]'', characters with stance mirroring in ''Ultimate'' are generally animated in a way that better accommodates the feature. | ||
Stance mirroring also affects which hand characters use to hold, swing, and throw [[item]]s. Turning around will cause a held item to simply teleport to the other hand (there is no animation for it). A fighter with stance mirroring that is [[reverse]]d (for example, by Mario's [[Cape]]) or [[double jump]]s in the opposite direction (if they possess multiple double jumps, with the exceptions of [[Kirby]] and [[Jigglypuff]]) can be seen in a non-mirrored position for a short time, before suddenly snapping into the proper mirrored position. | Stance mirroring also affects which hand characters use to hold, swing, and throw [[item]]s. Turning around will cause a held item to simply teleport to the other hand (there is no animation for it). A fighter with stance mirroring that is [[reverse]]d (for example, by Mario's [[Cape]]) or [[double jump]]s in the opposite direction (if they possess multiple double jumps, with the exceptions of [[Kirby]] and [[Jigglypuff]]) can be seen in a non-mirrored position for a short time, before suddenly snapping into the proper mirrored position. | ||
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Stance mirroring is not present in games before ''Smash 4'', though some [[special move]]s and many [[taunt]]s in ''[[Melee]]'' and ''[[Brawl]]'' have a different animation for each direction to accomplish a similar effect. | Stance mirroring is not present in games before ''Smash 4'', though some [[special move]]s and many [[taunt]]s in ''[[Melee]]'' and ''[[Brawl]]'' have a different animation for each direction to accomplish a similar effect. | ||
The default facing direction is to the right, meaning characters are mirrored when facing left. Relatedly, characters without stance mirroring generally face the screen when facing right. The exceptions - those who instead face the screen when facing left - are Marth, [[Roy]], [[Young Link]], [[Toon Link]], [[Pit]], [[Lucina]], [[Robin]], [[Dark Pit]], [[Chrom]], [[Simon]], [[Richter]], and [[Sephiroth]], as well as [[Link]] before ''Ultimate''. Several of these are for consistency with the characters' home series; for example, Marth faces left in the battle scenes of ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'' and other games, while Simon's right-facing sprites from ''Castlevania'' are posed such that his torso faces away from the screen. | |||
==Support for stance mirroring== | ==Support for stance mirroring== | ||
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|[[Hero]]||—||{{n|20px}} | |[[Hero]]||—||{{n|20px}} | ||
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|[[Ice Climbers]] | |[[Ice Climbers]]||—||{{y|20px}} | ||
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|[[Ike]]||{{n|20px}}||{{n|20px}} | |[[Ike]]||{{n|20px}}||{{n|20px}} | ||
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|[[Incineroar]]||—||{{y|20px}} | |[[Incineroar]]||—||{{y|20px}} | ||
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|[[Inkling]] | |[[Inkling]]||—||{{n|20px}} | ||
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|[[Isabelle]]||—||{{y|20px}} | |[[Isabelle]]||—||{{y|20px}} | ||
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|[[Jigglypuff]]||{{y|20px}}||{{y|20px}} | |[[Jigglypuff]]||{{y|20px}}||{{y|20px}} | ||
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|[[Joker]] | |[[Joker]]||—||{{n|20px}} | ||
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|[[Kazuya]]||—||{{n|20px}} | |[[Kazuya]]||—||{{n|20px}} | ||
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|[[King K. Rool]]||—||{{y|20px}} | |[[King K. Rool]]||—||{{y|20px}} | ||
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|[[Kirby]]<ref>Kirby will mirror Copy Abilities even if they belong to non-mirrored characters | |[[Kirby]]<ref>Kirby will mirror Copy Abilities even if they belong to non-mirrored characters.</ref>||{{y|20px}}||{{y|20px}} | ||
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|[[Link]]||{{n|20px}}||{{n|20px}} | |[[Link]]||{{n|20px}}||{{n|20px}} | ||
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|[[Min Min]]||—||{{n|20px}} | |[[Min Min]]||—||{{n|20px}} | ||
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|[[Mr. Game & Watch]]<ref>Mr. Game & Watch | |[[Mr. Game & Watch]]<ref>While Mr. Game & Watch is not coded to have stance mirroring, due to his 2D appearance he has the appearance of a mirrored fighter.</ref>||{{n|20px}}||{{n|20px}} | ||
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|[[Mythra]]||—||{{n|20px}} | |[[Mythra]]||—||{{n|20px}} | ||
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|[[Ness]]||{{n|20px}}||{{y|20px}} | |[[Ness]]||{{n|20px}}||{{y|20px}} | ||
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|[[Olimar]]<ref>Pikmin have stance mirroring | |[[Olimar]]<ref>Pikmin have stance mirroring.</ref>||{{n|20px}}||{{n|20px}} | ||
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|[[Pac-Man]]||{{y|20px}}||{{y|20px}} | |[[Pac-Man]]||{{y|20px}}||{{y|20px}} | ||
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|[[Zero Suit Samus]]||{{n|20px}}||{{n|20px}} | |[[Zero Suit Samus]]||{{n|20px}}||{{n|20px}} | ||
|} | |} | ||
===Notes=== | |||
== | <references/> | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |